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authorGravatar Thomas B Thompson <tbent@spice.(none)>2011-01-10 22:23:49 -0500
committerGravatar Thomas B Thompson <tbent@spice.(none)>2011-01-10 22:23:49 -0500
commitbb1d982669c44a990ffc926f4666b6aa72237619 (patch)
treeb3d3e3e48423d89658cc11608d17bbee5d92a8d8 /inputs
parent21e961d8074570cca27b2661582d728be85b18b9 (diff)
Worked on getting the threading stuff consolidated in ThreadedSmootCoreObject. Also set up a decent system for SmootCoreObjects to kill the whole application in a managed fashion.
Diffstat (limited to 'inputs')
-rw-r--r--inputs/PygameInput.py4
1 files changed, 2 insertions, 2 deletions
diff --git a/inputs/PygameInput.py b/inputs/PygameInput.py
index a39c089..27b82b0 100644
--- a/inputs/PygameInput.py
+++ b/inputs/PygameInput.py
@@ -13,8 +13,8 @@ class PygameInput(Input):
return
for event in pygame.event.get():
if event.type is KEYDOWN:
- if event.key == 301:
- exit()
+ if event.key == 27:
+ self.die()
self.respond({Strings.LOCATION: (5,5),'Key': event.key})
if event.type is MOUSEBUTTONDOWN:
self.respond({Strings.LOCATION: pygame.mouse.get_pos()})