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authorGravatar lalpert <lalpert@mit.edu>2011-02-20 18:05:59 -0500
committerGravatar lalpert <lalpert@mit.edu>2011-02-20 18:05:59 -0500
commit68c1d8f443421ca0fdc7dbd7562ff0d4cf5aa4ac (patch)
tree3ec56810bfa22eece18bd18678bba42a91fdcec8
parentc2874a0cefa410aca3fdd33ed701b16bac520440 (diff)
Added C5Sign-Leah to make rain
-rw-r--r--config/C5Sign-Leah.xml301
1 files changed, 301 insertions, 0 deletions
diff --git a/config/C5Sign-Leah.xml b/config/C5Sign-Leah.xml
new file mode 100644
index 0000000..dc7305e
--- /dev/null
+++ b/config/C5Sign-Leah.xml
@@ -0,0 +1,301 @@
+<!---All configuration items contain a "Class" tag specifying the python class they represent, and an "Args" tag specifying the args to be passed in.-->
+<LightInstallation>
+ <InstallationConfiguration>
+ <Defaults>
+ <PixelMapper>gaussmap</PixelMapper>
+ </Defaults>
+ </InstallationConfiguration>
+ <PixelConfiguration>
+ <InheritsFrom>layouts/C5SignLayout.xml</InheritsFrom>
+ </PixelConfiguration>
+ <PixelMapperConfiguration>
+ <PixelMapper>
+ <Class>pixelmappers.C5SignMapper</Class>
+ <Args>
+ <Id>simplemap</Id>
+ <CutoffDist>20</CutoffDist>
+ </Args>
+ </PixelMapper>
+ <PixelMapper>
+ <Class>pixelmappers.GaussianMapper</Class>
+ <Args>
+ <Id>gaussmap</Id>
+ <CutoffDist>4</CutoffDist>
+ <MinWeight>0.1</MinWeight>
+ <Width>1</Width>
+ <Height>1</Height>
+ </Args>
+ </PixelMapper>
+ <PixelMapper>
+ <Class>pixelmappers.C5SignMapper</Class>
+ <Args>
+ <Id>c5signmapper</Id>
+ <CutoffDist>20</CutoffDist>
+ </Args>
+ </PixelMapper>
+ </PixelMapperConfiguration>
+ <RendererConfiguration>
+ <APPEND><Renderer>
+ <InheritsFrom>renderers/C5Renderer.xml</InheritsFrom>
+ </Renderer></APPEND>
+ </RendererConfiguration>
+ <InputConfiguration>
+ <APPEND><InputElement>
+ <Class>inputs.ParametricLocationInput</Class>
+ <Args>
+ <Id>random_top</Id>
+ <xloc>center</xloc>
+ <yloc>top</yloc>
+ <xEquation>random.random()</xEquation>
+ <yEquation>0</yEquation>
+ <RefreshInterval>500</RefreshInterval>
+ </Args>
+ </InputElement>
+ <InputElement>
+ <Class>inputs.OSCInput</Class>
+ <Args>
+ <Id>osc</Id>
+ <Port>1234</Port>
+ <RefreshInterval>10</RefreshInterval>
+ </Args>
+ </InputElement>
+ <InputElement>
+ <Class>inputs.UDPInput</Class>
+ <Args>
+ <Id>udp</Id>
+ <Port>3344</Port>
+ <RefreshInterval>50</RefreshInterval>
+ </Args>
+ </InputElement>
+ <InputElement>
+ <Class>inputs.ContinuousCenterInput</Class>
+ <Args>
+ <Id>center</Id>
+ <RefreshInterval>700</RefreshInterval>
+ </Args>
+ </InputElement></APPEND>
+ </InputConfiguration>
+ <BehaviorConfiguration>
+ <Behavior>
+ <Args>
+ <Id>touchosc</Id>
+ </Args>
+ <Class>behaviors.TouchOSC</Class>
+ </Behavior>
+ <Behavior Id="slowdecay">
+ <InheritsFrom>behaviors/PixelDecay.xml</InheritsFrom>
+ <Args>
+ <Coefficient>.001</Coefficient>
+ </Args>
+ </Behavior>
+
+ <Behavior>
+ <Class>behaviors.XYMove</Class>
+ <Args>
+ <Id>xymove</Id>
+ <XStep>0</XStep>
+ <YStep>2</YStep>
+ </Args>
+ </Behavior>
+
+ <Behavior>
+ <Class>behaviors.ModifyParam</Class>
+ <Args>
+ <Id>modifyY</Id>
+ <ParamType>Sensor</ParamType>
+ <ParamName>YStep</ParamName>
+ <ParamOp>{val}+.5</ParamOp>
+ </Args>
+ </Behavior>
+
+ <Behavior>
+ <Class>behaviors.BehaviorChain</Class>
+ <Args>
+ <Id>point_move</Id>
+ <ChainedBehaviors>
+ <Id>xymove</Id>
+ <Id>modifyY</Id>
+ <Id>recursivedecay</Id>
+ </ChainedBehaviors>
+ </Args>
+ </Behavior>
+ <Behavior>
+ <Class>behaviors.BehaviorChain</Class>
+ <Args>
+ <Id>falling_points</Id>
+ <Inputs>
+ <Id>random_top</Id>
+ </Inputs>
+ <ChainedBehaviors>
+ <Id>colorchange</Id>
+ <Id>mover</Id>
+ <Id>slowdecay</Id>
+ </ChainedBehaviors>
+ <RecursiveHooks>{'mover':'point_move'}</RecursiveHooks>
+ <RenderToScreen>True</RenderToScreen>
+ </Args>
+ </Behavior>
+
+ <Behavior>
+ <Class>behaviors.BehaviorChain</Class>
+ <Args>
+ <Id>OSCTouchChase</Id>
+ <Inputs>
+ <Id>osc</Id>
+ </Inputs>
+ <ChainedBehaviors>
+ <Id>touchosc</Id>
+ <Id>decay</Id>
+ </ChainedBehaviors>
+ <Mapper>gaussmap</Mapper>
+ <RenderToScreen>False</RenderToScreen>
+ </Args>
+ </Behavior>
+ <Behavior Id="decay">
+ <InheritsFrom>behaviors/PixelDecay.xml</InheritsFrom>
+ </Behavior>
+ <Behavior Id="singleframe">
+ <InheritsFrom>behaviors/SingleFrame.xml</InheritsFrom>
+ </Behavior>
+ <Behavior>
+ <Class>behaviors.RestrictLocation</Class>
+ <Args>
+ <Id>xbounce</Id>
+ <Action>{val}*-1</Action>
+ <ParamName>XStep</ParamName>
+ <LocationRestriction>{x}&lt;2 or {x}&gt;48</LocationRestriction>
+ </Args>
+ </Behavior>
+ <Behavior>
+ <Class>behaviors.RestrictLocation</Class>
+ <Args>
+ <Id>ybounce</Id>
+ <Action>{val}*-1</Action>
+ <ParamName>YStep</ParamName>
+ <LocationRestriction>{y}&lt;2 or {y}&gt;24</LocationRestriction>
+ </Args>
+ </Behavior>
+ <Behavior>
+ <Class>behaviors.BehaviorChain</Class>
+ <Args>
+ <Id>movebounce</Id>
+ <ChainedBehaviors>
+ <Id>xymove</Id>
+ <Id>ybounce</Id>
+ <Id>xbounce</Id>
+ <Id>longrecursivedecay</Id>
+ </ChainedBehaviors>
+ </Args>
+ </Behavior>
+ <Behavior>
+ <Class>behaviors.TimeSwitch</Class>
+ <Args>
+ <Id>main</Id>
+ <Inputs>
+ <Id>centerleft</Id>
+ <Id>center</Id>
+ </Inputs>
+ <TimeMap>{'scanningbars':10}</TimeMap>
+ <InputMap>{'scanningbars':'centerleft'}
+ </InputMap>
+ <RenderToScreen>False</RenderToScreen>
+ </Args>
+ </Behavior>
+ <Behavior>
+ <Class>behaviors.DebugBehavior</Class>
+ <Args>
+ <Id>debug</Id>
+ <z-index>0</z-index>
+ <Inputs>
+ <Id>pygamekey</Id>
+ <Id>udp</Id>
+ </Inputs>
+ </Args>
+ </Behavior>
+ <Behavior>
+ <Class>behaviors.AllPixels</Class>
+ <Args>
+ <Id>square</Id>
+ <Width>20</Width>
+ </Args>
+ </Behavior>
+ <Behavior Id="recursivedecay" InitialResponseCount="50">
+ <InheritsFrom>behaviors/LoopAndDie.xml</InheritsFrom>
+ </Behavior>
+ <Behavior Id="longrecursivedecay" InitialResponseCount="80">
+ <InheritsFrom>behaviors/LoopAndDie.xml</InheritsFrom>
+ </Behavior>
+ <Behavior Id="colorchange">
+ <InheritsFrom>behaviors/RandomColor.xml</InheritsFrom>
+ <Args>
+ <ColorList>
+ <Val>(0,0,255)</Val>
+ </ColorList>
+ </Args>
+ </Behavior>
+
+ <Behavior>
+ <Class>behaviors.BehaviorChain</Class>
+ <Args>
+ <Id>runcolordecay</Id>
+ <ChainedBehaviors>
+ <Id>colorchanger</Id>
+ <Id>mover</Id>
+ <!--<Id>square</Id>-->
+ <Id>decay</Id>
+ </ChainedBehaviors>
+ <RecursiveHooks>{'mover':'movebounce'}</RecursiveHooks>
+ <RenderToScreen>False</RenderToScreen>
+ <Mapper>gaussmap</Mapper>
+ </Args>
+ </Behavior>
+ <Behavior>
+ <Class>behaviors.ResponseMover</Class>
+ <Args>
+ <Id>mover</Id>
+ </Args>
+ </Behavior>
+ <Behavior>
+ <Class>behaviors.ModifyParam</Class>
+ <Args>
+ <Id>incrinner</Id>
+ <ParamOp>{val}+.6</ParamOp>
+ <ParamName>innercircleRadius</ParamName>
+ </Args>
+ </Behavior>
+ <Behavior>
+ <Class>behaviors.ModifyParam</Class>
+ <Args>
+ <Id>incrouter</Id>
+ <ParamOp>{val}+.6</ParamOp>
+ <ParamName>outercircleRadius</ParamName>
+ </Args>
+ </Behavior>
+ <Behavior>
+ <Class>behaviors.BehaviorChain</Class>
+ <Args>
+ <Id>circle_expand</Id>
+ <ChainedBehaviors>
+ <Id>innercircle</Id>
+ <Id>outercircle</Id>
+ <Id>incrinner</Id>
+ <Id>incrouter</Id>
+ <Id>recursivedecay</Id>
+ </ChainedBehaviors>
+ </Args>
+ </Behavior>
+ <Behavior>
+ <Class>behaviors.BehaviorChain</Class>
+ <Args>
+ <Id>expandingcircles</Id>
+ <ChainedBehaviors>
+ <Id>colorchange</Id>
+ <Id>mover</Id>
+ <Id>decay</Id>
+ <!--Id>singleframe</Id-->
+ </ChainedBehaviors>
+ <RecursiveHooks>{'mover':'circle_expand'}</RecursiveHooks>
+ </Args>
+ </Behavior>
+ </BehaviorConfiguration>
+</LightInstallation>