diff options
author | dan <dmtaub@gmail.com> | 2011-01-28 16:11:11 -0500 |
---|---|---|
committer | dan <dmtaub@gmail.com> | 2011-01-28 16:11:11 -0500 |
commit | f017051f9b93c3a8ac435537c8c9c1f360d0702f (patch) | |
tree | 3f0a9e01ddcb87af2e1b016dd8489be572641ca0 | |
parent | fac2f8373cd0e63a34a39cb77c0c7276d1d88b65 (diff) | |
parent | a7d6577e55ebd665ad9e4f45183836f11b3c6fd4 (diff) |
Merge branch 'fridaydemo' of github.com:rcoh/SmootLight into osc
-rw-r--r-- | behaviors/Deccelerate.xml | 9 | ||||
-rw-r--r-- | behaviors/ExpandingColorZones.py | 20 | ||||
-rwxr-xr-x | behaviors/SmootWind.py | 33 | ||||
-rw-r--r-- | config/Demo.xml | 227 | ||||
-rwxr-xr-x | config/HTMLTest.xml | 58 | ||||
-rw-r--r-- | config/Jennifer.xml | 128 | ||||
-rw-r--r-- | config/Kuan.xml | 99 | ||||
-rwxr-xr-x | config/SmootWindTest.xml | 173 | ||||
-rwxr-xr-x | inputs/HTMLInput.py | 29 | ||||
-rw-r--r-- | inputs/RandomLocs.py | 32 | ||||
-rwxr-xr-x | pixelmappers/WindGaussianMapper.py | 18 | ||||
-rw-r--r-- | util/Geo.py | 6 |
12 files changed, 816 insertions, 16 deletions
diff --git a/behaviors/Deccelerate.xml b/behaviors/Deccelerate.xml new file mode 100644 index 0000000..e64e61d --- /dev/null +++ b/behaviors/Deccelerate.xml @@ -0,0 +1,9 @@ + +<Behavior> + <Class>behaviors.ModifyParam</Class> + <Args> + <ParamType>Sensor</ParamType> + <ParamName>StepSize</ParamName> + <ParamOp>{val}*.98</ParamOp> + </Args> +</Behavior> diff --git a/behaviors/ExpandingColorZones.py b/behaviors/ExpandingColorZones.py new file mode 100644 index 0000000..345851e --- /dev/null +++ b/behaviors/ExpandingColorZones.py @@ -0,0 +1,20 @@ +from operationscore.Behavior import * +from logger import main_log +class ExpandingColorZones(Behavior): + def behaviorInit(self): + self.mapping = {'r':[(132,0),(255,0,0)], 'g':[(400,0), (0,255,0)], + 'b':[(668,0), + (0,0,255)]} + self.mappingkey = 'KeyChar' + def processResponse(self, sensorInputs, recursiveInputs): + ret = [] + for data in sensorInputs: + data = dict(data) + if self.mappingkey in data: + try: + data['Location'], data['Color'] =\ + self.mapping[data[self.mappingkey]] + ret.append(data) + except: + main_log.warn('Bad mapping key. Expanding Color Zones.') + return (ret,[]) diff --git a/behaviors/SmootWind.py b/behaviors/SmootWind.py new file mode 100755 index 0000000..347e2fc --- /dev/null +++ b/behaviors/SmootWind.py @@ -0,0 +1,33 @@ +from operationscore.Behavior import *
+import util.ComponentRegistry as compReg
+import random
+
+class SmootWind(Behavior):
+ def behaviorInit(self):
+ self.mapper = None
+ self.xFor = None
+
+ def processResponse(self, sensorInputs, recursiveInputs):
+ if self.mapper == None:
+ try:
+ self.mapper = compReg.getComponent('windgaussmap')
+ except KeyError:
+ pass
+ if self.xFor == None:
+ try:
+ self.xFor = compReg.getComponent('xfor')
+ except KeyError:
+ pass
+
+ for sensory in sensorInputs:
+ print sensory
+ # input[0] is windspeed, [1] is dir
+ windSpeed = sensory[0]
+ windDir = sensory[1]
+
+ #print self.mapper.argDict
+ self.mapper.argDict['Width'] = float(windSpeed)*2+20
+ self.xFor.argDict['ParamOp'] = float(windSpeed)*3+10*random.random();
+ #print 'Width: ' + str(self.mapper.argDict['Width'])
+ #print 'xFor: ' + str(self.xFor.argDict['ParamOp'])
+ return (sensorInputs, recursiveInputs)
diff --git a/config/Demo.xml b/config/Demo.xml new file mode 100644 index 0000000..525e468 --- /dev/null +++ b/config/Demo.xml @@ -0,0 +1,227 @@ +<!---All configuration items contain a "Class" tag specifying the python class they represent, and an "Args" tag specifying the args to be passed in.--> +<LightInstallation> + <InstallationConfiguration> + <Defaults> + <PixelMapper>simplemap</PixelMapper> + </Defaults> + </InstallationConfiguration> + <PixelConfiguration> + <InheritsFrom>layouts/60StripLayout.xml</InheritsFrom> + </PixelConfiguration> + <PixelMapperConfiguration> + <PixelMapper> + <Class>pixelmappers.SimpleMapper</Class> + <Args> + <Id>simplemap</Id> + <CutoffDist>20</CutoffDist> + </Args> + </PixelMapper> + <PixelMapper> + <Class>pixelmappers.GaussianMapper</Class> + <Args> + <Id>gaussmap</Id> + <CutoffDist>30</CutoffDist> + <MinWeight>0.1</MinWeight> + <Width>10</Width> + <Height>1</Height> + </Args> + </PixelMapper> + </PixelMapperConfiguration> + <RendererConfiguration> + <Renderer> + <InheritsFrom>renderers/60StripSeq.xml</InheritsFrom> + </Renderer> + <Renderer> + <InheritsFrom>renderers/Pygame.xml</InheritsFrom> + </Renderer> + </RendererConfiguration> + <InputConfiguration> + <InputElement> + <Class>inputs.PygameInput</Class> + <Args> + <Id>pygameclick</Id> + <RefreshInterval>10</RefreshInterval> + <Clicks>True</Clicks> + </Args> + </InputElement> + <InputElement> + <Class>inputs.PygameInput</Class> + <Args> + <Id>pygamekey</Id> + <RefreshInterval>10</RefreshInterval> + <Keyboard>True</Keyboard> + </Args> + </InputElement> + <InputElement> + <Class>inputs.UDPInput</Class> + <Args> + <Id>udp</Id> + <Port>3344</Port> + <RefreshInterval>50</RefreshInterval> + </Args> + </InputElement> + <!--<InputElement> + <Class>inputs.TCPInput</Class> + <Args> + <Id>tcp</Id> + <Port>20120</Port> + <RefreshInterval>10</RefreshInterval> + </Args> + </InputElement>--> + <InputElement Id="followmouse"> + <InheritsFrom>inputs/MouseFollower.xml</InheritsFrom> + </InputElement> + </InputConfiguration> + <BehaviorConfiguration> + <Behavior Id="colorchange"> + <InheritsFrom>behaviors/RandomColor.xml</InheritsFrom> + <Args> + <ColorList> + <Val>(255,0,0)</Val> + <Val>(0,0,255)</Val> + </ColorList> + </Args> + </Behavior> + <Behavior Id="decay"> + <InheritsFrom>behaviors/PixelDecay.xml</InheritsFrom> + </Behavior> + <Behavior Id="singleframe"> + <InheritsFrom>behaviors/SingleFrame.xml</InheritsFrom> + </Behavior> + <Behavior Id="slowdecay"> + <InheritsFrom>behaviors/PixelDecay.xml</InheritsFrom> + <Args> + <Coefficient>.01</Coefficient> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.XYMove</Class> + <Args> + <Id>xymove</Id> + <XStep>5</XStep> + <YStep>2</YStep> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.RestrictLocation</Class> + <Args> + <Id>xbounce</Id> + <Action>{val}*-1</Action> + <ParamName>XStep</ParamName> + <LocationRestriction>{x}<0 or {x}>800</LocationRestriction> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.RestrictLocation</Class> + <Args> + <Id>ybounce</Id> + <Action>{val}*-1</Action> + <ParamName>YStep</ParamName> + <LocationRestriction>{y}<0 or {y}>200</LocationRestriction> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.BehaviorChain</Class> + <Args> + <Id>movebounce</Id> + <ChainedBehaviors> + <Id>xymove</Id> + <Id>ybounce</Id> + <Id>xbounce</Id> + </ChainedBehaviors> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.ModifyParam</Class> + <Args> + <Id>ysin</Id> + <ParamName>YStep</ParamName> + <ParamType>Sensor</ParamType> + <ParamOp>4*math.sin({x}/float(40))</ParamOp> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.DebugBehavior</Class> + <Args> + <Id>debug</Id> + <z-index>0</z-index> + <Inputs> + <Id>pygamekey</Id> + <Id>udp</Id> + </Inputs> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.Square</Class> + <Args> + <Id>square</Id> + <Width>20</Width> + </Args> + </Behavior> + <Behavior Id="recursivedecay"> + <InheritsFrom>behaviors/LoopAndDie.xml</InheritsFrom> + <Args> + <InitialResponseCount>80</InitialResponseCount> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.BehaviorChain</Class> + <Args> + <Id>runcolordecay</Id> + <Inputs> + <Id>pygameclick</Id> + </Inputs> + <ChainedBehaviors> + <Id>colorchange</Id> + <Id>mover</Id> + <Id>decay</Id> + </ChainedBehaviors> + <RecursiveHooks>{'mover':'movebounce'}</RecursiveHooks> + <RenderToScreen>True</RenderToScreen> + <Mapper>gaussmap</Mapper> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.ResponseMover</Class> + <Args> + <Id>mover</Id> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.RandomWalk</Class> + <Args> + <Id>randmovement</Id> + <StepSize>2</StepSize> + </Args> + </Behavior> + <Behavior Id="accelerate"> + <InheritsFrom>behaviors/Accelerate.xml</InheritsFrom> + </Behavior> + <Behavior> + <Class>behaviors.EchoBehavior</Class> + <Args> + <Id>echo</Id> + <z-index>0</z-index> + <RenderToScreen>False</RenderToScreen> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.BehaviorChain</Class> + <Args> + <Id>mousechaser</Id> + <Inputs> + <Id>followmouse</Id> + </Inputs> + <ChainedBehaviors> + <Id>echo</Id> + <Id>square</Id> + <Id>singleframe</Id> + </ChainedBehaviors> + <RenderToScreen>True</RenderToScreen> + </Args> + </Behavior> + <Behavior Id="running"> + <InheritsFrom>behaviors/RunningBehavior.xml</InheritsFrom> + </Behavior> + </BehaviorConfiguration> +</LightInstallation> diff --git a/config/HTMLTest.xml b/config/HTMLTest.xml new file mode 100755 index 0000000..159cec4 --- /dev/null +++ b/config/HTMLTest.xml @@ -0,0 +1,58 @@ +<LightInstallation> + <InstallationConfiguration> + <Defaults> + <PixelMapper>simplemap</PixelMapper> + </Defaults> + </InstallationConfiguration> + <PixelConfiguration> + <InheritsFrom>layouts/BasicSixStrip.xml</InheritsFrom> + </PixelConfiguration> + <PixelMapperConfiguration> + <PixelMapper> + <Class>pixelmappers.SimpleMapper</Class> + <Args> + <Id>simplemap</Id> + <CutoffDist>20</CutoffDist> + </Args> + </PixelMapper> + <PixelMapper> + <Class>pixelmappers.GaussianMapper</Class> + <Args> + <Id>gaussmap</Id> + <CutoffDist>30</CutoffDist> + <MinWeight>0.1</MinWeight> + <Width>10</Width> + <Height>1</Height> + </Args> + </PixelMapper> + </PixelMapperConfiguration> + <RendererConfiguration> + <Renderer> + <InheritsFrom>renderers/Pygame.xml</InheritsFrom> + </Renderer> + </RendererConfiguration> + <InputConfiguration> + <InputElement> + <Class>inputs.HTMLInput</Class> + <Args> + <Id>weatherinput</Id> + <Src>'http://sailing.mit.edu/weather/'</Src> + <!--<Regex>'rtWindSpeed = (\d+).*rtWindDir = (\d+)'</Regex>--> + <Regex>'rtWindSpeed = (\d+).*\s.*\s.*rtWindDir = (\d+)'</Regex> + <!--<RefreshInterval>60000</RefreshInterval>--> + </Args> + </InputElement> + </InputConfiguration> + <BehaviorConfiguration> + <Behavior> + <Class>behaviors.EchoBehavior</Class> + <Args> + <Inputs> + <Id>weatherinput</Id> + </Inputs> + <Id>echo</Id> + <RenderToScreen>False</RenderToScreen> + </Args> + </Behavior> + </BehaviorConfiguration> +</LightInstallation> diff --git a/config/Jennifer.xml b/config/Jennifer.xml new file mode 100644 index 0000000..e6cfc40 --- /dev/null +++ b/config/Jennifer.xml @@ -0,0 +1,128 @@ +<!---All configuration items contain a "Class" tag specifying the python class they represent, and an "Args" tag specifying the args to be passed in.--> +<LightInstallation> + <InstallationConfiguration> + <Defaults> + <PixelMapper>simplemap</PixelMapper> + </Defaults> + </InstallationConfiguration> + <PixelConfiguration> + <InheritsFrom>layouts/60StripLayout.xml</InheritsFrom> + </PixelConfiguration> + <PixelMapperConfiguration> + <PixelMapper> + <Class>pixelmappers.SimpleMapper</Class> + <Args> + <Id>simplemap</Id> + <CutoffDist>20</CutoffDist> + </Args> + </PixelMapper> + </PixelMapperConfiguration> + <RendererConfiguration> + <Renderer> + <InheritsFrom>renderers/60StripSeq.xml</InheritsFrom> + </Renderer> + <Renderer> + <InheritsFrom>renderers/Pygame.xml</InheritsFrom> + </Renderer> + </RendererConfiguration> + <InputConfiguration> + <InputElement> + <Class>inputs.PygameInput</Class> + <Args><!--Passed as a dictionary--> + <Id>pygameclick</Id> + <RefreshInterval>10</RefreshInterval> + <Clicks>True</Clicks> + </Args> + </InputElement> + <InputElement> + <Class>inputs.PygameInput</Class> + <Args><!--Passed as a dictionary--> + <Id>pygamekey</Id> + <RefreshInterval>10</RefreshInterval> + <Keyboard>True</Keyboard> + </Args> + </InputElement> + <InputElement> + <Class>inputs.UDPInput</Class> + <Args> + <Id>udp</Id> + <Port>3344</Port> + <RefreshInterval>50</RefreshInterval> + </Args> + </InputElement> + </InputConfiguration> + <BehaviorConfiguration> + <Behavior Id="dim"> + <InheritsFrom>behaviors/DimColor.xml</InheritsFrom> + </Behavior> + <Behavior> + <Class>behaviors.Expand</Class> + <Args> + <Id>expand</Id> + <ExpandRate>8</ExpandRate> + </Args> + </Behavior> + <Behavior Id="colorchange"> + <InheritsFrom>behaviors/RandomColor.xml</InheritsFrom> + <Args> + <ColorList> + <Val>(255,0,0)</Val> + <Val>(0,0,255)</Val> + </ColorList> + </Args> + </Behavior> + <Behavior Id="decay"> + <InheritsFrom>behaviors/PixelDecay.xml</InheritsFrom> + </Behavior> + <Behavior> + <Class>behaviors.BehaviorChain</Class> + <Args> + <Id>expanddie</Id> + <ChainedBehaviors> + <Id>expand</Id> + <Id>decexpand</Id> + <Id>dim</Id> + <Id>8sectimeout</Id> + </ChainedBehaviors> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.ExpandingColorZones</Class> + <Args> + <Id>colorzones</Id> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.BehaviorChain</Class> + <Args> + <Id>colorbars</Id> + <Inputs> + <Id>pygamekey</Id> + </Inputs> + <ChainedBehaviors> + <Id>colorzones</Id> + <Id>mover</Id> + <Id>decay</Id> + </ChainedBehaviors> + <RecursiveHooks>{'mover':'expanddie'}</RecursiveHooks> + <RenderToScreen>True</RenderToScreen> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.Timeout</Class> + <Args> + <Id>8sectimeout</Id> + <Timeout>8000</Timeout> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.ResponseMover</Class> + <Args> + <Id>mover</Id> + </Args> + </Behavior> + <Behavior Id="decexpand" ParamName="ExpandRate"> + <InheritsFrom>behaviors/Deccelerate.xml</InheritsFrom> + </Behavior> + </BehaviorConfiguration> +</LightInstallation> diff --git a/config/Kuan.xml b/config/Kuan.xml new file mode 100644 index 0000000..c85cb75 --- /dev/null +++ b/config/Kuan.xml @@ -0,0 +1,99 @@ +<LightInstallation> + <InstallationConfiguration> + <Defaults> + <PixelMapper>simplemap</PixelMapper> + </Defaults> + </InstallationConfiguration> + <PixelConfiguration> + <InheritsFrom>layouts/60StripLayout.xml</InheritsFrom> + </PixelConfiguration> + <PixelMapperConfiguration> + <PixelMapper> + <Class>pixelmappers.SimpleMapper</Class> + <Args> + <Id>simplemap</Id> + <CutoffDist>20</CutoffDist> + </Args> + </PixelMapper> + </PixelMapperConfiguration> + <RendererConfiguration> + <Renderer> + <InheritsFrom>renderers/60StripSeq.xml</InheritsFrom> + </Renderer> + <Renderer> + <InheritsFrom>renderers/Pygame.xml</InheritsFrom> + </Renderer> + </RendererConfiguration> + <InputConfiguration> + <InputElement> + <Class>inputs.PygameInput</Class> + <Args> + <Id>pygamekey</Id> + <RefreshInterval>10</RefreshInterval> + <Keyboard>True</Keyboard> + </Args> + </InputElement> + </InputConfiguration> + <BehaviorConfiguration> + <Behavior Id="risefall" MaxHeight="200"> + <InheritsFrom>behaviors/RiseFall.xml</InheritsFrom> + </Behavior> + <Behavior Id="dim"> + <InheritsFrom>behaviors/DimColor.xml</InheritsFrom> + </Behavior> + <Behavior Id="colorchange"> + <InheritsFrom>behaviors/RandomColor.xml</InheritsFrom> + </Behavior> + <Behavior Id="decay"> + <InheritsFrom>behaviors/PixelDecay.xml</InheritsFrom> + </Behavior> + <Behavior> + <Class>behaviors.BehaviorChain</Class> + <Args> + <Id>risefalldie</Id> + <ChainedBehaviors> + <Id>risefall</Id> + <Id>2sec</Id> + <Id>dim</Id> + </ChainedBehaviors> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.BehaviorChain</Class> + <Args> + <Id>doors</Id> + <Inputs> + <Id>pygamekey</Id> + </Inputs> + <ChainedBehaviors> + <Id>mitdoors</Id> + <Id>colorchange</Id> + <Id>mover</Id> + <Id>decay</Id> + </ChainedBehaviors> + <RecursiveHooks>{'mover':'risefalldie'}</RecursiveHooks> + <RenderToScreen>True</RenderToScreen> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.Timeout</Class> + <Args> + <Id>2sec</Id> + <Timeout>2000</Timeout> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.MITDoors</Class> + <Args> + <Id>mitdoors</Id> + <Bottom>200</Bottom> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.ResponseMover</Class> + <Args> + <Id>mover</Id> + </Args> + </Behavior> + </BehaviorConfiguration> +</LightInstallation> diff --git a/config/SmootWindTest.xml b/config/SmootWindTest.xml new file mode 100755 index 0000000..6b74450 --- /dev/null +++ b/config/SmootWindTest.xml @@ -0,0 +1,173 @@ +<!---All configuration items contain a "Class" tag specifying the python class they represent, and an "Args" tag specifying the args to be passed in.-->
+<LightInstallation>
+ <InstallationConfiguration>
+ <Defaults>
+ <PixelMapper>simplemap</PixelMapper>
+ </Defaults>
+ </InstallationConfiguration>
+ <PixelConfiguration>
+ <InheritsFrom>layouts/60StripLayout.xml</InheritsFrom>
+ </PixelConfiguration>
+ <PixelMapperConfiguration>
+ <PixelMapper>
+ <Class>pixelmappers.SimpleMapper</Class>
+ <Args>
+ <Id>simplemap</Id>
+ <CutoffDist>20</CutoffDist>
+ </Args>
+ </PixelMapper>
+ <PixelMapper>
+ <Class>pixelmappers.GaussianMapper</Class>
+ <Args>
+ <Id>gaussmap</Id>
+ <CutoffDist>10</CutoffDist>
+ <MinWeight>0.1</MinWeight>
+ <Width>10</Width>
+ <Height>5</Height>
+ </Args>
+ </PixelMapper>
+ <PixelMapper>
+ <Class>pixelmappers.WindGaussianMapper</Class>
+ <Args>
+ <Id>windgaussmap</Id>
+ <CutoffDist>150</CutoffDist>
+ <MinWeight>0.005</MinWeight>
+ <Width>30</Width>
+ <Height>10</Height>
+ </Args>
+ </PixelMapper>
+ </PixelMapperConfiguration>
+ <RendererConfiguration>
+ <Renderer>
+ <InheritsFrom>renderers/60StripSeq.xml</InheritsFrom>
+ </Renderer>
+ <Renderer>
+ <InheritsFrom>renderers/Pygame.xml</InheritsFrom>
+ </Renderer>
+ </RendererConfiguration>
+ <InputConfiguration>
+ <InputElement>
+ <Class>inputs.PygameInput</Class>
+ <Args><!--Passed as a dictionary-->
+ <Id>pygame</Id>
+ <RefreshInterval>1</RefreshInterval>
+ </Args>
+ </InputElement>
+ <InputElement>
+ <Class>inputs.HTMLInput</Class>
+ <Args>
+ <Id>weatherinput</Id>
+ <Src>'http://sailing.mit.edu/weather/'</Src>
+ <!--<Regex>'rtWindSpeed = (\d+).*rtWindDir = (\d+)'</Regex>-->
+ <Regex>'rtWindSpeed = (\d+).*\s.*\s.*rtWindDir = (\d+)'</Regex>
+ <!--<RefreshInterval>60000</RefreshInterval>-->
+ </Args>
+ </InputElement>
+ <InputElement>
+ <Class>inputs.RandomLocs</Class>
+ <Args>
+ <Id>randomLoc</Id>
+ </Args>
+ </InputElement>
+ </InputConfiguration>
+ <BehaviorConfiguration>
+ <Behavior Id="colorchange">
+ <InheritsFrom>behaviors/RandomColor.xml</InheritsFrom>
+ </Behavior>
+ <Behavior Id="staticcolor">
+ <InheritsFrom>behaviors/RandomColor.xml</InheritsFrom>
+ <Args>
+ <ColorList>
+ <Val>(100,200,255)</Val>
+ <Val>(50,200,255)</Val>
+ <Val>(0,200,255)</Val>
+ <Val>(0,150,255)</Val>
+ </ColorList>
+ </Args>
+ </Behavior>
+ <Behavior Id="decay">
+ <InheritsFrom>behaviors/PixelDecay.xml</InheritsFrom>
+ </Behavior>
+ <Behavior>
+ <Class>behaviors.XYMove</Class>
+ <Args>
+ <Id>xymove</Id>
+ <XStep>0</XStep>
+ <YStep>0</YStep>
+ </Args>
+ </Behavior>
+ <Behavior>
+ <Class>behaviors.BehaviorChain</Class>
+ <Args>
+ <Id>movebounce</Id>
+ <ChainedBehaviors>
+ <Id>xymove</Id>
+ <Id>yfor</Id>
+ <Id>xfor</Id>
+ <Id>20sectimeout</Id>
+ </ChainedBehaviors>
+ </Args>
+ </Behavior>
+ <Behavior>
+ <Class>behaviors.Timeout</Class>
+ <Args>
+ <Id>20sectimeout</Id>
+ <Timeout>20000</Timeout>
+ </Args>
+ </Behavior>
+ <Behavior>
+ <Class>behaviors.ModifyParam</Class>
+ <Args>
+ <Id>yfor</Id>
+ <ParamName>YStep</ParamName>
+ <ParamType>Sensor</ParamType>
+ <ParamOp>2*(2*math.sin({x}/float(100))+math.sin({x}/float(50)))</ParamOp>
+ </Args>
+ </Behavior>
+
+ <Behavior>
+ <Class>behaviors.ModifyParam</Class>
+ <Args>
+ <Id>xfor</Id>
+ <ParamName>XStep</ParamName>
+ <ParamType>Sensor</ParamType>
+ <!--<ParamOp>75</ParamOp>-->
+ <ParamOp>25</ParamOp>
+ </Args>
+ </Behavior>
+
+ <Behavior>
+ <Class>behaviors.SmootWind</Class>
+ <Args>
+ <Id>smootwind</Id>
+ <Inputs>
+ <Id>weatherinput</Id>
+ </Inputs>
+ </Args>
+ </Behavior>
+ <Behavior>
+ <Class>behaviors.ResponseMover</Class>
+ <Args>
+ <Id>mover</Id>
+ </Args>
+ </Behavior>
+ <Behavior>
+ <Class>behaviors.BehaviorChain</Class>
+ <Args>
+ <Id>xymover</Id>
+ <Inputs>
+ <Id>pygame</Id>
+ <Id>randomLoc</Id>
+ </Inputs>
+ <ChainedBehaviors>
+ <Id>staticcolor</Id>
+ <Id>mover</Id>
+ <Id>decay</Id>
+ </ChainedBehaviors>
+ <RecursiveHooks>{'mover':'movebounce'}</RecursiveHooks>
+ <RenderToScreen>True</RenderToScreen>
+ <Mapper>windgaussmap</Mapper>
+ </Args>
+ </Behavior>
+ </BehaviorConfiguration>
+</LightInstallation>
diff --git a/inputs/HTMLInput.py b/inputs/HTMLInput.py new file mode 100755 index 0000000..9697a32 --- /dev/null +++ b/inputs/HTMLInput.py @@ -0,0 +1,29 @@ +from operationscore.Input import * +import urllib, re + +""" +HTML Input, which takes 2 arguments: +- 'Src': a URL to a web page, and +- 'Regex': a Regex to parse data out of the web page. +The input parses the source code of the web page according to the regex, and processes the parsed regex groups. +""" +class HTMLInput(Input): + def inputInit(self): + self.src = self.argDict['Src'] + self.regex = self.argDict['Regex'] + + def getHTML(self): + self.sock = urllib.urlopen(self.src); + self.html = self.sock.read() + self.sock.close() + + def sensingLoop(self): + self.getHTML() + self.dataList = [] + + pattern = re.compile(self.regex) + matchObj = pattern.search(self.html) + self.dataList = matchObj.groups() + + self.respond(self.dataList) + diff --git a/inputs/RandomLocs.py b/inputs/RandomLocs.py index 2719981..f4182cf 100644 --- a/inputs/RandomLocs.py +++ b/inputs/RandomLocs.py @@ -1,16 +1,16 @@ -import util.TimeOps as clock -import random -import util.Geo as Geo -import util.Strings as Strings -from operationscore.Input import * -class RandomLocs(Input): - """RandomLocs is an Input that generates RandomLocations at a preset time interval. Just a - prototype, some assembly required.""" - - def inputInit(self): - self['LastEvent'] = clock.time() - def sensingLoop(self): #TODO: move to params - currentTime = clock.time() - if currentTime - self['LastEvent'] > 2000: - self.respond({Strings.LOCATION: Geo.randomLoc((50,50))}) - self['LastEvent'] = currentTime +import util.TimeOps as clock
+import random
+import util.Geo as Geo
+import util.Strings as Strings
+from operationscore.Input import *
+class RandomLocs(Input):
+ """RandomLocs is an Input that generates RandomLocations at a preset but randomly changing time interval. Just a
+ prototype, some assembly required."""
+
+ def inputInit(self):
+ self['LastEvent'] = clock.time()
+ def sensingLoop(self): #TODO: move to params
+ currentTime = clock.time()
+ if currentTime - self['LastEvent'] > 200+500*random.random():
+ self.respond({Strings.LOCATION: Geo.randomLoc((200,200))})
+ self['LastEvent'] = currentTime
diff --git a/pixelmappers/WindGaussianMapper.py b/pixelmappers/WindGaussianMapper.py new file mode 100755 index 0000000..c5d77ca --- /dev/null +++ b/pixelmappers/WindGaussianMapper.py @@ -0,0 +1,18 @@ +from operationscore.PixelMapper import * +import util.Geo as Geo +import math +class WindGaussianMapper(PixelMapper): + def mappingFunction(self, eventLocation, screen): + returnPixels = [] #TODO: consider preallocation and trimming + [x,y] = eventLocation + potentialPixels = screen.pixelsInRange(x-self.CutoffDist, x) + for (xloc,pixel) in screen.pixelsInRange(x-self.CutoffDist, x): + pixelDistx = math.fabs(pixel.location[0] - x) + pixelDisty = math.fabs(pixel.location[1] - y) + if pixelDistx < self.CutoffDist: + if pixelDisty < 30: + w = Geo.windtrail(pixelDistx, pixelDisty, self.Height, 0, self.Width) + if w > self.MinWeight: + returnPixels.append((pixel, w)) + + return returnPixels diff --git a/util/Geo.py b/util/Geo.py index 05ea9fe..0dde80b 100644 --- a/util/Geo.py +++ b/util/Geo.py @@ -26,3 +26,9 @@ def randomLoc(boundingBox): #TODO: make less shitty def approxexp(x): """Approximates exp with a 3 term Taylor Series.""" return 1+x+x**2/2+x**3/6 + +def windtrail(x,y,height,center,width): + a=height + b=center + c=width + return a*((math.exp(-((x-b))/(c)))**2)*(math.exp(-((y))/(0.2*c)))**2 |