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authorGravatar rcoh <rcoh@mit.edu>2011-08-31 15:55:42 -0400
committerGravatar rcoh <rcoh@mit.edu>2011-08-31 15:55:42 -0400
commit6c867df7bbd312f3245b594bb2601651ff322351 (patch)
tree9d14bf02709dbc929b9e5c374036571dfd5e0c74 /tetris.py
parentb28103e7243539cea13d4a3980f14d4b9d2bc1a7 (diff)
fixed the renderer :).
Diffstat (limited to 'tetris.py')
-rw-r--r--tetris.py6
1 files changed, 3 insertions, 3 deletions
diff --git a/tetris.py b/tetris.py
index 4b85798..e88e4a7 100644
--- a/tetris.py
+++ b/tetris.py
@@ -20,7 +20,7 @@ from ddrinput import DdrInput
from ddrinput import DIRECTIONS
import pygame
-TIME_LIMIT = 2 * 60 #seconds
+TIME_LIMIT = 5 * 60 #seconds
LINES_TO_ADVANCE = 8 #num lines needed to advance to next level
LEVEL_SPEEDS = [400,300,400,250,560,520]
@@ -295,8 +295,8 @@ class TetrisGame(object):
p.handle_move(DOWN)
def update_gui(self):
- #[gui.render_game(self.to_dict()) for gui in self.gui]
- self.gui[0].render_game(self.to_gui_dict())
+ [gui.render_game(self.to_dict()) for gui in self.gui]
+ #self.gui[0].render_game(self.to_gui_dict())
def end_game(self):
if self.gameState.winner!=None: