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path: root/config/C5Sign-Leah.xml
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<!---All configuration items contain a "Class" tag specifying the python class they represent, and an "Args" tag specifying the args to be passed in.-->
<LightInstallation>
    <InstallationConfiguration>
        <Defaults>
            <PixelMapper>gaussmap</PixelMapper>
        </Defaults>
    </InstallationConfiguration>
    <PixelConfiguration>
        <InheritsFrom>layouts/C5SignLayout.xml</InheritsFrom>
    </PixelConfiguration>
    <PixelMapperConfiguration>
        <PixelMapper>
            <Class>pixelmappers.C5SignMapper</Class>
            <Args>
                <Id>simplemap</Id>
                <CutoffDist>20</CutoffDist>
            </Args>
        </PixelMapper>
        <PixelMapper>
            <Class>pixelmappers.GaussianMapper</Class>
            <Args>
                <Id>gaussmap</Id>
                <CutoffDist>4</CutoffDist>
                <MinWeight>0.1</MinWeight>
                <Width>1</Width>
                <Height>1</Height>
            </Args>
        </PixelMapper>
        <PixelMapper>
            <Class>pixelmappers.C5SignMapper</Class>
            <Args>
                <Id>c5signmapper</Id>
                <CutoffDist>20</CutoffDist>
            </Args>
        </PixelMapper>
    </PixelMapperConfiguration>
    <RendererConfiguration>
        <APPEND><Renderer>
            <InheritsFrom>renderers/C5Renderer.xml</InheritsFrom>
        </Renderer></APPEND>
    </RendererConfiguration>
    <InputConfiguration>
        <APPEND><InputElement>
            <Class>inputs.ParametricLocationInput</Class>
            <Args>
                <Id>random_top</Id>
                <xloc>center</xloc>
                <yloc>top</yloc>
                <xEquation>random.random()</xEquation>
                <yEquation>0</yEquation>
                <RefreshInterval>100</RefreshInterval>
            </Args>
        </InputElement>
        <InputElement>
            <Class>inputs.OSCInput</Class>
            <Args>
                <Id>osc</Id>
                <Port>1234</Port>
                <RefreshInterval>10</RefreshInterval>
            </Args>
        </InputElement>
        <InputElement>
            <Class>inputs.UDPInput</Class>
            <Args>
                <Id>udp</Id>
                <Port>3344</Port>
                <RefreshInterval>50</RefreshInterval>
            </Args>
        </InputElement>
        <InputElement>
            <Class>inputs.ContinuousCenterInput</Class>
            <Args>
                <Id>center</Id>
                <RefreshInterval>700</RefreshInterval>
            </Args>
        </InputElement></APPEND>
    </InputConfiguration>
    <BehaviorConfiguration>
        <Behavior>
            <Args>
                <Id>touchosc</Id>
            </Args>
            <Class>behaviors.TouchOSC</Class>
        </Behavior>
        <Behavior Id="slowdecay">
            <InheritsFrom>behaviors/PixelDecay.xml</InheritsFrom>
            <Args>
                <Coefficient>.001</Coefficient>
            </Args>
        </Behavior>

        <Behavior>
            <Class>behaviors.XYMove</Class>
            <Args>
                <Id>xymove</Id>
                <XStep>0</XStep>
                <YStep>.5</YStep>
            </Args>
        </Behavior>
       
        <Behavior>
            <Class>behaviors.ModifyParam</Class>
            <Args>
               <Id>modifyY</Id>
               <ParamType>Sensor</ParamType>
               <ParamName>YStep</ParamName>
               <ParamOp>{val}+.1</ParamOp>
            </Args>
        </Behavior>
        
        <Behavior>
            <Class>behaviors.BehaviorChain</Class>
            <Args>
                <Id>point_move</Id>
                <ChainedBehaviors>
                    <Id>xymove</Id>
		    <Id>modifyY</Id>
                    <Id>recursivedecay</Id>
                </ChainedBehaviors>
            </Args>
        </Behavior>
        <Behavior>
            <Class>behaviors.BehaviorChain</Class>
            <Args>
                <Id>falling_points</Id>
                <Inputs>
                    <Id>random_top</Id>
                </Inputs>
                <ChainedBehaviors>
                    <Id>colorchange</Id>
                    <Id>mover</Id>
                    <Id>slowdecay</Id>
                </ChainedBehaviors>
                <RecursiveHooks>{'mover':'point_move'}</RecursiveHooks>
                <RenderToScreen>True</RenderToScreen>
            </Args>
        </Behavior>

        <Behavior>
            <Class>behaviors.BehaviorChain</Class>
            <Args>
                <Id>OSCTouchChase</Id>
                <Inputs>
                    <Id>osc</Id>
                </Inputs>
                <ChainedBehaviors>
                    <Id>touchosc</Id>
                    <Id>decay</Id>
                </ChainedBehaviors>
                <Mapper>gaussmap</Mapper>
                <RenderToScreen>False</RenderToScreen>
            </Args>
        </Behavior>
        <Behavior Id="decay">
            <InheritsFrom>behaviors/PixelDecay.xml</InheritsFrom>
        </Behavior>
        <Behavior Id="singleframe">
            <InheritsFrom>behaviors/SingleFrame.xml</InheritsFrom>
        </Behavior>
        <Behavior>
            <Class>behaviors.RestrictLocation</Class>
            <Args>
                <Id>xbounce</Id>
                <Action>{val}*-1</Action>
                <ParamName>XStep</ParamName>
                <LocationRestriction>{x}&lt;2 or {x}&gt;48</LocationRestriction>
            </Args>
        </Behavior>
        <Behavior>
            <Class>behaviors.RestrictLocation</Class>
            <Args>
                <Id>ybounce</Id>
                <Action>{val}*-1</Action>
                <ParamName>YStep</ParamName>
                <LocationRestriction>{y}&lt;2 or {y}&gt;24</LocationRestriction>
            </Args>
        </Behavior>
        <Behavior>
            <Class>behaviors.BehaviorChain</Class>
            <Args>
                <Id>movebounce</Id>
                <ChainedBehaviors>
                    <Id>xymove</Id>
                    <Id>ybounce</Id>
                    <Id>xbounce</Id>
                    <Id>longrecursivedecay</Id>
                </ChainedBehaviors>
            </Args>
        </Behavior>
        <Behavior>
            <Class>behaviors.TimeSwitch</Class>
            <Args>
                <Id>main</Id>
                <Inputs>
                    <Id>centerleft</Id>
                    <Id>center</Id>
                </Inputs>
                <TimeMap>{'scanningbars':10}</TimeMap>
                <InputMap>{'scanningbars':'centerleft'}
                </InputMap>
                <RenderToScreen>False</RenderToScreen>
            </Args>
        </Behavior>
       <Behavior>
            <Class>behaviors.DebugBehavior</Class>
            <Args>
                <Id>debug</Id>
                <z-index>0</z-index>
                <Inputs>
                    <Id>pygamekey</Id>
                    <Id>udp</Id>
                </Inputs>
            </Args>
        </Behavior>
        <Behavior>
            <Class>behaviors.AllPixels</Class>
            <Args>
                <Id>square</Id>
                <Width>20</Width>
            </Args>
        </Behavior>
        <Behavior Id="recursivedecay" InitialResponseCount="50">
            <InheritsFrom>behaviors/LoopAndDie.xml</InheritsFrom>
        </Behavior>
        <Behavior Id="longrecursivedecay" InitialResponseCount="80">
            <InheritsFrom>behaviors/LoopAndDie.xml</InheritsFrom>
        </Behavior>
        <Behavior Id="colorchange">
            <InheritsFrom>behaviors/RandomColor.xml</InheritsFrom>
            <Args>
                <ColorList>
                    <Val>(0,0,255)</Val>
                </ColorList>
            </Args>
        </Behavior>

	<Behavior>
            <Class>behaviors.BehaviorChain</Class>
            <Args>
                <Id>runcolordecay</Id>
                <ChainedBehaviors>
                    <Id>colorchanger</Id>
                    <Id>mover</Id>
                    <!--<Id>square</Id>-->
                    <Id>decay</Id>
                </ChainedBehaviors>
                <RecursiveHooks>{'mover':'movebounce'}</RecursiveHooks>
                <RenderToScreen>False</RenderToScreen>
                <Mapper>gaussmap</Mapper>
            </Args>
        </Behavior>
        <Behavior>
            <Class>behaviors.ResponseMover</Class>
            <Args>
                <Id>mover</Id>
            </Args>
        </Behavior>
        <Behavior>
            <Class>behaviors.ModifyParam</Class>
            <Args>
                <Id>incrinner</Id>
                <ParamOp>{val}+.6</ParamOp>
                <ParamName>innercircleRadius</ParamName>
            </Args>
        </Behavior>
        <Behavior>
            <Class>behaviors.ModifyParam</Class>
            <Args>
                <Id>incrouter</Id>
                <ParamOp>{val}+.6</ParamOp>
                <ParamName>outercircleRadius</ParamName>
            </Args>
        </Behavior>
        <Behavior>
            <Class>behaviors.BehaviorChain</Class>
            <Args>
                <Id>circle_expand</Id>
                <ChainedBehaviors>
                    <Id>innercircle</Id>
                    <Id>outercircle</Id>
                    <Id>incrinner</Id>
                    <Id>incrouter</Id>
                    <Id>recursivedecay</Id>
                </ChainedBehaviors>
            </Args>
        </Behavior>
        <Behavior>
            <Class>behaviors.BehaviorChain</Class>
            <Args>
                <Id>expandingcircles</Id>
                <ChainedBehaviors>
                    <Id>colorchange</Id>
                    <Id>mover</Id>
                    <Id>decay</Id>
                    <!--Id>singleframe</Id-->
                </ChainedBehaviors>
                <RecursiveHooks>{'mover':'circle_expand'}</RecursiveHooks>
            </Args>
        </Behavior>
    </BehaviorConfiguration>
</LightInstallation>