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author | rcoh <rcoh@mit.edu> | 2010-12-08 16:39:50 -0500 |
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committer | rcoh <rcoh@mit.edu> | 2010-12-08 16:39:50 -0500 |
commit | b335b746523ffd59db1402b097a802b3fd99eaac (patch) | |
tree | 74333be1820f3d2666358c3b009beb14bf929256 /inputs | |
parent | 353ab16db64c86122c0fcb9e1852b85c14b354b8 (diff) |
Code for the demo. Everything works afaik. Contains a couple more optimizations. Contains modify param behavior. Improved support for recursive hooks. Modifications to SmootCoreObject to get us closer to a fully multi-threaded system. This should be the last commit directly to master. All further commits should be on subranches and get merged.
Diffstat (limited to 'inputs')
-rw-r--r-- | inputs/PygameInput.py | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/inputs/PygameInput.py b/inputs/PygameInput.py index e07592b..1f438d6 100644 --- a/inputs/PygameInput.py +++ b/inputs/PygameInput.py @@ -9,6 +9,7 @@ class PygameInput(Input): #try: if self['FollowMouse']: self.respond({Util.location: pygame.mouse.get_pos()}) + return for event in pygame.event.get(): if event.type is KEYDOWN: self.respond({Util.location: (5,5),'Key': event.key}) |