1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
|
/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrVkTextureRenderTarget_DEFINED
#define GrVkTextureRenderTarget_DEFINED
#include "GrVkTexture.h"
#include "GrVkRenderTarget.h"
class GrVkGpu;
#ifdef SK_BUILD_FOR_WIN
// Windows gives bogus warnings about inheriting asTexture/asRenderTarget via dominance.
#pragma warning(push)
#pragma warning(disable: 4250)
#endif
class GrVkImageView;
struct GrVkImageInfo;
class GrVkTextureRenderTarget: public GrVkTexture, public GrVkRenderTarget {
public:
static sk_sp<GrVkTextureRenderTarget> CreateNewTextureRenderTarget(GrVkGpu*, SkBudgeted,
const GrSurfaceDesc&,
const GrVkImage::ImageDesc&);
static sk_sp<GrVkTextureRenderTarget> MakeWrappedTextureRenderTarget(GrVkGpu*,
const GrSurfaceDesc&,
GrWrapOwnership,
const GrVkImageInfo*);
bool updateForMipmap(GrVkGpu* gpu, const GrVkImageInfo& newInfo);
protected:
void onAbandon() override {
GrVkRenderTarget::onAbandon();
GrVkTexture::onAbandon();
}
void onRelease() override {
GrVkRenderTarget::onRelease();
GrVkTexture::onRelease();
}
private:
GrVkTextureRenderTarget(GrVkGpu* gpu,
SkBudgeted budgeted,
const GrSurfaceDesc& desc,
const GrVkImageInfo& info,
const GrVkImageView* texView,
const GrVkImageInfo& msaaInfo,
const GrVkImageView* colorAttachmentView,
const GrVkImageView* resolveAttachmentView);
GrVkTextureRenderTarget(GrVkGpu* gpu,
SkBudgeted budgeted,
const GrSurfaceDesc& desc,
const GrVkImageInfo& info,
const GrVkImageView* texView,
const GrVkImageView* colorAttachmentView);
GrVkTextureRenderTarget(GrVkGpu* gpu,
const GrSurfaceDesc& desc,
const GrVkImageInfo& info,
const GrVkImageView* texView,
const GrVkImageInfo& msaaInfo,
const GrVkImageView* colorAttachmentView,
const GrVkImageView* resolveAttachmentView,
GrVkImage::Wrapped wrapped);
GrVkTextureRenderTarget(GrVkGpu* gpu,
const GrSurfaceDesc& desc,
const GrVkImageInfo& info,
const GrVkImageView* texView,
const GrVkImageView* colorAttachmentView,
GrVkImage::Wrapped wrapped);
static sk_sp<GrVkTextureRenderTarget> Make(GrVkGpu*,
const GrSurfaceDesc&,
const GrVkImageInfo&,
SkBudgeted budgeted,
GrVkImage::Wrapped wrapped);
// GrGLRenderTarget accounts for the texture's memory and any MSAA renderbuffer's memory.
size_t onGpuMemorySize() const override;
};
#endif
|