diff options
author | Daniel <dmt@daniel-desktop.(none)> | 2011-01-29 19:34:24 -0800 |
---|---|---|
committer | Daniel <dmt@daniel-desktop.(none)> | 2011-01-29 19:34:24 -0800 |
commit | 482a94fd48627153b923931d6ff21ebf57fad6f7 (patch) | |
tree | 08b40ba55693cb5b84318a346818503df8c22d1b | |
parent | 8f0e3818e819c73fee6986852c856efb7717c0e4 (diff) |
removed duplicate OSC server--one is much faster. Building more into custom input would probably be even faster.
-rw-r--r-- | config/6thFloorOSC.xml | 33 |
1 files changed, 16 insertions, 17 deletions
diff --git a/config/6thFloorOSC.xml b/config/6thFloorOSC.xml index ca99b2b..05c2973 100644 --- a/config/6thFloorOSC.xml +++ b/config/6thFloorOSC.xml @@ -40,19 +40,19 @@ <InputElement> <Class>inputs.OSCInput</Class> <Args> - <Id>osc2</Id> + <Id>osc</Id> <Port>1234</Port> <RefreshInterval>10</RefreshInterval> </Args> </InputElement> - <InputElement> + <!--InputElement> <Class>inputs.OSCInput</Class> <Args> <Id>osc</Id> <Port>12345</Port> <RefreshInterval>20</RefreshInterval> </Args> - </InputElement> + </InputElement--> <InputElement> <Class>inputs.PygameInput</Class> <Args><!--Passed as a dictionary--> @@ -110,7 +110,7 @@ <YStep>3</YStep> </Args> </Behavior> - <Behavior> + <!--Behavior> <Class>behaviors.MobileShakeBehavior</Class> <Args> <Id>mobileshake</Id> @@ -131,7 +131,7 @@ <RenderToScreen>True</RenderToScreen> <Mapper>simplemap</Mapper> </Args> - </Behavior> + </Behavior--> <Behavior> <Args> <Id>sixaxis</Id> @@ -188,7 +188,7 @@ <LocationRestriction>{y}<0 or {y}>200</LocationRestriction> </Args> </Behavior> - <Behavior> + <!--Behavior> <Class>behaviors.BehaviorChain</Class> <Args> <Id>movebounce</Id> @@ -215,8 +215,8 @@ <RenderToScreen>True</RenderToScreen> <Mapper>gaussmap</Mapper> </Args> - </Behavior> - <Behavior> + </Behavior--> + <!--Behavior> <Class>behaviors.DebugBehavior</Class> <Args> <Id>debug</Id> @@ -225,7 +225,7 @@ <Id>pygame</Id> </Inputs> </Args> - </Behavior> + </Behavior--> <Behavior> <Class>behaviors.AllPixelsLeft</Class> <Args> @@ -245,7 +245,7 @@ <Id>allpixels</Id> </Args> </Behavior> - <Behavior Id="recursivedecay"> + <!--Behavior Id="recursivedecay"> <InheritsFrom>behaviors/LoopAndDie.xml</InheritsFrom> <Args> <InitialResponseCount>50</InitialResponseCount> @@ -267,8 +267,8 @@ <RenderToScreen>False</RenderToScreen> <Mapper>gaussmap</Mapper> </Args> - </Behavior> - <Behavior> + </Behavior--> + <!--Behavior> <Class>behaviors.BehaviorChain</Class> <Args> <Id>randomwalk</Id> @@ -320,13 +320,13 @@ <Id>recursivedecay</Id> </ChainedBehaviors> </Args> - </Behavior> + </Behavior--> <Behavior> <Class>behaviors.BehaviorChain</Class> <Args> - <Id>mousechaser2</Id> + <Id>SixaxisChase</Id> <Inputs> - <Id>osc2</Id> + <Id>osc</Id> </Inputs> <ChainedBehaviors> <Id>sixaxis</Id> @@ -339,9 +339,8 @@ <Behavior> <Class>behaviors.BehaviorChain</Class> <Args> - <Id>mousechaser</Id> + <Id>OSCTouchChase</Id> <Inputs> - <!--Id>followmouse</Id--> <Id>osc</Id> </Inputs> <ChainedBehaviors> |