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author | dxiao <dxiao@mit.edu> | 2011-02-13 04:08:05 -0500 |
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committer | dxiao <dxiao@mit.edu> | 2011-02-13 04:08:05 -0500 |
commit | fc141723d2a926d1a07e47eb3a9be6618986bf50 (patch) | |
tree | f0de17e59d2acc29df09d3a7df57abc1e87e04e6 /renderers | |
parent | 5de7f02a2b7bd8e79847311da834f025421726c6 (diff) | |
parent | f6dd5ab92949843d2fb163e2d84f19e824a291dc (diff) |
Merge branch 'conner5' of github.com:dxiao/SmootLight into conner5
Conflicts:
config/C5Sign.xml
Diffstat (limited to 'renderers')
-rw-r--r-- | renderers/PygameRenderer.py | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/renderers/PygameRenderer.py b/renderers/PygameRenderer.py index bc50360..01e2615 100644 --- a/renderers/PygameRenderer.py +++ b/renderers/PygameRenderer.py @@ -18,8 +18,13 @@ class PygameRenderer(Renderer): def render(self, lightSystem, currentTime=timeops.time()): self.background.fill(Color(0,0,0)) #print 'drawing color:',light.color + if 'Scale' in self: + scale = self['Scale'] + else: + scale = 1 for light in lightSystem: - pygame.draw.circle(self.background, light.state(currentTime), light.location, \ + scaledLoc = [l*scale for l in light.location] + pygame.draw.circle(self.background, light.state(currentTime), scaledLoc, \ light.radius) self.screen.blit(self.background, (0,0)) |