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-rw-r--r--LightInstallation.py2
-rw-r--r--Profile.py4
-rw-r--r--TestProfile.py34
-rw-r--r--config/Outdoor.xml3
-rw-r--r--inputs/PygameInput.py2
-rw-r--r--logger/loggingConfig.ini4
-rw-r--r--operationscore/Input.py3
-rw-r--r--operationscore/Renderer.py4
-rw-r--r--operationscore/SmootCoreObject.py3
-rw-r--r--operationscore/ThreadedSmootCoreObject.py14
-rw-r--r--pixelcore/Pixel.py21
-rw-r--r--pixelcore/Screen.py17
-rw-r--r--pixelevents/DecayEvent.py22
-rw-r--r--pixelmappers/GaussianMapper.py3
-rw-r--r--util/ColorOps.py14
15 files changed, 123 insertions, 27 deletions
diff --git a/LightInstallation.py b/LightInstallation.py
index 07fa8fc..168983b 100644
--- a/LightInstallation.py
+++ b/LightInstallation.py
@@ -100,7 +100,7 @@ class LightInstallation:
#self.screen.allOn()
lastLoopTime = clock.time()
refreshInterval = 30
- runCount = 10000
+ runCount = 150
while runCount > 0:
runCount -= 1
loopStart = clock.time()
diff --git a/Profile.py b/Profile.py
new file mode 100644
index 0000000..45ccc35
--- /dev/null
+++ b/Profile.py
@@ -0,0 +1,4 @@
+import cProfile
+from LightInstallation import main
+command = """main(['', 'config/Outdoor.xml'])"""
+cProfile.runctx(command, globals(), locals(), filename="smootlight.profile")
diff --git a/TestProfile.py b/TestProfile.py
new file mode 100644
index 0000000..eccb884
--- /dev/null
+++ b/TestProfile.py
@@ -0,0 +1,34 @@
+import cProfile
+from LightInstallation import main
+numiter = 10000000
+def main1():
+ for i in xrange(0,numiter):
+ if 'abc' == 'def':
+ pass
+ if 'abc' == 'abc':
+ pass
+
+def main2():
+ for i in xrange(0,numiter):
+ if 1 == 2:
+ pass
+ if 1 == 1:
+ pass
+
+x = [1,2,3]
+a = []
+def abc1():
+ for i in xrange(0,numiter):
+ a = min(4, 255)
+ b = min(257, 255)
+
+def abc2():
+ for i in xrange(0,numiter):
+ a = 4 if 4 < 255 else 255
+ b = 257 if 257 < 255 else 255
+command = """abc1()"""
+cProfile.runctx(command, globals(), locals())
+
+command = """abc2()"""
+cProfile.runctx(command, globals(), locals())
+
diff --git a/config/Outdoor.xml b/config/Outdoor.xml
index b34e18a..67958d7 100644
--- a/config/Outdoor.xml
+++ b/config/Outdoor.xml
@@ -20,6 +20,7 @@
<Args>
<Id>gaussmap</Id>
<CutoffDist>20</CutoffDist>
+ <MinWeight>0.01</MinWeight>
<Width>3</Width>
<Height>1</Height>
</Args>
@@ -186,7 +187,7 @@
<Id>colorchange</Id>
<Id>decay</Id>
</ChainedBehaviors>
- <RenderToScreen>True</RenderToScreen>
+ <RenderToScreen>False</RenderToScreen>
</Args>
</Behavior>
<Behavior>
diff --git a/inputs/PygameInput.py b/inputs/PygameInput.py
index 6779a20..a39c089 100644
--- a/inputs/PygameInput.py
+++ b/inputs/PygameInput.py
@@ -13,6 +13,8 @@ class PygameInput(Input):
return
for event in pygame.event.get():
if event.type is KEYDOWN:
+ if event.key == 301:
+ exit()
self.respond({Strings.LOCATION: (5,5),'Key': event.key})
if event.type is MOUSEBUTTONDOWN:
self.respond({Strings.LOCATION: pygame.mouse.get_pos()})
diff --git a/logger/loggingConfig.ini b/logger/loggingConfig.ini
index ee35749..6727c26 100644
--- a/logger/loggingConfig.ini
+++ b/logger/loggingConfig.ini
@@ -18,7 +18,7 @@ level = INFO
handlers = console
[logger_smoot_light]
-level = INFO
+level = DEBUG
handlers = file
qualname = smoot_light
propagate = 0
@@ -40,7 +40,7 @@ formatter = generic
[handler_file]
class = FileHandler
args = ('/var/log/smoot_light/main.log', 'a')
-level = INFO
+level = DEBUG
formatter = generic
[handler_exception]
diff --git a/operationscore/Input.py b/operationscore/Input.py
index 62c4682..6b56cd5 100644
--- a/operationscore/Input.py
+++ b/operationscore/Input.py
@@ -1,5 +1,6 @@
import threading,time
from operationscore.SmootCoreObject import *
+from operationscore.ThreadedSmootCoreObject import ThreadedSmootCoreObject
#Abstract class for inputs. Inheriting classes should call "respond" to raise
#their event. Inheriting classes MUST define sensingLoop. Called at the
#interval specified in RefreshInterval while the input is active. For example, if you are writing
@@ -7,7 +8,7 @@ from operationscore.SmootCoreObject import *
#Inheriting classes MAY define inputInit. This is called before the loop
#begins.
import pdb
-class Input(SmootCoreObject):
+class Input(ThreadedSmootCoreObject):
#Event scope is a function pointer the function that will get called when
#an Parent is raised.
def __init__(self, argDict):
diff --git a/operationscore/Renderer.py b/operationscore/Renderer.py
index 8e31f8b..88da606 100644
--- a/operationscore/Renderer.py
+++ b/operationscore/Renderer.py
@@ -3,8 +3,8 @@
#Inheriting classes may define initRenderer which is called after the dictionary
#is pulled from config.
#TODO: multithreaded-rendering
-from operationscore.SmootCoreObject import *
-class Renderer(SmootCoreObject):
+from operationscore.ThreadedSmootCoreObject import *
+class Renderer(ThreadedSmootCoreObject):
def init(self):
self.initRenderer()
threading.Thread.__init__(self)
diff --git a/operationscore/SmootCoreObject.py b/operationscore/SmootCoreObject.py
index 9784aab..7e3c8bd 100644
--- a/operationscore/SmootCoreObject.py
+++ b/operationscore/SmootCoreObject.py
@@ -2,12 +2,11 @@ import pdb
import threading
import thread
import util.Config as configGetter
-class SmootCoreObject(threading.Thread):
+class SmootCoreObject(object):
def __init__(self, argDict, skipValidation = False):
self.argDict = argDict
self.validateArgs(self.className()+'.params')
self.lock = thread.allocate_lock()
- threading.Thread.__init__(self)
self.init() #call init of inheriting class
# self.__setitem__ = self.argDict.__setitem__
# self.__getitem__ = self.argDict.__getitem__
diff --git a/operationscore/ThreadedSmootCoreObject.py b/operationscore/ThreadedSmootCoreObject.py
new file mode 100644
index 0000000..90611bc
--- /dev/null
+++ b/operationscore/ThreadedSmootCoreObject.py
@@ -0,0 +1,14 @@
+import pdb
+import threading
+import thread
+import util.Config as configGetter
+from operationscore.SmootCoreObject import SmootCoreObject
+class ThreadedSmootCoreObject(SmootCoreObject, threading.Thread):
+ def __init__(self, argDict, skipValidation = False):
+ self.argDict = argDict
+ self.validateArgs(self.className()+'.params')
+ self.lock = thread.allocate_lock()
+ threading.Thread.__init__(self)
+ self.init() #call init of inheriting class
+ # self.__setitem__ = self.argDict.__setitem__
+ # self.__getitem__ = self.argDict.__getitem__
diff --git a/pixelcore/Pixel.py b/pixelcore/Pixel.py
index f66d0bb..9f5cc85 100644
--- a/pixelcore/Pixel.py
+++ b/pixelcore/Pixel.py
@@ -1,7 +1,7 @@
import util.ColorOps as color
import pdb
from pixelevents.StepEvent import *
-import util.TimeOps as clock
+import util.TimeOps as timeops
#Pixel keeps a queue of events (PixelEvent objects) (actually a dictionary
#keyed by event time). Every time is state is
#requested, it processes all the members of its queue. If a member returns none,
@@ -10,12 +10,15 @@ import util.TimeOps as clock
class Pixel:
radius = 2
timeOff = -1
+
def __init__(self, location):
self.location = location
self.events = {}
self.memState = None
+
def turnOn(self):
self.turnOnFor(-1)
+
#Turn the light white for 'time' ms. Really only meant for testing. Use
#processInput instead. Also, you shouldn't use this anyway. You should be
#using the input method on the screen!
@@ -23,34 +26,42 @@ class Pixel:
event = StepEvent.generate(time, (255,255,255)) #TODO: Move color to
self.processInput(event, 0)
#arg
+
#Add a pixelEvent to the list of active events
def processInput(self,pixelEvent,zindex): #consider migrating arg to dict
- self.events[clock.time()] = (zindex, pixelEvent)
+ self.events[timeops.time()] = (zindex, pixelEvent)
+
def clearAllEvents(self):
self.events = {}
+
#Combines all PixelEvents currently active and computes the current color of
#the pixel.
def invalidateState(self):
self.memState = None
+
def state(self):
if self.memState != None:
return self.memState
- if len(self.events) == 0:
+ if self.events == []:
return (0,0,0)
deadEvents = []
- currentTime = clock.time()
+ currentTime = timeops.time()
resultingColor = (0,0,0)
+ colors = []
for eventTime in self.events: #TODO: right color weighting code
(zindex,event) = self.events[eventTime]
eventResult = event.state(currentTime-eventTime)
if eventResult != None:
- resultingColor = color.combineColors(eventResult, resultingColor)
+ colors.append(eventResult)
else:
deadEvents.append(eventTime)
+
+ resultingColor = color.combineColors(colors)
[self.events.pop(event) for event in deadEvents]
resultingColor = [int(round(c)) for c in resultingColor]
self.memState = tuple(resultingColor)
return tuple(resultingColor)
+
def __str__(self):
return 'Loc: ' + str(self.location)
diff --git a/pixelcore/Screen.py b/pixelcore/Screen.py
index da03ad2..b002896 100644
--- a/pixelcore/Screen.py
+++ b/pixelcore/Screen.py
@@ -6,6 +6,8 @@ import util.Search as Search
import util.ComponentRegistry as compReg
import util.Strings as Strings
import itertools
+import sys
+from logger import main_log
#Class representing a collection of Pixels grouped into PixelStrips. Needs a
#PixelMapper, currently set via setMapper by may be migrated into the argDict.
class Screen:
@@ -15,28 +17,35 @@ class Screen:
self.xSortedPixels = []
self.xPixelLocs = []
sizeValid = False
+
def addStrip(self, lS):
self.pixelStrips.append(lS)
self.sizeValid = False #keep track of whether or not our screen size has
#been invalidated by adding more pixels
self.computeXSortedPixels()
+
#Returns (pixelIndex, pixel). Does a binary search.
def pixelsInRange(self, minX, maxX):
minIndex = Search.find_ge(self.xPixelLocs, minX)
maxIndex = Search.find_le(self.xPixelLocs, maxX)+1
return self.xSortedPixels[minIndex:maxIndex]
+
def computeXSortedPixels(self):
for pixel in self:
self.xSortedPixels.append((pixel.location[0], pixel))
self.xSortedPixels.sort()
self.xPixelLocs = [p[0] for p in self.xSortedPixels]
+
def render(self, surface):
[lS.render(surface) for lS in self.pixelStrips]
+
def allOn(self):
[lS.allOn(-1) for lS in self.pixelStrips]
+
def __iter__(self): #the iterator of all our pixel strips chained togther
return itertools.chain(*[strip.__iter__() for strip in \
self.pixelStrips]) #the * operator breaks the list into args
+
#increment time -- This processes all queued responses. Responses generated
#during this period are added to the queue that will be processed on the next
#time step.
@@ -46,14 +55,15 @@ class Screen:
for response in tempQueue:
self.processResponse(response)
[p.invalidateState() for p in self]
+
#public
def respond(self, responseInfo):
self.responseQueue.append(responseInfo)
+
def getSize(self):
if self.sizeValid:
return self.size
- (minX, minY, maxX, maxY) = (10**10,10**10,-10**10,-10*10) #TODO: don't
- #be lazy
+ (minX, minY, maxX, maxY) = (sys.maxint,sys.maxint,-sys.maxint,-sys.maxint)
for light in self:
(x,y) = light.location
@@ -65,6 +75,7 @@ class Screen:
self.size = (0,0, maxX, maxY)
self.sizeValid = True
return (0, 0, maxX+100, maxY+100) #TODO: cleaner
+
#private
def processResponse(self, responseInfo): #we need to make a new dict for
#each to prevent interference
@@ -78,6 +89,8 @@ class Screen:
#if type(mapper) != type(PixelMapper):
# raise Exception('No default mapper specified.')
pixelWeightList = mapper.mapEvent(responseInfo['Location'], self)
+ main_log.debug(str(len(pixelWeightList)))
+ main_log.debug(pixelWeightList)
PixelEvent.addPixelEventIfMissing(responseInfo)
for (pixel, weight) in pixelWeightList:
pixel.processInput(responseInfo['PixelEvent'].scale(weight), 0) #TODO: z-index
diff --git a/pixelevents/DecayEvent.py b/pixelevents/DecayEvent.py
index 0b4c820..c1166d6 100644
--- a/pixelevents/DecayEvent.py
+++ b/pixelevents/DecayEvent.py
@@ -3,14 +3,22 @@ import math
from util.ColorOps import *
class DecayEvent(PixelEvent):
def initEvent(self):
- self['Coefficient'] = abs(self['Coefficient'])
- def state(self,timeDelay):
+ self.coefficient = float(abs(self['Coefficient']))
if self['DecayType'] == 'Exponential':
- decay = math.exp(timeDelay*-1*self['Coefficient'])
- if self['DecayType'] == 'Proportional':
- decay = float(self['Coefficient']) / timeDelay
- color = multiplyColor(self['Color'], decay)
- return color if sum(color) > 5 else None
+ self.decayType = 1
+ else:
+ self.decayType = 2
+ self.color = self['Color']
+
+ #SUBVERTING DESIGN FOR THE SAKE OF EFFICIENCY -- RUSSELL COHEN (2011-01-03-23:18)
+ def state(self,timeDelay):
+ if self.decayType == 1:
+ decay = math.exp(timeDelay*-1*self.coefficient)
+ if self.decayType == 2:
+ decay = self.coefficient / timeDelay
+ color = multiplyColor(self.color, decay)
+ return color if (color[0] + color[1] + color[2]) > 5 else None
+
@staticmethod
def generate(decayType, coefficient, color):
args = {'DecayType': decayType, 'Coefficient':coefficient, 'Color':color}
diff --git a/pixelmappers/GaussianMapper.py b/pixelmappers/GaussianMapper.py
index 8755acf..8fdf16b 100644
--- a/pixelmappers/GaussianMapper.py
+++ b/pixelmappers/GaussianMapper.py
@@ -9,5 +9,6 @@ class GaussianMapper(PixelMapper):
pixelDist = Geo.dist(pixel.location, eventLocation)
if pixelDist < self['CutoffDist']:
w = Geo.gaussian(pixelDist, self['Height'], 0, self['Width'])
- returnPixels.append((pixel, w))
+ if w > self['MinWeight']:
+ returnPixels.append((pixel, w))
return returnPixels
diff --git a/util/ColorOps.py b/util/ColorOps.py
index b0d64a7..da1e704 100644
--- a/util/ColorOps.py
+++ b/util/ColorOps.py
@@ -4,8 +4,16 @@ def randomColor():
def chooseRandomColor(colorList):
return random.choice(colorList)
def safeColor(c):
- return [min(channel,255) for channel in c]
-def combineColors(c1,c2):
- return safeColor([c1[i]+c2[i] for i in range(min(len(c1),len(c2)))])
+ c[0] = c[0] if c[0] < 255 else 255
+ c[1] = c[1] if c[1] < 255 else 255
+ c[2] = c[2] if c[2] < 255 else 255
+ return c
+def combineColors(colors):
+ result = [0,0,0]
+ for c in colors:
+ result[0] += c[0]
+ result[1] += c[1]
+ result[2] += c[2]
+ return safeColor(result)
def multiplyColor(color, percent):
return safeColor([channel*(percent) for channel in color])