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path: root/renderers/PygameRenderer.py
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* Added JPGInput to process images. Modified Input and LightInstallation to ↵Gravatar rcoh2011-02-17
| | | | | | support passing multiple inputs simultaeneously. Added FadeIn Pixel event. Needs work / configurability.
* Fixed some threading bugs. Modified LightInstallation.py so that Behaviors ↵Gravatar rcoh2011-02-14
| | | | | | are *Only* run if they are marked to be rendered. Fixed a threading issue tied to the component registry.
* Added OSC (phone controlled) behavior to the C5 SignGravatar rcoh2011-02-13
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* A metric $#%$-ton of changes. Added doc-strings to EVERYTHING. Phew. ↵Gravatar rcoh2011-01-27
| | | | | | Fixed a massive bug that increases performance in by up to a factor of 60. A bunch of new behaviors for the class.
* Added a new config file to run the upstairs lights. Modified PixelMapper toGravatar Russell Cohen2011-01-21
| | | | track cache hits. Added 60-strip layouts and renderer configs.
* Some performance improvements -- we also synchronize all the frames, giving ↵Gravatar rcoh2011-01-04
| | | | | | us a meaning that even if things slow down, rendering doesn't look weird.
* a couple improvements. nothing huge.Gravatar rcoh2010-12-29
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* Refactoring complete! Made modules/packages as appropriate. Finally.Gravatar Russell Cohen2010-11-24