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author | Russell Cohen <rcoh@mit.edu> | 2010-11-25 21:44:00 -0500 |
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committer | Russell Cohen <rcoh@mit.edu> | 2010-11-25 21:44:00 -0500 |
commit | 5783d6336f014c05e0e46d7bc35533e70b280582 (patch) | |
tree | b4e0b0b2787b8fe464baadbd375ad6dc6c1dbf76 /docs/designDocs.tex | |
parent | b042647b68abdc82490ca6e059993b8eba28904c (diff) |
Added BehaviorChain to support chains of behaviors. Added FollowMouse
parameter to PygameInput to support following of mice. Added component
registry to Util which allows any component to access any other
component. Some changes to the structure of LightInstallation.
Diffstat (limited to 'docs/designDocs.tex')
-rw-r--r-- | docs/designDocs.tex | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/docs/designDocs.tex b/docs/designDocs.tex index 2a9fd97..327c280 100644 --- a/docs/designDocs.tex +++ b/docs/designDocs.tex @@ -164,6 +164,10 @@ argument. This will be passed in via recursive inputs.} \subsection{Time} For time, use the \texttt{Util.time()} method to return the current time in ms. + \subsection{Acessing a Component Given an Id} + Use \texttt{Util.getComponentById(id)}. This provides any + component access to any other components. We may consider a way to + make this read-only. \subsection{Acessing Pixels} The ideal method for acessing Pixels in a screen is to use its iterator. Iterating over the individual PixelStrips is also an |