| Commit message (Collapse) | Author | Age |
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support passing multiple
inputs simultaeneously. Added FadeIn Pixel event. Needs work / configurability.
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config eval and added
some new tests.
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Fixed a massive bug that
increases performance in by up to a factor of 60. A bunch of new behaviors for the class.
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ThreadedSmootCoreObject. Also set up a decent system for SmootCoreObjects to kill the whole application in a managed fashion.
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Conflicts:
operationscore/Input.py
pixelevents/DecayEvent.py
util/ColorOps.py
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registry a bit. Added
support for multiple pixel mappers (and along with that, default components). RCOH
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optimizations. Contains modify param behavior. Improved support for recursive hooks. Modifications to SmootCoreObject to get us closer to a fully multi-threaded system. This should be the last commit directly to master. All further commits should be on subranches and get merged.
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searching for light locations in pixel mappers, actual thread safety for
inputs means we don't drop them randomly, anymore. Caching on PixelStates to
reduce multi-renderer costs + a short circuit to speed up processing on
pixels that are turned off.
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parameter to PygameInput to support following of mice. Added component
registry to Util which allows any component to access any other
component. Some changes to the structure of LightInstallation.
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