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/*
 * Copyright 2012 Google Inc.
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */

#include "Test.h"

// This test is specific to the GPU backend.
#if SK_SUPPORT_GPU && !defined(SK_BUILD_FOR_ANDROID)

#include "GrContext.h"
#include "SkGpuDevice.h"

// This was made indivisible by 4 to ensure we test setting GL_PACK_ALIGNMENT properly.
static const int X_SIZE = 13;
static const int Y_SIZE = 13;

DEF_GPUTEST_FOR_RENDERING_CONTEXTS(ReadWriteAlpha, reporter, context) {
    unsigned char textureData[X_SIZE][Y_SIZE];

    memset(textureData, 0, X_SIZE * Y_SIZE);

    GrSurfaceDesc desc;

    // let Skia know we will be using this texture as a render target
    desc.fFlags     = kRenderTarget_GrSurfaceFlag;
    // it is a single channel texture
    desc.fConfig    = kAlpha_8_GrPixelConfig;
    desc.fWidth     = X_SIZE;
    desc.fHeight    = Y_SIZE;

    // We are initializing the texture with zeros here
    GrTexture* texture = context->textureProvider()->createTexture(desc, false, textureData, 0);
    if (!texture) {
        return;
    }

    SkAutoTUnref<GrTexture> au(texture);

    // create a distinctive texture
    for (int y = 0; y < Y_SIZE; ++y) {
        for (int x = 0; x < X_SIZE; ++x) {
            textureData[x][y] = x*Y_SIZE+y;
        }
    }

    // upload the texture
    texture->writePixels(0, 0, desc.fWidth, desc.fHeight, desc.fConfig,
                         textureData, 0);

    unsigned char readback[X_SIZE][Y_SIZE];

    // clear readback to something non-zero so we can detect readback failures
    memset(readback, 0x1, X_SIZE * Y_SIZE);

    // read the texture back
    texture->readPixels(0, 0, desc.fWidth, desc.fHeight, desc.fConfig,
                        readback, 0);

    // make sure the original & read back versions match
    bool match = true;

    for (int y = 0; y < Y_SIZE; ++y) {
        for (int x = 0; x < X_SIZE; ++x) {
            if (textureData[x][y] != readback[x][y]) {
                match = false;
            }
        }
    }

    REPORTER_ASSERT(reporter, match);

    // Now try writing on the single channel texture
    SkSurfaceProps props(SkSurfaceProps::kLegacyFontHost_InitType);
    SkAutoTUnref<SkBaseDevice> device(SkGpuDevice::Create(texture->asRenderTarget(), &props,
                                                          SkGpuDevice::kUninit_InitContents));
    SkCanvas canvas(device);

    SkPaint paint;

    const SkRect rect = SkRect::MakeLTRB(-10, -10, X_SIZE + 10, Y_SIZE + 10);

    paint.setColor(SK_ColorWHITE);

    canvas.drawRect(rect, paint);

    texture->readPixels(0, 0, desc.fWidth, desc.fHeight, desc.fConfig,
                        readback, 0);

    match = true;

    for (int y = 0; y < Y_SIZE; ++y) {
        for (int x = 0; x < X_SIZE; ++x) {
            if (0xFF != readback[x][y]) {
                match = false;
            }
        }
    }

    REPORTER_ASSERT(reporter, match);
}

#endif