diff options
Diffstat (limited to 'config/6thFloor.xml')
-rw-r--r-- | config/6thFloor.xml | 178 |
1 files changed, 135 insertions, 43 deletions
diff --git a/config/6thFloor.xml b/config/6thFloor.xml index 9c5f77e..b58ff57 100644 --- a/config/6thFloor.xml +++ b/config/6thFloor.xml @@ -28,9 +28,9 @@ </PixelMapper> </PixelMapperConfiguration> <RendererConfiguration> - <Renderer> + <!--Renderer> <InheritsFrom>renderers/60StripSeq.xml</InheritsFrom> - </Renderer> + </Renderer--> <Renderer> <InheritsFrom>renderers/Pygame.xml</InheritsFrom> </Renderer> @@ -39,8 +39,25 @@ <InputElement> <Class>inputs.PygameInput</Class> <Args><!--Passed as a dictionary--> - <Id>pygame</Id> + <Id>pygameclick</Id> <RefreshInterval>10</RefreshInterval> + <Clicks>True</Clicks> + </Args> + </InputElement> + <InputElement> + <Class>inputs.PygameInput</Class> + <Args><!--Passed as a dictionary--> + <Id>pygamekey</Id> + <RefreshInterval>10</RefreshInterval> + <Keyboard>True</Keyboard> + </Args> + </InputElement> + <InputElement> + <Class>inputs.UDPInput</Class> + <Args> + <Id>udp</Id> + <Port>3344</Port> + <RefreshInterval>50</RefreshInterval> </Args> </InputElement> <!--<InputElement> @@ -54,14 +71,11 @@ <InputElement Id="followmouse"> <InheritsFrom>inputs/MouseFollower.xml</InheritsFrom> </InputElement> - <InputElement> - <Class>inputs.RandomLocs</Class> - <Args> - <Id>randomLoc</Id> - </Args> - </InputElement> </InputConfiguration> <BehaviorConfiguration> + <Behavior Id="risefall"> + <InheritsFrom>behaviors/RiseFall.xml</InheritsFrom> + </Behavior> <Behavior> <Class>behaviors.EchoBehavior</Class> <Args> @@ -70,15 +84,31 @@ <RenderToScreen>False</RenderToScreen> </Args> </Behavior> - <Behavior Id="redshift"> - <InheritsFrom>behaviors/RedShift.xml</InheritsFrom> + <Behavior Id="dim"> + <InheritsFrom>behaviors/DimColor.xml</InheritsFrom> + </Behavior> + <Behavior> + <Class>behaviors.Expand</Class> + <Args> + <Id>expand</Id> + <ExpandRate>1</ExpandRate> + </Args> </Behavior> <Behavior Id="colorchange"> <InheritsFrom>behaviors/RandomColor.xml</InheritsFrom> + <Args> + <ColorList> + <Val>(255,0,0)</Val> + <Val>(0,0,255)</Val> + </ColorList> + </Args> </Behavior> <Behavior Id="decay"> <InheritsFrom>behaviors/PixelDecay.xml</InheritsFrom> </Behavior> + <Behavior Id="singleframe"> + <InheritsFrom>behaviors/SingleFrame.xml</InheritsFrom> + </Behavior> <Behavior Id="slowdecay"> <InheritsFrom>behaviors/PixelDecay.xml</InheritsFrom> <Args> @@ -86,16 +116,106 @@ </Args> </Behavior> <Behavior> + <Class>behaviors.XYMove</Class> + <Args> + <Id>xymove</Id> + <XStep>5</XStep> + <YStep>2</YStep> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.RestrictLocation</Class> + <Args> + <Id>xbounce</Id> + <Action>{val}*-1</Action> + <ParamName>XStep</ParamName> + <LocationRestriction>{x}<0 or {x}>800</LocationRestriction> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.RestrictLocation</Class> + <Args> + <Id>ybounce</Id> + <Action>{val}*-1</Action> + <ParamName>YStep</ParamName> + <LocationRestriction>{y}<0 or {y}>200</LocationRestriction> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.BehaviorChain</Class> + <Args> + <Id>movebounce</Id> + <ChainedBehaviors> + <Id>xymove</Id> + <Id>ybounce</Id> + <Id>xbounce</Id> + </ChainedBehaviors> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.BehaviorChain</Class> + <Args> + <Id>expanddie</Id> + <ChainedBehaviors> + <Id>expand</Id> + <Id>dim</Id> + </ChainedBehaviors> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.BehaviorChain</Class> + <Args> + <Id>risefalldie</Id> + <ChainedBehaviors> + <Id>risefall</Id> + <Id>2sec</Id> + <Id>dim</Id> + </ChainedBehaviors> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.BehaviorChain</Class> + <Args> + <Id>inpexpanddim</Id> + <Inputs> + <Id>pygamekey</Id> + </Inputs> + <ChainedBehaviors> + <Id>mitdoors</Id> + <Id>colorchange</Id> + <Id>mover</Id> + <Id>decay</Id> + </ChainedBehaviors> + <RecursiveHooks>{'mover':'risefalldie'}</RecursiveHooks> + <RenderToScreen>True</RenderToScreen> + </Args> + </Behavior> + <Behavior> <Class>behaviors.DebugBehavior</Class> <Args> <Id>debug</Id> <z-index>0</z-index> <Inputs> - <Id>pygame</Id> + <Id>pygamekey</Id> + <Id>udp</Id> </Inputs> </Args> </Behavior> <Behavior> + <Class>behaviors.Timeout</Class> + <Args> + <Id>2sec</Id> + <Timeout>2000</Timeout> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.MITDoors</Class> + <Args> + <Id>mitdoors</Id> + <Bottom>50</Bottom> + </Args> + </Behavior> + <Behavior> <Class>behaviors.AllPixelsLeft</Class> <Args> <Id>pixelsleft</Id> @@ -119,7 +239,7 @@ <Args> <Id>runcolordecay</Id> <Inputs> - <Id>pygame</Id> + <Id>pygameclick</Id> </Inputs> <ChainedBehaviors> <Id>colorchange</Id> @@ -127,24 +247,7 @@ <Id>decay</Id> </ChainedBehaviors> <RecursiveHooks>{'running':'acceleratedie'}</RecursiveHooks> - <RenderToScreen>True</RenderToScreen> - <Mapper>gaussmap</Mapper> - </Args> - </Behavior> - <Behavior> - <Class>behaviors.BehaviorChain</Class> - <Args> - <Id>randomwalk</Id> - <Inputs> - <Id>pygame</Id> - </Inputs> - <ChainedBehaviors> - <Id>colorchange</Id> - <Id>mover</Id> - <Id>decay</Id> - </ChainedBehaviors> - <RecursiveHooks>{'mover':'redwalk'}</RecursiveHooks> - <RenderToScreen>True</RenderToScreen> + <RenderToScreen>False</RenderToScreen> <Mapper>gaussmap</Mapper> </Args> </Behavior> @@ -155,16 +258,6 @@ </Args> </Behavior> <Behavior> - <Class>behaviors.BehaviorChain</Class> - <Args> - <Id>redwalk</Id> - <ChainedBehaviors> - <Id>randmovement</Id> - <Id>redshift</Id> - </ChainedBehaviors> - </Args> - </Behavior> - <Behavior> <Class>behaviors.RandomWalk</Class> <Args> <Id>randmovement</Id> @@ -194,9 +287,8 @@ </Inputs> <ChainedBehaviors> <Id>echo</Id> - <Id>redshift</Id> <Id>square</Id> - <Id>slowdecay</Id> + <Id>singleframe</Id> </ChainedBehaviors> <RenderToScreen>True</RenderToScreen> </Args> |