diff options
author | Leah Alpert <lalpert@mit.edu> | 2011-08-29 14:14:57 -0700 |
---|---|---|
committer | Leah Alpert <lalpert@mit.edu> | 2011-08-29 14:14:57 -0700 |
commit | 48a363a21aea69a3d86d93f077f66fb8a9c1557f (patch) | |
tree | 5e2ffd570a665bc0b7021c171fad27e1693fe0cf | |
parent | 2dc75afd2c6b01a9d9aa419234157330d8eb172f (diff) |
Minor changes
-rw-r--r-- | tetris.py | 10 |
1 files changed, 3 insertions, 7 deletions
@@ -20,7 +20,7 @@ import pygame TIME_LIMIT = 4 * 60 #seconds LINES_TO_ADVANCE = 8 #num lines needed to advance to next level -LEVEL_SPEEDS = [700,550,400,250,150,110] +LEVEL_SPEEDS = [700,550,400,250,160,120] MAXX = 10 MAXY = 18 @@ -130,7 +130,6 @@ class Board(): #current shape, score, etc class Player(): def __init__(self, player_id, gs, myBoard, otherBoard): - print "initialize player" self.id = player_id self.board = myBoard self.other_board = otherBoard @@ -162,7 +161,6 @@ class Player(): # game is over! if self.shape is None: self.gs.state = "ending" #you lost! - print "ENDING GAME.... PLAYER",self.id,"LOST" if self.gs.num_players == 2: self.gs.winner = (self.id + 1) % 2 else: @@ -171,8 +169,8 @@ class Player(): # do we go up a level? if (self.gs.level < len(LEVEL_SPEEDS)-1 and self.score / LINES_TO_ADVANCE >= self.gs.level+1 ): - print "level",self.gs.level self.gs.level+=1 + print "level",self.gs.level self.gs.delay = LEVEL_SPEEDS[self.gs.level] # Signal that the shape has 'landed' @@ -249,7 +247,6 @@ class TetrisGame(object): t+=1 if (self.gameState.state=="ending") or (self.gameState.state=="playing" and time()-self.start_time > TIME_LIMIT): - print "GAME OVER" self.end_game() game_on = False return @@ -301,7 +298,7 @@ class TetrisGame(object): def end_game(self): if self.gameState.winner!=None: winner_id = self.gameState.winner - print "in end_game; player",winner_id,"wins" + print "GAME OVER: layer",winner_id,"wins" else: if self.gameState.num_players == 2: if self.players[0].score > self.players[1].score: @@ -323,7 +320,6 @@ class TetrisGame(object): b.landed[coord]=color def animate_ending(self,winner_board): - print "game over, display animation" if winner_board == 2: self.board_animation(0,"outline") self.board_animation(1,"outline") |