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from Light import Light
from StepEvent import StepEvent
import pygame
import math
import Util
import pdb
#Python class representing a single light strip (usually 50 lights)
class PixelStrip:
def __init__(self, layoutEngine):
self.initStrip(layoutEngine)
self.argDict = layoutEngine.getStripArgs()
def initStrip(self, layoutEngine):
lightLocations = layoutEngine.getLightLocations()
self.lights = [Light(l, (0,0,0)) for l in lightLocations]
def __iter__(self):
return self.lights.__iter__()
def render(self, surface):
[l.render(surface) for l in self.lights]
#step
def allOn(self, time):
[l.turnOnFor(time) for l in self.lights]
def turnOnLight(self,light, dist):
if(dist < 12):
light.turnOnFor(300)
def respond(self, responseInfo):
print 'PixelEvent', responseInfo
location = responseInfo[Util.location]
if not 'PixelEvent' in responseInfo:
if 'Color' in responseInfo:
color = responseInfo['Color']
else:
raise Exception('Need Color. Probably')
responseInfo['PixelEvent'] = StepEvent.generate(300, color)
(dist, light) = self.getLightNearest(location)
light.processInput(responseInfo['PixelEvent'], 0) #TODO: z-index
def getLightNearest(self, location):
dists = [(Util.dist(location, light.location), light) for light in self.lights]
dists.sort()
return dists[0]
#just for now.
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