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-rw-r--r--operationscore/PixelEvent.py2
-rw-r--r--renderers/PygameRenderer.py6
-rw-r--r--util/ColorOps.py1
3 files changed, 9 insertions, 0 deletions
diff --git a/operationscore/PixelEvent.py b/operationscore/PixelEvent.py
index e2b852a..6b0812f 100644
--- a/operationscore/PixelEvent.py
+++ b/operationscore/PixelEvent.py
@@ -11,6 +11,8 @@ class PixelEvent(SmootCoreObject):
pass
#Returns a new PixelEvent, but with a response scaled by c.
def scale(self,c):
+ if c == 1:
+ return self
newDict = dict(self.argDict)
newDict['Color'] = color.multiplyColor(newDict['Color'], c)
return self.__class__(newDict)
diff --git a/renderers/PygameRenderer.py b/renderers/PygameRenderer.py
index 6f7f65b..a10700b 100644
--- a/renderers/PygameRenderer.py
+++ b/renderers/PygameRenderer.py
@@ -1,4 +1,5 @@
from operationscore.Renderer import *
+import util.TimeOps as clock
import pygame
from pygame.locals import *
import pdb
@@ -9,6 +10,8 @@ class PygameRenderer(Renderer):
self.background = pygame.Surface(self.screen.get_size())
self.background = self.background.convert()
self.background.fill(Color('Black'))
+ self.stopwatch = clock.Stopwatch()
+ self.stopwatch.start()
def render(self, lightSystem):
self.background.fill(Color('Black'))
#print 'drawing color:',light.color
@@ -18,3 +21,6 @@ class PygameRenderer(Renderer):
self.screen.blit(self.background, (0,0))
pygame.display.flip()
+ self.stopwatch.stop()
+ pygame.display.set_caption(str(int(1000/self.stopwatch.elapsed())))
+ self.stopwatch.start()
diff --git a/util/ColorOps.py b/util/ColorOps.py
index da1e704..143444f 100644
--- a/util/ColorOps.py
+++ b/util/ColorOps.py
@@ -1,4 +1,5 @@
import random
+from util.TimeOps import Stopwatch
def randomColor():
return [random.randint(0,255) for i in range(3)]
def chooseRandomColor(colorList):