diff options
author | rcoh <rcoh@mit.edu> | 2011-02-01 23:14:12 -0500 |
---|---|---|
committer | rcoh <rcoh@mit.edu> | 2011-02-01 23:14:12 -0500 |
commit | 5a97e7548b0ec44f0d61a724903748197e69df7c (patch) | |
tree | 7bb6b8ea7e488949eeb16ae18b0ad2230f1f7c9b /config | |
parent | 082e4b0c53123dd377da148541f7d98516716862 (diff) | |
parent | 482a94fd48627153b923931d6ff21ebf57fad6f7 (diff) |
Merge branch 'osc' of github.com:rcoh/SmootLight into osc
Diffstat (limited to 'config')
-rw-r--r-- | config/6thFloor.xml | 140 | ||||
-rw-r--r-- | config/6thFloorOSC.xml | 112 | ||||
-rw-r--r-- | config/Demo.xml | 227 | ||||
-rw-r--r-- | config/FireflyDemo.xml | 163 | ||||
-rwxr-xr-x | config/HTMLTest.xml | 58 | ||||
-rw-r--r-- | config/Jennifer.xml | 129 | ||||
-rw-r--r-- | config/Kuan.xml | 108 | ||||
-rw-r--r-- | config/MobileTest.xml | 248 | ||||
-rwxr-xr-x | config/SmootWindTest.xml | 181 | ||||
-rw-r--r-- | config/SynchTest.xml | 39 |
10 files changed, 1334 insertions, 71 deletions
diff --git a/config/6thFloor.xml b/config/6thFloor.xml index 3f734d9..ef195ec 100644 --- a/config/6thFloor.xml +++ b/config/6thFloor.xml @@ -7,7 +7,6 @@ </InstallationConfiguration> <PixelConfiguration> <InheritsFrom>layouts/60StripLayout.xml</InheritsFrom> - <!--<InheritsFrom>layouts/BasicSixStrip.xml</InheritsFrom--> </PixelConfiguration> <PixelMapperConfiguration> <PixelMapper> @@ -40,8 +39,25 @@ <InputElement> <Class>inputs.PygameInput</Class> <Args><!--Passed as a dictionary--> - <Id>pygame</Id> + <Id>pygameclick</Id> <RefreshInterval>10</RefreshInterval> + <Clicks>True</Clicks> + </Args> + </InputElement> + <InputElement> + <Class>inputs.PygameInput</Class> + <Args><!--Passed as a dictionary--> + <Id>pygamekey</Id> + <RefreshInterval>10</RefreshInterval> + <Keyboard>True</Keyboard> + </Args> + </InputElement> + <InputElement> + <Class>inputs.UDPInput</Class> + <Args> + <Id>udp</Id> + <Port>3344</Port> + <RefreshInterval>50</RefreshInterval> </Args> </InputElement> <!--<InputElement> @@ -55,14 +71,11 @@ <InputElement Id="followmouse"> <InheritsFrom>inputs/MouseFollower.xml</InheritsFrom> </InputElement> - <InputElement> - <Class>inputs.RandomLocs</Class> - <Args> - <Id>randomLoc</Id> - </Args> - </InputElement> </InputConfiguration> <BehaviorConfiguration> + <Behavior Id="risefall"> + <InheritsFrom>behaviors/RiseFall.xml</InheritsFrom> + </Behavior> <Behavior> <Class>behaviors.EchoBehavior</Class> <Args> @@ -71,11 +84,24 @@ <RenderToScreen>False</RenderToScreen> </Args> </Behavior> - <Behavior Id="redshift"> - <InheritsFrom>behaviors/RedShift.xml</InheritsFrom> + <Behavior Id="dim"> + <InheritsFrom>behaviors/DimColor.xml</InheritsFrom> + </Behavior> + <Behavior> + <Class>behaviors.Expand</Class> + <Args> + <Id>expand</Id> + <ExpandRate>1</ExpandRate> + </Args> </Behavior> <Behavior Id="colorchange"> <InheritsFrom>behaviors/RandomColor.xml</InheritsFrom> + <Args> + <ColorList> + <Val>(255,0,0)</Val> + <Val>(0,0,255)</Val> + </ColorList> + </Args> </Behavior> <Behavior Id="decay"> <InheritsFrom>behaviors/PixelDecay.xml</InheritsFrom> @@ -121,26 +147,57 @@ <Id>movebounce</Id> <ChainedBehaviors> <Id>xymove</Id> - <Id>ybounce</Id> + <!--Id>ybounce</Id--> <Id>xbounce</Id> + <Id>ysin</Id> + </ChainedBehaviors> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.ModifyParam</Class> + <Args> + <Id>ysin</Id> + <ParamName>YStep</ParamName> + <ParamType>Sensor</ParamType> + <ParamOp>4*math.sin({x}/float(40))</ParamOp> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.BehaviorChain</Class> + <Args> + <Id>expanddie</Id> + <ChainedBehaviors> + <Id>expand</Id> + <Id>dim</Id> + </ChainedBehaviors> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.BehaviorChain</Class> + <Args> + <Id>risefalldie</Id> + <ChainedBehaviors> + <Id>risefall</Id> + <Id>2sec</Id> + <Id>dim</Id> </ChainedBehaviors> </Args> </Behavior> <Behavior> <Class>behaviors.BehaviorChain</Class> <Args> - <Id>xymover</Id> + <Id>doors</Id> <Inputs> - <Id>pygame</Id> + <Id>pygamekey</Id> </Inputs> <ChainedBehaviors> + <Id>mitdoors</Id> <Id>colorchange</Id> <Id>mover</Id> <Id>decay</Id> </ChainedBehaviors> - <RecursiveHooks>{'mover':'movebounce'}</RecursiveHooks> + <RecursiveHooks>{'mover':'risefalldie'}</RecursiveHooks> <RenderToScreen>True</RenderToScreen> - <Mapper>gaussmap</Mapper> </Args> </Behavior> <Behavior> @@ -149,11 +206,26 @@ <Id>debug</Id> <z-index>0</z-index> <Inputs> - <Id>pygame</Id> + <Id>pygamekey</Id> + <Id>udp</Id> </Inputs> </Args> </Behavior> <Behavior> + <Class>behaviors.Timeout</Class> + <Args> + <Id>2sec</Id> + <Timeout>2000</Timeout> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.MITDoors</Class> + <Args> + <Id>mitdoors</Id> + <Bottom>50</Bottom> + </Args> + </Behavior> + <Behavior> <Class>behaviors.AllPixelsLeft</Class> <Args> <Id>pixelsleft</Id> @@ -166,12 +238,6 @@ <Width>20</Width> </Args> </Behavior> - <Behavior> - <Class>behaviors.AllPixels</Class> - <Args> - <Id>allpixels</Id> - </Args> - </Behavior> <Behavior Id="recursivedecay"> <InheritsFrom>behaviors/LoopAndDie.xml</InheritsFrom> <Args> @@ -183,7 +249,7 @@ <Args> <Id>runcolordecay</Id> <Inputs> - <Id>pygame</Id> + <Id>pygameclick</Id> </Inputs> <ChainedBehaviors> <Id>colorchange</Id> @@ -196,39 +262,12 @@ </Args> </Behavior> <Behavior> - <Class>behaviors.BehaviorChain</Class> - <Args> - <Id>randomwalk</Id> - <Inputs> - <Id>pygame</Id> - </Inputs> - <ChainedBehaviors> - <Id>colorchange</Id> - <Id>mover</Id> - <Id>decay</Id> - </ChainedBehaviors> - <RecursiveHooks>{'mover':'redwalk'}</RecursiveHooks> - <RenderToScreen>False</RenderToScreen> - <Mapper>gaussmap</Mapper> - </Args> - </Behavior> - <Behavior> <Class>behaviors.ResponseMover</Class> <Args> <Id>mover</Id> </Args> </Behavior> <Behavior> - <Class>behaviors.BehaviorChain</Class> - <Args> - <Id>redwalk</Id> - <ChainedBehaviors> - <Id>randmovement</Id> - <Id>redshift</Id> - </ChainedBehaviors> - </Args> - </Behavior> - <Behavior> <Class>behaviors.RandomWalk</Class> <Args> <Id>randmovement</Id> @@ -258,7 +297,6 @@ </Inputs> <ChainedBehaviors> <Id>echo</Id> - <Id>redshift</Id> <Id>square</Id> <Id>singleframe</Id> </ChainedBehaviors> diff --git a/config/6thFloorOSC.xml b/config/6thFloorOSC.xml index ce60c74..f834694 100644 --- a/config/6thFloorOSC.xml +++ b/config/6thFloorOSC.xml @@ -29,9 +29,9 @@ </PixelMapper> </PixelMapperConfiguration> <RendererConfiguration> - <Renderer> + <!--Renderer> <InheritsFrom>renderers/60StripSeq.xml</InheritsFrom> - </Renderer> + </Renderer--> <Renderer> <InheritsFrom>renderers/Pygame.xml</InheritsFrom> </Renderer> @@ -41,10 +41,18 @@ <Class>inputs.OSCInput</Class> <Args> <Id>osc</Id> - <Port>12345</Port> + <Port>1234</Port> <RefreshInterval>10</RefreshInterval> </Args> </InputElement> + <!--InputElement> + <Class>inputs.OSCInput</Class> + <Args> + <Id>osc</Id> + <Port>12345</Port> + <RefreshInterval>20</RefreshInterval> + </Args> + </InputElement--> <InputElement> <Class>inputs.PygameInput</Class> <Args><!--Passed as a dictionary--> @@ -52,14 +60,14 @@ <RefreshInterval>10</RefreshInterval> </Args> </InputElement> - <!--<InputElement> + <InputElement> <Class>inputs.TCPInput</Class> <Args> <Id>tcp</Id> <Port>20120</Port> <RefreshInterval>10</RefreshInterval> </Args> - </InputElement>--> + </InputElement> <InputElement Id="followmouse"> <InheritsFrom>inputs/MouseFollower.xml</InheritsFrom> </InputElement> @@ -71,13 +79,64 @@ </InputElement> </InputConfiguration> <BehaviorConfiguration> - <Behavior> - <Class>behaviors.EchoBehavior</Class> + <Behavior> + <Class>behaviors.EchoBehavior</Class> + <Args> + <Id>echo</Id> + <z-index>0</z-index> + <RenderToScreen>False</RenderToScreen> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.BehaviorChain</Class> + <Args> + <Id>moveanddecay</Id> + <Inputs> + <Id>tcp</Id> + </Inputs> + <ChainedBehaviors> + <Id>move</Id> + <Id>decay</Id> + </ChainedBehaviors> + <RenderToScreen>True</RenderToScreen> + <Mapper>gaussmap</Mapper> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.MoveBehavior</Class> + <Args> + <Id>move</Id> + <XStep>3</XStep> + <YStep>3</YStep> + </Args> + </Behavior> + <!--Behavior> + <Class>behaviors.MobileShakeBehavior</Class> + <Args> + <Id>mobileshake</Id> + <SizeMult>3</SizeMult> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.BehaviorChain</Class> + <Args> + <Id>shakeanddecay</Id> + <Inputs> + <Id>tcp</Id> + </Inputs> + <ChainedBehaviors> + <Id>mobileshake</Id> + <Id>slowdecay</Id> + </ChainedBehaviors> + <RenderToScreen>True</RenderToScreen> + <Mapper>simplemap</Mapper> + </Args> + </Behavior--> + <Behavior> <Args> - <Id>echo</Id> - <z-index>0</z-index> - <RenderToScreen>False</RenderToScreen> + <Id>sixaxis</Id> </Args> + <Class>behaviors.ControllerOSC</Class> </Behavior> <Behavior> <Args> @@ -129,7 +188,7 @@ <LocationRestriction>{y}<0 or {y}>200</LocationRestriction> </Args> </Behavior> - <Behavior> + <!--Behavior> <Class>behaviors.BehaviorChain</Class> <Args> <Id>movebounce</Id> @@ -156,8 +215,8 @@ <RenderToScreen>True</RenderToScreen> <Mapper>gaussmap</Mapper> </Args> - </Behavior> - <Behavior> + </Behavior--> + <!--Behavior> <Class>behaviors.DebugBehavior</Class> <Args> <Id>debug</Id> @@ -166,7 +225,7 @@ <Id>pygame</Id> </Inputs> </Args> - </Behavior> + </Behavior--> <Behavior> <Class>behaviors.AllPixelsLeft</Class> <Args> @@ -186,7 +245,7 @@ <Id>allpixels</Id> </Args> </Behavior> - <Behavior Id="recursivedecay"> + <!--Behavior Id="recursivedecay"> <InheritsFrom>behaviors/LoopAndDie.xml</InheritsFrom> <Args> <InitialResponseCount>50</InitialResponseCount> @@ -208,8 +267,8 @@ <RenderToScreen>False</RenderToScreen> <Mapper>gaussmap</Mapper> </Args> - </Behavior> - <Behavior> + </Behavior--> + <!--Behavior> <Class>behaviors.BehaviorChain</Class> <Args> <Id>randomwalk</Id> @@ -261,14 +320,27 @@ <Id>recursivedecay</Id> </ChainedBehaviors> </Args> + </Behavior--> + <Behavior> + <Class>behaviors.BehaviorChain</Class> + <Args> + <Id>SixaxisChase</Id> + <Inputs> + <Id>osc</Id> + </Inputs> + <ChainedBehaviors> + <Id>sixaxis</Id> + <Id>singleframe</Id> + </ChainedBehaviors> + <RenderToScreen>True</RenderToScreen> + <Mapper>gaussmap</Mapper> + </Args> </Behavior> <Behavior> <Class>behaviors.BehaviorChain</Class> <Args> - <Id>mousechaser</Id> + <Id>OSCTouchChase</Id> <Inputs> - <!--Id>followmouse</Id--> - <Id>tcp</Id> <Id>osc</Id> </Inputs> <ChainedBehaviors> diff --git a/config/Demo.xml b/config/Demo.xml new file mode 100644 index 0000000..525e468 --- /dev/null +++ b/config/Demo.xml @@ -0,0 +1,227 @@ +<!---All configuration items contain a "Class" tag specifying the python class they represent, and an "Args" tag specifying the args to be passed in.--> +<LightInstallation> + <InstallationConfiguration> + <Defaults> + <PixelMapper>simplemap</PixelMapper> + </Defaults> + </InstallationConfiguration> + <PixelConfiguration> + <InheritsFrom>layouts/60StripLayout.xml</InheritsFrom> + </PixelConfiguration> + <PixelMapperConfiguration> + <PixelMapper> + <Class>pixelmappers.SimpleMapper</Class> + <Args> + <Id>simplemap</Id> + <CutoffDist>20</CutoffDist> + </Args> + </PixelMapper> + <PixelMapper> + <Class>pixelmappers.GaussianMapper</Class> + <Args> + <Id>gaussmap</Id> + <CutoffDist>30</CutoffDist> + <MinWeight>0.1</MinWeight> + <Width>10</Width> + <Height>1</Height> + </Args> + </PixelMapper> + </PixelMapperConfiguration> + <RendererConfiguration> + <Renderer> + <InheritsFrom>renderers/60StripSeq.xml</InheritsFrom> + </Renderer> + <Renderer> + <InheritsFrom>renderers/Pygame.xml</InheritsFrom> + </Renderer> + </RendererConfiguration> + <InputConfiguration> + <InputElement> + <Class>inputs.PygameInput</Class> + <Args> + <Id>pygameclick</Id> + <RefreshInterval>10</RefreshInterval> + <Clicks>True</Clicks> + </Args> + </InputElement> + <InputElement> + <Class>inputs.PygameInput</Class> + <Args> + <Id>pygamekey</Id> + <RefreshInterval>10</RefreshInterval> + <Keyboard>True</Keyboard> + </Args> + </InputElement> + <InputElement> + <Class>inputs.UDPInput</Class> + <Args> + <Id>udp</Id> + <Port>3344</Port> + <RefreshInterval>50</RefreshInterval> + </Args> + </InputElement> + <!--<InputElement> + <Class>inputs.TCPInput</Class> + <Args> + <Id>tcp</Id> + <Port>20120</Port> + <RefreshInterval>10</RefreshInterval> + </Args> + </InputElement>--> + <InputElement Id="followmouse"> + <InheritsFrom>inputs/MouseFollower.xml</InheritsFrom> + </InputElement> + </InputConfiguration> + <BehaviorConfiguration> + <Behavior Id="colorchange"> + <InheritsFrom>behaviors/RandomColor.xml</InheritsFrom> + <Args> + <ColorList> + <Val>(255,0,0)</Val> + <Val>(0,0,255)</Val> + </ColorList> + </Args> + </Behavior> + <Behavior Id="decay"> + <InheritsFrom>behaviors/PixelDecay.xml</InheritsFrom> + </Behavior> + <Behavior Id="singleframe"> + <InheritsFrom>behaviors/SingleFrame.xml</InheritsFrom> + </Behavior> + <Behavior Id="slowdecay"> + <InheritsFrom>behaviors/PixelDecay.xml</InheritsFrom> + <Args> + <Coefficient>.01</Coefficient> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.XYMove</Class> + <Args> + <Id>xymove</Id> + <XStep>5</XStep> + <YStep>2</YStep> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.RestrictLocation</Class> + <Args> + <Id>xbounce</Id> + <Action>{val}*-1</Action> + <ParamName>XStep</ParamName> + <LocationRestriction>{x}<0 or {x}>800</LocationRestriction> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.RestrictLocation</Class> + <Args> + <Id>ybounce</Id> + <Action>{val}*-1</Action> + <ParamName>YStep</ParamName> + <LocationRestriction>{y}<0 or {y}>200</LocationRestriction> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.BehaviorChain</Class> + <Args> + <Id>movebounce</Id> + <ChainedBehaviors> + <Id>xymove</Id> + <Id>ybounce</Id> + <Id>xbounce</Id> + </ChainedBehaviors> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.ModifyParam</Class> + <Args> + <Id>ysin</Id> + <ParamName>YStep</ParamName> + <ParamType>Sensor</ParamType> + <ParamOp>4*math.sin({x}/float(40))</ParamOp> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.DebugBehavior</Class> + <Args> + <Id>debug</Id> + <z-index>0</z-index> + <Inputs> + <Id>pygamekey</Id> + <Id>udp</Id> + </Inputs> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.Square</Class> + <Args> + <Id>square</Id> + <Width>20</Width> + </Args> + </Behavior> + <Behavior Id="recursivedecay"> + <InheritsFrom>behaviors/LoopAndDie.xml</InheritsFrom> + <Args> + <InitialResponseCount>80</InitialResponseCount> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.BehaviorChain</Class> + <Args> + <Id>runcolordecay</Id> + <Inputs> + <Id>pygameclick</Id> + </Inputs> + <ChainedBehaviors> + <Id>colorchange</Id> + <Id>mover</Id> + <Id>decay</Id> + </ChainedBehaviors> + <RecursiveHooks>{'mover':'movebounce'}</RecursiveHooks> + <RenderToScreen>True</RenderToScreen> + <Mapper>gaussmap</Mapper> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.ResponseMover</Class> + <Args> + <Id>mover</Id> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.RandomWalk</Class> + <Args> + <Id>randmovement</Id> + <StepSize>2</StepSize> + </Args> + </Behavior> + <Behavior Id="accelerate"> + <InheritsFrom>behaviors/Accelerate.xml</InheritsFrom> + </Behavior> + <Behavior> + <Class>behaviors.EchoBehavior</Class> + <Args> + <Id>echo</Id> + <z-index>0</z-index> + <RenderToScreen>False</RenderToScreen> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.BehaviorChain</Class> + <Args> + <Id>mousechaser</Id> + <Inputs> + <Id>followmouse</Id> + </Inputs> + <ChainedBehaviors> + <Id>echo</Id> + <Id>square</Id> + <Id>singleframe</Id> + </ChainedBehaviors> + <RenderToScreen>True</RenderToScreen> + </Args> + </Behavior> + <Behavior Id="running"> + <InheritsFrom>behaviors/RunningBehavior.xml</InheritsFrom> + </Behavior> + </BehaviorConfiguration> +</LightInstallation> diff --git a/config/FireflyDemo.xml b/config/FireflyDemo.xml new file mode 100644 index 0000000..856569e --- /dev/null +++ b/config/FireflyDemo.xml @@ -0,0 +1,163 @@ +<!-- Demo of the flasher behavior. --> +<!-- Bubbles or fireflies move around and fade on and off --> +<!-- Jim Salem 1/28/11 jsalem@gmail.com --> +<!-- Movement is pretty wonky. --> + +<!---All configuration items contain a "Class" tag specifying the python class they represent, and an "Args" tag specifying the args to be passed in.--> +<LightInstallation> + <InstallationConfiguration> + <Defaults> + <PixelMapper>simplemap</PixelMapper> + </Defaults> + </InstallationConfiguration> + <PixelConfiguration> + <InheritsFrom>layouts/60StripLayout.xml</InheritsFrom> + </PixelConfiguration> + <PixelMapperConfiguration> + <PixelMapper> + <Class>pixelmappers.SimpleMapper</Class> + <Args> + <Id>simplemap</Id> + <CutoffDist>20</CutoffDist> + </Args> + </PixelMapper> + <PixelMapper> + <Class>pixelmappers.GaussianMapper</Class> + <Args> + <Id>gaussmap</Id> + <CutoffDist>30</CutoffDist> + <MinWeight>0.1</MinWeight> + <Width>10</Width> + <Height>1</Height> + </Args> + </PixelMapper> + </PixelMapperConfiguration> + <RendererConfiguration> + <Renderer> + <InheritsFrom>renderers/60StripSeq.xml</InheritsFrom> + </Renderer> + <Renderer> + <InheritsFrom>renderers/Pygame.xml</InheritsFrom> + </Renderer> + </RendererConfiguration> + <InputConfiguration> + <InputElement> + <Class>inputs.PygameInput</Class> + <Args> + <Id>pygameclick</Id> + <RefreshInterval>10</RefreshInterval> + <Clicks>True</Clicks> + </Args> + </InputElement> + <InputElement> + <Class>inputs.PygameInput</Class> + <Args> + <Id>pygamekey</Id> + <RefreshInterval>10</RefreshInterval> + <Keyboard>True</Keyboard> + </Args> + </InputElement> + <InputElement> + <Class>inputs.UDPInput</Class> + <Args> + <Id>udp</Id> + <Port>3344</Port> + <RefreshInterval>50</RefreshInterval> + </Args> + </InputElement> + </InputConfiguration> + + <BehaviorConfiguration> + <Behavior> + <Class>behaviors.RandomSetBrightColorBehavior</Class> + <Args> + <Id>setbrightcolor</Id> + </Args> + </Behavior> + <Behavior Id="decay"> + <InheritsFrom>behaviors/PixelDecay.xml</InheritsFrom> + </Behavior> + <Behavior> + <Class>behaviors.RestrictLocation</Class> + <Args> + <Id>xbounce</Id> + <Action>{val}*-1</Action> + <ParamName>XStep</ParamName> + <LocationRestriction>{x}<0 or {x}>800</LocationRestriction> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.RestrictLocation</Class> + <Args> + <Id>ybounce</Id> + <Action>{val}*-1</Action> + <ParamName>YStep</ParamName> + <LocationRestriction>{y}<0 or {y}>200</LocationRestriction> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.Flasher</Class> + <Args> + <Id>flasher</Id> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.BehaviorChain</Class> + <Args> + <Id>flashermovebounce</Id> + <ChainedBehaviors> + <Id>randmovement</Id> + <Id>ybounce</Id> + <Id>xbounce</Id> + <Id>flasher</Id> + </ChainedBehaviors> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.Square</Class> + <Args> + <Id>square</Id> + <Width>15</Width> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.RandomWalk</Class> + <Args> + <Id>randmovement</Id> + <StepSize>20</StepSize> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.BehaviorChain</Class> + <Args> + <Id>runcolordecay</Id> + <Inputs> + <Id>pygameclick</Id> + </Inputs> + <ChainedBehaviors> + <Id>setbrightcolor</Id> + <Id>mover</Id> + <Id>decay</Id> + </ChainedBehaviors> + <RecursiveHooks>{'mover':'flashermovebounce'}</RecursiveHooks> + <RenderToScreen>True</RenderToScreen> + <Mapper>gaussmap</Mapper> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.ResponseMover</Class> + <Args> + <Id>mover</Id> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.EchoBehavior</Class> + <Args> + <Id>echo</Id> + <z-index>0</z-index> + <Color>(90,90,90)</Color> + <RenderToScreen>False</RenderToScreen> + </Args> + </Behavior> + </BehaviorConfiguration> +</LightInstallation> diff --git a/config/HTMLTest.xml b/config/HTMLTest.xml new file mode 100755 index 0000000..159cec4 --- /dev/null +++ b/config/HTMLTest.xml @@ -0,0 +1,58 @@ +<LightInstallation> + <InstallationConfiguration> + <Defaults> + <PixelMapper>simplemap</PixelMapper> + </Defaults> + </InstallationConfiguration> + <PixelConfiguration> + <InheritsFrom>layouts/BasicSixStrip.xml</InheritsFrom> + </PixelConfiguration> + <PixelMapperConfiguration> + <PixelMapper> + <Class>pixelmappers.SimpleMapper</Class> + <Args> + <Id>simplemap</Id> + <CutoffDist>20</CutoffDist> + </Args> + </PixelMapper> + <PixelMapper> + <Class>pixelmappers.GaussianMapper</Class> + <Args> + <Id>gaussmap</Id> + <CutoffDist>30</CutoffDist> + <MinWeight>0.1</MinWeight> + <Width>10</Width> + <Height>1</Height> + </Args> + </PixelMapper> + </PixelMapperConfiguration> + <RendererConfiguration> + <Renderer> + <InheritsFrom>renderers/Pygame.xml</InheritsFrom> + </Renderer> + </RendererConfiguration> + <InputConfiguration> + <InputElement> + <Class>inputs.HTMLInput</Class> + <Args> + <Id>weatherinput</Id> + <Src>'http://sailing.mit.edu/weather/'</Src> + <!--<Regex>'rtWindSpeed = (\d+).*rtWindDir = (\d+)'</Regex>--> + <Regex>'rtWindSpeed = (\d+).*\s.*\s.*rtWindDir = (\d+)'</Regex> + <!--<RefreshInterval>60000</RefreshInterval>--> + </Args> + </InputElement> + </InputConfiguration> + <BehaviorConfiguration> + <Behavior> + <Class>behaviors.EchoBehavior</Class> + <Args> + <Inputs> + <Id>weatherinput</Id> + </Inputs> + <Id>echo</Id> + <RenderToScreen>False</RenderToScreen> + </Args> + </Behavior> + </BehaviorConfiguration> +</LightInstallation> diff --git a/config/Jennifer.xml b/config/Jennifer.xml new file mode 100644 index 0000000..179c462 --- /dev/null +++ b/config/Jennifer.xml @@ -0,0 +1,129 @@ +<!---All configuration items contain a "Class" tag specifying the python class they represent, and an "Args" tag specifying the args to be passed in.--> +<LightInstallation> + <InstallationConfiguration> + <Defaults> + <PixelMapper>simplemap</PixelMapper> + </Defaults> + </InstallationConfiguration> + <PixelConfiguration> + <InheritsFrom>layouts/60StripLayout.xml</InheritsFrom> + </PixelConfiguration> + <PixelMapperConfiguration> + <PixelMapper> + <Class>pixelmappers.SimpleMapper</Class> + <Args> + <Id>simplemap</Id> + <CutoffDist>20</CutoffDist> + </Args> + </PixelMapper> + </PixelMapperConfiguration> + <RendererConfiguration> + <Renderer> + <InheritsFrom>renderers/60StripSeq.xml</InheritsFrom> + </Renderer> + <Renderer> + <InheritsFrom>renderers/Pygame.xml</InheritsFrom> + </Renderer> + </RendererConfiguration> + <InputConfiguration> + <InputElement> + <Class>inputs.PygameInput</Class> + <Args><!--Passed as a dictionary--> + <Id>pygameclick</Id> + <RefreshInterval>10</RefreshInterval> + <Clicks>True</Clicks> + </Args> + </InputElement> + <InputElement> + <Class>inputs.PygameInput</Class> + <Args><!--Passed as a dictionary--> + <Id>pygamekey</Id> + <RefreshInterval>10</RefreshInterval> + <Keyboard>True</Keyboard> + </Args> + </InputElement> + <InputElement> + <Class>inputs.UDPInput</Class> + <Args> + <Id>udp</Id> + <Port>3344</Port> + <RefreshInterval>50</RefreshInterval> + </Args> + </InputElement> + </InputConfiguration> + <BehaviorConfiguration> + <Behavior Id="dim"> + <InheritsFrom>behaviors/DimColor.xml</InheritsFrom> + </Behavior> + <Behavior> + <Class>behaviors.Expand</Class> + <Args> + <Id>expand</Id> + <ExpandRate>8</ExpandRate> + </Args> + </Behavior> + <Behavior Id="colorchange"> + <InheritsFrom>behaviors/RandomColor.xml</InheritsFrom> + <Args> + <ColorList> + <Val>(255,0,0)</Val> + <Val>(0,0,255)</Val> + </ColorList> + </Args> + </Behavior> + <Behavior Id="decay"> + <InheritsFrom>behaviors/PixelDecay.xml</InheritsFrom> + </Behavior> + <Behavior> + <Class>behaviors.BehaviorChain</Class> + <Args> + <Id>expanddie</Id> + <ChainedBehaviors> + <Id>expand</Id> + <Id>decexpand</Id> + <Id>dim</Id> + <Id>8sectimeout</Id> + </ChainedBehaviors> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.ExpandingColorZones</Class> + <Args> + <Id>colorzones</Id> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.BehaviorChain</Class> + <Args> + <Id>colorbars</Id> + <Inputs> + <Id>pygamekey</Id> + <Id>udp</Id> + </Inputs> + <ChainedBehaviors> + <Id>colorzones</Id> + <Id>mover</Id> + <Id>decay</Id> + </ChainedBehaviors> + <RecursiveHooks>{'mover':'expanddie'}</RecursiveHooks> + <RenderToScreen>True</RenderToScreen> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.Timeout</Class> + <Args> + <Id>8sectimeout</Id> + <Timeout>8000</Timeout> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.ResponseMover</Class> + <Args> + <Id>mover</Id> + </Args> + </Behavior> + <Behavior Id="decexpand" ParamName="ExpandRate"> + <InheritsFrom>behaviors/Deccelerate.xml</InheritsFrom> + </Behavior> + </BehaviorConfiguration> +</LightInstallation> diff --git a/config/Kuan.xml b/config/Kuan.xml new file mode 100644 index 0000000..7d76ed4 --- /dev/null +++ b/config/Kuan.xml @@ -0,0 +1,108 @@ +<LightInstallation> + <InstallationConfiguration> + <Defaults> + <PixelMapper>simplemap</PixelMapper> + </Defaults> + </InstallationConfiguration> + <PixelConfiguration> + <InheritsFrom>layouts/60StripLayout.xml</InheritsFrom> + </PixelConfiguration> + <PixelMapperConfiguration> + <PixelMapper> + <Class>pixelmappers.SimpleMapper</Class> + <Args> + <Id>simplemap</Id> + <CutoffDist>20</CutoffDist> + </Args> + </PixelMapper> + </PixelMapperConfiguration> + <RendererConfiguration> + <Renderer> + <InheritsFrom>renderers/60StripSeq.xml</InheritsFrom> + </Renderer> + <Renderer> + <InheritsFrom>renderers/Pygame.xml</InheritsFrom> + </Renderer> + </RendererConfiguration> + <InputConfiguration> + <InputElement> + <Class>inputs.PygameInput</Class> + <Args> + <Id>pygamekey</Id> + <RefreshInterval>10</RefreshInterval> + <Keyboard>True</Keyboard> + </Args> + </InputElement> + </InputConfiguration> + <BehaviorConfiguration> + <Behavior Id="risefall" MaxHeight="200"> + <InheritsFrom>behaviors/RiseFall.xml</InheritsFrom> + </Behavior> + <Behavior Id="dim"> + <InheritsFrom>behaviors/DimColor.xml</InheritsFrom> + </Behavior> + <Behavior Id="colorchange"> + <InheritsFrom>behaviors/RandomColor.xml</InheritsFrom> + </Behavior> + <Behavior Id="decay"> + <InheritsFrom>behaviors/PixelDecay.xml</InheritsFrom> + </Behavior> + <Behavior> + <Class>behaviors.BehaviorChain</Class> + <Args> + <Id>risefalldie</Id> + <ChainedBehaviors> + <Id>risefall</Id> + <Id>2sec</Id> + <Id>dim</Id> + </ChainedBehaviors> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.BehaviorChain</Class> + <Args> + <Id>doors</Id> + <Inputs> + <Id>pygamekey</Id> + </Inputs> + <ChainedBehaviors> + <Id>mitdoors</Id> + <Id>colorchange</Id> + <Id>mover</Id> + <Id>decay</Id> + </ChainedBehaviors> + <RecursiveHooks>{'mover':'risefalldie'}</RecursiveHooks> + <RenderToScreen>True</RenderToScreen> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.Timeout</Class> + <Args> + <Id>2sec</Id> + <Timeout>2000</Timeout> + </Args> + </Behavior> + <!--Behavior> + <Class>behaviors.ModifyParam</Class> + <Args> + <Id>swaposc</Id> + <ParamType>Sensor</ParamType> + <ParamName>Oscillate</ParamName> + <ParamOp>not {val}</ParamOp> + </Args> + </Behavior--> + <Behavior> + <Class>behaviors.MITDoors</Class> + <Args> + <Id>mitdoors</Id> + <Bottom>200</Bottom> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.ResponseMover</Class> + <Args> + <Id>mover</Id> + </Args> + </Behavior> + </BehaviorConfiguration> +</LightInstallation> diff --git a/config/MobileTest.xml b/config/MobileTest.xml new file mode 100644 index 0000000..63c3b47 --- /dev/null +++ b/config/MobileTest.xml @@ -0,0 +1,248 @@ +<!---All configuration items contain a "Class" tag specifying the python class they represent, and an "Args" tag specifying the args to be passed in.--> +<LightInstallation> + <InstallationConfiguration> + <Defaults> + <PixelMapper>simplemap</PixelMapper> + </Defaults> + </InstallationConfiguration> + <PixelConfiguration> + <InheritsFrom>layouts/60StripLayout.xml</InheritsFrom> + </PixelConfiguration> + <PixelMapperConfiguration> + <PixelMapper> + <Class>pixelmappers.SimpleMapper</Class> + <Args> + <Id>simplemap</Id> + <CutoffDist>20</CutoffDist> + </Args> + </PixelMapper> + <PixelMapper> + <Class>pixelmappers.GaussianMapper</Class> + <Args> + <Id>gaussmap</Id> + <CutoffDist>30</CutoffDist> + <MinWeight>0.1</MinWeight> + <Width>10</Width> + <Height>1</Height> + </Args> + </PixelMapper> + <PixelMapper> + <Class>pixelmappers.GaussianMapper</Class> + <Args> + <Id>mobilegaussmap</Id> + <CutoffDist>30</CutoffDist> + <MinWeight>0.1</MinWeight> + <Width>10</Width> + <Height>1</Height> + </Args> + </PixelMapper> + </PixelMapperConfiguration> + <RendererConfiguration> + <Renderer> + <InheritsFrom>renderers/60StripSeq.xml</InheritsFrom> + </Renderer> + <Renderer> + <InheritsFrom>renderers/Pygame.xml</InheritsFrom> + </Renderer> + </RendererConfiguration> + <InputConfiguration> + <InputElement> + <Class>inputs.PygameInput</Class> + <Args><!--Passed as a dictionary--> + <Id>pygame</Id> + <RefreshInterval>10</RefreshInterval> + </Args> + </InputElement> + <InputElement> + <Class>inputs.TCPInput</Class> + <Args> + <Id>tcp</Id> + <Port>20120</Port> + <RefreshInterval>50</RefreshInterval> + </Args> + </InputElement> + <InputElement Id="followmouse"> + <InheritsFrom>inputs/MouseFollower.xml</InheritsFrom> + </InputElement> + <InputElement> + <Class>inputs.RandomLocs</Class> + <Args> + <Id>randomLoc</Id> + </Args> + </InputElement> + </InputConfiguration> + <BehaviorConfiguration> + <Behavior> + <Class>behaviors.EchoBehavior</Class> + <Args> + <Id>echo</Id> + <z-index>0</z-index> + <RenderToScreen>False</RenderToScreen> + </Args> + </Behavior> + <Behavior Id="redshift"> + <InheritsFrom>behaviors/RedShift.xml</InheritsFrom> + </Behavior> + <Behavior Id="colorchange"> + <InheritsFrom>behaviors/RandomColor.xml</InheritsFrom> + </Behavior> + <Behavior Id="decay"> + <InheritsFrom>behaviors/PixelDecay.xml</InheritsFrom> + </Behavior> + <Behavior Id="slowdecay"> + <InheritsFrom>behaviors/PixelDecay.xml</InheritsFrom> + <Args> + <Coefficient>.01</Coefficient> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.DebugBehavior</Class> + <Args> + <Id>debug</Id> + <z-index>0</z-index> + <Inputs> + <Id>pygame</Id> + </Inputs> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.AllPixelsLeft</Class> + <Args> + <Id>pixelsleft</Id> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.Square</Class> + <Args> + <Id>square</Id> + <Width>20</Width> + </Args> + </Behavior> + <Behavior Id="recursivedecay"> + <InheritsFrom>behaviors/LoopAndDie.xml</InheritsFrom> + <Args> + <InitialResponseCount>50</InitialResponseCount> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.BehaviorChain</Class> + <Args> + <Id>runcolordecay</Id> + <Inputs> + <Id>pygame</Id> + </Inputs> + <ChainedBehaviors> + <Id>colorchange</Id> + <Id>running</Id> + <Id>decay</Id> + </ChainedBehaviors> + <RecursiveHooks>{'running':'acceleratedie'}</RecursiveHooks> + <RenderToScreen>True</RenderToScreen> + <Mapper>gaussmap</Mapper> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.BehaviorChain</Class> + <Args> + <Id>randomwalk</Id> + <Inputs> + <Id>pygame</Id> + </Inputs> + <ChainedBehaviors> + <Id>colorchange</Id> + <Id>mover</Id> + <Id>decay</Id> + </ChainedBehaviors> + <RecursiveHooks>{'mover':'redwalk'}</RecursiveHooks> + <RenderToScreen>True</RenderToScreen> + <Mapper>gaussmap</Mapper> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.ResponseMover</Class> + <Args> + <Id>mover</Id> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.BehaviorChain</Class> + <Args> + <Id>redwalk</Id> + <ChainedBehaviors> + <Id>randmovement</Id> + <Id>redshift</Id> + </ChainedBehaviors> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.RandomWalk</Class> + <Args> + <Id>randmovement</Id> + <StepSize>2</StepSize> + </Args> + </Behavior> + <Behavior Id="accelerate"> + <InheritsFrom>behaviors/Accelerate.xml</InheritsFrom> + </Behavior> + <Behavior> + <Class>behaviors.BehaviorChain</Class> + <Args> + <Id>acceleratedie</Id> + <ChainedBehaviors> + <Id>accelerate</Id> + <Id>recursivedecay</Id> + </ChainedBehaviors> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.BehaviorChain</Class> + <Args> + <Id>mousechaser</Id> + <Inputs> + <Id>followmouse</Id> + </Inputs> + <ChainedBehaviors> + <Id>echo</Id> + <Id>redshift</Id> + <Id>square</Id> + <Id>slowdecay</Id> + </ChainedBehaviors> + <RenderToScreen>True</RenderToScreen> + </Args> + </Behavior> + <Behavior Id="running"> + <InheritsFrom>behaviors/RunningBehavior.xml</InheritsFrom> + </Behavior> + <Behavior> + <Class>behaviors.MoveBehavior</Class> + <Args> + <Id>move</Id> + <XStep>3</XStep> + <YStep>3</YStep> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.MobileShakeBehavior</Class> + <Args> + <Id>mobileshake</Id> + <SizeMult>3</SizeMult> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.BehaviorChain</Class> + <Args> + <Id>moveanddecay</Id> + <Inputs> + <Id>tcp</Id> + </Inputs> + <ChainedBehaviors> + <Id>move</Id> + <Id>mobileshake</Id> + <Id>decay</Id> + </ChainedBehaviors> + <RenderToScreen>True</RenderToScreen> + <Mapper>mobilegaussmap</Mapper> + </Args> + </Behavior> + </BehaviorConfiguration> +</LightInstallation> diff --git a/config/SmootWindTest.xml b/config/SmootWindTest.xml new file mode 100755 index 0000000..f6e7a97 --- /dev/null +++ b/config/SmootWindTest.xml @@ -0,0 +1,181 @@ +<!---All configuration items contain a "Class" tag specifying the python class they represent, and an "Args" tag specifying the args to be passed in.-->
+<LightInstallation>
+ <InstallationConfiguration>
+ <Defaults>
+ <PixelMapper>simplemap</PixelMapper>
+ </Defaults>
+ </InstallationConfiguration>
+ <PixelConfiguration>
+ <InheritsFrom>layouts/60StripLayout.xml</InheritsFrom>
+ </PixelConfiguration>
+ <PixelMapperConfiguration>
+ <PixelMapper>
+ <Class>pixelmappers.SimpleMapper</Class>
+ <Args>
+ <Id>simplemap</Id>
+ <CutoffDist>20</CutoffDist>
+ </Args>
+ </PixelMapper>
+ <PixelMapper>
+ <Class>pixelmappers.GaussianMapper</Class>
+ <Args>
+ <Id>gaussmap</Id>
+ <CutoffDist>10</CutoffDist>
+ <MinWeight>0.1</MinWeight>
+ <Width>10</Width>
+ <Height>5</Height>
+ </Args>
+ </PixelMapper>
+ <PixelMapper>
+ <Class>pixelmappers.WindGaussianMapper</Class>
+ <Args>
+ <Id>windgaussmap</Id>
+ <CutoffDist>150</CutoffDist>
+ <MinWeight>0.005</MinWeight>
+ <Width>30</Width>
+ <Height>10</Height>
+ </Args>
+ </PixelMapper>
+ </PixelMapperConfiguration>
+ <RendererConfiguration>
+ <Renderer>
+ <InheritsFrom>renderers/60StripSeq.xml</InheritsFrom>
+ </Renderer>
+ <Renderer>
+ <InheritsFrom>renderers/Pygame.xml</InheritsFrom>
+ </Renderer>
+ </RendererConfiguration>
+ <InputConfiguration>
+ <InputElement>
+ <Class>inputs.PygameInput</Class>
+ <Args><!--Passed as a dictionary-->
+ <Id>pygame</Id>
+ <RefreshInterval>1</RefreshInterval>
+ </Args>
+ </InputElement>
+ <InputElement>
+ <Class>inputs.PygameInput</Class>
+ <Args>
+ <Id>pygamekey</Id>
+ <RefreshInterval>10</RefreshInterval>
+ <Keyboard>True</Keyboard>
+ </Args>
+ </InputElement>
+ <InputElement>
+ <Class>inputs.HTMLInput</Class>
+ <Args>
+ <Id>weatherinput</Id>
+ <Src>'http://sailing.mit.edu/weather/'</Src>
+ <!--<Regex>'rtWindSpeed = (\d+).*rtWindDir = (\d+)'</Regex>-->
+ <Regex>'rtWindSpeed = (\d+).*\s.*\s.*rtWindDir = (\d+)'</Regex>
+ <!--<RefreshInterval>60000</RefreshInterval>-->
+ </Args>
+ </InputElement>
+ <InputElement>
+ <Class>inputs.RandomLocs</Class>
+ <Args>
+ <Id>randomLoc</Id>
+ </Args>
+ </InputElement>
+ </InputConfiguration>
+ <BehaviorConfiguration>
+ <Behavior Id="colorchange">
+ <InheritsFrom>behaviors/RandomColor.xml</InheritsFrom>
+ </Behavior>
+ <Behavior Id="staticcolor">
+ <InheritsFrom>behaviors/RandomColor.xml</InheritsFrom>
+ <Args>
+ <ColorList>
+ <Val>(100,200,255)</Val>
+ <Val>(50,200,255)</Val>
+ <Val>(0,200,255)</Val>
+ <Val>(0,150,255)</Val>
+ </ColorList>
+ </Args>
+ </Behavior>
+ <Behavior Id="decay">
+ <InheritsFrom>behaviors/PixelDecay.xml</InheritsFrom>
+ </Behavior>
+ <Behavior>
+ <Class>behaviors.XYMove</Class>
+ <Args>
+ <Id>xymove</Id>
+ <XStep>0</XStep>
+ <YStep>0</YStep>
+ </Args>
+ </Behavior>
+ <Behavior>
+ <Class>behaviors.BehaviorChain</Class>
+ <Args>
+ <Id>movebounce</Id>
+ <ChainedBehaviors>
+ <Id>xymove</Id>
+ <Id>yfor</Id>
+ <Id>xfor</Id>
+ <Id>20sectimeout</Id>
+ </ChainedBehaviors>
+ </Args>
+ </Behavior>
+ <Behavior>
+ <Class>behaviors.Timeout</Class>
+ <Args>
+ <Id>20sectimeout</Id>
+ <Timeout>20000</Timeout>
+ </Args>
+ </Behavior>
+ <Behavior>
+ <Class>behaviors.ModifyParam</Class>
+ <Args>
+ <Id>yfor</Id>
+ <ParamName>YStep</ParamName>
+ <ParamType>Sensor</ParamType>
+ <ParamOp>2*(2*math.sin({x}/float(100))+math.sin({x}/float(50)))</ParamOp>
+ </Args>
+ </Behavior>
+
+ <Behavior>
+ <Class>behaviors.ModifyParam</Class>
+ <Args>
+ <Id>xfor</Id>
+ <ParamName>XStep</ParamName>
+ <ParamType>Sensor</ParamType>
+ <!--<ParamOp>75</ParamOp>-->
+ <ParamOp>25</ParamOp>
+ </Args>
+ </Behavior>
+
+ <Behavior>
+ <Class>behaviors.SmootWind</Class>
+ <Args>
+ <Id>smootwind</Id>
+ <Inputs>
+ <Id>pygamekey</Id>
+ </Inputs>
+ </Args>
+ </Behavior>
+ <Behavior>
+ <Class>behaviors.ResponseMover</Class>
+ <Args>
+ <Id>mover</Id>
+ </Args>
+ </Behavior>
+ <Behavior>
+ <Class>behaviors.BehaviorChain</Class>
+ <Args>
+ <Id>xymover</Id>
+ <Inputs>
+ <Id>pygame</Id>
+ <Id>randomLoc</Id>
+ </Inputs>
+ <ChainedBehaviors>
+ <Id>staticcolor</Id>
+ <Id>mover</Id>
+ <Id>decay</Id>
+ </ChainedBehaviors>
+ <RecursiveHooks>{'mover':'movebounce'}</RecursiveHooks>
+ <RenderToScreen>True</RenderToScreen>
+ <Mapper>windgaussmap</Mapper>
+ </Args>
+ </Behavior>
+ </BehaviorConfiguration>
+</LightInstallation>
diff --git a/config/SynchTest.xml b/config/SynchTest.xml new file mode 100644 index 0000000..fcb8293 --- /dev/null +++ b/config/SynchTest.xml @@ -0,0 +1,39 @@ +<!---All configuration items contain a "Class" tag specifying the python class they represent, and an "Args" tag specifying the args to be passed in.--> +<LightInstallation> + <InstallationConfiguration> + <Defaults> + <PixelMapper>simplemap</PixelMapper> + </Defaults> + </InstallationConfiguration> + <PixelConfiguration> + <InheritsFrom>layouts/60StripLayout.xml</InheritsFrom> + </PixelConfiguration> + <PixelMapperConfiguration> + <PixelMapper> + <Class>pixelmappers.SimpleMapper</Class> + <Args> + <Id>simplemap</Id> + <CutoffDist>20</CutoffDist> + </Args> + </PixelMapper> + </PixelMapperConfiguration> + <RendererConfiguration> + <Renderer> + <InheritsFrom>renderers/60StripSeq.xml</InheritsFrom> + </Renderer> + <Renderer> + <InheritsFrom>renderers/Pygame.xml</InheritsFrom> + </Renderer> + </RendererConfiguration> + <InputConfiguration> + </InputConfiguration> + <BehaviorConfiguration> + <Behavior> + <Class>behaviors.SynchTest</Class> + <Args> + <Id>synch</Id> + <RenderToScreen>True</RenderToScreen> + </Args> + </Behavior> + </BehaviorConfiguration> +</LightInstallation> |