diff options
author | Leah Alpert <lalpert@mit.edu> | 2011-08-29 14:16:23 -0700 |
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committer | Leah Alpert <lalpert@mit.edu> | 2011-08-29 14:16:23 -0700 |
commit | 447198355077ab2ef71547d4a4f484705fb3bd50 (patch) | |
tree | d5d31b64bd0889721a4b5534437d0b1ddf29711f /tetris.py | |
parent | 48a363a21aea69a3d86d93f077f66fb8a9c1557f (diff) | |
parent | 507b67d9190697f6324006116784c4e763e969fc (diff) |
Merge branch 'master' of github.com:rcoh/Burton-Conner-Tetris-Battle
Diffstat (limited to 'tetris.py')
-rw-r--r-- | tetris.py | 15 |
1 files changed, 8 insertions, 7 deletions
@@ -13,6 +13,7 @@ from time import sleep, time import random import sys from renderer import PygameRenderer +from renderer import LedRenderer from tetris_shape import * from ddrinput import DdrInput from ddrinput import DIRECTIONS @@ -24,7 +25,7 @@ LEVEL_SPEEDS = [700,550,400,250,160,120] MAXX = 10 MAXY = 18 -(LEFT, RIGHT, UP, DOWN) = range(4) +(LEFT, RIGHT, UP, DOWN, DROP, DIE) = range(6) COLORS = ["orange", "red", "green", "blue", "purple", "yellow", "magenta"] LEVEL_COLORS = ["red", "orange", "yellow", "green", "blue", "purple"] @@ -185,7 +186,7 @@ class Player(): #contains variables that are shared between the players: #levels, delay time, etc class GameState(): - def __init__(self, gui): + def __init__(self): self.shapes = [square_shape, t_shape,l_shape, reverse_l_shape, z_shape, s_shape,i_shape ] self.num_players = 0 @@ -201,7 +202,7 @@ class TetrisGame(object): #one-time initialization for gui etc def __init__(self): print "initialize tetris" - self.gui = PygameRenderer() + self.gui = [PygameRenderer(), LedRenderer()] self.input = DdrInput() while True: self.init_game() @@ -211,7 +212,7 @@ class TetrisGame(object): print "init next game" self.boards = [Board(MAXX,MAXY), Board(MAXX,MAXY)] self.players = [None,None] - self.gameState = GameState(self.gui) + self.gameState = GameState() self.board_animation(0,"up_arrow") self.board_animation(1,"up_arrow") self.start_time = None @@ -260,14 +261,14 @@ class TetrisGame(object): if ev: player,direction = ev #print "Player",player,direction - if direction == "DIE": #Exit instruction + if direction == DIE: #Exit instruction game_on = False pygame.quit() sys.exit() if self.gameState.state=="playing": if self.players[player]!=None: #DROP is only for debugging purposes for now, to make the game end. - if direction == "DROP": + if direction == DROP: while self.players[player].handle_move( DOWN ): pass else: @@ -293,7 +294,7 @@ class TetrisGame(object): p.handle_move(DOWN) def update_gui(self): - self.gui.render_game(self.to_dict()) + [gui.render_game(self.to_dict()) for gui in self.gui] def end_game(self): if self.gameState.winner!=None: |