# Compiling ## Requirements Unfortunately, the requirements for building Textadept are not quite as minimal as running it. ### Linux and BSD First, Linux and BSD systems will need the [GNU C compiler][] (`gcc`) and [GNU Make][] (`make`). Both should be available for your distribution through a package manager. For example, Ubuntu includes these tools in the `build-essential` package. Next, the GTK+ development libraries are necessary for compiling the GUI version of Textadept. Your package manager should allow you to install them. For Debian-based Linux distributions like Ubuntu, the package is typically called `libgtk2.0-dev`. Otherwise, compile and install GTK+ from the [GTK+ website][]. If you would like to compile the terminal version of Textadept, you will need the ncurses development library. Similarly, it should be available from your package manager. For Debian-based Linux distributions like Ubuntu, the package is typically called `libncurses5-dev`. Otherwise, compile and install ncurses from the [ncurses website][]. Note: you need to have a development version of ncurses compiled with "wide" (multibyte) character support installed. (Therefore, Debian users will _also_ need `libncursesw5-dev`.) In addition, BSD users will need to have [libiconv][] installed. [GTK+ website]: http://www.gtk.org/download/linux.html [GNU C compiler]: http://gcc.gnu.org [GNU Make]: http://www.gnu.org/software/make/ [ncurses website]: http://invisible-island.net/ncurses/#download_ncurses [libiconv]: http://www.gnu.org/software/libiconv/ ### Windows Compiling Textadept on Windows is no longer supported. If you wish to do so however, you need a C compiler that supports the C99 standard, the [GTK+ for Windows bundle][] (2.24 is recommended), and [libiconv for Windows][] (the "Developer files" zip). The preferred way to compile for Windows is cross-compiling from Linux. To do so, in addition to the GTK+ bundle mentioned above, you need [MinGW][] with the Windows header files. They should be available from your package manager. [GTK+ for Windows bundle]: http://www.gtk.org/download/win32.html [libiconv for Windows]: http://gnuwin32.sourceforge.net/packages/libiconv.htm [MinGW]: http://mingw.org ### Mac OSX Compiling Textadept on Mac OSX is no longer supported. The preferred way is cross-compiling from Linux. To do so, you will need my [GTK+ for OSX bundle][] and the [Apple Cross-compiler][] binaries. [GTK+ for OSX bundle]: download/gtkosx-2.24.9.zip [Apple Cross-compiler]: https://launchpad.net/~flosoft/+archive/cross-apple ## Compiling Make sure you downloaded the `textadept_x.x.src.zip`, regardless of what platform you are on, and not a platform-specific binary package. ### Linux and BSD For Linux and BSD systems, simply run `make` in the `src/` directory. The `textadept` and `textadeptjit` executables are created in the root directory. Make a symlink from them to `/usr/bin/` or elsewhere in your `PATH`. Similarly, `make ncurses` builds `textadept-ncurses` and `textadeptjit-ncurses`. Note: you may have to run make CFLAGS="-I/usr/local/include" \ CXXFLAGS="-I/usr/local/include -L/usr/local/lib" if the prefix where any dependencies are installed is `/usr/local` and your compiler flags do not include them by default. #### Installing Textadept is self-contained, meaning it does not need to be installed and can be run from wherever it is located. However, if you want to install Textadept like a normal Linux application, run the usual `make` and then `make install` or `sudo make install` depending on your privilages. The default prefix is `/usr/local` but you can change this by setting `DESTDIR` (e.g. `make install DESTDIR=/prefix/to/install/to`). ### Cross Compiling for Windows When cross-compiling from within Linux, first unzip the GTK+ for Windows bundle into a new `src/win32gtk` directory. Also, unzip the libiconv zip into the same directory. Then, depending on your MinGW installation, either run `make win32`, modify the `CROSS` variable in the `win32` block of `src/Makefile` and run `make win32`, or run `make CROSS=i486-mingw32- win32` to build `../textadept.exe` and `../textadeptjit.exe`. Please note that a `lua51.dll` is produced for _only_ the `textadeptjit.exe` because limitations on external Lua library loading do not allow statically linking LuaJIT to Textadept. ### Cross Compiling for Mac OSX When cross-compiling from within Linux, first unzip the GTK+ for OSX bundle into a new `src/gtkosx` directory. Then run `make osx` to build `../textadept.osx` and `../textadeptjit.osx`. At this point it is recommended to build a new `Textadept.app` from an existing one. Download the most recent app and replace `Contents/MacOS/textadept.osx` and `Contents/MacOS/textadeptjit.osx` with your own versions. Similarly, `make osx-ncurses` builds `../textadept-ncurses.osx` and `../textadeptjit-ncurses.osx`. #### Compiling on OSX (Legacy) [XCode][] is needed for Mac OSX as well as [jhbuild][] (for GTK+). After building `meta-gtk-osx-bootstrap` and `meta-gtk-osx-core`, you need to build `meta-gtk-osx-themes`. Note that the entire compiling process can easily take 30 minutes or more and ultimately consume nearly 1GB of disk space. After using `jhbuild`, GTK+ is in `~/gtk` so make a symlink from `~/gtk/inst` to `src/gtkosx` in Textadept. Then open `src/Makefile` and uncomment the `Darwin` block. Finally, run `make osx` to build `../textadept.osx` and `../textadeptjit.osx`. Note: to build a GTK+ for OSX bundle, the following needs to be run from the `src` directory before zipping up `gtkosx/include` and `gtkosx/lib`: sed -i -e 's|libdir=/Users/username/gtk/inst/lib|libdir=${prefix}/lib|;' \ gtkosx/lib/pkgconfig/*.pc where `username` is replaced with your username. Compiling the terminal version is not so expensive. After uncommenting the `Darwin` block mentioned above, simply run `make osx-ncurses` to build `../textadept-ncurses.osx` and `../textadeptjit-ncurses.osx`. [XCode]: http://developer.apple.com/TOOLS/xcode/ [jhbuild]: http://sourceforge.net/apps/trac/gtk-osx/wiki/Build ### Notes on LuaJIT [LuaJIT][] is a Just-In-Time Compiler for Lua and can boost the speed of Lua programs. I have noticed that syntax highlighting can be up to 2 times faster with LuaJIT than with vanilla Lua. This difference is largely unnoticable on modern computers and usually only discernable when initially loading large files. Other than syntax highlighting, LuaJIT offers no real benefit performance-wise to justify it being Textadept's default runtime. LuaJIT's [ffi library][], however, appears to be useful for interfacing with external, non-Lua, libraries. [LuaJIT]: http://luajit.org [ffi library]: http://luajit.org/ext_ffi.html ### Notes on CDK [CDK][] is a library of ncurses widgets. Textadept includes a stripped down version of this library. The following source files have been removed: `alphalist.c`, `calendar.c`, `cdk_compat.{c,h}`, `cdk_test.h`, `dialog.c`, `{d,f}scale.{c,h}`, `fslider.{c,h}`, `gen-{scale,slider}.{c,h}`, `get_index.c`, `get_string.c`, `graph.c`, `histogram.c`, `marquee.c`, `matrix.c`, `popup_dialog.c`, `radio.c`, `scale.{c,h}`, `selection.c`, `slider.{c,h}`, `swindow.c`, `template.c`, `u{scale,slider}.{c,h}`, `view_{file,info}.c`, and `viewer.c`. `cdk.h` has been modified to not `#include` "matrix.h", "viewer.h", and any headers labeled "Generated headers" due to their machine-dependence. Also, the `deleteFileCB` routine in `fselect.c` has been deactivated. [CDK]: http://invisible-island.net/cdk/