diff options
Diffstat (limited to 'inputs/PygameInput.py')
-rw-r--r-- | inputs/PygameInput.py | 40 |
1 files changed, 27 insertions, 13 deletions
diff --git a/inputs/PygameInput.py b/inputs/PygameInput.py index 27b82b0..480630c 100644 --- a/inputs/PygameInput.py +++ b/inputs/PygameInput.py @@ -6,18 +6,32 @@ from pygame.locals import * #This class processes input from an already running pygame instance and passes #it to the parent. This class requires an already running pygame instance. class PygameInput(Input): + """PygameInput is an input tied to the PygameDisplay. Specify: + <FollowMouse>True</FollowMouse> to receive an input every frame specifying the current mouse + position. + <Keyboard>True</Keyboard> to grab keystrokes + <Clicks>True</Clicks> to grab clicks. + + NB: If follow mouse is enabled, PygameInput will not return mouse and keypresses. You can, however, + instantiate other PygameInputs in the XML that will capture mouse and keypresses.""" def sensingLoop(self): - #try: - if self['FollowMouse']: - self.respond({Strings.LOCATION: pygame.mouse.get_pos()}) - return - for event in pygame.event.get(): - if event.type is KEYDOWN: - if event.key == 27: - self.die() - self.respond({Strings.LOCATION: (5,5),'Key': event.key}) - if event.type is MOUSEBUTTONDOWN: + if self['FollowMouse']: + self.respond({Strings.LOCATION: pygame.mouse.get_pos()}) + return + for event in pygame.event.get(): + if event.type is KEYDOWN: + if event.key == 27: + self.die() + if self['Keyboard']: + try: + self.respond({'Key': event.key, 'KeyChar': chr(event.key)}) + except: + self.respond({'Key': event.key}) + return + else: + pygame.event.post(event) + if event.type is MOUSEBUTTONDOWN: + if self['Clicks']: self.respond({Strings.LOCATION: pygame.mouse.get_pos()}) - #except: - #raise Exception('Pygame not initialized. Pygame must be \ - #initialized.') + else: + pygame.event.post(event) |