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author | Benjamin Barenblat <benjamin@barenblat.name> | 2017-01-16 16:52:31 -0500 |
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committer | Benjamin Barenblat <benjamin@barenblat.name> | 2017-01-16 16:52:31 -0500 |
commit | d5efa9f439bc1036bcf1f0f94ddffd1a8790fafd (patch) | |
tree | 965db97dfefaa6b717150c2acb26f68441713539 | |
parent | a250d96b18edc7cd743df43b0ebdbc1ef20d9930 (diff) |
Make ink ripple according to a Bézier curve
This is what MDL does, so follow its lead.
-rw-r--r-- | material/material.css | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/material/material.css b/material/material.css index bdc63a6..064a2e7 100644 --- a/material/material.css +++ b/material/material.css @@ -30,7 +30,7 @@ html, body { transform: scale(0); background: #fafafa; border-radius: 100%; - animation: ripple 300ms linear; + animation: ripple 300ms cubic-bezier(0, 0, 0.2, 1); } .Material_AppBar_bar { |