aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/views/SkTouchGesture.cpp
blob: 752828e37f3a866edc2dc66ae86717ec64bce956 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
/*
 * Copyright 2010 Google Inc.
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */

#include <algorithm>

#include "SkTouchGesture.h"
#include "SkMatrix.h"
#include "SkTime.h"

#define DISCRETIZE_TRANSLATE_TO_AVOID_FLICKER   true

static const SkScalar MAX_FLING_SPEED = SkIntToScalar(1500);

static SkScalar pin_max_fling(SkScalar speed) {
    if (speed > MAX_FLING_SPEED) {
        speed = MAX_FLING_SPEED;
    }
    return speed;
}

static double getseconds() {
    return SkTime::GetMSecs() * 0.001;
}

// returns +1 or -1, depending on the sign of x
// returns +1 if z is zero
static SkScalar SkScalarSignNonZero(SkScalar x) {
    SkScalar sign = SK_Scalar1;
    if (x < 0) {
        sign = -sign;
    }
    return sign;
}

static void unit_axis_align(SkVector* unit) {
    const SkScalar TOLERANCE = SkDoubleToScalar(0.15);
    if (SkScalarAbs(unit->fX) < TOLERANCE) {
        unit->fX = 0;
        unit->fY = SkScalarSignNonZero(unit->fY);
    } else if (SkScalarAbs(unit->fY) < TOLERANCE) {
        unit->fX = SkScalarSignNonZero(unit->fX);
        unit->fY = 0;
    }
}

void SkFlingState::reset(float sx, float sy) {
    fActive = true;
    fDirection.set(sx, sy);
    fSpeed0 = SkPoint::Normalize(&fDirection);
    fSpeed0 = pin_max_fling(fSpeed0);
    fTime0 = getseconds();

    unit_axis_align(&fDirection);
//    printf("---- speed %g dir %g %g\n", fSpeed0, fDirection.fX, fDirection.fY);
}

bool SkFlingState::evaluateMatrix(SkMatrix* matrix) {
    if (!fActive) {
        return false;
    }

    const float t =  (float)(getseconds() - fTime0);
    const float MIN_SPEED = 2;
    const float K0 = 5;
    const float K1 = 0.02f;
    const float speed = fSpeed0 * (sk_float_exp(- K0 * t) - K1);
    if (speed <= MIN_SPEED) {
        fActive = false;
        return false;
    }
    float dist = (fSpeed0 - speed) / K0;

//    printf("---- time %g speed %g dist %g\n", t, speed, dist);
    float tx = fDirection.fX * dist;
    float ty = fDirection.fY * dist;
    if (DISCRETIZE_TRANSLATE_TO_AVOID_FLICKER) {
        tx = (float)sk_float_round2int(tx);
        ty = (float)sk_float_round2int(ty);
    }
    matrix->setTranslate(tx, ty);
//    printf("---- evaluate (%g %g)\n", tx, ty);

    return true;
}

///////////////////////////////////////////////////////////////////////////////

static const SkMSec MAX_DBL_TAP_INTERVAL = 300;
static const float MAX_DBL_TAP_DISTANCE = 100;
static const float MAX_JITTER_RADIUS = 2;

// if true, then ignore the touch-move, 'cause its probably just jitter
static bool close_enough_for_jitter(float x0, float y0, float x1, float y1) {
    return  sk_float_abs(x0 - x1) <= MAX_JITTER_RADIUS &&
            sk_float_abs(y0 - y1) <= MAX_JITTER_RADIUS;
}

///////////////////////////////////////////////////////////////////////////////

SkTouchGesture::SkTouchGesture() {
    this->reset();
}

SkTouchGesture::~SkTouchGesture() {
}

void SkTouchGesture::reset() {
    fIsTransLimited = false;
    fTouches.reset();
    fState = kEmpty_State;
    fLocalM.reset();
    fGlobalM.reset();

    fLastUpMillis = SkTime::GetMSecs() - 2*MAX_DBL_TAP_INTERVAL;
    fLastUpP.set(0, 0);
}

void SkTouchGesture::flushLocalM() {
    fGlobalM.postConcat(fLocalM);
    fLocalM.reset();
}

const SkMatrix& SkTouchGesture::localM() {
    if (fFlinger.isActive()) {
        if (!fFlinger.evaluateMatrix(&fLocalM)) {
            this->flushLocalM();
        }
    }
    return fLocalM;
}

void SkTouchGesture::appendNewRec(void* owner, float x, float y) {
    Rec* rec = fTouches.append();
    rec->fOwner = owner;
    rec->fStartX = rec->fPrevX = rec->fLastX = x;
    rec->fStartY = rec->fPrevY = rec->fLastY = y;
    rec->fLastT = rec->fPrevT = static_cast<float>(SkTime::GetSecs());
}

void SkTouchGesture::touchBegin(void* owner, float x, float y) {
//    SkDebugf("--- %d touchBegin %p %g %g\n", fTouches.count(), owner, x, y);

    int index = this->findRec(owner);
    if (index >= 0) {
        this->flushLocalM();
        fTouches.removeShuffle(index);
        SkDebugf("---- already exists, removing\n");
    }

    if (fTouches.count() == 2) {
        return;
    }

    this->flushLocalM();
    fFlinger.stop();

    this->appendNewRec(owner, x, y);

    switch (fTouches.count()) {
        case 1:
            fState = kTranslate_State;
            break;
        case 2:
            fState = kZoom_State;
            break;
        default:
            break;
    }
}

int SkTouchGesture::findRec(void* owner) const {
    for (int i = 0; i < fTouches.count(); i++) {
        if (owner == fTouches[i].fOwner) {
            return i;
        }
    }
    return -1;
}

static SkScalar center(float pos0, float pos1) {
    return (pos0 + pos1) * 0.5f;
}

static const float MAX_ZOOM_SCALE = 4;
static const float MIN_ZOOM_SCALE = 0.25f;

float SkTouchGesture::limitTotalZoom(float scale) const {
    // this query works 'cause we know that we're square-scale w/ no skew/rotation
    const float curr = SkScalarToFloat(fGlobalM[0]);

    if (scale > 1 && curr * scale > MAX_ZOOM_SCALE) {
        scale = MAX_ZOOM_SCALE / curr;
    } else if (scale < 1 && curr * scale < MIN_ZOOM_SCALE) {
        scale = MIN_ZOOM_SCALE / curr;
    }
    return scale;
}

void SkTouchGesture::touchMoved(void* owner, float x, float y) {
//    SkDebugf("--- %d touchMoved %p %g %g\n", fTouches.count(), owner, x, y);

    if (kEmpty_State == fState) {
        return;
    }

    int index = this->findRec(owner);
    if (index < 0) {
        // not found, so I guess we should add it...
        SkDebugf("---- add missing begin\n");
        this->appendNewRec(owner, x, y);
        index = fTouches.count() - 1;
    }

    Rec& rec = fTouches[index];

    // not sure how valuable this is
    if (fTouches.count() == 2) {
        if (close_enough_for_jitter(rec.fLastX, rec.fLastY, x, y)) {
//            SkDebugf("--- drop touchMove, withing jitter tolerance %g %g\n", rec.fLastX - x, rec.fLastY - y);
            return;
        }
    }

    rec.fPrevX = rec.fLastX; rec.fLastX = x;
    rec.fPrevY = rec.fLastY; rec.fLastY = y;
    rec.fPrevT = rec.fLastT;
    rec.fLastT = static_cast<float>(SkTime::GetSecs());

    switch (fTouches.count()) {
        case 1: {
            float dx = rec.fLastX - rec.fStartX;
            float dy = rec.fLastY - rec.fStartY;
            dx = (float)sk_float_round2int(dx);
            dy = (float)sk_float_round2int(dy);
            fLocalM.setTranslate(dx, dy);
        } break;
        case 2: {
            SkASSERT(kZoom_State == fState);
            const Rec& rec0 = fTouches[0];
            const Rec& rec1 = fTouches[1];

            float scale = this->computePinch(rec0, rec1);
            scale = this->limitTotalZoom(scale);

            fLocalM.setTranslate(-center(rec0.fStartX, rec1.fStartX),
                                 -center(rec0.fStartY, rec1.fStartY));
            fLocalM.postScale(scale, scale);
            fLocalM.postTranslate(center(rec0.fLastX, rec1.fLastX),
                                  center(rec0.fLastY, rec1.fLastY));
        } break;
        default:
            break;
    }
}

void SkTouchGesture::touchEnd(void* owner) {
//    SkDebugf("--- %d touchEnd   %p\n", fTouches.count(), owner);

    int index = this->findRec(owner);
    if (index < 0) {
        SkDebugf("--- not found\n");
        return;
    }

    const Rec& rec = fTouches[index];
    if (this->handleDblTap(rec.fLastX, rec.fLastY)) {
        return;
    }

    // count() reflects the number before we removed the owner
    switch (fTouches.count()) {
        case 1: {
            this->flushLocalM();
            float dx = rec.fLastX - rec.fPrevX;
            float dy = rec.fLastY - rec.fPrevY;
            float dur = rec.fLastT - rec.fPrevT;
            if (dur > 0) {
                fFlinger.reset(dx / dur, dy / dur);
            }
            fState = kEmpty_State;
        } break;
        case 2:
            this->flushLocalM();
            SkASSERT(kZoom_State == fState);
            fState = kEmpty_State;
            break;
        default:
            SkASSERT(kZoom_State == fState);
            break;
    }

    fTouches.removeShuffle(index);

    limitTrans();
}

float SkTouchGesture::computePinch(const Rec& rec0, const Rec& rec1) {
    double dx = rec0.fStartX - rec1.fStartX;
    double dy = rec0.fStartY - rec1.fStartY;
    double dist0 = sqrt(dx*dx + dy*dy);

    dx = rec0.fLastX - rec1.fLastX;
    dy = rec0.fLastY - rec1.fLastY;
    double dist1 = sqrt(dx*dx + dy*dy);

    double scale = dist1 / dist0;
    return (float)scale;
}

bool SkTouchGesture::handleDblTap(float x, float y) {
    bool found = false;
    double now = SkTime::GetMSecs();
    if (now - fLastUpMillis <= MAX_DBL_TAP_INTERVAL) {
        if (SkPoint::Length(fLastUpP.fX - x,
                            fLastUpP.fY - y) <= MAX_DBL_TAP_DISTANCE) {
            fFlinger.stop();
            fLocalM.reset();
            fGlobalM.reset();
            fTouches.reset();
            fState = kEmpty_State;
            found = true;
        }
    }

    fLastUpMillis = now;
    fLastUpP.set(x, y);
    return found;
}

void SkTouchGesture::setTransLimit(const SkRect& contentRect, const SkRect& windowRect) {
    fIsTransLimited = true;
    fContentRect = contentRect;
    fWindowRect = windowRect;
}

void SkTouchGesture::limitTrans() {
    if (!fIsTransLimited) {
        return;
    }

    SkRect scaledContent = fContentRect;
    fGlobalM.mapRect(&scaledContent);
    const SkScalar ZERO = 0;

    fGlobalM.postTranslate(ZERO, std::min(ZERO, fWindowRect.fBottom - scaledContent.fTop));
    fGlobalM.postTranslate(ZERO, std::max(ZERO, fWindowRect.fTop - scaledContent.fBottom));
    fGlobalM.postTranslate(std::min(ZERO, fWindowRect.fRight - scaledContent.fLeft), ZERO);
    fGlobalM.postTranslate(std::max(ZERO, fWindowRect.fLeft - scaledContent.fRight), ZERO);
}