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authorGravatar Benjamin Barenblat <benjamin@barenblat.name>2017-01-16 16:52:31 -0500
committerGravatar Benjamin Barenblat <benjamin@barenblat.name>2017-01-16 16:52:31 -0500
commitd5efa9f439bc1036bcf1f0f94ddffd1a8790fafd (patch)
tree965db97dfefaa6b717150c2acb26f68441713539
parenta250d96b18edc7cd743df43b0ebdbc1ef20d9930 (diff)
Make ink ripple according to a Bézier curve
This is what MDL does, so follow its lead.
-rw-r--r--material/material.css2
1 files changed, 1 insertions, 1 deletions
diff --git a/material/material.css b/material/material.css
index bdc63a6..064a2e7 100644
--- a/material/material.css
+++ b/material/material.css
@@ -30,7 +30,7 @@ html, body {
transform: scale(0);
background: #fafafa;
border-radius: 100%;
- animation: ripple 300ms linear;
+ animation: ripple 300ms cubic-bezier(0, 0, 0.2, 1);
}
.Material_AppBar_bar {