diff options
author | Leah Alpert <lalpert@mit.edu> | 2011-08-28 22:14:07 -0700 |
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committer | Leah Alpert <lalpert@mit.edu> | 2011-08-28 22:14:07 -0700 |
commit | a62926dd1e304cd75066811425de108f340926f6 (patch) | |
tree | 67409fbee03853e886f078d95f8d5d5ad6848264 | |
parent | f806f3e8eef433774d844461ad9cd344d59b840e (diff) |
Added score/time divider for real
-rw-r--r-- | renderer.py | 27 |
1 files changed, 16 insertions, 11 deletions
diff --git a/renderer.py b/renderer.py index d96f6e0..2e13707 100644 --- a/renderer.py +++ b/renderer.py @@ -33,23 +33,28 @@ class PygameRenderer(Renderer): def render_game(self, game_board): self.background.fill(Color(0,0,0)) + x0 = self.OFFSET[0] - self.SCALE/2 - 3 + y0 = self.OFFSET[1] - 10 + x1 = self.OFFSET[0]+8 + 9*self.SCALE + y1 = self.OFFSET[1]+8 + 19*self.SCALE + b2 = self.SCALE * 13 #x offset for second board + line_endpoints = [((x0,y0), (x0,y1)), ((x0,y1), (x1,y1)), ((x1,y1), (x1,y0)), ((x1,y0), (x0,y0)), + ((x0,y1 - 16), (x1,y1 - 16)), ((x0,y1 - 31), (x1,y1 - 31))] + for p1,p2 in line_endpoints: + pygame.draw.line(self.background, self.color_deref("white"), p1, p2) + pygame.draw.line(self.background, self.color_deref("white"), (p1[0]+b2,p1[1]),(p2[0]+b2,p2[1])) + + x_mid = (x0+x1)/2 + self.SCALE + pygame.draw.line(self.background, self.color_deref("white"), (x_mid,y1 - 16),(x_mid,y1 - 31)) + pygame.draw.line(self.background, self.color_deref("white"), (x_mid+b2,y1 - 16),(x_mid+b2,y1 - 31)) + for (x,y) in game_board: disp_x = x if x >= 10: disp_x+=3 - x0 = self.OFFSET[0] - self.SCALE/2 - 3 - y0 = self.OFFSET[1] - 10 - x1 = self.OFFSET[0]+8 + 9*self.SCALE - y1 = self.OFFSET[1]+8 + 19*self.SCALE - b2 = self.SCALE * 13 #x offset for second board - line_endpoints = [((x0,y0), (x0,y1)), ((x0,y1), (x1,y1)), ((x1,y1), (x1,y0)), ((x1,y0), (x0,y0)), - ((x0,y1 - 16), (x1,y1 - 16)), ((x0,y1 - 31), (x1,y1 - 31))] - for p1,p2 in line_endpoints: - pygame.draw.line(self.background, self.color_deref("white"), p1, p2) - pygame.draw.line(self.background, self.color_deref("white"), (p1[0]+b2,p1[1]),(p2[0]+b2,p2[1])) - pygame.draw.circle(self.background, self.color_deref(game_board[(x,y)]), (self.OFFSET[0] + disp_x*self.SCALE, self.OFFSET[1] + y*self.SCALE), self.RADIUS) + self.screen.blit(self.background, (0,0)) pygame.display.flip() |