/* Copyright 2015 The TensorFlow Authors. All Rights Reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. ==============================================================================*/ // See docs in ../ops/random_ops.cc. #include #include "tensorflow/core/framework/op_kernel.h" #include "tensorflow/core/framework/register_types.h" #include "tensorflow/core/framework/tensor.h" #include "tensorflow/core/framework/tensor_shape.h" #include "tensorflow/core/framework/tensor_util.h" #include "tensorflow/core/lib/random/random_distributions.h" #include "tensorflow/core/platform/logging.h" #include "tensorflow/core/util/guarded_philox_random.h" namespace tensorflow { // TODO(irving): If performance is critical, generate output directly instead // of an in-place shuffle using a pseudorandom permutation like // // https://github.com/otherlab/geode/blob/master/geode/random/permute.cpp // // This is probably also the right thing if we want a GPU version of shuffling. // We use our own version of std::random_shuffle to guarantee that exactly // size - 1 samples are used. template static inline void RandomShuffle(Iter first, Iter last, Random& uniform) { if (first == last) return; const auto stop = last - 1; for (auto i = first; i != stop; ++i) { using std::iter_swap; iter_swap(i, i + uniform(last - i)); } } template static void IndexedShuffle(const int64 size, const InT& input_mat, OutT output_mat, Random& uniform) { std::vector permutation(size); for (IntT i = 0; i < size; i++) { permutation[i] = i; } RandomShuffle(permutation.begin(), permutation.end(), uniform); for (IntT i = 0; i < size; i++) { output_mat.template chip<0>(i) = input_mat.template chip<0>(permutation[i]); } } template class RandomShuffleOp : public OpKernel { public: explicit RandomShuffleOp(OpKernelConstruction* context) : OpKernel(context) { OP_REQUIRES_OK(context, generator_.Init(context)); } void Compute(OpKernelContext* context) override { const Tensor& input = context->input(0); if (input.NumElements() <= 1 || input.dim_size(0) <= 1) { // No shuffling is required, so copy input directly to output context->set_output(0, input); } else { // Reserve enough random samples for shuffling const int64 size = input.dim_size(0); const int64 samples = size - 1; auto local_gen = generator_.ReserveSamples32(samples); random::SingleSampleAdapter single(&local_gen); const auto uniform = [&single](uint32 n) { return single() % n; }; if (input.dims() == 1) { // For 1D data, copy and then shuffle in place context->set_output(0, tensor::DeepCopy(input)); auto vec = context->mutable_output(0)->vec(); RandomShuffle(vec.data(), vec.data() + size, uniform); } else { // For >= 2D, shuffle indices and then copy across Tensor* output = nullptr; OP_REQUIRES_OK(context, context->allocate_output(0, input.shape(), &output)); const auto input_mat = input.flat_outer_dims(); auto output_mat = output->flat_outer_dims(); if (size < kint32max) { IndexedShuffle(size, input_mat, output_mat, uniform); } else { IndexedShuffle(size, input_mat, output_mat, uniform); } } } } private: GuardedPhiloxRandom generator_; }; #define REGISTER(T) \ REGISTER_KERNEL_BUILDER( \ Name("RandomShuffle").Device(DEVICE_CPU).TypeConstraint("T"), \ RandomShuffleOp); TF_CALL_ALL_TYPES(REGISTER) } // namespace tensorflow