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authorGravatar Russell <rcoh@mit.edu>2011-08-24 16:45:53 -0700
committerGravatar Russell <rcoh@mit.edu>2011-08-24 16:45:53 -0700
commit128119fed4b5fb815d1687ee7d5a99552ab4346c (patch)
treefd93a2ab63f4f16dcc8977d5b468802627944a7c
parent549a21d8c5c0292602853be37491efefa867d790 (diff)
fixed typo, indentation.
-rw-r--r--renderer.py4
1 files changed, 2 insertions, 2 deletions
diff --git a/renderer.py b/renderer.py
index ca36b6f..fb6df7d 100644
--- a/renderer.py
+++ b/renderer.py
@@ -33,7 +33,7 @@ class PygameRenderer(Renderer):
def render_game(self, game_board):
for (x,y) in game_board:
pygame.draw.circle(self.background, self.color_deref(game_board[(x,y)]),
- (self.OFFSET[0] + x*self.SCALE, self.OFFSET[1] + y*self.SCALE), self.SCALE)
+ (self.OFFSET[0] + x*self.SCALE, self.OFFSET[1] + y*self.SCALE), self.SCALE)
self.screen.blit(self.background, (0,0))
pygame.display.flip()
@@ -64,4 +64,4 @@ class LedRenderer(Renderer):
Performs the mapping between a game_board and a list of (port,packet) pairs. The port,packet
pairs should line up with the ip's in IP_ADDRESSES
"""
- #TODO(rcoh): Right this when we decide on a layout
+ #TODO(rcoh): Write this when we decide on a layout