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path: root/inputs/PygameInput.py
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* Added OSC (phone controlled) behavior to the C5 SignGravatar rcoh2011-02-13
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* Fixed a bug that was causing us to drop clicks.Gravatar rcoh2011-01-29
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* Lots of stuff INCOMPLETEGravatar rcoh2011-01-28
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* Finishing up for the demoGravatar rcoh2011-01-28
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* A metric $#%$-ton of changes. Added doc-strings to EVERYTHING. Phew. ↵Gravatar rcoh2011-01-27
| | | | | | Fixed a massive bug that increases performance in by up to a factor of 60. A bunch of new behaviors for the class.
* Worked on getting the threading stuff consolidated in ↵Gravatar Thomas B Thompson2011-01-10
| | | | ThreadedSmootCoreObject. Also set up a decent system for SmootCoreObjects to kill the whole application in a managed fashion.
* worked on profiling, made a bunch of changes, huge speedup!Gravatar Thomas B Thompson2011-01-04
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* About halfway done with support for pixel regions. Modified the component ↵Gravatar rcoh2010-12-22
| | | | | | registry a bit. Added support for multiple pixel mappers (and along with that, default components). RCOH
* Util cleanup is done! Util.py is now refactored into the util module. Woo! RCOHGravatar rcoh2010-12-20
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* Code for the demo. Everything works afaik. Contains a couple more ↵Gravatar rcoh2010-12-08
| | | | optimizations. Contains modify param behavior. Improved support for recursive hooks. Modifications to SmootCoreObject to get us closer to a fully multi-threaded system. This should be the last commit directly to master. All further commits should be on subranches and get merged.
* Added BehaviorChain to support chains of behaviors. Added FollowMouseGravatar Russell Cohen2010-11-25
| | | | | | parameter to PygameInput to support following of mice. Added component registry to Util which allows any component to access any other component. Some changes to the structure of LightInstallation.
* Refactoring complete! Made modules/packages as appropriate. Finally.Gravatar Russell Cohen2010-11-24