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authorGravatar rcoh <rcoh@mit.edu>2010-12-08 16:39:50 -0500
committerGravatar rcoh <rcoh@mit.edu>2010-12-08 16:39:50 -0500
commitb335b746523ffd59db1402b097a802b3fd99eaac (patch)
tree74333be1820f3d2666358c3b009beb14bf929256 /inputs
parent353ab16db64c86122c0fcb9e1852b85c14b354b8 (diff)
Code for the demo. Everything works afaik. Contains a couple more optimizations. Contains modify param behavior. Improved support for recursive hooks. Modifications to SmootCoreObject to get us closer to a fully multi-threaded system. This should be the last commit directly to master. All further commits should be on subranches and get merged.
Diffstat (limited to 'inputs')
-rw-r--r--inputs/PygameInput.py1
1 files changed, 1 insertions, 0 deletions
diff --git a/inputs/PygameInput.py b/inputs/PygameInput.py
index e07592b..1f438d6 100644
--- a/inputs/PygameInput.py
+++ b/inputs/PygameInput.py
@@ -9,6 +9,7 @@ class PygameInput(Input):
#try:
if self['FollowMouse']:
self.respond({Util.location: pygame.mouse.get_pos()})
+ return
for event in pygame.event.get():
if event.type is KEYDOWN:
self.respond({Util.location: (5,5),'Key': event.key})