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* Adding an OSC input.Gravatar Dan2011-01-25
* Some new stuff. Fixed a bug where screen responses weren't being synchronize...Gravatar rcoh2011-01-24
* Added a new config file to run the upstairs lights. Modified PixelMapper toGravatar Russell Cohen2011-01-21
* Rewrite of Behavior parent class to suck less. Lots of bug fixes. AddedGravatar Russell Cohen2011-01-20
* removing pygame dependencies where they are not needed -RCOHGravatar rcoh2011-01-12
* Added ResponseMover to facilitate spawn and run responses. ModifiedGravatar Russell Cohen2011-01-12
* Merge branch 'master' into behaviorsGravatar Russell Cohen2011-01-12
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| * Worked on getting the threading stuff consolidated in ThreadedSmootCoreObject...Gravatar Thomas B Thompson2011-01-10
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* Some performance improvements -- we also synchronize all the frames, giving u...Gravatar rcoh2011-01-04
* worked on profiling, made a bunch of changes, huge speedup!Gravatar Thomas B Thompson2011-01-04
* About halfway done with support for pixel regions. Modified the component re...Gravatar rcoh2010-12-22
* Util cleanup is done! Util.py is now refactored into the util module. Woo! RCOHGravatar rcoh2010-12-20
* About halfway done with the Util cleanup. Some stuff left to do with scoping...Gravatar rcoh2010-12-15
* Code for the demo. Everything works afaik. Contains a couple more optimizat...Gravatar rcoh2010-12-08
* Speed optimizations abound! Caching on parameter validation, BinaryGravatar Russell Cohen2010-12-03
* Making recursive behaviors work. Some bugs existed before. Adding runningGravatar Russell Cohen2010-11-29
* Add PixelMapper functionality to abstract away from mapping locations->Pixels.Gravatar Russell Cohen2010-11-26
* Added BehaviorChain to support chains of behaviors. Added FollowMouseGravatar Russell Cohen2010-11-25
* Refactoring complete! Made modules/packages as appropriate. Finally.Gravatar Russell Cohen2010-11-24