aboutsummaryrefslogtreecommitdiff
path: root/operationscore/Input.py
Commit message (Collapse)AuthorAge
* Added an InitialLocationInputGravatar dxiao2011-02-20
|
* Added JPGInput to process images. Modified Input and LightInstallation to ↵Gravatar rcoh2011-02-17
| | | | | | support passing multiple inputs simultaeneously. Added FadeIn Pixel event. Needs work / configurability.
* Early stages of support for interbehavior interactions. Fixed a bug in the ↵Gravatar rcoh2011-02-09
| | | | | | config eval and added some new tests.
* A metric $#%$-ton of changes. Added doc-strings to EVERYTHING. Phew. ↵Gravatar rcoh2011-01-27
| | | | | | Fixed a massive bug that increases performance in by up to a factor of 60. A bunch of new behaviors for the class.
* Bouncing behavior. Working out a weird bug. Threading may be involved?Gravatar rcoh2011-01-22
|
* Worked on getting the threading stuff consolidated in ↵Gravatar Thomas B Thompson2011-01-10
| | | | ThreadedSmootCoreObject. Also set up a decent system for SmootCoreObjects to kill the whole application in a managed fashion.
* Merge branch 'bens-cleanup' of github.com:rcoh/SmootLightGravatar rcoh2011-01-04
|\ | | | | | | | | | | | | Conflicts: operationscore/Input.py pixelevents/DecayEvent.py util/ColorOps.py
| * worked on profiling, made a bunch of changes, huge speedup!Gravatar Thomas B Thompson2011-01-04
| |
* | setting up some more behaviors to get inherited fromGravatar rcoh2010-12-29
|/
* About halfway done with support for pixel regions. Modified the component ↵Gravatar rcoh2010-12-22
| | | | | | registry a bit. Added support for multiple pixel mappers (and along with that, default components). RCOH
* Code for the demo. Everything works afaik. Contains a couple more ↵Gravatar rcoh2010-12-08
| | | | optimizations. Contains modify param behavior. Improved support for recursive hooks. Modifications to SmootCoreObject to get us closer to a fully multi-threaded system. This should be the last commit directly to master. All further commits should be on subranches and get merged.
* Speed optimizations abound! Caching on parameter validation, BinaryGravatar Russell Cohen2010-12-03
| | | | | | | searching for light locations in pixel mappers, actual thread safety for inputs means we don't drop them randomly, anymore. Caching on PixelStates to reduce multi-renderer costs + a short circuit to speed up processing on pixels that are turned off.
* Added BehaviorChain to support chains of behaviors. Added FollowMouseGravatar Russell Cohen2010-11-25
| | | | | | parameter to PygameInput to support following of mice. Added component registry to Util which allows any component to access any other component. Some changes to the structure of LightInstallation.
* Refactoring complete! Made modules/packages as appropriate. Finally.Gravatar Russell Cohen2010-11-24