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#include "SkTypes.h"
#if defined(SK_BUILD_FOR_WIN)
#include <GL/gl.h>
#include <d3d9.h>
#include <WindowsX.h>
#include "SkWindow.h"
#include "SkCanvas.h"
#include "SkOSMenu.h"
#include "SkTime.h"
#include "SkUtils.h"
#include "SkGraphics.h"
#define INVALIDATE_DELAY_MS 200
static SkOSWindow* gCurrOSWin;
static HWND gEventTarget;
#define WM_EVENT_CALLBACK (WM_USER+0)
void post_skwinevent()
{
PostMessage(gEventTarget, WM_EVENT_CALLBACK, 0, 0);
}
SkOSWindow::SkOSWindow(void* hWnd) : fHWND(hWnd),
fHGLRC(NULL),
fGLAttached(false),
fD3D9Device(NULL),
fD3D9Attached(FALSE) {
gEventTarget = (HWND)hWnd;
}
SkOSWindow::~SkOSWindow() {
if (NULL != fD3D9Device) {
((IDirect3DDevice9*)fD3D9Device)->Release();
}
if (NULL != fHGLRC) {
wglDeleteContext((HGLRC)fHGLRC);
}
}
static SkKey winToskKey(WPARAM vk) {
static const struct {
WPARAM fVK;
SkKey fKey;
} gPair[] = {
{ VK_BACK, kBack_SkKey },
{ VK_CLEAR, kBack_SkKey },
{ VK_RETURN, kOK_SkKey },
{ VK_UP, kUp_SkKey },
{ VK_DOWN, kDown_SkKey },
{ VK_LEFT, kLeft_SkKey },
{ VK_RIGHT, kRight_SkKey }
};
for (size_t i = 0; i < SK_ARRAY_COUNT(gPair); i++) {
if (gPair[i].fVK == vk) {
return gPair[i].fKey;
}
}
return kNONE_SkKey;
}
bool SkOSWindow::wndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) {
switch (message) {
case WM_KEYDOWN: {
SkKey key = winToskKey(wParam);
if (kNONE_SkKey != key) {
this->handleKey(key);
return true;
}
} break;
case WM_KEYUP: {
SkKey key = winToskKey(wParam);
if (kNONE_SkKey != key) {
this->handleKeyUp(key);
return true;
}
} break;
case WM_UNICHAR:
this->handleChar(wParam);
return true;
case WM_CHAR: {
this->handleChar(SkUTF8_ToUnichar((char*)&wParam));
return true;
} break;
case WM_SIZE:
this->resize(lParam & 0xFFFF, lParam >> 16);
break;
case WM_PAINT: {
PAINTSTRUCT ps;
HDC hdc = BeginPaint(hWnd, &ps);
this->doPaint(hdc);
EndPaint(hWnd, &ps);
return true;
} break;
case WM_TIMER: {
RECT* rect = (RECT*)wParam;
InvalidateRect(hWnd, rect, FALSE);
KillTimer(hWnd, (UINT_PTR)rect);
delete rect;
return true;
} break;
case WM_LBUTTONDOWN:
this->handleClick(GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam), Click::kDown_State);
return true;
case WM_MOUSEMOVE:
this->handleClick(GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam), Click::kMoved_State);
return true;
case WM_LBUTTONUP:
this->handleClick(GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam), Click::kUp_State);
return true;
case WM_EVENT_CALLBACK:
if (SkEvent::ProcessEvent()) {
post_skwinevent();
}
return true;
}
return false;
}
void SkOSWindow::doPaint(void* ctx) {
this->update(NULL);
if (!fGLAttached && !fD3D9Attached)
{
HDC hdc = (HDC)ctx;
const SkBitmap& bitmap = this->getBitmap();
BITMAPINFO bmi;
memset(&bmi, 0, sizeof(bmi));
bmi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
bmi.bmiHeader.biWidth = bitmap.width();
bmi.bmiHeader.biHeight = -bitmap.height(); // top-down image
bmi.bmiHeader.biPlanes = 1;
bmi.bmiHeader.biBitCount = 32;
bmi.bmiHeader.biCompression = BI_RGB;
bmi.bmiHeader.biSizeImage = 0;
//
// Do the SetDIBitsToDevice.
//
// TODO(wjmaclean):
// Fix this call to handle SkBitmaps that have rowBytes != width,
// i.e. may have padding at the end of lines. The SkASSERT below
// may be ignored by builds, and the only obviously safe option
// seems to be to copy the bitmap to a temporary (contiguous)
// buffer before passing to SetDIBitsToDevice().
SkASSERT(bitmap.width() * bitmap.bytesPerPixel() == bitmap.rowBytes());
bitmap.lockPixels();
int iRet = SetDIBitsToDevice(hdc,
0, 0,
bitmap.width(), bitmap.height(),
0, 0,
0, bitmap.height(),
bitmap.getPixels(),
&bmi,
DIB_RGB_COLORS);
bitmap.unlockPixels();
}
}
#if 0
void SkOSWindow::updateSize()
{
RECT r;
GetWindowRect((HWND)this->getHWND(), &r);
this->resize(r.right - r.left, r.bottom - r.top);
}
#endif
void SkOSWindow::onHandleInval(const SkIRect& r) {
RECT* rect = new RECT;
rect->left = r.fLeft;
rect->top = r.fTop;
rect->right = r.fRight;
rect->bottom = r.fBottom;
SetTimer((HWND)fHWND, (UINT_PTR)rect, INVALIDATE_DELAY_MS, NULL);
}
void SkOSWindow::onAddMenu(const SkOSMenu* sk_menu)
{
}
void SkOSWindow::onSetTitle(const char title[]){
SetWindowTextA((HWND)fHWND, title);
}
enum {
SK_MacReturnKey = 36,
SK_MacDeleteKey = 51,
SK_MacEndKey = 119,
SK_MacLeftKey = 123,
SK_MacRightKey = 124,
SK_MacDownKey = 125,
SK_MacUpKey = 126,
SK_Mac0Key = 0x52,
SK_Mac1Key = 0x53,
SK_Mac2Key = 0x54,
SK_Mac3Key = 0x55,
SK_Mac4Key = 0x56,
SK_Mac5Key = 0x57,
SK_Mac6Key = 0x58,
SK_Mac7Key = 0x59,
SK_Mac8Key = 0x5b,
SK_Mac9Key = 0x5c
};
static SkKey raw2key(uint32_t raw)
{
static const struct {
uint32_t fRaw;
SkKey fKey;
} gKeys[] = {
{ SK_MacUpKey, kUp_SkKey },
{ SK_MacDownKey, kDown_SkKey },
{ SK_MacLeftKey, kLeft_SkKey },
{ SK_MacRightKey, kRight_SkKey },
{ SK_MacReturnKey, kOK_SkKey },
{ SK_MacDeleteKey, kBack_SkKey },
{ SK_MacEndKey, kEnd_SkKey },
{ SK_Mac0Key, k0_SkKey },
{ SK_Mac1Key, k1_SkKey },
{ SK_Mac2Key, k2_SkKey },
{ SK_Mac3Key, k3_SkKey },
{ SK_Mac4Key, k4_SkKey },
{ SK_Mac5Key, k5_SkKey },
{ SK_Mac6Key, k6_SkKey },
{ SK_Mac7Key, k7_SkKey },
{ SK_Mac8Key, k8_SkKey },
{ SK_Mac9Key, k9_SkKey }
};
for (unsigned i = 0; i < SK_ARRAY_COUNT(gKeys); i++)
if (gKeys[i].fRaw == raw)
return gKeys[i].fKey;
return kNONE_SkKey;
}
///////////////////////////////////////////////////////////////////////////////////////
void SkEvent::SignalNonEmptyQueue()
{
post_skwinevent();
//SkDebugf("signal nonempty\n");
}
static UINT_PTR gTimer;
VOID CALLBACK sk_timer_proc(HWND hwnd, UINT uMsg, UINT_PTR idEvent, DWORD dwTime)
{
SkEvent::ServiceQueueTimer();
//SkDebugf("timer task fired\n");
}
void SkEvent::SignalQueueTimer(SkMSec delay)
{
if (gTimer)
{
KillTimer(NULL, gTimer);
gTimer = NULL;
}
if (delay)
{
gTimer = SetTimer(NULL, 0, delay, sk_timer_proc);
//SkDebugf("SetTimer of %d returned %d\n", delay, gTimer);
}
}
#if defined(UNICODE)
#define STR_LIT(X) L## #X
#else
#define STR_LIT(X) #X
#endif
static HWND create_dummy()
{
HMODULE module = GetModuleHandle(NULL);
HWND dummy;
RECT windowRect;
windowRect.left = 0;
windowRect.right = 8;
windowRect.top = 0;
windowRect.bottom = 8;
WNDCLASS wc;
wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
wc.lpfnWndProc = (WNDPROC) DefWindowProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = module;
wc.hIcon = LoadIcon(NULL, IDI_WINLOGO);
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = NULL;
wc.lpszMenuName = NULL;
wc.lpszClassName = STR_LIT("DummyClass");
if(!RegisterClass(&wc))
{
return 0;
}
DWORD style, exStyle;
exStyle = WS_EX_CLIENTEDGE;
style = WS_SYSMENU;
AdjustWindowRectEx(&windowRect, style, false, exStyle);
if(!(dummy = CreateWindowEx(exStyle,
STR_LIT("DummyClass"),
STR_LIT("DummyWindow"),
WS_CLIPSIBLINGS | WS_CLIPCHILDREN | style,
0, 0,
windowRect.right-windowRect.left,
windowRect.bottom-windowRect.top,
NULL, NULL,
module,
NULL)))
{
UnregisterClass(STR_LIT("DummyClass"), module);
return NULL;
}
ShowWindow(dummy, SW_HIDE);
return dummy;
}
void kill_dummy(HWND dummy) {
DestroyWindow(dummy);
HMODULE module = GetModuleHandle(NULL);
UnregisterClass(STR_LIT("DummyClass"), module);
}
// WGL_ARB_pixel_format
#define WGL_DRAW_TO_WINDOW_ARB 0x2001
#define WGL_ACCELERATION_ARB 0x2003
#define WGL_SUPPORT_OPENGL_ARB 0x2010
#define WGL_DOUBLE_BUFFER_ARB 0x2011
#define WGL_COLOR_BITS_ARB 0x2014
#define WGL_ALPHA_BITS_ARB 0x201B
#define WGL_STENCIL_BITS_ARB 0x2023
#define WGL_FULL_ACCELERATION_ARB 0x2027
// WGL_ARB_multisample
#define WGL_SAMPLE_BUFFERS_ARB 0x2041
#define WGL_SAMPLES_ARB 0x2042
#define USE_MSAA 0
HGLRC create_gl(HWND hwnd) {
HDC hdc;
HDC prevHDC;
HGLRC prevGLRC, glrc;
PIXELFORMATDESCRIPTOR pfd;
prevGLRC = wglGetCurrentContext();
prevHDC = wglGetCurrentDC();
int format = 0;
typedef BOOL (WINAPI *WGLChoosePixelFormatFunc)(HDC hdc,
const int *,
const FLOAT *,
UINT nMaxFormats,
int *,
UINT *);
static WGLChoosePixelFormatFunc wglChoosePixelFormatARB;
// This is horrible but true: wglGetProcAddress cannot be called before a
// context is created. SetPixelFormat also needs to be called before the
// context is created. But SetPixelFormat is only allowed to succeed once per
// window. So we need to create a dummy window in order to call
// wglGetProcAddress to get wglChoosePixelFormatARB.
if (NULL == wglChoosePixelFormatARB) {
ZeroMemory(&pfd, sizeof(pfd));
pfd.nSize = sizeof(pfd);
pfd.nVersion = 1;
pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL;
pfd.iPixelType = PFD_TYPE_RGBA;
pfd.cColorBits = 32;
pfd.cDepthBits = 0;
pfd.cStencilBits = 8;
pfd.iLayerType = PFD_MAIN_PLANE;
HWND dummy = create_dummy();
SkASSERT(NULL != dummy);
hdc = GetDC(dummy);
format = ChoosePixelFormat(hdc, &pfd);
SetPixelFormat(hdc, format, &pfd);
glrc = wglCreateContext(hdc);
SkASSERT(glrc);
wglMakeCurrent(hdc, glrc);
wglChoosePixelFormatARB = (WGLChoosePixelFormatFunc) wglGetProcAddress("wglChoosePixelFormatARB");
wglMakeCurrent(hdc, NULL);
wglDeleteContext(glrc);
glrc = 0;
kill_dummy(dummy);
if (NULL == wglChoosePixelFormatARB) {
return 0;
}
}
hdc = GetDC(hwnd);
format = 0;
GLint iattrs[] = {
WGL_DRAW_TO_WINDOW_ARB, TRUE,
WGL_DOUBLE_BUFFER_ARB, TRUE,
WGL_ACCELERATION_ARB, WGL_FULL_ACCELERATION_ARB,
WGL_SUPPORT_OPENGL_ARB, TRUE,
WGL_COLOR_BITS_ARB, 24,
WGL_ALPHA_BITS_ARB, 8,
WGL_STENCIL_BITS_ARB, 8,
#if USE_MSAA
WGL_SAMPLE_BUFFERS_ARB, TRUE,
WGL_SAMPLES_ARB, 0,
#else
0, 0, 0, 0,
#endif
0,0
};
for (int samples = 16; samples > 1; --samples) {
iattrs[15] = samples;
GLfloat fattrs[] = {0,0};
GLuint num;
int formats[64];
wglChoosePixelFormatARB(hdc, iattrs, fattrs, 64, formats, &num);
num = min(num,64);
for (GLuint i = 0; i < num; ++i) {
DescribePixelFormat(hdc, formats[i], sizeof(pfd), &pfd);
if (SetPixelFormat(hdc, formats[i], &pfd)) {
format = formats[i];
break;
}
}
}
if (0 == format) {
iattrs[12] = iattrs[13] = 0;
GLfloat fattrs[] = {0,0};
GLuint num;
wglChoosePixelFormatARB(hdc, iattrs, fattrs, 1, &format, &num);
DescribePixelFormat(hdc, format, sizeof(pfd), &pfd);
BOOL set = SetPixelFormat(hdc, format, &pfd);
SkASSERT(TRUE == set);
}
glrc = wglCreateContext(hdc);
SkASSERT(glrc);
wglMakeCurrent(prevHDC, prevGLRC);
return glrc;
}
bool SkOSWindow::attachGL() {
if (NULL == fHGLRC) {
fHGLRC = create_gl((HWND)fHWND);
if (NULL == fHGLRC) {
return false;
}
glClearStencil(0);
glClearColor(0, 0, 0, 0);
glStencilMask(0xffffffff);
glClear(GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
}
if (wglMakeCurrent(GetDC((HWND)fHWND), (HGLRC)fHGLRC)) {
glViewport(0, 0, SkScalarRound(this->width()),
SkScalarRound(this->height()));
fGLAttached = true;
return true;
}
return false;
}
void SkOSWindow::detachGL() {
wglMakeCurrent(GetDC((HWND)fHWND), 0);
fGLAttached = false;
}
void SkOSWindow::presentGL() {
glFlush();
SwapBuffers(GetDC((HWND)fHWND));
}
IDirect3DDevice9* create_d3d9_device(HWND hwnd) {
HRESULT hr;
IDirect3D9* d3d9;
d3d9 = Direct3DCreate9(D3D_SDK_VERSION);
if (NULL == d3d9) {
return NULL;
}
D3DDEVTYPE devType = D3DDEVTYPE_HAL;
//D3DDEVTYPE devType = D3DDEVTYPE_REF;
DWORD qLevels;
DWORD qLevelsDepth;
D3DMULTISAMPLE_TYPE type;
for (type = D3DMULTISAMPLE_16_SAMPLES;
type >= D3DMULTISAMPLE_NONMASKABLE; --(*(DWORD*)&type)) {
hr = d3d9->CheckDeviceMultiSampleType(D3DADAPTER_DEFAULT,
devType, D3DFMT_D24S8, TRUE,
type, &qLevels);
qLevels = (hr == D3D_OK) ? qLevels : 0;
hr = d3d9->CheckDeviceMultiSampleType(D3DADAPTER_DEFAULT,
devType, D3DFMT_A8R8G8B8, TRUE,
type, &qLevelsDepth);
qLevelsDepth = (hr == D3D_OK) ? qLevelsDepth : 0;
qLevels = min(qLevels,qLevelsDepth);
if (qLevels > 0) {
break;
}
}
qLevels = 0;
IDirect3DDevice9* d3d9Device;
D3DPRESENT_PARAMETERS pres;
memset(&pres, 0, sizeof(pres));
pres.EnableAutoDepthStencil = TRUE;
pres.AutoDepthStencilFormat = D3DFMT_D24S8;
pres.BackBufferCount = 2;
pres.BackBufferFormat = D3DFMT_A8R8G8B8;
pres.BackBufferHeight = 0;
pres.BackBufferWidth = 0;
if (qLevels > 0) {
pres.MultiSampleType = type;
pres.MultiSampleQuality = qLevels-1;
} else {
pres.MultiSampleType = D3DMULTISAMPLE_NONE;
pres.MultiSampleQuality = 0;
}
pres.SwapEffect = D3DSWAPEFFECT_DISCARD;
pres.Windowed = TRUE;
pres.hDeviceWindow = hwnd;
pres.PresentationInterval = 1;
pres.Flags = 0;
hr = d3d9->CreateDevice(D3DADAPTER_DEFAULT,
devType,
hwnd,
D3DCREATE_HARDWARE_VERTEXPROCESSING,
&pres,
&d3d9Device);
D3DERR_INVALIDCALL;
if (SUCCEEDED(hr)) {
d3d9Device->Clear(0, NULL, D3DCLEAR_TARGET, 0xFFFFFFFF, 0, 0);
return d3d9Device;
}
return NULL;
}
// This needs some improvement. D3D doesn't have the same notion of attach/detach
// as GL. However, just allowing GDI to write to the window after creating the
// D3D device seems to work.
// We need to handle resizing. On XP and earlier Reset() will trash all our textures
// so we would need to inform the SkGpu/caches or just recreate them. On Vista+ we
// could use an IDirect3DDevice9Ex and call ResetEx() to resize without trashing
// everything. Currently we do nothing and the D3D9 image gets stretched/compressed
// when resized.
bool SkOSWindow::attachD3D9() {
if (NULL == fD3D9Device) {
fD3D9Device = (void*) create_d3d9_device((HWND)fHWND);
}
if (NULL != fD3D9Device) {
((IDirect3DDevice9*)fD3D9Device)->BeginScene();
fD3D9Attached = true;
}
return fD3D9Attached;
}
void SkOSWindow::detachD3D9() {
if (NULL != fD3D9Device) {
((IDirect3DDevice9*)fD3D9Device)->EndScene();
}
fD3D9Attached = false;
}
void SkOSWindow::presentD3D9() {
if (NULL != fD3D9Device) {
HRESULT hr;
hr = ((IDirect3DDevice9*)fD3D9Device)->EndScene();
SkASSERT(SUCCEEDED(hr));
hr = ((IDirect3DDevice9*)d3d9Device())->Present(NULL, NULL, NULL, NULL);
SkASSERT(SUCCEEDED(hr));
hr = ((IDirect3DDevice9*)fD3D9Device)->Clear(0,NULL,D3DCLEAR_TARGET |
D3DCLEAR_STENCIL, 0x0, 0,
0);
SkASSERT(SUCCEEDED(hr));
hr = ((IDirect3DDevice9*)fD3D9Device)->BeginScene();
SkASSERT(SUCCEEDED(hr));
}
}
#endif
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