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/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkVertices.h"
#include "Test.h"
static bool equal(const SkVertices* v0, const SkVertices* v1) {
if (v0->mode() != v1->mode()) {
return false;
}
if (v0->vertexCount() != v1->vertexCount()) {
return false;
}
if (v0->indexCount() != v1->indexCount()) {
return false;
}
if (!!v0->texCoords() != !!v1->texCoords()) {
return false;
}
if (!!v0->colors() != !!v1->colors()) {
return false;
}
for (int i = 0; i < v0->vertexCount(); ++i) {
if (v0->positions()[i] != v1->positions()[i]) {
return false;
}
if (v0->texCoords()) {
if (v0->texCoords()[i] != v1->texCoords()[i]) {
return false;
}
}
if (v0->colors()) {
if (v0->colors()[i] != v1->colors()[i]) {
return false;
}
}
}
for (int i = 0; i < v0->indexCount(); ++i) {
if (v0->indices()[i] != v1->indices()[i]) {
return false;
}
}
return true;
}
DEF_TEST(Vertices, reporter) {
int vCount = 5;
int iCount = 9; // odd value exercises padding logic in encode()
const uint32_t texFlags[] = { 0, SkVertices::kHasTexCoords_BuilderFlag };
const uint32_t colFlags[] = { 0, SkVertices::kHasColors_BuilderFlag };
for (auto texF : texFlags) {
for (auto colF : colFlags) {
uint32_t flags = texF | colF;
SkVertices::Builder builder(SkVertices::kTriangles_VertexMode, vCount, iCount, flags);
for (int i = 0; i < vCount; ++i) {
float x = (float)i;
builder.positions()[i].set(x, 1);
if (builder.texCoords()) {
builder.texCoords()[i].set(x, 2);
}
if (builder.colors()) {
builder.colors()[i] = SkColorSetARGB(0xFF, i, 0x80, 0);
}
}
for (int i = 0; i < builder.indexCount(); ++i) {
builder.indices()[i] = i % vCount;
}
sk_sp<SkVertices> v0 = builder.detach();
sk_sp<SkData> data = v0->encode();
sk_sp<SkVertices> v1 = SkVertices::Decode(data->data(), data->size());
REPORTER_ASSERT(reporter, v0->uniqueID() != 0);
REPORTER_ASSERT(reporter, v1->uniqueID() != 0);
REPORTER_ASSERT(reporter, v0->uniqueID() != v1->uniqueID());
REPORTER_ASSERT(reporter, equal(v0.get(), v1.get()));
}
}
}
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