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author | Leah Alpert <lalpert@mit.edu> | 2011-08-28 21:45:21 -0700 |
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committer | Leah Alpert <lalpert@mit.edu> | 2011-08-28 21:45:21 -0700 |
commit | c9c1bf98579995c673b56e79ea973d269320fac5 (patch) | |
tree | ee05dc240261ca0165cba577caf17f22bcae0582 | |
parent | 5f8b06b04c2bd4fcc28be9f200745086000e5a6a (diff) |
Added divider between level and timer. Reduced num levels to 6; game is now faster.
-rw-r--r-- | tetris.py | 10 |
1 files changed, 4 insertions, 6 deletions
@@ -19,16 +19,15 @@ from ddrinput import DIRECTIONS import pygame TIME_LIMIT = 4 * 60 #seconds -LINES_TO_ADVANCE = 5 #num lines needed to advance to next level -LEVEL_SPEEDS = [800,700,600,500,400,300,200,150,100,70] +LINES_TO_ADVANCE = 8 #num lines needed to advance to next level +LEVEL_SPEEDS = [700,550,400,250,150,110] MAXX = 10 MAXY = 18 (LEFT, RIGHT, UP, DOWN) = range(4) COLORS = ["orange", "red", "green", "blue", "purple", "yellow", "magenta"] -LEVEL_COLORS = ["red", "orange red", "orange", "yellow", - "green yellow", "green", "turquoise", "blue", "blue violet", "purple"] +LEVEL_COLORS = ["red", "orange", "yellow", "green", "blue", "purple"] class Board(): """ @@ -329,8 +328,7 @@ class TetrisGame(object): else: self.board_animation(winner_board,"outline","yellow") self.update_gui() - for i in range(250): - print i, + sleep(3) def create_shapes(self,design): #in progress..... shapes = {} |