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* Added JPGInput to process images. Modified Input and LightInstallation to ↵Gravatar rcoh2011-02-17
| | | | | | support passing multiple inputs simultaeneously. Added FadeIn Pixel event. Needs work / configurability.
* Code cleanup. Made Oval behavior (circle with h/w).Gravatar rcoh2011-02-16
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* Fixed some threading bugs. Modified LightInstallation.py so that Behaviors ↵Gravatar rcoh2011-02-14
| | | | | | are *Only* run if they are marked to be rendered. Fixed a threading issue tied to the component registry.
* Merge branch 'objprops'Gravatar rcoh2011-02-12
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| * Add new behaviors to the BQSGravatar rcoh2011-02-12
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* | 6thFloorOsc commented out renderer to lights, default LightInstallation ↵Gravatar Daniel2011-01-29
|/ | | | config and profile.py for OSC :)
* Lots of stuff INCOMPLETEGravatar rcoh2011-01-28
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* Merge branch 'osc'Gravatar rcoh2011-01-27
|\ | | | | | | | | | | Conflicts: behaviors/Square.py pixelcore/PixelStrip.py
* | A metric $#%$-ton of changes. Added doc-strings to EVERYTHING. Phew. ↵Gravatar rcoh2011-01-27
| | | | | | | | | | | | Fixed a massive bug that increases performance in by up to a factor of 60. A bunch of new behaviors for the class.
| * Adding an OSC input.Gravatar Dan2011-01-25
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* Some new stuff. Fixed a bug where screen responses weren't being ↵Gravatar rcoh2011-01-24
| | | | | | synchronized. Now they are. Added XYMove to do a bouncy behavior.
* Bouncing behavior. Working out a weird bug. Threading may be involved?Gravatar rcoh2011-01-22
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* removing pygame dependencies where they are not needed -RCOHGravatar rcoh2011-01-12
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* Merge branch 'master' into behaviorsGravatar Russell Cohen2011-01-12
|\ | | | | | | | | Conflicts: LightInstallation.py
| * Merge branch 'stability' of github.com:rcoh/SmootLightGravatar Russell Cohen2011-01-10
| |\ | | | | | | | | | | | | | | | | | | Conflicts: LightInstallation.py TestProfile.py behaviors/DebugBehavior.py
* | | some improvements to behavior chain. A "Square" BehaviorGravatar Russell Cohen2011-01-10
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| * Worked on getting the threading stuff consolidated in ↵Gravatar Thomas B Thompson2011-01-10
| | | | | | | | ThreadedSmootCoreObject. Also set up a decent system for SmootCoreObjects to kill the whole application in a managed fashion.
* | Some performance improvements. Faster evaluation of range-based queries withGravatar Russell2011-01-10
|/ | | | | lambda expressions. Faster exp with approximated fastexp. Some changes to the component registry.
* Some performance improvements -- we also synchronize all the frames, giving ↵Gravatar rcoh2011-01-04
| | | | | | us a meaning that even if things slow down, rendering doesn't look weird.
* Merge branch 'bens-cleanup' of github.com:rcoh/SmootLightGravatar rcoh2011-01-04
|\ | | | | | | | | | | | | Conflicts: operationscore/Input.py pixelevents/DecayEvent.py util/ColorOps.py
| * worked on profiling, made a bunch of changes, huge speedup!Gravatar Thomas B Thompson2011-01-04
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* | fixed a bug caused by util stuff. some new functionality, not all fully ↵Gravatar rcoh2011-01-03
| | | | | | | | implemented.
* | Changed default mode of xml merging to merge instead of replace. Added some ↵Gravatar rcoh2011-01-02
| | | | | | | | | | | | | | syntactic sugar in xml file -- attributes on Class-Level items will be automatically added to their args dict. This is designed for easy specification of Id etc. when you are Inheriting from another class.
* | Inheritence now happens at all levels on reading of config files. No ↵Gravatar rcoh2010-12-29
| | | | | | | | | | | | additional resolution of inheritances should be necessary. RCOH
* | setting up some more behaviors to get inherited fromGravatar rcoh2010-12-29
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* Modify LightInstallation to resolve inheritances. In the future, we may ↵Gravatar rcoh2010-12-26
| | | | | | | improve the functionality of loadConfigFile to pick up all inheritences, but right now it only handles inheritences at the first non-tree level
* Merge branch 'logging'Gravatar rcoh2010-12-25
|\ | | | | | | | | Conflicts: LightInstallation.py
| * done with logging stuff -- pretty simple, just need to import from logger ↵Gravatar Thomas B Thompson2010-12-24
| | | | | | | | module and then run something like "main_log.debug("text")"
* | A bit of cleanup.Gravatar rcoh2010-12-22
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* | About halfway done with support for pixel regions. Modified the component ↵Gravatar rcoh2010-12-22
| | | | | | | | | | | | registry a bit. Added support for multiple pixel mappers (and along with that, default components). RCOH
* | A little bit more util stuff. Migrated the component registry to the ↵Gravatar rcoh2010-12-20
| | | | | | | | | | | | ComponentRegistry module. Almost done.
* | About halfway done with the Util cleanup. Some stuff left to do with ↵Gravatar rcoh2010-12-15
|/ | | | scoping etc.
* Code for the demo. Everything works afaik. Contains a couple more ↵Gravatar rcoh2010-12-08
| | | | optimizations. Contains modify param behavior. Improved support for recursive hooks. Modifications to SmootCoreObject to get us closer to a fully multi-threaded system. This should be the last commit directly to master. All further commits should be on subranches and get merged.
* Speed optimizations abound! Caching on parameter validation, BinaryGravatar Russell Cohen2010-12-03
| | | | | | | searching for light locations in pixel mappers, actual thread safety for inputs means we don't drop them randomly, anymore. Caching on PixelStates to reduce multi-renderer costs + a short circuit to speed up processing on pixels that are turned off.
* Added support for RecursiveHooks, RecursiveBehaviors and GaussianMapperGravatar Russell Cohen2010-12-01
| | | | supporting Gaussian based pixel mapping.
* Making recursive behaviors work. Some bugs existed before. Adding runningGravatar Russell Cohen2010-11-29
| | | | behavior which makes a signal bounce back and forth.
* Add PixelMapper functionality to abstract away from mapping locations->Pixels.Gravatar Russell Cohen2010-11-26
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* Renaming LayoutEngine to PixelAssemblerGravatar Russell Cohen2010-11-25
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* Added BehaviorChain to support chains of behaviors. Added FollowMouseGravatar Russell Cohen2010-11-25
| | | | | | parameter to PygameInput to support following of mice. Added component registry to Util which allows any component to access any other component. Some changes to the structure of LightInstallation.
* Refactoring complete! Made modules/packages as appropriate. Finally.Gravatar Russell Cohen2010-11-24
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* First Commit with the code. In process of doing some refactoring.Gravatar Russell Cohen2010-11-23