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path: root/config/C5Sign.xml
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<!---All configuration items contain a "Class" tag specifying the python class they represent, and an "Args" tag specifying the args to be passed in.-->
<LightInstallation>
    <InstallationConfiguration>
        <Defaults>
            <PixelMapper>simplemap</PixelMapper>
        </Defaults>
    </InstallationConfiguration>
    <PixelConfiguration>
        <InheritsFrom>layouts/C5SignLayout.xml</InheritsFrom>
    </PixelConfiguration>
    <PixelMapperConfiguration>
        <PixelMapper>
            <Class>pixelmappers.SimpleMapper</Class>
            <Args>
                <Id>simplemap</Id>
                <CutoffDist>20</CutoffDist>
            </Args>
        </PixelMapper>
        <PixelMapper>
            <Class>pixelmappers.GaussianMapper</Class>
            <Args>
                <Id>gaussmap</Id>
                <CutoffDist>30</CutoffDist>
                <MinWeight>0.1</MinWeight>
                <Width>7</Width>
                <Height>1</Height>
            </Args>
        </PixelMapper>
    </PixelMapperConfiguration>
    <RendererConfiguration>
        <Renderer>
            <InheritsFrom>renderers/C5Renderer.xml</InheritsFrom>
        </Renderer>
        <Renderer>
            <InheritsFrom>renderers/Pygame.xml</InheritsFrom>
        </Renderer>
    </RendererConfiguration>
    <InputConfiguration>
        <InputElement>
            <Class>inputs.PygameInput</Class>
            <Args>
                <Id>pygameclick</Id>
                <RefreshInterval>10</RefreshInterval>
                <Clicks>True</Clicks>
            </Args>
        </InputElement>
        <InputElement>
            <Class>inputs.OSCInput</Class>
            <Args>
                <Id>osc</Id>
                <Port>1234</Port>
                <RefreshInterval>10</RefreshInterval>
            </Args>
        </InputElement>
        <InputElement>
            <Class>inputs.PygameInput</Class>
            <Args>
                <Id>pygamekey</Id>
                <RefreshInterval>10</RefreshInterval>
                <Keyboard>True</Keyboard>
            </Args>
        </InputElement>
        <InputElement>
            <Class>inputs.UDPInput</Class>
            <Args>
                <Id>udp</Id>
                <Port>3344</Port>
                <RefreshInterval>50</RefreshInterval>
            </Args>
        </InputElement>
        <InputElement>
            <Class>inputs.ContinuousCenterInput</Class>
            <Args>
                <Id>center</Id>
                <RefreshInterval>1800</RefreshInterval>
            </Args>
        </InputElement>
        <!--<InputElement>
            <Class>inputs.TCPInput</Class>
            <Args>
                <Id>tcp</Id>
                <Port>20120</Port>
                <RefreshInterval>10</RefreshInterval>
            </Args>
        </InputElement>-->
        <InputElement Id="followmouse" RefreshInterval="10">
            <InheritsFrom>inputs/MouseFollower.xml</InheritsFrom>
        </InputElement>
    </InputConfiguration>
    <BehaviorConfiguration>
        <Behavior>
            <Args>
                <Id>touchosc</Id>
            </Args>
            <Class>behaviors.TouchOSC</Class>
        </Behavior>
        <Behavior Id="colorchange">
            <InheritsFrom>behaviors/RandomColor.xml</InheritsFrom>
            <Args>
                <!--ColorList>
                    <Val>(255,0,0)</Val>
                    <Val>(0,0,255)</Val>
                </ColorList-->
            </Args>
        </Behavior>
        <Behavior>
            <Class>behaviors.BehaviorChain</Class>
            <Args>
                <Id>OSCTouchChase</Id>
                <Inputs>
                    <Id>osc</Id>
                </Inputs>
                <ChainedBehaviors>
                    <Id>touchosc</Id>
                    <Id>decay</Id>
                </ChainedBehaviors>
                <Mapper>gaussmap</Mapper>
                <RenderToScreen>False</RenderToScreen>
            </Args>
        </Behavior>
        <Behavior Id="decay">
            <InheritsFrom>behaviors/PixelDecay.xml</InheritsFrom>
        </Behavior>
        <Behavior Id="singleframe">
            <InheritsFrom>behaviors/SingleFrame.xml</InheritsFrom>
        </Behavior>
        <Behavior Id="slowdecay">
            <InheritsFrom>behaviors/PixelDecay.xml</InheritsFrom>
            <Args>
                <Coefficient>.01</Coefficient>
            </Args>
        </Behavior>
        <Behavior>
            <Class>behaviors.XYMove</Class>
            <Args>
                <Id>xymove</Id>
                <XStep>1</XStep>
                <YStep>1</YStep>
            </Args>
        </Behavior>
        <Behavior>
            <Class>behaviors.RestrictLocation</Class>
            <Args>
                <Id>xbounce</Id>
                <Action>{val}*-1</Action>
                <ParamName>XStep</ParamName>
                <LocationRestriction>{x}&lt;2 or {x}&gt;48</LocationRestriction>
            </Args>
        </Behavior>
        <Behavior>
            <Class>behaviors.RestrictLocation</Class>
            <Args>
                <Id>ybounce</Id>
                <Action>{val}*-1</Action>
                <ParamName>YStep</ParamName>
                <LocationRestriction>{y}&lt;2 or {y}&gt;24</LocationRestriction>
            </Args>
        </Behavior>
        <Behavior>
            <Class>behaviors.BehaviorChain</Class>
            <Args>
                <Id>movebounce</Id>
                <ChainedBehaviors>
                    <Id>xymove</Id>
                    <Id>ybounce</Id>
                    <Id>xbounce</Id>
                </ChainedBehaviors>
            </Args>
        </Behavior>
        <Behavior>
            <Class>behaviors.ModifyParam</Class>
            <Args>
                <Id>ysin</Id>
                <ParamName>YStep</ParamName>
                <ParamType>Sensor</ParamType>
                <ParamOp>4*math.sin({x}/float(40))</ParamOp>
            </Args>
        </Behavior>
       <Behavior>
            <Class>behaviors.DebugBehavior</Class>
            <Args>
                <Id>debug</Id>
                <z-index>0</z-index>
                <Inputs>
                    <Id>pygamekey</Id>
                    <Id>udp</Id>
                </Inputs>
            </Args>
        </Behavior>
        <Behavior>
            <Class>behaviors.AllPixels</Class>
            <Args>
                <Id>square</Id>
                <Width>20</Width>
            </Args>
        </Behavior>
        <Behavior Id="recursivedecay">
            <InheritsFrom>behaviors/LoopAndDie.xml</InheritsFrom>
            <Args>
                <InitialResponseCount>80</InitialResponseCount>
            </Args>
        </Behavior>
        <Behavior>
            <Class>behaviors.BehaviorChain</Class>
            <Args>
                <Id>runcolordecay</Id>
                <Inputs>
                    <Id>pygameclick</Id>
                </Inputs>
                <ChainedBehaviors>
                    <Id>colorchange</Id>
                    <Id>mover</Id>
                    <Id>decay</Id>
                </ChainedBehaviors>
                <RecursiveHooks>{'mover':'movebounce'}</RecursiveHooks>
                <RenderToScreen>False</RenderToScreen>
                <Mapper>gaussmap</Mapper>
            </Args>
        </Behavior>
        <Behavior>
            <Class>behaviors.ResponseMover</Class>
            <Args>
                <Id>mover</Id>
            </Args>
        </Behavior>
        <Behavior>
            <Class>behaviors.RandomWalk</Class>
            <Args>
                <Id>randmovement</Id>
                <StepSize>2</StepSize>
            </Args>
        </Behavior>
        <Behavior Id="accelerate">
            <InheritsFrom>behaviors/Accelerate.xml</InheritsFrom>
        </Behavior>
        <Behavior>
            <Class>behaviors.EchoBehavior</Class>
            <Args>
                <Id>echo</Id>
                <z-index>0</z-index>
                <RenderToScreen>False</RenderToScreen>
            </Args>
        </Behavior>
        <Behavior>
            <Class>behaviors.ColorShift</Class>
            <Args>
                <Id>colorshift</Id>
            </Args>
        </Behavior>
        <Behavior>
            <Class>behaviors.BehaviorChain</Class>
            <Args>
                <Id>mousechaser</Id>
                <Inputs>
                </Inputs>
                <ChainedBehaviors>
                    <Id>echo</Id>
                    <Id>innercircle</Id>
                    <Id>outercircle</Id>
                    <Id>singleframe</Id>
                </ChainedBehaviors>
                <RenderToScreen>False</RenderToScreen>
            </Args>
        </Behavior>
        <Behavior>
            <Class>behaviors.Circle</Class>
            <Args>
                <Id>innercircle</Id>
                <Radius>0</Radius>
                <Outside>True</Outside>
            </Args>
        </Behavior>
        <Behavior>
            <Class>behaviors.Circle</Class>
            <Args>
                <Id>outercircle</Id>
                <Radius>3</Radius>
                <Combine>True</Combine>
            </Args>
        </Behavior>
        <Behavior>
            <Class>behaviors.ModifyParam</Class>
            <Args>
                <Id>incrinner</Id>
                <ParamOp>{val}+.3</ParamOp>
                <ParamName>innercircleRadius</ParamName>
            </Args>
        </Behavior>
        <Behavior>
            <Class>behaviors.ModifyParam</Class>
            <Args>
                <Id>incrouter</Id>
                <ParamOp>{val}+.3</ParamOp>
                <ParamName>outercircleRadius</ParamName>
            </Args>
        </Behavior>
        <Behavior>
            <Class>behaviors.BehaviorChain</Class>
            <Args>
                <Id>circle_expand</Id>
                <ChainedBehaviors>
                    <Id>innercircle</Id>
                    <Id>outercircle</Id>
                    <Id>incrinner</Id>
                    <Id>incrouter</Id>
                    <Id>recursivedecay</Id>
                </ChainedBehaviors>
            </Args>
        </Behavior>
        <Behavior>
            <Class>behaviors.BehaviorChain</Class>
            <Args>
                <Id>expandingcirlces</Id>
                <Inputs>
                    <Id>pygameclick</Id>
                    <Id>center</Id>
                </Inputs>
                <ChainedBehaviors>
                    <Id>colorchange</Id>
                    <Id>mover</Id>
                    <Id>decay</Id>
                </ChainedBehaviors>
                <RecursiveHooks>{'mover':'circle_expand'}</RecursiveHooks>
                <RenderToScreen>True</RenderToScreen>
            </Args>
        </Behavior>
        <Behavior Id="running">
            <InheritsFrom>behaviors/RunningBehavior.xml</InheritsFrom>
        </Behavior>
    </BehaviorConfiguration>
</LightInstallation>