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/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkImageEncoder.h"
#include "SkForceLinking.h"
// This method is required to fool the linker into not discarding the pre-main
// initialization and registration of the encoder classes. Passing true will
// cause memory leaks.
int SkForceLinking(bool doNotPassTrue) {
if (doNotPassTrue) {
SkASSERT(false);
#if defined(SK_HAS_JPEG_LIBRARY)
CreateJPEGImageEncoder();
#endif
#if defined(SK_HAS_WEBP_LIBRARY)
CreateWEBPImageEncoder();
#endif
// Only link hardware texture codecs on platforms that build them. See images.gyp
#ifndef SK_BUILD_FOR_ANDROID_FRAMEWORK
CreateKTXImageEncoder();
#endif
#if !defined(SK_BUILD_FOR_MAC) && !defined(SK_BUILD_FOR_WIN) && !defined(SK_BUILD_FOR_IOS) && \
defined(SK_HAS_PNG_LIBRARY)
CreatePNGImageEncoder();
#endif
#if defined(SK_BUILD_FOR_MAC) || defined(SK_BUILD_FOR_IOS)
CreatePNGImageEncoder_CG();
#endif
#if defined(SK_BUILD_FOR_WIN)
CreateImageEncoder_WIC();
#endif
return -1;
}
return 0;
}
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