diff options
author | rcoh <rcoh@mit.edu> | 2010-12-08 16:39:50 -0500 |
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committer | rcoh <rcoh@mit.edu> | 2010-12-08 16:39:50 -0500 |
commit | b335b746523ffd59db1402b097a802b3fd99eaac (patch) | |
tree | 74333be1820f3d2666358c3b009beb14bf929256 /config/Outdoor.xml | |
parent | 353ab16db64c86122c0fcb9e1852b85c14b354b8 (diff) |
Code for the demo. Everything works afaik. Contains a couple more optimizations. Contains modify param behavior. Improved support for recursive hooks. Modifications to SmootCoreObject to get us closer to a fully multi-threaded system. This should be the last commit directly to master. All further commits should be on subranches and get merged.
Diffstat (limited to 'config/Outdoor.xml')
-rw-r--r-- | config/Outdoor.xml | 252 |
1 files changed, 252 insertions, 0 deletions
diff --git a/config/Outdoor.xml b/config/Outdoor.xml new file mode 100644 index 0000000..7f054f0 --- /dev/null +++ b/config/Outdoor.xml @@ -0,0 +1,252 @@ +<!---All configuration items contain a "Class" tag specifying the python class they represent, and an "Args" tag specifying the args to be passed in.--> +<LightInstallation> + <PixelConfiguration> + <PixelStrip> + <Class>layouts.LineLayout</Class> + <Args> + <Id>strip1</Id> + <pixelToPixelSpacing>4</pixelToPixelSpacing> + <spacing>4</spacing> + <numPixels>50</numPixels> + <originLocation>(10,20)</originLocation> + </Args> + </PixelStrip> + <PixelStrip> + <Class>layouts.LineLayout</Class> + <Args> + <Id>strip2</Id> + <pixelToPixelSpacing>4</pixelToPixelSpacing> + <spacing>4</spacing> + <numPixels>50</numPixels> + <originLocation>(10,24)</originLocation> + </Args> + </PixelStrip> + <PixelStrip> + <Class>layouts.LineLayout</Class> + <Args> + <Id>strip3</Id> + <pixelToPixelSpacing>4</pixelToPixelSpacing> + <spacing>4</spacing> + <numPixels>50</numPixels> + <originLocation>(10,28)</originLocation> + </Args> + </PixelStrip> + <PixelStrip> + <Class>layouts.LineLayout</Class> + <Args> + <Id>strip4</Id> + <pixelToPixelSpacing>4</pixelToPixelSpacing> + <spacing>4</spacing> + <numPixels>50</numPixels> + <originLocation>(10,32)</originLocation> + </Args> + </PixelStrip> + <PixelStrip> + <Class>layouts.LineLayout</Class> + <Args> + <Id>strip5</Id> + <pixelToPixelSpacing>4</pixelToPixelSpacing> + <spacing>4</spacing> + <numPixels>50</numPixels> + <originLocation>(10,36)</originLocation> + </Args> + </PixelStrip> + <PixelStrip> + <Class>layouts.LineLayout</Class> + <Args> + <Id>strip6</Id> + <pixelToPixelSpacing>4</pixelToPixelSpacing> + <spacing>4</spacing> + <numPixels>50</numPixels> + <originLocation>(10,40)</originLocation> + </Args> + </PixelStrip> + </PixelConfiguration> + <!--<PixelMapperConfiguration> + <PixelMapper> + <Class>pixelmappers.SimpleMapper</Class> + <Args> + <Id>simplemap</Id> + </Args> + </PixelMapper> + </PixelMapperConfiguration>--> + <PixelMapperConfiguration> + <PixelMapper> + <Class>pixelmappers.GaussianMapper</Class> + <Args> + <Id>gaussmap</Id> + <CutoffDist>20</CutoffDist> + <Width>3</Width> + <Height>1</Height> + </Args> + </PixelMapper> + </PixelMapperConfiguration> + <RendererConfiguration> + <Renderer> + <Class>renderers.PygameRenderer</Class> + <Args> + <Id>pygamerender</Id> + <displaySize>(1300,50)</displaySize> + </Args> + </Renderer> + <Renderer> + <Class>renderers.IndoorRenderer</Class> + <Args> + <Id>indoorRenderer</Id> + <PowerSupply> + <IP>10.31.255.233</IP> + <PortMapping>{'strip1':1, 'strip2':2}</PortMapping> + </PowerSupply> + <PowerSupply> + <IP>10.32.97.17</IP> + <PortMapping>{'strip3':1, 'strip4':2}</PortMapping> + </PowerSupply> + <PowerSupply> + <IP>10.32.96.211</IP> + <PortMapping>{'strip5':1, 'strip6':2}</PortMapping> + </PowerSupply> + </Args> + </Renderer> + </RendererConfiguration> + <InputConfiguration> + <InputElement> + <Class>inputs.PygameInput</Class> + <Args><!--Passed as a dictionary--> + <Id>pygame</Id> + <RefreshInterval>100</RefreshInterval> + </Args> + </InputElement> + <InputElement> + <Class>inputs.PygameInput</Class> + <Args> + <Id>followmouse</Id> + <RefreshInterval>10</RefreshInterval> + <FollowMouse>True</FollowMouse> + </Args> + </InputElement> + <InputElement> + <Class>inputs.UDPInput</Class> + <Args> + <Id>UDP</Id> + <Port>6038</Port> + <RefreshInterval>100</RefreshInterval> + </Args> + </InputElement> + </InputConfiguration> + <BehaviorConfiguration> + <Behavior> + <Class>behaviors.EchoBehavior</Class> + <Args> + <Id>echo</Id> + <z-index>0</z-index> + <RenderToScreen>False</RenderToScreen> + <Inputs> + </Inputs> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.ColorChangerBehavior</Class> + <Args> + <Id>colorchange</Id> + <z-index>0</z-index> + <RenderToScreen>False</RenderToScreen> + <!--<ColorList> + <Color>(255,0,0)</Color> + </ColorList>--> + <Inputs> + <Id>pygame</Id> + </Inputs> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.DecayBehavior</Class> + <Args> + <Id>decay</Id> + <DecayType>Exponential</DecayType> + <Coefficient>.01</Coefficient> + <z-index>0</z-index> + <RenderToScreen>False</RenderToScreen> + <Inputs> + </Inputs> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.DebugBehavior</Class> + <Args> + <Id>debug</Id> + <z-index>0</z-index> + <Inputs> + <Id>pygame</Id> + </Inputs> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.RecursiveDecay</Class> + <Args> + <Id>recursivedecay</Id> + <InitialResponseCount>70</InitialResponseCount> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.BehaviorChain</Class> + <Args> + <Id>runcolordecay</Id> + <Inputs> + <Id>pygame</Id> + </Inputs> + <ChainedBehaviors> + <Id>colorchange</Id> + <Id>running</Id> + <Id>decay</Id> + </ChainedBehaviors> + <RecursiveHooks>{'running':'acceleratedie'}</RecursiveHooks> + <RenderToScreen>True</RenderToScreen> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.ModifyParam</Class> + <Args> + <Id>accelerate</Id> + <ParamType>Sensor</ParamType> + <ParamName>StepSize</ParamName> + <ParamOp>{val}*1.05</ParamOp> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.BehaviorChain</Class> + <Args> + <Id>acceleratedie</Id> + <ChainedBehaviors> + <Id>accelerate</Id> + <Id>recursivedecay</Id> + </ChainedBehaviors> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.BehaviorChain</Class> + <Args> + <Id>mousechaser</Id> + <Inputs> + <Id>followmouse</Id> + </Inputs> + <ChainedBehaviors> + <Id>echo</Id> + <Id>colorchange</Id> + <Id>decay</Id> + </ChainedBehaviors> + <RenderToScreen>True</RenderToScreen> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.RunningBehavior</Class> + <Args> + <Id>running</Id> + <Inputs> + <Id>pygame</Id> + </Inputs> + <StepSize>1</StepSize> + <RenderToScreen>False</RenderToScreen> + </Args> + </Behavior> + </BehaviorConfiguration> +</LightInstallation> |