# Textadept Manual **Contents** 1. [Introduction](#Introduction) 2. [Installation](#Installation) 3. [User Interface](#User.Interface) 4. [Working with Files](#Working.with.Files) 5. [File Navigation](#File.Navigation) 6. [Adept Editing](#Adept.Editing) 7. [Modules](#Modules) 8. [Preferences](#Preferences) 9. [Themes](#Themes) 10. [Advanced](#Advanced) 11. [Scripting](#Scripting) 12. [Compiling](#Compiling) 13. [Help](#Help) 14. [Appendix](#Appendix) - - - # Introduction - - - ## Overview ![Textadept](images/textadept.png) Textadept is a fast, minimalist, and remarkably extensible cross-platform text editor for programmers. Written in a combination of C and [Lua][] and relentlessly optimized for speed and minimalism over the years, Textadept is an ideal editor for programmers who want endless extensibility without sacrificing speed or succumbing to code bloat and featuritis. [Lua]: http://www.lua.org ### Fast Textadept is _fast_. It starts up instantly and has a very responsive user interface. Even though the editor consists primarily of Lua, Lua is one of the fastest scripting languages available. With the optional [LuaJIT][] version, Textadept runs faster than ever before. [LuaJIT]: http://luajit.org ### Minimalist Textadept is minimalist. Not only does its appearance exhibit this, but the editor's C core pledges to never exceed 2000 lines of code and its Lua extension code avoids going beyond 4000 lines. After more than 5 years of development, Textadept contains the same amount of code since its inception while evolving into a vastly superior editor. ### Remarkably Extensible Textadept is remarkably extensible. Designed to be that way from the very beginning, the editor's features came later. Most of Textadept's internals use Lua, from syntax highlighting to opening and saving files to searching and replacing and more. Textadept gives you complete control over the entire application using Lua. Everything from moving the caret to changing menus and key commands on-the-fly to handling core events is possible. Its potential is vast. ![Split Views](images/splitviews.png) ## Manual Notation The manual represents directories and file paths like this: */path/to/dir/* and */path/to/file*. (Windows machines use '/' and '\' interchangeably as directory separators.) Paths that do not begin with '/' or "C:\", are relative to the location of Textadept. *~/* denotes the user's home directory. On Windows machines this is the value of the "USERHOME" environment variable, typically *C:\Users\username\\* or *C:\Documents and Settings\username\\*. On Linux, BSD, and Mac OSX machines it is the value of "$HOME", typically */home/username/* and */Users/username/*, respectively. The manual expresses key bindings like this: `Ctrl+N`. They are not case sensitive. `Ctrl+N` stands for pressing the "N" key while only holding down the "Control" modifier key, not the "Shift" modifier key. `Ctrl+Shift+N` stands for pressing the "N" key while holding down both the "Control" and "Shift" modifiers. The same notation applies to key chains like `Ctrl+N, N` and `Ctrl+N, Shift+N`. The first key chain represents pressing "Control" and "N" followed by "N" with no modifiers. The second represents pressing "Control" and "N" followed by "Shift" and "N". When mentioning key bindings, the manual often shows the Mac OSX and curses equivalents in parenthesis. It may be tempting to assume that some Windows/Linux keys map to Mac OSX's (e.g. `Ctrl` to `⌘`) or curses' (e.g. `Ctrl` to `^`), but this is not always the case. To minimize confusion, view key equivalents as separate entities, not as translations of one another. - - - # Installation - - - ## Requirements In its bid for minimalism, Textadept also depends on very little to run. The GUI version needs only [GTK+][], a cross-platform GUI toolkit, version 2.18 or later on Linux and BSD systems. The application already bundles a GTK+ runtime into the Windows and Mac OSX packages. The terminal, or curses, version of Textadept only depends on a curses implementation like [ncurses][] on Linux, Mac OSX, and BSD systems. The Windows binary includes a precompiled version of [pdcurses][]. Textadept also incorporates its own [copy of Lua](#Lua.Configuration) on all platforms. [GTK+]: http://gtk.org [ncurses]: http://invisible-island.net/ncurses/ncurses.html [pdcurses]: http://pdcurses.sourceforge.net ### Requirements for Linux and BSD Most Linux and BSD systems already have GTK+ installed. If not, your package manager probably makes it available. Otherwise, compile and install GTK+from the [GTK+ website][]. The Linux binaries for the GUI versions of Textadept require GLib version 2.28 or later to support [single-instance](#Single.Instance) functionality. However, Textadept compiles with versions of GLib as early as 2.22. For reference, Ubuntu 11.04, Debian Wheezy, Fedora 15, and openSUSE 11.4 support GLib 2.28 or later. Most Linux and BSD systems already have a curses implementation like ncurses installed. If not, look for one in your package manager, or compile and install ncurses from the [ncurses website][]. Ensure it is the wide-character version of ncurses, which handles multibyte characters. Debian-based distributions like Ubuntu typically call the package "libncursesw5". [GTK+ website]: http://www.gtk.org/download/linux.php [ncurses website]: http://invisible-island.net/ncurses/#download_ncurses ### Requirements for Mac OSX No requirements other than Mac OSX 10.5 (Leopard) or higher with an Intel CPU. ### Requirements for Windows No requirements. ## Download Download Textadept from the project's [download page][] by selecting the appropriate package for your platform. For the Windows and Mac OSX packages, the bundled GTK+ runtime accounts for more than 3/4 of the download and unpackaged application sizes. Textadept itself is much smaller. You also have the option of downloading an official set of [language modules](#Language.Modules) from the download page. Textadept itself includes C/C++ and Lua language modules by default. [download page]: http://foicica.com/textadept/download ## Installation Installing Textadept is simple and easy. You do not need administrator privileges. ### Installing on Linux and BSD Unpack the archive anywhere. If you downloaded the set of language modules, unpack it where you unpacked the Textadept archive. The modules are located in the */path/to/textadept_x.x/modules/* directory. ### Installing on Mac OSX Unpack the archive and move *Textadept.app* to your user or system *Applications/* directory like any other Mac OSX application. The package contains an optional *ta* script for launching Textadept from the command line that you can put in a directory in your "$PATH" (e.g. */usr/local/bin/*). If you downloaded the set of language modules, unpack it, right-click *Textadept.app*, select "Show Package Contents", navigate to *Contents/Resources/modules/*, and move the unpacked modules there. ### Installing on Windows Unpack the archive anywhere. If you downloaded the set of language modules, unpack it where you unpacked the Textadept archive. The modules are located in the *textadept_x.x\modules\\* directory. ## Running ### Running on Linux and BSD Run Textadept by running */path/to/textadept_x.x/textadept* from the terminal You can also create a symbolic link to the executable in a directory in your "$PATH" (e.g. */usr/local/bin/*) or make a GNOME, KDE, XFCE, etc. button or menu launcher. The package also contains a *textadeptjit* executable for running Textadept with [LuaJIT][]. Due to potential [compatibility issues](#LuaJIT), use the *textadept* executable wherever possible. The *textadept-curses* and *textadeptjit-curses* executables are the terminal versions of Textadept. Run them as you would run the *textadept* and *textadeptjit* executables, but from a terminal instead. [LuaJIT]: http://luajit.org #### Runtime Problems Providing a single binary that runs on all Linux platforms proves challenging, since the versions of software installed vary widely from distribution to distribution. Because the Linux version of Textadept uses the version of GTK+ installed on your system, an error like: error while loading shared libraries: : cannot open shared object file: No such file or directory may occur when trying to run the program. The solution is actually quite painless even though it requires [recompiling](#Compiling) Textadept. ### Running on Mac OSX Run Textadept by double-clicking *Textadept.app*. You can also pin it to your dock. *Textadept.app* also contains an executable for running Textadept with [LuaJIT][]. Enable it by setting a "TEXTADEPTJIT" [environment variable](#Mac.OSX.Environment.Variables) or by typing `export TEXTADEPTJIT=1` in the terminal. Due to potential [compatibility issues](#LuaJIT), use the non-LuaJIT executable wherever possible. [LuaJIT]: http://luajit.org #### Mac OSX Environment Variables By default, Mac OSX GUI apps like Textadept do not see shell environment variables like "$PATH". Consequently, any [modules](#Modules) that utilize programs contained in "$PATH" (e.g. the progams in */usr/local/bin/*) for run and compile commands will not find those programs. The solution is to create a *~/.textadept/osx_env.sh* file that exports all of the environment variables you need Textadept to see. For example: export PATH=$PATH ### Running on Windows Run Textadept by double-clicking *textadept.exe*. You can also create shortcuts to the executable in your Start Menu, Quick Launch toolbar, Desktop, etc. The package also contains a *textadeptjit.exe* executable for running Textadept with [LuaJIT][]. Due to potential [compatibility issues](#LuaJIT), use the *textadept.exe* executable wherever possible. [LuaJIT]: http://luajit.org ### *~/.textadept* Textadept stores all of your preferences and user-data in your *~/.textadept/* directory. If this directory does not exist, Textadept creates it on startup. The manual gives more information on this folder later. ## Single Instance Textadept is a single-instance application on Linux, BSD, and Mac OSX. This means that after starting Textadept, running `textadept file.ext` (`ta file.ext` on Mac OSX) from the command line or opening a file with Textadept from a file manager opens *file.ext* in the original Textadept instance. Passing a `-f` or `--force` switch to Textadept overrides this behavior and opens the file in a new instance: `textadept -f file.ext` (`ta -f file.ext`). Without the force switch, the original Textadept instance opens files, regardless of the number of instances open. The Windows and terminal versions of Textadept do not support single instance. ![Linux](images/linux.png)    ![Mac OSX](images/macosx.png)    ![Win32](images/win32.png)    ![curses](images/ncurses.png) - - - # User Interface - - - ![UI](images/ui.png) Textadept's user interface is sleek and simple. It consists of a menu (GUI version only), editor view, and statusbar. There is also a find & replace pane and a command entry, but Textadept initially hides them both. The manual briefly describes these features below, but provides more details later. ## Menu The completely customizable menu provides access to all of Textadept's features. Only the GUI version implements it, though. The terminal version furnishes the [command selection](#Command.Selection) dialog instead. Textadept is very keyboard-driven and assigns key shortcuts to most menu items. Your [key preferences](#Key.Bindings) can change these shortcuts and reflect in the menu. Here is a [complete list][] of default key bindings. [complete list]: api.html#textadept.keys ## Tab Bar The tab bar displays all of Textadept's open buffers, although it's only visible when two or more buffers are open. While only the GUI version supports tabs, Textadept's [buffer browser](#Buffers) is always available and far more powerful. ## Editor View Most of your time spent with Textadept is in the editor view. Both the GUI version and the terminal version feature unlimited vertical and horizontal view splitting. Lua also has complete control over all views. ## Find & Replace Pane This compact pane is a great way to slice and dice through your document or a directory of files. It even supports finding and replacing text using Lua patterns and Lua code. The pane is available only when you need it and quickly gets out of your way when you do not, minimizing distractions. ## Command Entry The versatile command entry functions as, among other things, a place to execute Lua commands with Textadept's internal Lua state, find text incrementally, and execute shell commands. Lua extensions allow it to do even more. Like the Find & Replace pane, the command entry pops in and out as you wish. ## Statusbar The statusbar actually consists of two statusbars. The one on the left-hand side displays temporary status messages while the one on the right-hand side persistently shows the current buffer status. - - - # Working with Files - - - ## Buffers Despite the fact that Textadept can display multiple buffers with a tab bar, the buffer browser is usually a faster way to switch between buffers or quickly assess which files are open. Press `Ctrl+B` (`⌘B` on Mac OSX | `M-B` or `M-S-B` in curses) to display this browser. ![Buffer Browser](images/bufferbrowser.png) The buffer browser displays a list of currently open buffers, the most recent towards the bottom. Typing part of any filename filters the list. Spaces are wildcards. The arrow keys move the selection up and down. Pressing `Enter`, selecting `OK`, or double-clicking a buffer in the list switches to the selected buffer. ![Buffer Browser Filtered](images/bufferbrowserfiltered.png) Textadept shows the name of the active buffer in its titlebar. Pressing `Ctrl+Tab` (`^⇥` on Mac OSX | `M-N` in curses) cycles to the next buffer and `Ctrl+Shift+Tab` (`^⇧⇥` | `M-P`) cycles to the previous one. ### Typical Buffer Settings Individual files have three configurable settings: indentation, line endings, and encoding. Indentation consists of an indentation character and an indentation size. Line endings are the characters that separate lines. File encoding specifies how to display text characters. Textadept shows these settings in the buffer status statusbar. ![Document Statusbar](images/docstatusbar.png) #### Buffer Indentation Normally, a [language module](#Language-Specific.Buffer.Settings) or the [user settings](#Buffer.Settings) dictate a buffer's indentation settings. By default, indentation is 2 spaces. Pressing `Ctrl+Alt+Shift+T` (`^⇧T` on Mac OSX | `M-T` or `M-S-T` in curses) manually toggles between using tabs and spaces, although this only affects future indentation. Existing indentation remains unchanged. `Ctrl+Alt+I` (`^I` | `M-I`) performs the conversion. (If the buffer uses tabs, all indenting spaces convert to tabs. If the buffer uses spaces, all indenting tabs convert to spaces.) Similarly, the "Buffer -> Indentation" menu manually sets indentation size. #### Buffer Line Endings Textadept determines which default line endings, commonly known as end-of-line (EOL) markers, to use based on the current platform. On Windows it is CRLF ("\r\n"). On all other platforms it is LF ('\n'). Textadept first tries to auto-detect the EOL mode of opened files before falling back on the platform default. The "Buffer -> EOL Mode" menu manually changes line endings and, unlike indentation settings, automatically converts all existing EOLs. #### Buffer Encodings Textadept has the ability to decode files encoded in many different encodings, but by default it only attempts to decode UTF-8, ASCII, ISO-8859-1, and MacRoman. If you work with files with encodings Textadept does not recognize, add those encodings to [`io.encodings`][] in your [preferences](#Preferences). UTF-8 is the recommended file encoding because of its wide support by other text editors and operating systems. The "Buffer -> Encoding" menu changes the file encoding and performs the conversion. Textadept saves new files as UTF-8 by default, but does not alter the encoding of existing ones. [`io.encodings`]: api.html#io.encodings ### Recent Files Pressing `Ctrl+Alt+O` (`^⌘O` on Mac OSX | `M-^O` in curses) brings up a dialog that behaves like the buffer browser, but displays a list of recently opened files to reopen. ### Sessions By default, Textadept saves its state when quitting in order to restore it the next time the editor starts up. Passing the `-n` or `--nosession` switch to Textadept on startup disables this feature. The "File -> Save Session..." and "File -> Load Session..." menus manually save and open sessions while the `-s` and `--session` switches load a session on startup. The switches accept the path of a session file or the name of a session in *~/.textadept/*. Session files store information such as open buffers, current split views, caret and scroll positions in each buffer, Textadept's window size, and recently opened files. Tampering with session files may have unintended consequences. ### Snapopen A quicker, though slightly more limited alternative to the standard file selection dialog is snapopen. It too behaves like the buffer browser, but displays a list of files to open, including files in sub-directories. Pressing `Ctrl+Alt+Shift+O` (`^⌘⇧O` on Mac OSX | `M-S-O` in curses) snaps open the current file's directory, `Ctrl+U` (`⌘U` | `^U`) snaps open *~/.textadept/*, and `Ctrl+Alt+Shift+P` (`^⌘⇧P` | `M-^P`) snaps open the current project (which must be under version control). Snapopen is pretty limited from the "Tools -> Snapopen" menu, but more versatile in [scripts][]. [scripts]: api.html#io.snapopen ![Snapopen](images/snapopen.png) ## Views ### Split Views Textadept allows you to split the editor window an unlimited number of times both horizontally and vertically. `Ctrl+Alt+S` or `Ctrl+Alt+H` splits horizontally into top and bottom views and `Ctrl+Alt+V` splits vertically (`^S` and `^V`, respectively on Mac OSX | `M-^V S` and `M-^V V` in curses) into side-by-side views. Clicking and dragging on the splitter bar with the mouse or pressing `Ctrl+Alt++` and `Ctrl+Alt+-` (`^+` and `^-` | `M-^V +` and `M-^V -`) resizes the split. Textadept supports viewing a single buffer in two or more views. Pressing `Ctrl+Alt+N` (`^⌥⇥` on Mac OSX | `M-^V N` in curses) jumps to the next view and `Ctrl+Alt+P` (`^⌥⇧⇥` | `M-^V P`) jumps the previous one. However, depending on the split sequence, the order when cycling between views may not be linear. To unsplit a view, enter the view to keep open and press `Ctrl+Alt+W` (`^W` on Mac OSX | `M-^V W` in curses). To unsplit all views, use `Ctrl+Alt+Shift+W` (`^⇧W` | `M-^V S-W`). Note: Textadept curses uses the `M-^V` key prefix for split views. ### View Settings Individual views have many configurable settings. Among the more useful settings are viewing line endings, handling long lines, viewing indentation guides, and viewing whitespace. These options change how to display buffers in the _current_ view. Changing a setting in one view does not change that setting in any other split view. You must do it manually. #### View Line Endings Normally, EOL characters ("\r" and "\n") are invisible. Pressing `Ctrl+Alt+Enter` (`^↩` on Mac OSX | none in curses) toggles their visibility. #### View Long Lines By default, lines with more characters than the view can show do not wrap into view. `Ctrl+Alt+\` (`^\` on Mac OSX | none in curses) toggles line wrapping. #### View Indentation Guides Views show small guiding lines based on indentation level by default. `Ctrl+Alt+Shift+I` (`^⇧I` on Mac OSX | N/A in curses) toggles the visibility of these guides. Textadept curses does not support indentation guides. #### View Whitespace Normally, whitespace characters, tabs and spaces, are invisible. Pressing `Ctrl+Alt+Shift+S` (`^⇧S` on Mac OSX | none in curses) toggles their visibility. Visible spaces show up as dots and visible tabs show up as arrows. ### Zoom To temporarily increase or decrease the font size in a view, press `Ctrl+=` (`⌘=` on Mac OSX | N/A in curses) and `Ctrl+-` (`⌘-` | N/A) respectively. `Ctrl+0` (`⌘0` | N/A) resets the zoom. Textadept curses does not support zooming. - - - # File Navigation - - - ## Basic Movements Textadept implements the customary key bindings for navigating text fields on the current platform. The arrow keys move the caret in a particular direction, `Ctrl+Left` and `Ctrl+Right` (`^⇠` and `^⇢` on Mac OSX | `^Left` and `^Right` in curses) move by words, `PgUp` and `PgDn` (`⇞` and `⇟` | `PgUp` and `PgDn`) move by pages, etc. Mac OSX and curses also handle some Bash-style bindings like `^B`, `^F`, `^P`, `^N`, `^A`, and `^E`. The "Movement" section of the [key bindings list][] lists all movement bindings. [key bindings list]: api.html#textadept.keys ## Brace Match By default, Textadept highlights the matching brace characters under the caret: '(', ')', '[', ']', '{', and '}'. Pressing `Ctrl+M` (`^M` on Mac OSX | `M-M` in curses) moves the caret to the matching brace. ![Matching Braces](images/matchingbrace.png) ## Bookmarks Textadept supports bookmarking buffer lines to jump back to them later. `Ctrl+F2` (`⌘F2` on Mac OSX | `F1` in curses) toggles a bookmark on the current line, `F2` jumps to the next bookmarked line, `Shift+F2` (`⇧F2` | `F3`) jumps to the previously bookmarked line, `Alt+F2` (`⌥F2` | `F4`) jumps to the bookmark selected from a list, and `Ctrl+Shift+F2` (`⌘⇧F2` | `F6`) clears all bookmarks in the current buffer. ## Goto Line To jump to a specific line in a file, press `Ctrl+J` (`⌘J` on Mac OSX | `^J` in curses), specify the line number in the prompt, and press `Enter` (`↩` | `Enter`) or click `Ok`. - - - # Adept Editing - - - ## Basic Editing Textadept features many common, basic editing features: inserting text, undo/redo, manipulating the clipboard, deleting characters and words, duplicating lines, joining lines, and transposing characters. The top-level "Edit" menu contains these actions and lists their associated key bindings. The manual discusses more elaborate editing features below. ### Autopaired Characters Usually, brace ('(', '[', '{') and quote (''', '"') characters go together in pairs. Textadept automatically inserts the complement character of any user-typed opening brace or quote character and allows the user to subsequently type over it. Similarly, the editor deletes the complement when you press `Bksp` (`⌫` on Mac OSX | `Bksp` in curses) over the typed one. The [module preferences](#Generic.Module.Preferences) section details how to configure or disable these features. ### Word Completion Textadept provides buffer-based word completion. Start typing a word and press `Ctrl+Enter` (`^⎋` on Mac OSX | `M-Enter` in curses) to display a list of suggested completions based on words in the current buffer. Continuing to type changes the suggestion. Press `Enter` (`↩` | `Enter`) to complete the selected word. ![Word Completion](images/wordcompletion.png) ### Virtual Space Mode Pressing `Ctrl+Alt+Shift+V` (`^⇧V` in Mac OSX | none in curses) enables and disables Virtual space (freehand) mode. When virtual space is enabled, the caret may move into the space past the ends of lines. ### Overwrite Mode Enable and disable overwrite mode with the `Insert` key. When enabled, typing overwrites existing characters in the buffer rather than inserting the typed characters. The caret also changes to an underline in overwrite mode. ## Selections Textadept includes many ways of creating and working with selections. Creating basic selections entails holding down the "Shift" modifier key and then pressing the arrow keys, clicking and dragging the mouse cursor over a range of text, or pressing `Ctrl+A` (`⌘A` | `M-A`) to select all text. Creating more advanced selections like multiple and rectangular selections requires slightly more effort, but has powerful uses. ### Multiple Selection Holding down the "Control" modifier key and then clicking and dragging the mouse cursor over ranges of text creates multiple selections. Holding "Control" and then clicking without dragging places an additional caret at the clicked position. Textadept mirrors any typed text at each selection. ### Rectangular Selection Rectangular selections are a more structured form of multiple selections. A rectangular selection spanning multiple lines allows typing on each line. Holding `Alt+Shift` (`⌥⇧` on Mac OSX | `M-S-` in curses) and then pressing the arrow keys creates a rectangular selection. Holding the `Alt` modifier key and then clicking and dragging the mouse cursor also creates a rectangular selection. ![Rectangular Selection](images/rectangularselection.png)      ![Rectangular Edit](images/rectangularselection2.png) Note: In some Linux environments, the window manager consumes `Alt+Shift+Arrow` combinations, so Textadept's keys may need reconfiguring. Similarly, the window manager may also consume `Alt+Mouse` in order to move windows. In that case, a normal text selection may be changed into a rectangular selection by tapping the `Alt` modifier key. ### Select to Matching Brace Putting the caret over a brace character ('(', ')', '[', ']', '{', or '}') and pressing `Ctrl+Shift+M` (`^⇧M` on Mac OSX| `M-S-M` in curses) extends the selection to the brace character's matching brace. ### Entity Selection Textadept allows the selection of many different entities from the caret. For example, `Ctrl+"` (`^"` on Mac OSX | `M-"` in curses) selects all characters in a double-quoted range. Typing it again selects the double-quotes too. The "Edit -> Select In..." menu lists all selectable entities with their key bindings. ### Marks In curses, since some terminals do not recognize certain key combinations like `Shift+Arrow` for making selections, marks can create selections. Create a mark at the current caret position with `^^`. Then use regular movement keys like the arrows, page up/down, and home/end to extend the selection in one direction. Pressing `^]` swaps the current caret position with the original mark position in order to extend the selection in the opposite direction. Typing text, deleting text, or running a command that does either, removes the mark and restores ordinary navigation. Pressing `^^` again also stops selecting text. Only Textadept curses supports marks. ### Transforms #### Enclose Entities As a complement to selecting entities, Textadept allows the enclosure of text in entities. The "Edit -> Selection -> Enclose In..." menu lists all enclosing entities with their key bindings. Each action encloses either the currently selected text or the word to the left of the caret. For example, pressing `Alt+<` (`^<` on Mac OSX | `M->` in curses) at the end of a word encloses it in XML tags. #### Change Case Pressing `Ctrl+Alt+U` or `Ctrl+Alt+Shift+U` (`^U` or `^⇧U` on Mac OSX | `M-^U` or `M-^L` in curses) converts selected text to upper case letters or lower case letters, respectively. #### Change Indent Level Increase the amount of indentation for a selected set of lines by pressing `Tab` (`⇥` on Mac OSX | `Tab` in curses). `Shift+Tab` (`⇧⇥` | `S-Tab`) decreases it. You do not have to select whole lines. Selecting any part of a line renders the entire line eligible for indenting/dedenting. Using these key sequences when no selection is present does not have the same effect. #### Move Lines Move selected lines up and down with the `Ctrl+Shift+Up` and `Ctrl+Shift+Down` (`^⇧⇡` and `^⇧⇣` on Mac OSX | `S-^Up` and `S-^Down` in curses) keys, respectively. Like with changing indent level, selecting any part of a line renders the entire line eligible for moving. ## Find & Replace `Ctrl+F` (`⌘F` on Mac OSX | `M-F` or `M-S-F` in curses) brings up the Find & Replace pane. In addition to offering the usual find and replace with "Match Case" and "Whole Word" options and find/replace history, Textadept supports finding with [Lua patterns](#Lua.Patterns) and replacing with Lua captures and even Lua code! For example: replacing all `%w+` with `%(string.upper('%0'))` upper cases all words in the buffer. Replacement text only recognizes Lua captures (`%`_`n`_) from a Lua pattern search, but always allows embedded Lua code enclosed in `%()`. Note the `Ctrl+G`, `Ctrl+Shift+G`, `Ctrl+Alt+R`, `Ctrl+Alt+Shift+R` key bindings for find next, find previous, replace, and replace all (`⌘G`, `⌘⇧G`, `^R`, and `^⇧R`, respectively on Mac OSX | `M-G`, `M-S-G`, `M-R`, `M-S-R` in curses) only work after hiding the Find & Replace pane. For at least the English locale in the GUI version, use the button mnemonics: `Alt+N`, `Alt+P`, `Alt+R`, and `Alt+A` (`⌘N`, `⌘P`, `⌘R`, `⌘A` | N/A) after bringing up the pane. In the curses version, `Tab` and `S-Tab` toggles between the find next, find previous, replace, and replace all buttons; `Up` and `Down` arrows switch between the find and replace text fields; `^P` and `^N` cycles through history; and `F1-F4` toggles find options. Pressing `Esc` (`⎋` | `Esc`) hides the pane after you finish with it. ### Replace in Selection By default, "Replace All" replaces all text in the buffer. Selecting a contiguous block of text and then "Replace All" replaces all text in the selection. ### Find in Files `Ctrl+Shift+F` brings up Find in Files (`⌘⇧F` on Mac OSX | none in curses) and prompts for a directory to search. A new buffer lists the search results. Double-clicking a search result jumps to it in the file, as do the the `Ctrl+Alt+G` and `Ctrl+Alt+Shift+G` (`^⌘G` and `^⌘⇧G` | none) key bindings. Textadept does not support replacing in files directly. You must "Find in Files" first, and then "Replace All" for each file containing a result. The "Match Case", "Whole Word", and "Lua pattern" flags still apply. _Warning_: currently, the [find API][] provides the only means to specify a file-type filter. While the default filter excludes many common binary files and version control folders from searches, Find in Files could still scan unrecognized binary files or large, unwanted sub-directories. Searches also block Textadept from receiving additional input, making the interface temporarily unresponsive. Searching large directories or projects can be very time consuming and frustrating, so you may prefer to use a specialized, external tool such as [ack][]. ![Find in Files](images/findinfiles.png) [find API]: api.html#ui.find.FILTER [ack]: http://betterthangrep.com/ ### Incremental Find Start an incremental search by pressing `Ctrl+Alt+F` (`^⌘F` on Mac OSX | `M-^F` in curses). Incremental search searches the buffer as you type, but only recognizes the "Match Case" find option. Pressing `Esc` (`⎋` | `Esc`) stops the search. ## Source Code Editing Being a programmer's editor, Textadept excels at editing source code. It understands the syntax and structure of more than 90 different programming languages and recognizes hundreds of file types. Textadept uses this knowledge to make viewing and editing code faster and easier. It can also compile and run simple source files. ### Lexers Upon opening a file, Textadept attempts to identify the programming language associated with it and set a "lexer" to highlight syntactic elements of the code. Pressing `Ctrl+Shift+L` (`⌘⇧L` on Mac OSX | `M-S-L` in curses) and selecting a lexer from the list manually sets the lexer instead. Your [file type preferences](#File.Types) customize how Textadept recognizes files. Occasionally while you edit, lexers may lose track of their context and highlight syntax incorrectly. Pressing `F5` triggers a full redraw. ### Code Folding Some lexers support "code folding", the act of temporarily hiding blocks of code in order to make viewing easier. Markers in the margin to the left of the code denote fold points. Clicking on one toggles the folding for that block of code. Pressing `Ctrl+*` (`⌘*` on Mac OSX | `M-*` in curses) also toggles the fold point on the current line. ![Folding](images/folding.png) ### Word Highlight To highlight all occurrences of a given word, such as a variable name, put the caret over the word and press `Ctrl+Alt+Shift+H` (`⌘⇧H` on Mac OSX | N/A in curses). This feature also works for plain text. ![Word Highlight](images/wordhighlight.png) ### Autocompletion and Documentation Textadept has the capability to autocomplete symbols for programming languages and display API documentation. Pressing `Ctrl+Space` (`⌥⎋` on Mac OSX | `^Space` in curses) completes the current symbol and `Ctrl+H` (`^H` | `M-H` or `M-S-H`) shows any known documentation on the current symbol. Note: In order for these features to work, the language you are working with must have an [autocompleter][] and [API file(s)][], respectively. [Language modules](#Language.Modules) usually [define these][]. Most of the [official][] Textadept language modules support autocompletion and documentation. ![Autocomplete Lua](images/adeptsense_lua.png)      ![Autocomplete Lua String](images/adeptsense_string.png) ![Documentation](images/adeptsense_doc.png) [autocompleter]: api.html#textadept.editing.autocompleters [API file(s)]: api.html#textadept.editing.api_files [define these]: api.html#_M.Autocompletion.and.Documentation [official]: http://foicica.com/hg ### Snippets Snippets are essentially pieces of text inserted into source code or plain text. However, snippets are not bound to static text. They can be dynamic templates which contain placeholders for further user input, can mirror or transform those user inputs, and/or can execute arbitrary code. Snippets are useful for rapidly constructing blocks of code such as control structures, method calls, and function declarations. Press `Ctrl+K` (`⌥⇥` on Mac OSX | `M-K` in curses) for a list of available snippets. A snippet consists of a trigger word and snippet text. Instead of manually selecting a snippet to insert, type its trigger word followed by the `Tab` (`⇥` | `Tab`) key. Subsequent presses of `Tab` (`⇥` | `Tab`) cause the caret to enter placeholders in sequential order, `Shift+Tab` (`⇧⇥` | `S-Tab`) goes back to the previous placeholder, and `Ctrl+Shift+K` (`⌥⇧⇥` | `M-S-K`) cancels the current snippet. Textadept supports nested snippets, snippets inserted from within another snippet. Language modules usually define their [own set][] of snippets, but your [snippet preferences](#Snippet.Preferences) can define some too. ![Snippet](images/snippet.png)      ![Snippet Expanded](images/snippet2.png) [own set]: api.html#_M.Snippets ### Toggle Comments Pressing `Ctrl+/` (`⌘/` on Mac OSX | `M-/` in curses) comments or uncomments the code on the selected lines. Selecting any part of a line renders the entire line eligible for commenting or uncommenting. ### Compile, Run, and Build Textadept knows most of the commands that compile and/or run code in source files. It can also sometimes detect your project's build file and run that. Pressing `Ctrl+Shift+R` (`⌘⇧R` on Mac OSX | `M-^R` in curses) executes the command for compiling code in the current file, `Ctrl+R` (`⌘R` | `^R`) executes the command for running code, and `Ctrl+Shift+B` (`⌘⇧B` on Mac OSX | `M-^B` in curses) executes the command for building a project. `Ctrl+Shift+X` (`⌘⇧X` | `M-^X`) stops the currently running process. A new buffer shows the output from the command and marks any recognized warnings and errors. Pressing `Ctrl+Alt+E` (`^⌘E` | `M-X`) attempts to jump to the source of the next recognized warning or error and `Ctrl+Alt+Shift+E` (`^⌘⇧E` | `M-S-X`) attempts to jump to the previous one. Double-clicking on warnings and errors also jumps to their sources. If Textadept does not know the correct commands for compiling and/or running your language's source code, if it does not know how to build your project, or if it does not detect warning or error messages properly, you can [make changes][] in your [user-init file](#User.Init). ![Runtime Error](images/runerror.png) [make changes]: api.html#_M.Compile.and.Run - - - # Modules - - - Most of Textadept's functionality comes from Lua modules loaded on startup. An example is the [textadept module][] which implements most of Textadept's functionality (find & replace, key bindings, menus, snippets, etc.) See the [loading modules](#Loading.Modules) section for instructions on how to load your own modules on startup. Textadept also recognizes a special kind of module: a language module. Language modules provide functionality specific to their respective programming languages. [textadept module]: api.html#textadept ## Language Modules Language modules have a scope limited to a single programming language. The module's name matches the language's lexer in the *lexers/* directory. Textadept automatically loads the module when editing source code in that particular language. In addition to the source code editing features discussed previously, these kinds of modules typically also define indentation settings, custom key bindings, and perhaps a custom context menu. The manual discusses these features below. ### Language-Specific Buffer Settings Some programming languages have style guidelines for indentation and/or line endings which differ from Textadept's defaults. In this case, language modules [set][] these preferences. You can do so manually with your [preferences](#Language.Module.Preferences). [set]: api.html#_M.Buffer.Properties ### Language-Specific Key Bindings Most language modules assign a set of key bindings to [custom commands][]. The module's [API documentation][] or code lists which key bindings map to which commands. The `Ctrl+L` (`⌘L` on Mac OSX | `M-L` in curses) key chain prefix typically houses them. [custom commands]: api.html#_M.Commands [API documentation]: api.html ### Language-Specific Context Menu Some language modules add extra actions to the context menu. Right-click inside the view to bring up this menu. ## Getting Modules Textadept has a set of officially supported language modules available as a separate download from the Textadept downloads page with their sources hosted [here][]. To upgrade to the most recent version of a module, either use [Mercurial][] (run `hg pull` and then `hg update` on or from within the module) or download a zipped version from the module's repository homepage and overwrite the existing one. For now, the [wiki][] hosts third-party, user-created modules. [here]: http://foicica.com/hg [Mercurial]: http://mercurial.selenic.com [wiki]: http://foicica.com/wiki/textadept ## Installing Modules If you do not have write permissions in Textadept's installed location, place the module in your *~/.textadept/modules/* folder and replace all instances of `_HOME` with `_USERHOME` in the module's *init.lua*. Putting all custom or user-created modules in your *~/.textadept/modules/* directory prevents the possibility of overwriting them when you update Textadept. Also, modules in that directory override any modules in Textadept's *modules/* directory. This means that if you have your own *lua* module, Textadept loads that one instead of its own. ## Developing Modules See the [module API documentation][]. [module API documentation]: api.html#_M - - - # Preferences - - - At this point the manual assumes you are at least familiar with the basics of [Lua][]. You do not have to know a lot of the language to configure Textadept. [Lua]: http://www.lua.org ## User Init Textadept executes a *~/.textadept/init.lua*, your user-init file, on startup. If this file does not exist, Textadept creates it for you. This file allows you to indicate what you want Textadept to do when the application starts. Examples include changing the settings of existing modules, loading new modules, and running arbitrary Lua code. ### Module Preferences Try to refrain from modifying the default modules that come with Textadept, even if you just want to change an option in a generic module, modify the buffer settings for a language module, edit file types, or add a small bit of custom code. Upgrading Textadept to a new version may overwrite those changes. Instead you have two options: load your own module instead of the default one, or run your custom module code after the default module loads. For the most part, use the second option because it is simpler and more compatible with future releases. The manual discusses both options below in the context of generic and language modules. #### Generic Module Preferences Many of Textadept's generic modules have configurable settings changeable from *~/.textadept/init.lua* after Textadept loads the module. The module's [API documentation][] lists these settings. For example, to disable character autopairing with typeover and strip trailing whitespace on save, add the following to your *~/.textadept/init.lua*: textadept.editing.AUTOPAIR = false textadept.editing.TYPEOVER_CHARS = false textadept.editing.STRIP_TRAILING_SPACES = true To always hide the tab bar: ui.tabs = false Now suppose you want to load all of Textadept's default modules except for the menu. You cannot do this after-the-fact from *~/.textadept/init.lua*. Instead you need Textadept to load your own module rather than the default one. Copy the `textadept` module's *init.lua* (located in the *modules/textadept/* directory) to *~/.textadept/modules/textadept/* and change M.menu = require 'textadept.menu' to --M.menu = require 'textadept.menu' Now when Textadept looks for *modules/textadept/init.lua*, it loads yours in place of its own, thus loading everything but the menu. If instead you want to completely change the menu structure, first create a new *menu.lua* and then put it in *~/.textadept/modules/textadept/*. Textadept now loads your *menu.lua* rather than its own. [API documentation]: api.html #### Language Module Preferences Similar to generic modules, putting your own language module in *~/.textadept/modules/* causes Textadept to load that module for editing the language's code instead of the default one in *modules/* (if the latter exists). For example, copying the default Lua language module from *modules/lua/* to *~/.textadept/modules/* results in Textadept loading that module for editing Lua code in place of its own. However, if you make custom changes to that module and upgrade Textadept later, the module may no longer be compatible. Rather than potentially wasting time merging changes, run custom code independent of a module in the module's *post_init.lua* file. In this case, instead of copying the `lua` module and creating an `events.LEXER_LOADED` event handler to use tabs, simply put the event handler in *~/.textadept/modules/lua/post_init.lua*: events.connect(events.LEXER_LOADED, function(lang) if lang == 'lua' then buffer.use_tabs = true end end) Similarly, use *post_init.lua* to change the module's [compile and run][] commands, load more Autocompletion tags, and add additional [key bindings](#Key.Bindings) and [snippets](#Snippet.Preferences) (instead of in *~/.textadept/init.lua*). For example: textadept.run.run_commands.lua = 'lua5.2' _M.lua.tags[#_M.lua.tags + 1] = '/path/to/my/projects/tags' keys.lua['c\n'] = function() buffer:line_end() buffer:add_text('end') buffer:new_line() end snippets.lua['ver'] = '%<_VERSION>' [compile and run]: api.html#_M.Compile.and.Run ### Loading Modules After creating or downloading a generic module called `foo` that you want to load along with the default modules, simply add the following to your *~/.textadept/init.lua*: foo = require('foo') Textadept automatically loads language modules when opening a source file of that language, so simply installing the language module is sufficient. ### Key Bindings For simple changes to key bindings, *~/.textadept/init.lua* is a good place to put them. For example, maybe you want `Ctrl+Shift+C` to create a new buffer instead of `Ctrl+N`: keys.cC = buffer.new keys.cn = nil If you plan on redefining most key bindings, copy or create a new *keys.lua* and put it in *~/.textadept/modules/textadept/* to get Textadept to load your set instead of its own. Learn more about key bindings and how to define them in the [key bindings documentation][]. [key bindings documentation]: api.html#keys ### Snippet Preferences Define your own global snippets in *~/.textadept/init.lua*, such as: snippets['file'] = '%' snippets['path'] = "%<(buffer.filename or ''):match('^.+[/\\]')>" So typing `file` or `path` and then pressing `Tab` (`⇥` on Mac OSX | `Tab` in curses) inserts the snippet, regardless of the current programming language. Learn more about snippet syntax in the [snippets documentation][]. [snippets documentation]: api.html#textadept.snippets ### File Types Textadept recognizes a wide range of programming language files either by file extension, by a keyword in the shebang ("#!/path/to/exe") line, or by a [Lua pattern](#Lua.Patterns) that matches the text of the first line. The editor does this by consulting a set of tables in [`textadept.file_types`][] that are modifiable from *~/.textadept/init.lua*. For example: -- Recognize .luadoc files as Lua code. textadept.file_types.extensions.luadoc = 'lua' -- Change .html files to be recognized as XML files. textadept.file_types.extensions.html = 'xml' -- Recognize a shebang line like "#!/usr/bin/zsh" as shell code. textadept.file_types.shebangs.zsh = 'bash' [`textadept.file_types`]: api.html#textadept.file_types ## Buffer Settings Since Textadept runs *~/.textadept/init.lua* only once on startup, it is not the appropriate place to set per-buffer properties (like indentation size) or view-related properties (like the behaviors for scrolling and autocompletion). If you do set such properties in *~/.textadept/init.lua*, those settings only apply to the first buffer and view -- subsequent buffers and split views will not inherit those settings. Instead, put your settings in a *~/.textadept/properties.lua* file which runs after creating a new buffer or split view. Any settings there override Textadept's default *properties.lua* settings. For example, to use tabs rather than spaces and have a tab size of 4 spaces by default, your *~/.textadept/properties.lua* would contain: buffer.use_tabs = true buffer.tab_width = 4 (Remember that in order to have per-filetype properties, you need to have a [language module](#Language-Specific.Buffer.Settings).) Textadept's *properties.lua* is a good "quick reference" for configurable properties. It also has many commented out properties that you can copy to your *~/.textadept/properties.lua* and uncomment to turn on or change the value of. You can view a property's documentation by pressing `Ctrl+H` (`^H` on Mac OSX | `M-H` or `M-S-H` in curses) or by reading the [buffer API documentation][]. [buffer API documentation]: api.html#buffer ## Locale Preference Textadept attempts to auto-detect your locale settings using the "$LANG" environment variable, falling back on the English locale. To set the locale manually, copy the desired locale file from the *core/locales/* folder to *~/.textadept/locale.conf*. If Textadept does not support your language yet, please translate the English messages in *core/locale.conf* to your language and send the modified *locale.conf* file to [me][]. I will include it in a future release. [me]: README.html#Contact - - - # Themes - - - Themes customize Textadept's look and feel. The editor's built-in themes are "light", "dark", and "term". The GUI version uses "light" as its default and the terminal version uses "term". ![Light Theme](images/lighttheme.png)    ![Dark Theme](images/darktheme.png)    ![Term Theme](images/termtheme.png) Each theme is a single Lua file. It contains color and style definitions for displaying syntactic elements like comments, strings, and keywords in programming language source files. These [definitions][] apply universally to all programming language elements, resulting in a single, unified theme. Themes also set view-related editor properties like caret and selection colors. Note: The only colors that the terminal version of Textadept recognizes are the standard black, red, green, yellow, blue, magenta, cyan, white, and bold variants of those colors. Your terminal emulator's settings determine how to display these standard colors. [definitions]: api.html#lexer.Styles.and.Styling ## Setting Themes Override the default theme in your [*~/.textadept/init.lua*](#User.Init) using the [`ui.set_theme()`][] function. For example: ui.set_theme(not CURSES and 'dark' or 'custom_term') Either restart Textadept for changes to take effect or type [`reset()`][] in the [command entry](#Lua.Command.Entry). [`ui.set_theme()`]: api.html#ui.set_theme [`reset()`]: api.html#reset ## Customizing Themes Like with modules, try to refrain from editing Textadept's default themes. Instead, put custom or downloaded themes in your *~/.textadept/themes/* directory. Doing this not only prevents you from overwriting your themes when you update Textadept, but causes the editor to load your themes instead of the default ones in *themes/*. For example, having your own *light.lua* theme results in Textadept loading that theme in place of its own. There are two ways to go about customizing themes. You can create a new one from scratch or tweak an existing one. Creating a new one is straightforward -- all you need to do is define a set of colors and a set of styles. Just follow the example of existing themes. If instead you want to use an existing theme like "light" but only change the font face and font size, you have two options: call [`ui.set_theme()`][] from your *~/.textadept/init.lua* with additional parameters, or create an abbreviated *~/.textadept/themes/light.lua* using Lua's `dofile()` function. For example: -- File *~/.textadept/init.lua* ui.set_theme('light', {font = 'Monospace', fontsize = 12}) -- File *~/.textadept/themes/light.lua* dofile(_HOME..'/themes/light.lua') buffer.property['font'] = 'Monospace' buffer.property['fontsize'] = 12 Either one loads Textadept's "light" theme, but applies your font preferences. The same techniques work for tweaking individual theme colors and/or styles, but managing more changes is probably easier with the latter. [`ui.set_theme()`]: api.html#ui.set_theme ### Language-specific Themes Textadept also allows you to customize themes per-language through the `events.LEXER_LOADED` event. For example, changing the color of functions in Java from orange to black in the "light" theme looks like this: events.connect(events.LEXER_LOADED, function(lang) if lang == 'java' then buffer.property['style.function'] = 'fore:%(color.light_black)' end end) ## GUI Theme There is no way to theme GUI controls like text fields and buttons from within Textadept. Instead, use [GTK+ Resource files][]. The "GtkWindow" name is "textadept". For example, style all text fields with a "textadept-entry-style" like this: widget "textadept*GtkEntry*" style "textadept-entry-style" [GTK+ Resource files]: http://library.gnome.org/devel/gtk/stable/gtk-Resource-Files.html ## Getting Themes For now, the [wiki][] hosts third-party, user-created themes. The classic "dark", "light", and "scite" themes prior to version 4.3 are there too. [wiki]: http://foicica.com/wiki/textadept - - - # Advanced - - - ## Lua Command Entry The command entry grants access to Textadept's Lua state. Press `Ctrl+E` (`⌘E` on Mac OSX | `M-C` in curses) to display the entry. It is useful for debugging, inspecting, and entering `buffer` or `view` commands. If you try to cause instability in Textadept's Lua state, you will probably succeed so be careful. The [Lua API][] lists available commands. The command entry provides abbreviated commands for [`buffer`][], [`view`][] and [`ui`][]: you may reduce the `buffer:append_text('foo')` command to `append_text('foo')`. Therefore, use `_G.print()` for Lua's `print()` since `print()` expands to [`ui.print()`][]. These commands are runnable on startup using the `-e` and `--execute` command line switches. ![Command Entry](images/commandentry.png) [Lua API]: api.html [`buffer`]: api.html#buffer [`view`]: api.html#view [`ui`]: api.html#ui [`ui.print()`]: api.html#ui.print ### Command Entry Tab Completion The command entry also provides tab-completion for functions, variables, tables, etc. Press the `Tab` (`⇥` on Mac OSX | `Tab` in curses) key to display a list of available completions. Use the arrow keys to make a selection and press `Enter` (`↩` | `Enter`) to insert it. ![Command Completion](images/commandentrycompletion.png) ### Extending the Command Entry Executing Lua commands is just one of the many tools the command entry functions as. For example, *modules/textadept/find.lua* and *modules/textadept/keys.lua* extend it to implement [incremental search][]. [incremental search]: api.html#ui.find.find_incremental ## Command Selection If you did not disable the menu in your [preferences](#User.Init), then pressing `Ctrl+Shift+E` (`⌘⇧E` on Mac OSX | `M-S-C` in curses) brings up the command selection dialog. Typing part of any command filters the list, with spaces being wildcards. This is an easy way to run commands without navigating the menus, using the mouse, or remembering key bindings. It is also useful for looking up particular key bindings quickly. Note: the key bindings in the dialog do not look like those in the menu. Textadept uses this different notation internally. Learn more about it in the [keys API documentation][]. [keys API documentation]: api.html#keys ## Shell Commands and Filtering Text Sometimes using an existing shell command to manipulate text is easier than using the command entry. An example would be sorting all text in a buffer (or a selection). One way to do this from the command entry is: ls={}; for l in buffer:get_text():gmatch('[^\n]+') do ls[#ls+1]=l end; table.sort(ls); buffer:set_text(table.concat(ls, '\n')) A simpler way is pressing `Ctrl+|` (`⌘|` on Mac OSX | `^\` in curses), entering the shell command `sort`, and pressing `Enter` (`↩` | `Enter`). This feature determines the standard input (stdin) for shell commands as follows: * If text is selected and spans multiple lines, all text on the lines containing the selection is used. However, if the end of the selection is at the beginning of a line, only the EOL (end of line) characters from the previous line are included as input. The rest of the line is excluded. * If text is selected and spans a single line, only the selected text is used. * If no text is selected, the entire buffer is used. The standard output (stdout) of the command replaces the input text. ## Remote Control Since Textadept executes arbitrary Lua code passed via the `-e` and `--execute` command line switches, a side-effect of [single instance](#Single.Instance) functionality on the platforms that support it is that you can remotely control the original instance. For example: ta ~/.textadept/init.lua & ta -e "events.emit(events.FIND, 'require')" - - - # Scripting - - - Since Textadept is entirely scriptable with Lua, the editor has superb support for editing Lua code. Textadept provides syntax autocompletion and documentation for the Lua and Textadept APIs. The [`lua` module][] also has more tools for working with Lua code. ![ta Autocompletion](images/adeptsense_ta.png)      ![ta Documentation](images/adeptsense_tadoc.png) [`lua` module]: api.html#_M.lua ## LuaDoc and Examples Textadept's API is heavily documented. The [API documentation][] is the ultimate resource on scripting Textadept. There are of course abundant scripting examples since the editor's internals consist primarily of Lua. [API documentation]: api.html ### Generating LuaDoc Generate Textadept-like API documentation for your own modules using the *doc/markdowndoc.lua* [LuaDoc][] module (you must have [Discount][] installed): luadoc -d . [-t template_dir] --doclet _HOME/doc/markdowndoc [module(s)] where `_HOME` is the path where you installed Textadept and `template_dir` is an optional template directory that contains two Markdown files: *.header.md* and *.footer.md*. (See *doc/.header.md* and *doc/.footer.md* for examples.) LuaDoc creates an *api/* directory in the current directory that contains the generated API documentation HTML files. [LuaDoc]: http://keplerproject.github.com/luadoc/ [Discount]: http://www.pell.portland.or.us/~orc/Code/discount/ ## Lua Configuration Textadept contains its own copy of [Lua 5.2][] which has the same configuration (*luaconf.h*) as vanilla Lua with the following exceptions: * `TA_LUA_PATH` and `TA_LUA_CPATH` replace the `LUA_PATH` and `LUA_CPATH` environment variables. * `LUA_ROOT` is "/usr/" in Linux systems instead of "/usr/local/". * `LUA_PATH` and `LUA_CPATH` do not have "./?.lua" and "./?.so" in them. * No Lua 5.1 compatibility flags are set. [Lua 5.2]: http://www.lua.org/manual/5.2/ ### LuaJIT Even though Textadept runs with [LuaJIT][], LuaJIT does not fully support Lua 5.2. Therefore, try to write your modules and scripts to be compatible with both versions. For the most part, LuaJIT only lacks Lua 5.2's new `_ENV`. [LuaJIT]: http://luajit.org ## Scintilla Textadept uses the [Scintilla][] editing component. The [buffer][] part of Textadept's API emulates the [Scintilla API][] so porting any C/C++ Scintilla calls to Lua should not be difficult. [Scintilla]: http://scintilla.org [buffer]: api.html#buffer [Scintilla API]: http://scintilla.org/ScintillaDoc.html ## Textadept Structure Because Textadept consists mainly of Lua, its Lua scripts have to be stored in an organized folder structure. ### The *core* Directory The *core/* directory contains Textadept's core Lua modules. These modules are essential for the application to run. They provide Textadept's Lua to C interface, event structure, file interactions, and localization. ### The *lexers* Directory Lexer modules analyze source code for syntax highlighting. *lexers/* houses them. ### The *modules* Directory *modules/* contains generic and language modules for editing text and source code. ### The *themes* Directory *themes/* has built-in themes that customize the look and feel of Textadept. ### The User Directory The *~/.textadept/* folder houses your preferences, Lua modules, themes, and user-data. This folder may contain *lexers/*, *modules/*, and *themes/* sub-directories. ### GTK+ Directories GTK+ uses the *etc/*, *lib/*, and *share/* directories, which only appear in the Win32 and Mac OSX packages. - - - # Compiling - - - ## Requirements Unfortunately, the requirements for building Textadept are not quite as minimal as running it. ### Requirements for Linux and BSD First, Linux and BSD systems need the [GNU C compiler][] (*gcc*) and [GNU Make][] (*make*). BSD users additionally need to have [libiconv][] installed. These should be available for your distribution through a package manager. For example, Ubuntu includes these tools in the "build-essential" package. Next, the GUI version of Textadept requires the GTK+ development libraries. Again, your package manager should allow you to install them. Debian-based Linux distributions like Ubuntu typically call the package "libgtk2.0-dev". Otherwise, compile and install GTK+ from the [GTK+ website][]. The optional terminal version of Textadept depends on the development library for a curses implementation like ncurses. Similarly, your package manager should provide one. Debian-based Linux distributions like Ubuntu typically call the ncurses package "libncurses5-dev". Otherwise, compile and install ncurses from the [ncurses website][]. Note: you need the wide-character development version of ncurses installed, which handles multibyte sequences. (Therefore, Debian users _also_ need "libncursesw5-dev".) [GNU C compiler]: http://gcc.gnu.org [GNU Make]: http://www.gnu.org/software/make/ [libiconv]: http://www.gnu.org/software/libiconv/ [GTK+ website]: http://www.gtk.org/download/linux.php [ncurses website]: http://invisible-island.net/ncurses/#download_ncurses ### Requirements for Windows Compiling Textadept on Windows is no longer supported. The preferred way to compile for Windows is cross-compiling from Linux. To do so, you need [MinGW][] with the Windows header files. Your package manager should offer them. Note: compiling on Windows requires a C compiler that supports the C99 standard, the [GTK+ for Windows bundle][] (2.24 is recommended), and [libiconv for Windows][] (the "Developer files" and "Binaries" zip files). The terminal (pdcurses) version requires my [win32curses bundle][] instead of GTK+ and libiconv. [MinGW]: http://mingw.org [GTK+ for Windows bundle]: http://www.gtk.org/download/win32.php [libiconv for Windows]: http://gnuwin32.sourceforge.net/packages/libiconv.htm [win32curses bundle]: download/win32curses.zip ### Requirements for Mac OSX Compiling Textadept on Mac OSX is no longer supported. The preferred way is cross-compiling from Linux. To do so, you need the [Apple Cross-compiler][] binaries. [Apple Cross-compiler]: https://launchpad.net/~flosoft/+archive/cross-apple ## Compiling ### Compiling on Linux and BSD For Linux and BSD systems, simply run `make deps` (or `make deps NIGHTLY=1` when compiling Textadept from the latest source rather than from a tagged release) in the *src/* directory to prepare the build environment, followed by `make` to build the *textadept* and *textadeptjit* executables in the root directory. Make a symlink from them to */usr/bin/* or elsewhere in your `PATH`. Similarly, `make curses` builds *textadept-curses* and *textadeptjit-curses*. Note: you may have to run make CFLAGS="-I/usr/local/include" \ CXXFLAGS="-I/usr/local/include -L/usr/local/lib" if the prefix where any dependencies are installed is */usr/local/* and your compiler flags do not include them by default. #### Installing on Linux and BSD Textadept is self-contained, meaning you do not have to install it, and runs from its current location. Should you choose to install Textadept like a normal Linux application, run `make deps` (or `make deps NIGHTLY=1` as noted in the previous section) and then the usual `make` and `make install` or `sudo make install` commands depending on your privileges. The default prefix is */usr/local* but setting `DESTDIR` (e.g. `make install DESTDIR=/prefix/to/install/to`) changes it. Similarly, `make curses` and `make curses install` installs the curses version. ### Cross Compiling for Windows When cross-compiling from within Linux, first make a note of your MinGW compiler names. You may have to either modify the `CROSS` variable in the "win32" block of *src/Makefile* or append something like "CROSS=i486-mingw32-" when running `make`. After considering your MinGW compiler names, run `make win32-deps` or `make CROSS=i486-mingw32- win32-deps` to prepare the build environment followed by `make win32` or `make CROSS=i486-mingw32- win32` to build *../textadept.exe* and *../textadeptjit.exe*. Finally, copy the dll files from *src/win32gtk/bin/* to the directory containing the Textadept executables. Similarly for the terminal version, run `make win32-curses` or its variant as suggested above to build *../textadept-curses.exe* and *../textadeptjit-curses.exe*. Please note the build process produces a *lua51.dll* for _only_ *textadeptjit.exe* and *textadeptjit-curses.exe* because limitations on external Lua library loading do not allow statically linking LuaJIT to Textadept. ### Cross Compiling for Mac OSX When cross-compiling from within Linux, run `make osx-deps` to prepare the build environment followed by `make osx` to build *../textadept.osx* and *../textadeptjit.osx*. Similarly, `make osx-curses` builds *../textadept-curses.osx* and *../textadeptjit-curses.osx*. Build a new *Textadept.app* with `make osx-app`. #### Compiling on OSX (Legacy) Textadept requires [XCode][] as well as [jhbuild][] (for GTK+). After building "meta-gtk-osx-bootstrap" and "meta-gtk-osx-core", build "meta-gtk-osx-themes". Note that the entire compiling process can easily take 30 minutes or more and ultimately consume nearly 1GB of disk space. After using *jhbuild*, GTK+ is in *~/gtk/* so make a symlink from *~/gtk/inst* to *src/gtkosx* in Textadept. Then open *src/Makefile* and uncomment the "Darwin" block. Finally, run `make osx` to build *../textadept.osx* and *../textadeptjit.osx*. Note: to build a GTK+ for OSX bundle, run the following from the *src/* directory before zipping up *gtkosx/include/* and *gtkosx/lib/*: sed -i -e 's|libdir=/Users/username/gtk/inst/lib|libdir=${prefix}/lib|;' \ gtkosx/lib/pkgconfig/*.pc where `username` is your username. Compiling the terminal version is not so expensive and requires no additional libraries. After uncommenting the "Darwin" block mentioned above, simply run `make osx-curses` to build *../textadept-curses.osx* and *../textadeptjit-curses.osx*. [XCode]: http://developer.apple.com/TOOLS/xcode/ [jhbuild]: http://sourceforge.net/apps/trac/gtk-osx/wiki/Build ### Notes on LuaJIT [LuaJIT][] is a Just-In-Time Compiler for Lua and can boost the speed of Lua programs. I have noticed that syntax highlighting can be up to 2 times faster with LuaJIT than with vanilla Lua. This difference is largely unnoticable on modern computers and usually only discernable when initially loading large files. Other than syntax highlighting, LuaJIT offers no real benefit performance-wise to justify it being Textadept's default runtime. LuaJIT's [ffi library][], however, appears to be useful for interfacing with external, non-Lua, libraries. [LuaJIT]: http://luajit.org [ffi library]: http://luajit.org/ext_ffi.html ### Notes on CDK [CDK][] is a library of curses widgets. The terminal version of Textadept includes a slightly modified, stripped down version of this library. The changes made to CDK are in *src/cdk.patch* and listed as follows: * Excluded the following source files: *alphalist.c*, *button.c*, *calendar.c*, *cdk_compat.{c,h}*, *cdk_params.c*, *cdk_test.h*, *debug.c*, *dialog.c*, *{d,f}scale.{c,h}*, *fslider.{c,h}*, *gen-{scale,slider}.{c,h}*, *get_index.c*, *get_string.c*, *graph.c*, *histogram.c*, *marquee.c*, *matrix.c*, *menu.c*, *popup_dialog.c*, *position.c*, *radio.c*, *scale.{c,h}*, *slider.{c,h}*, *swindow.c*, *template.c*, *u{scale,slider}.{c,h}*, *view_{file,info}.c*, and *viewer.c*. * *binding.c* utilizes libtermkey for universal input. * *cdk.h* does not `#include` "matrix.h", "viewer.h", and any headers labeled "Generated headers" due to their machine-dependence. It also `#define`s `boolean` as `CDKboolean` on Windows platforms since the former is already `typedef`ed. * *cdk_config.h* no longer defines `HAVE_SETLOCALE` since Textadept handles locale settings, no longer defines `HAVE_NCURSES_H` and `NCURSES` since Textadept supports multiple curses implementations (not just ncurses), conditionally enables `HAVE_GRP_H`, `HAVE_LSTAT`, and `HAVE_PWD_H` definitions on \*nix platforms since Windows does not have them, and explicitly undefines `NCURSES_OPAQUE` since newer versions of ncurses on Mac OSX define it. * *cdk_util.h* `#define`s `Beep` as `CDKBeep` on Windows platforms since Windows already defines Beep. * The `baseName` and `dirName` functions in *cdk.c* recognize Window's '\' directory separator. * Deactivated the `deleteFileCB` function in *fselect.c*. * Removed some of CDK's initial screen handling code. * *cdk.c* has some basic UTF-8 handling functions and *draw.c*, *entry.c*, and *itemlist.c* use them for UTF-8 drawing and character handling. (Note: *mentry.c* cannot handle UTF-8.) [CDK]: http://invisible-island.net/cdk/ - - - # Help - - - ## Command Line Parameters Passing `-h` or `--help` to Textadept shows a list of available command line parameters. Switch |Arguments|Description -------------------|:-------:|----------- `-e`, `--execute` | 1 |Run Lua [code](#Lua.Command.Entry). `-f`, `--force` | 0 |Forces [unique instance](#Single.Instance). `-h`, `--help` | 0 |Shows this. `-n`, `--nosession`| 0 |No [session](#Sessions) functionality. `-s`, `--session` | 1 |Loads [session](#Sessions) on startup. `-u`, `--userhome` | 1 |Sets alternate [`_USERHOME`][]. Textadept curses does not support the help switch. [`_USERHOME`]: api.html#_USERHOME ## Online Help Textadept has a [mailing list][] and a [wiki][]. [mailing list]: http://foicica.com/lists [wiki]: http://foicica.com/wiki/textadept - - - # Appendix - - - ## Lua Patterns The following is from the [Lua 5.2 Reference Manual][]. _Character Class:_ A character class is used to represent a set of characters. The following combinations are allowed in describing a character class: * **_`x`_:** (where _x_ is not one of the magic characters `^%()%.[]*+-?`) represents the character _x_ itself. * **`.`:** (a dot) represents all characters. * **`%a`:** represents all letters. * **`%c`:** represents all control characters. * **`%d`:** represents all digits. * **`%g`:** represents all printable characters except space. * **`%l`:** represents all lowercase letters. * **`%p`:** represents all punctuation characters. * **`%s`:** represents all space characters. * **`%u`:** represents all uppercase letters. * **`%w`:** represents all alphanumeric characters. * **`%x`:** represents all hexadecimal digits. * **`%`_`x`_:** (where _x_ is any non-alphanumeric character) represents the character _x_. This is the standard way to escape the magic characters. Any punctuation character (even the non magic) can be preceded by a '`%`' when used to represent itself in a pattern. * **`[set]`:** represents the class which is the union of all characters in set. A range of characters can be specified by separating the end characters of the range with a '`-`'. All classes `%`_x_ described above can also be used as components in set. All other characters in set represent themselves. For example, `[%w_]` (or `[_%w]`) represents all alphanumeric characters plus the underscore, `[0-7]` represents the octal digits, and `[0-7%l%-]` represents the octal digits plus the lowercase letters plus the '`-`' character.

The interaction between ranges and classes is not defined. Therefore, patterns like `[%a-z]` or `[a-%%]` have no meaning. * **`[^set]`:** represents the complement of _set_, where _set_ is interpreted as above. For all classes represented by single letters (`%a`, `%c`, etc.), the corresponding uppercase letter represents the complement of the class. For instance, `%S` represents all non-space characters. The definitions of letter, space, and other character groups depend on the current locale. In particular, the class `[a-z]` may not be equivalent to `%l`. _Pattern Item:_ A _pattern item_ can be * a single character class, which matches any single character in the class; * a single character class followed by '`*`', which matches 0 or more repetitions of characters in the class. These repetition items will always match the longest possible sequence; * a single character class followed by '`+`', which matches 1 or more repetitions of characters in the class. These repetition items will always match the longest possible sequence; * a single character class followed by '`-`', which also matches 0 or more repetitions of characters in the class. Unlike '`*`', these repetition items will always match the _shortest_ possible sequence; * a single character class followed by '`?`', which matches 0 or 1 occurrence of a character in the class; * `%n`, for _n_ between 1 and 9; such item matches a substring equal to the _n_-th captured string (see below); * `%bxy`, where _x_ and _y_ are two distinct characters; such item matches strings that start with _x_, end with _y_, and where the _x_ and _y_ are balanced. This means that, if one reads the string from left to right, counting +_1_ for an _x_ and -_1_ for a _y_, the ending _y_ is the first _y_ where the count reaches 0. For instance, the item `%b()` matches expressions with balanced parentheses. * `%f[set]`, a _frontier pattern_; such item matches an empty string at any position such that the next character belongs to _set_ and the previous character does not belong to _set_. The set _set_ is interpreted as previously described. The beginning and the end of the subject are handled as if they were the character `'\0'`. _Pattern:_ A _pattern_ is a sequence of pattern items. A '`^`' at the beginning of a pattern anchors the match at the beginning of the subject string. A '`$`' at the end of a pattern anchors the match at the end of the subject string. At other positions, '`^`' and '`$`' have no special meaning and represent themselves. _Captures:_ A pattern can contain sub-patterns enclosed in parentheses; they describe _captures_. When a match succeeds, the substrings of the subject string that match captures are stored (_captured_) for future use. Captures are numbered according to their left parentheses. For instance, in the pattern `"(a*(.)%w(%s*))"`, the part of the string matching `"a*(.)%w(%s*)"` is stored as the first capture (and therefore has number 1); the character matching "`.`" is captured with number 2, and the part matching "`%s*`" has number 3. As a special case, the empty capture `()` captures the current string position (a number). For instance, if we apply the pattern `"()aa()"` on the string `"flaaap"`, there will be two captures: 3 and 5. [Lua 5.2 Reference Manual]: http://www.lua.org/manual/5.2/manual.html#6.4.1 ## Curses Compatibility Textadept 5.5 beta introduced a curses version that is capable of running in a terminal emulator. However, it requires a font with good glyph support (like DejaVu Sans Mono or Liberation Mono), and lacks some GUI features due to the terminal's constraints: * No alpha values or transparency. * No images in autocompletion lists. Instead, autocompletion lists show the first character in the string passed to [`buffer.register_image()`][]. * No buffered or two-phase drawing. * Carets cannot have a period, line style, or width. * No drag and drop. * Edge lines may be obscured by text. * No extra line ascent or descent. * No fold lines above and below lines. * No hotspot underlines on mouse hover. * No indicators other than `INDIC_ROUNDBOX` and `INDIC_STRAIGHTBOX`, although neither has translucent drawing and `INDIC_ROUNDBOX` does not have rounded corners. * Some complex marker symbols are not drawn properly or at all. * No mouse cursor types. * Only up to 16 colors recognized, regardless of how many colors the terminal supports. They are (in "0xBBGGRR" format): black (`0x000000`), red (`0x000080`), green (`0x008000`), yellow (`0x008080`), blue (`0x800000`), magenta (`0x800080`), cyan (`0x808000`), white (`0xC0C0C0`), light black (`0x404040`), light red (`0x0000FF`), light green (`0x00FF00`), light yellow (`0x00FFFF`), light blue (`0xFF0000`), light magenta (`0xFF00FF`), light cyan (`0xFFFF00`), and light white (`0xFFFFFF`). Even if your terminal uses a different color map, you must use these color values. Your terminal will remap them automatically. Unrecognized colors default to white. For some terminals, you may need to set a lexer style's `bold` attribute in order to use the light color variant. * Not all key sequences recognized properly. * No style settings like font name, font size, or italics. * No X selection, primary or secondary, integration with the clipboard. * No zoom. [`buffer.register_image()`]: api.html#buffer.register_image ## Migration Guides ### Textadept 6 to 7 Textadept 7 introduces API changes, a change in module mentality and filename encodings, and a completely new theme implementation. #### API Changes Old API |Change |New API ----------------------------------|:------:|------- **_G** | | RESETTING |Removed |N/Aa buffer\_new() |Renamed |\_G.[buffer.new()][] **_M.textadept** |Renamed |[textadept][] filter\_through |Removed |N/A filter\_through.filter\_through() |Renamed |editing.[filter\_through()][] mime\_types |Renamed |[file\_types][]b **_M.textadept.bookmark** | | N/A |New |[goto\_mark()][] N/A |New |[MARK\_BOOKMARK][] MARK\_BOOKMARK\_COLOR |Removed |N/Ac goto\_bookmark |Replaced|goto\_mark() goto\_next |Replaced|goto\_mark(true) goto\_prev |Replaced|goto\_mark(false) **_M.textadept.editing** | | N/A |New |[INDIC\_BRACEMATCH][] N/A |New |[INDIC\_HIGHLIGHT][] INDIC\_HIGHLIGHT\_BACK |Removed |N/Ad autocomplete\_word(chars, default)|Changed |[autocomplete\_word][](default) grow\_selection() |Replaced|[select\_enclosed()][] **_M.textadept.menu** | | menubar |Removed |N/A contextmenu |Removed |N/A **_M.textadept.run** | | N/A |New |[MARK\_WARNING][] N/A |New |[MARK\_ERROR][] MARK\_ERROR\_BACK |Removed |N/Ac compile\_command |Renamed |[compile\_commands][] run\_command |Renamed |[run\_commands][] error\_detail |Renamed |[error\_patterns][]e **_M.textadept.snapopen** |Removed |N/A open |Changed |\_G.[io.snapopen()][]f **_SCINTILLA.constants** | | SC\_\* |Renamed |Removed "SC\_" prefix. SC(FIND\|MOD\|VS\|WS) |Renamed |Removed "SC" prefix. **buffer** | | check\_global() |Removed | get\_style\_name(buffer, n) |Renamed |[style\_name][]\[n\] reload() |Renamed |[io.reload\_file()][] save() |Renamed |[io.save\_file()][] save\_as() |Renamed |[io.save\_file\_as()][] close() |Renamed |[io.close\_buffer()][] set\_encoding() |Renamed |[io.set\_buffer\_encoding()][] convert\_eo\_ls() |Renamed |[buffer.convert\_eols()][] dirty |Replaced|[buffer.modify][] **events** | | N/A |New |[INITIALIZED][] handlers |Removed |N/A **gui** |Renamed |[ui][] docstatusbar\_text |Renamed |[bufstatusbar\_text][] N/A |New |[maximized][] find.goto\_file\_in\_list() |Renamed |find.[goto\_file\_found()][] select\_theme |Removed |N/A N/A |New |[dialogs][] filteredlist |Removed |N/A set\_theme(name, ...) |Changed |[set\_theme][](name, table) **io** | | try\_encodings |Renamed |[encodings][] open\_file(string) |Changed |[open\_file][](string or table) snapopen(string, ...) |Changed |[snapopen][](string or table, ...) save\_all() |Renamed |[save\_all\_files()][] close\_all() |Renamed |[close\_all\_buffers()][] a`arg` is `nil` when resetting. bRemoved *mime_types.conf* files. Interact with Lua tables directly. cSet [`buffer.marker_back`][] in [`events.VIEW_NEW`][]. dSet [`buffer.indic_fore`][] in [`events.VIEW_NEW`][]. eChanged structure too. fChanged arguments too. [buffer.new()]: api.html#buffer.new [textadept]: api.html#textadept [filter\_through()]: api.html#textadept.editing.filter_through [file\_types]: api.html#textadept.file_types [goto\_mark()]: api.html#textadept.bookmarks.goto_mark [MARK\_BOOKMARK]: api.html#textadept.bookmarks.MARK_BOOKMARK [INDIC\_BRACEMATCH]: api.html#textadept.editing.INDIC_BRACEMATCH [INDIC\_HIGHLIGHT]: api.html#textadept.editing.INDIC_HIGHLIGHT [autocomplete\_word]: api.html#textadept.editing.autocomplete_word [select\_enclosed()]: api.html#textadept.editing.select_enclosed [MARK\_WARNING]: api.html#textadept.run.MARK_WARNING [MARK\_ERROR]: api.html#textadept.run.MARK_ERROR [compile\_commands]: api.html#textadept.run.compile_commands [run\_commands]: api.html#textadept.run.run_commands [error\_patterns]: api.html#textadept.run.error_patterns [io.snapopen()]: api.html#io.snapopen [style\_name]: api.html#buffer.style_name [io.reload\_file()]: api.html#io.reload_file [io.save\_file()]: api.html#io.save_file [io.save\_file\_as()]: api.html#io.save_file_as [io.close\_buffer()]: api.html#io.close_buffer [io.set\_buffer\_encoding()]: api.html#buffer.set_encoding [buffer.convert\_eols()]: api.html#buffer.convert_eols [buffer.modify]: api.html#buffer.modify [INITIALIZED]: api.html#events.INITIALIZED [ui]: api.html#ui [bufstatusbar\_text]: api.html#ui.bufstatusbar_text [maximized]: api.html#ui.maximized [goto\_file\_found()]: api.html#ui.find.goto_file_found [dialogs]: api.html#ui.dialogs [set\_theme]: api.html#ui.set_theme [encodings]: api.html#io.encodings [open\_file]: api.html#io.open_file [snapopen]: api.html#io.snapopen [save\_all\_files()]: api.html#io.save_all_files [close\_all\_buffers()]: api.html#io.close_all_buffers [`buffer.marker_back`]: api.html#buffer.marker_back [`events.VIEW_NEW`]: api.html#events.VIEW_NEW [`buffer.indic_fore`]: api.html#buffer.indic_fore #### Module Mentality Prior to Textadept 7, the `_M` table held all loaded modules (regardless of whether they were generic modules or language modules) and Textadept encouraged users to load custom modules into `_M` even though Lua has no such restriction. The `_M` prefix no longer makes much sense for generic modules like [`textadept`][], so only language modules are automatically loaded into [`_M`][]. Textadept 7 does not encourage any prefix for custom, generic modules; the user is free to choose. [`textadept`]: api.html#textadept [`_M`]: api.html#_M #### Filename Encodings Prior to Textadept 7, `buffer.filename` was encoded in UTF-8 and any functions that accepted filenames (such as `io.open_file()`) required the filenames to also be encoded in UTF-8. This is no longer the case in Textadept 7. `buffer.filename` is encoded in `_CHARSET` and any filenames passed to functions should also remain encoded in `_CHARSET`. No more superfluous encoding conversions. You should only convert to and from UTF-8 when displaying or retrieving displayed filenames from buffers and/or dialogs. #### Theme Changes You can use the following as a reference for converting your Textadept 6 themes to Textadept 7: -- File *theme/lexer.lua* | -- File *theme.lua* -- Textadept 6 | -- Textadept 7 local l = lexer | local buffer = buffer local color = l.color | local prop = buffer.property local style = l.style | local prop_int = | buffer.property_int | l.colors = { | ... | ... red = color('99', '4D', '4D'), | prop['color.red'] = 0x4D4D99 yellow = color('99', '99', '4D'), | prop['color.yellow'] = 0x4D9999 ... | ... } | | l.style_nothing = style{} | prop['style.nothing'] = '' l.style_class = style{ | prop['style.class'] = fore = l.colors.yellow | 'fore:%(color.yellow)' } | ... ... | prop['style.identifier'] = l.style_identifier = l.style_nothing | '%(style.nothing)' | ... | ... | | prop['font'] = 'Monospace' local font, size = 'Monospace', 10 | prop['fontsize'] = 10 l.style_default = style{ | prop['style.default'] = font = font, size = size, | 'font:%(font),'.. fore = l.colors.light_black | 'size:%(fontsize),'.. back = l.colors.white | 'fore:%(color.light_black),'.. } | 'back:%(color.white)' ... | ... -- File *theme/view.lua* | -- Same file *theme.lua*! | ... | ... -- Caret and Selection Styles. | -- Caret and Selection Styles. buffer:set_sel_fore(true, 0x333333) | buffer:set_sel_fore(true, | prop_int['color.light_black']) buffer:set_sel_back(true, 0x999999) | buffer:set_sel_back(true, | prop_int['color.light_grey']) --buffer.sel_alpha = | --buffer.sel_alpha = --buffer.sel_eol_filled = true | buffer.caret_fore = 0x4D4D4D | buffer.caret_fore = | prop_int['color.grey_black'] ... | ... Notes: 1. Textadept 7's themes share its Lua state and set lexer colors and styles through named buffer properties. 2. Convert colors from "RRGGBB" string format to the "0xBBGGRR" number format that Textadept's API documentation uses consistently. 3. The only property names that matter are the "style._name_" ones. Other property names are arbitrary. 4. Instead of using variables, which are evaluated immediately, use "%(key)" notation, which substitutes the value of property "key" at a later point in time. This means you do not have to define properties before use. You can also modify existing properties without redefining the properties that depend on them. See the [customizing themes](#Customizing.Themes) section for an example. 5. Set view properties related to colors directly in *theme.lua* now instead of a separate *view.lua*. You may use color properties defined earlier. Try to refrain from setting properties like `buffer.sel_eol_filled` which belong in a [*properties.lua*](#Buffer.Settings) file. 6. The separate *buffer.lua* is gone. Use [*properties.lua*](#Buffer.Settings) or a [language module](#Language-Specific.Buffer.Settings). ##### Theme Preference Textadept 7 ignores the *~/.textadept/theme* and *~/.textadept/theme_term* files that specified your preferred Textadept 6 theme. Use *~/.textadept/init.lua* to [set a preferred theme](#Setting.Themes) instead. For example, if you had custom GUI and terminal themes: -- File *~/.textadept/init.lua* ui.set_theme(not CURSES and 'custom' or 'custom_term') You may still use absolute paths for themes instead of names. ### Textadept 5 to 6 Textadept 6 introduces some API changes. These changes affect themes in particular, so your themes may require upgrading. Old API | Change | New API -------------------------------------|:------:|-------- **buffer** | | annotation\_get\_text(line) |Renamed |annotation\_text[line] annotation\_set\_text(line, text) |Renamed |annotation\_text[line] = text auto\_c\_get\_current() |Renamed |auto\_c\_current auto\_c\_get\_current\_text() |Renamed |auto\_c\_current\_text get\_lexer\_language() |Renamed |lexer\_language get\_property(key) |Renamed |property[key] get\_property\_expanded(key) |Renamed |property\_expanded[key] get\_tag(n) |Renamed |tag[n] margin\_get\_text(line) |Renamed |margin\_text[line] margin\_set\_text(line, text) |Renamed |margin\_text[line] = text marker\_set\_alpha(n, alpha) |Renamed |marker\_alpha[n] = alpha marker\_set\_back(n, color) |Renamed |marker\_back[n] = color marker\_set\_back\_selected(n, color)|Renamed |marker\_back\_selected[n] = color marker\_set\_fore(n, color) |Renamed |marker\_fore[n] = color set\_fold\_flags(flags) |Renamed |fold\_flags = flags set\_lexer\_language(name) |Renamed |lexer\_language = name style\_get\_font(n) |Renamed |style\_font[n] **gui** | | gtkmenu() |Renamed |[menu()][] **_G** | | user\_dofile(file) |Renamed |dofile(\_USERHOME..'/'..file) **_M** | | lua.goto\_required() |Removed |N/A php.goto\_required() |Removed |N/A ruby.goto\_required() |Removed |N/A **_M.textadept.adeptsense** | | complete\_symbol() |Replaced|complete() show\_documentation() |Replaced|show\_apidoc() **_M.textadept.bookmarks** | | N/A |New |[toggle()][] add() |Renamed |toggle(true) remove() |Renamed |toggle(false) **_M.textadept.editing** | | prepare\_for\_save() |Removed |N/A **_M.textadept.menu** | | rebuild\_command\_tables() |Replaced|set\_menubar() **_M.textadept.run** | | execute() |Replaced|[run()][] and [compile()][] **_M.textadept.session** | | prompt\_load() |Replaced|[load()][] prompt\_save() |Replaced|[save()][] [menu()]: api.html#ui.menu [toggle()]: api.html#textadept.bookmarks.toggle [run()]: api.html#textadept.run.run [compile()]: api.html#textadept.run.compile [load()]: api.html#textadept.session.load [save()]: api.html#textadept.session.save ### Textadept 4 to 5 Textadept 5 upgraded its copy of Lua from [5.1 to 5.2][]. Many old scripts are not compatible and need to be upgraded. Since incompatible scripts may cause crashes on startup, the following guide will help you migrate your scripts from Textadept 4 to Textadept 5. While this guide is not exhaustive, it covers the changes I had to make to Textadept's internals. [5.1 to 5.2]: http://www.lua.org/manual/5.2/manual.html#8 #### API Changes Old API |Change |New API ---------------|:------:|------- **_G** | | getfenv(f) |Removed |N/A. Use:
debug.getupvalue(f, 1) loadstring() |Replaced|load() module() |Removed |N/A setfenv(f, env)|Removed |N/A. Use:
debug.setupvalue(f, 1, env)a unpack() |Renamed |table.unpack() xpcall(f, msgh)|Changed |xpcall(f, msgh, ...) **\_m** |Renamed |**[\_M][]**b **_m.textadept.editing**| | current\_word(action) |Renamed|[select\_word()][]c **locale** |Removed|N/A localize(message) |Renamed|\_G.[\_L][][message] **os** | | code = execute(cmd) |Changed|ok, status, code = execute(cmd) aIn some cases, use `load()` with an environment instead: setfenv(loadstring(str), env)() --> load(str, nil, 'bt', env)() bIn Textadept, search for "\_m" and replace with "\_M" with the "Match Case" and "Whole Words" options checked -- this is what I did when upgrading Textadept's internals. cTo delete, call `_M.textadept.keys.utils.delete_word()` or define your own: local function delete_word() _M.textadept.editing.select_word() buffer:delete_back() end [\_M]: api.html#_M [select\_word()]: api.html#textadept.editing.select_word [\_L]: api.html#_L #### Module Changes You can use the following as a reference for converting your Lua 5.1 modules to Lua 5.2: -- File *~/.textadept/modules/foo.lua* -- Lua 5.1 | -- Lua 5.2 | | local M = {} | --[[ This comment is for LuaDoc --- | --- -- This is the documentation | -- This is the documentation -- for module foo. | -- for module foo. module('foo', package.seeall) | module('foo')]] | --- | --- -- Documentation for bar. | -- Documentation for bar. -- ... | -- ... -- | -- @name bar function bar() | function M.bar() ... | ... end | end | function baz() | function M.baz() bar() | M.bar() end | end | | return M -- File *~/.textadept/init.lua* -- Lua 5.1 | -- Lua 5.2 | require 'textadept' | _M.textadept = require 'textadept' require 'foo' | foo = require 'foo' Notes: 1. Even though Lua 5.2 deprecates Lua 5.1's `module()`, Textadept 5 removes it. 2. Prefix all intern module tables and function calls with `M`. 3. Also, replace all instances (if any) of `_M` (a references created by `module()` that holds the current module table) with `M`. 4. You can use your existing LuaDoc comments by keeping the `module()` call commented out and adding `@name` tags. #### Theme Changes You can use the following as a reference for converting your Lua 5.1 themes to Lua 5.2: -- File *~/.textadept/themes/theme/lexer.lua* -- Lua 5.1 | -- Lua 5.2 | | local l = lexer module('lexer', package.seeall) | local color = l.color | local style = l.style | colors = { | l.colors = { ... | ... } | } | style_nothing = style{} | l.style_nothing = style{...} style_class = style{ | l.style_class = style{ fore = colors.light_yellow | fore = l.colors.light_yellow } | } ... | ... style_identifier = style_nothing | l.style_identifier = l.style_nothing | ... | ... | style_default = style{ | l.style_default = style{ ... | ... } | } style_line_number = { | l.style_line_number = { fore = colors.dark_grey, | fore = l.colors.dark_grey, back = colors.black | back = l.colors.black } | } ... | ... Note the `l.` prefix before most identifiers. ### Textadept 3 to 4 #### Key and Menu Changes Textadept 4 features a brand new set of key bindings and menu structure. It also shows simple key bindings (not keychains) in menus. In order for key bindings to appear in menus, `_m.textadept.menu` must know which commands map to which keys. Therefore, the menu module needs to be `require`d *after* `_m.textadept.keys`. If your *~/.textadept/init.lua* calls `require 'textadept'`, you do not have to make any changes. If you load individual modules from `_m.textadept`, ensure `_m.textadept.menu` loads after `_m.textadept.keys`. Mac OSX has different modifier key definitions. A new `m` indicates ⌘ (command) and `a` changed from ⌘ to ⌥ (alt/option). `c` remains ^ (control). Keep in mind that ⌥ functions as a compose key for locale-dependent characters. #### API Changes Old API |Change | New API -------------------------|:-----:|-------- **\_m.textadept.editing**| | select\_scope() |Renamed|select\_style() SAVE\_STRIPS\_WS |Renamed|STRIP\_WHITESPACE\_ON\_SAVE ### Textadept 2 to 3 #### Module Changes ##### Core Extensions The core extention modules moved from *core/ext/* to *modules/textadept/*. Putting require 'textadept' in your *~/.textadept/init.lua* loads all the modules you would expect. The [loading modules](#Loading.Modules) section has instructions on how to load specific modules. ##### Autoloading Keys and Snippets Key bindings in *~/.textadept/key_commands.lua* and snippets in *~/.textadept/snippets.lua* no longer auto-load. Move them to your *~/.textadept/init.lua* or a file loaded by *~/.textadept/init.lua*. #### API Changes Textadept has a brand new Lua [API][]. Old scripts and themes are likely not compatible and need to be upgraded. Old API |Change | New API --------------------------|:-----:|-------- **_G** | | N/A |New |[\_SCINTILLA][] N/A |New |[events][] N/A |New |[gui][] **_m.textadept.lsnippets**|Renamed|**[_m.textadept.snippets][]** **textadept** |Removed|N/A \_print() |Renamed|\_G.[gui.\_print()][] buffer\_functions |Renamed|\_G.[\_SCINTILLA.functions][] buffer\_properties |Renamed|\_G.[\_SCINTILLA.properties][] buffers |Renamed|\_G.[\_BUFFERS][] check\_focused\_buffer() |Renamed|\_G.gui.check\_focused\_buffer() clipboard\_text |Renamed|\_G.[gui.clipboard\_text][] command\_entry |Renamed|\_G.[gui.command\_entry][] constants |Renamed|\_G.[\_SCINTILLA.constants][] context\_menu |Renamed|\_G.[gui.context\_menu][] dialog |Renamed|\_G.[gui.dialog()][] docstatusbar\_text |Renamed|\_G.[gui.docstatusbar\_text][] events |Renamed|\_G.[events][] events.add\_handler() |Renamed|\_G.[events.connect()][] events.handle() |Renamed|\_G.[events.emit()][] find |Renamed|\_G.[gui.find][] focused\_doc\_pointer |Renamed|\_G.gui.focused\_doc\_pointer get\_split\_table() |Renamed|\_G.[gui.get\_split\_table()][] goto\_view() |Renamed|\_G.[gui.goto\_view()][] gtkmenu() |Renamed|\_G.[gui.gtkmenu()][] iconv() |Renamed|\_G.[string.iconv()][] menubar |Renamed|\_G.[gui.menubar][] new\_buffer() |Renamed|\_G.[new\_buffer()][] print() |Renamed|\_G.[gui.print()][] quit() |Renamed|\_G.[quit()][] reset() |Renamed|\_G.[reset()][] session\_file |Renamed|\_G.\_SESSIONFILE size |Renamed|\_G.[gui.size][] statusbar\_text |Renamed|\_G.[gui.statusbar\_text][] switch\_buffer() |Renamed|\_G.[gui.switch\_buffer()][] title |Renamed|\_G.[gui.title][] user\_dofile() |Renamed|\_G.user\_dofile() views |Renamed|\_G.[\_VIEWS][] [API]: api [\_SCINTILLA]: api.html#_SCINTILLA [events]: api.html#events [gui]: api.html#ui [_m.textadept.snippets]: api.html#textadept.snippets [gui.\_print()]: api.html#ui._print [\_SCINTILLA.functions]: api.html#_SCINTILLA.functions [\_SCINTILLA.properties]: api.html#_SCINTILLA.properties [\_BUFFERS]: api.html#_BUFFERS [gui.clipboard\_text]: api.html#ui.clipboard_text [gui.command\_entry]: api.html#ui.command_entry [\_SCINTILLA.constants]: api.html#_SCINTILLA.constants [gui.context\_menu]: api.html#ui.context_menu [gui.dialog()]: api.html#ui.dialog [gui.docstatusbar\_text]: api.html#ui.docstatusbar_text [events.connect()]: api.html#events.connect [events.emit()]: api.html#events.emit [gui.find]: api.html#ui.find [gui.get\_split\_table()]: api.html#ui.get_split_table [gui.goto\_view()]: api.html#ui.goto_view [gui.gtkmenu()]: api.html#ui.menu [string.iconv()]: api.html#string.iconv [gui.menubar]: api.html#ui.menubar [new\_buffer()]: api.html#buffer.new [gui.print()]: api.html#ui.print [quit()]: api.html#quit [reset()]: api.html#reset [gui.size]: api.html#ui.size [gui.statusbar\_text]: api.html#ui.statusbar_text [gui.switch\_buffer()]: api.html#ui.switch_buffer [gui.title]: api.html#ui.title [\_VIEWS]: api.html#_VIEWS