1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
|
/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrAtlasTextBlob_DEFINED
#define GrAtlasTextBlob_DEFINED
#include "GrBatchAtlas.h"
#include "GrBatchFontCache.h"
#include "GrColor.h"
#include "GrMemoryPool.h"
#include "SkDescriptor.h"
#include "SkMaskFilter.h"
#include "SkSurfaceProps.h"
#include "SkTInternalLList.h"
class GrBlobRegenHelper;
struct GrDistanceFieldAdjustTable;
class GrMemoryPool;
class SkDrawFilter;
class SkTextBlob;
class SkTextBlobRunIterator;
// With this flag enabled, the GrAtlasTextContext will, as a sanity check, regenerate every blob
// that comes in to verify the integrity of its cache
#define CACHE_SANITY_CHECK 0
/*
* A GrAtlasTextBlob contains a fully processed SkTextBlob, suitable for nearly immediate drawing
* on the GPU. These are initially created with valid positions and colors, but invalid
* texture coordinates. The GrAtlasTextBlob itself has a few Blob-wide properties, and also
* consists of a number of runs. Runs inside a blob are flushed individually so they can be
* reordered.
*
* The only thing(aside from a memcopy) required to flush a GrAtlasTextBlob is to ensure that
* the GrAtlas will not evict anything the Blob needs.
*
* Note: This struct should really be named GrCachedAtasTextBlob, but that is too verbose.
*
* *WARNING* If you add new fields to this struct, then you may need to to update AssertEqual
*/
class GrAtlasTextBlob : public SkNVRefCnt<GrAtlasTextBlob> {
public:
SK_DECLARE_INTERNAL_LLIST_INTERFACE(GrAtlasTextBlob);
static GrAtlasTextBlob* Create(GrMemoryPool* pool, int glyphCount, int runCount);
struct Key {
Key() {
sk_bzero(this, sizeof(Key));
}
uint32_t fUniqueID;
// Color may affect the gamma of the mask we generate, but in a fairly limited way.
// Each color is assigned to on of a fixed number of buckets based on its
// luminance. For each luminance bucket there is a "canonical color" that
// represents the bucket. This functionality is currently only supported for A8
SkColor fCanonicalColor;
SkPaint::Style fStyle;
SkPixelGeometry fPixelGeometry;
bool fHasBlur;
bool operator==(const Key& other) const {
return 0 == memcmp(this, &other, sizeof(Key));
}
};
void setupKey(const GrAtlasTextBlob::Key& key,
const SkMaskFilter::BlurRec& blurRec,
const SkPaint& paint) {
fKey = key;
if (key.fHasBlur) {
fBlurRec = blurRec;
}
if (key.fStyle != SkPaint::kFill_Style) {
fStrokeInfo.fFrameWidth = paint.getStrokeWidth();
fStrokeInfo.fMiterLimit = paint.getStrokeMiter();
fStrokeInfo.fJoin = paint.getStrokeJoin();
}
}
static const Key& GetKey(const GrAtlasTextBlob& blob) {
return blob.fKey;
}
static uint32_t Hash(const Key& key) {
return SkChecksum::Murmur3(&key, sizeof(Key));
}
void operator delete(void* p) {
GrAtlasTextBlob* blob = reinterpret_cast<GrAtlasTextBlob*>(p);
blob->fPool->release(p);
}
void* operator new(size_t) {
SkFAIL("All blobs are created by placement new.");
return sk_malloc_throw(0);
}
void* operator new(size_t, void* p) { return p; }
void operator delete(void* target, void* placement) {
::operator delete(target, placement);
}
bool hasDistanceField() const { return SkToBool(fTextType & kHasDistanceField_TextType); }
bool hasBitmap() const { return SkToBool(fTextType & kHasBitmap_TextType); }
void setHasDistanceField() { fTextType |= kHasDistanceField_TextType; }
void setHasBitmap() { fTextType |= kHasBitmap_TextType; }
int runCount() const { return fRunCount; }
void push_back_run(int currRun) {
SkASSERT(currRun < fRunCount);
if (currRun > 0) {
Run::SubRunInfo& newRun = fRuns[currRun].fSubRunInfo.back();
Run::SubRunInfo& lastRun = fRuns[currRun - 1].fSubRunInfo.back();
newRun.setAsSuccessor(lastRun);
}
}
// sets the last subrun of runIndex to use distance field text
void setSubRunHasDistanceFields(int runIndex, bool hasLCD) {
Run& run = fRuns[runIndex];
Run::SubRunInfo& subRun = run.fSubRunInfo.back();
subRun.setUseLCDText(hasLCD);
subRun.setDrawAsDistanceFields();
}
void setRunDrawAsPaths(int runIndex) {
fRuns[runIndex].fDrawAsPaths = true;
}
void setMinAndMaxScale(SkScalar scaledMax, SkScalar scaledMin) {
// we init fMaxMinScale and fMinMaxScale in the constructor
fMaxMinScale = SkMaxScalar(scaledMax, fMaxMinScale);
fMinMaxScale = SkMinScalar(scaledMin, fMinMaxScale);
}
// inits the override descriptor on the current run. All following subruns must use this
// descriptor
void initOverride(int runIndex) {
Run& run = fRuns[runIndex];
// Push back a new subrun to fill and set the override descriptor
run.push_back();
run.fOverrideDescriptor.reset(new SkAutoDescriptor);
}
SkGlyphCache* setupCache(int runIndex,
const SkSurfaceProps& props,
SkPaint::FakeGamma fakeGamma,
const SkPaint& skPaint,
const SkMatrix* viewMatrix);
// Appends a glyph to the blob. If the glyph is too large, the glyph will be appended
// as a path.
void appendGlyph(int runIndex,
const SkRect& positions,
GrColor color,
GrBatchTextStrike* strike,
GrGlyph* glyph,
GrFontScaler* scaler, const SkGlyph& skGlyph,
SkScalar x, SkScalar y, SkScalar scale, bool applyVM);
static size_t GetVertexStride(GrMaskFormat maskFormat) {
switch (maskFormat) {
case kA8_GrMaskFormat:
return kGrayTextVASize;
case kARGB_GrMaskFormat:
return kColorTextVASize;
default:
return kLCDTextVASize;
}
}
bool mustRegenerate(const SkPaint& paint, GrColor color, const SkMaskFilter::BlurRec& blurRec,
const SkMatrix& viewMatrix, SkScalar x, SkScalar y);
// flush a GrAtlasTextBlob associated with a SkTextBlob
void flushCached(GrContext* context,
GrDrawContext* dc,
const SkTextBlob* blob,
const SkSurfaceProps& props,
const GrDistanceFieldAdjustTable* distanceAdjustTable,
const SkPaint& skPaint,
const GrPaint& grPaint,
SkDrawFilter* drawFilter,
const GrClip& clip,
const SkMatrix& viewMatrix,
const SkIRect& clipBounds,
SkScalar x, SkScalar y);
// flush a throwaway GrAtlasTextBlob *not* associated with an SkTextBlob
void flushThrowaway(GrContext* context,
GrDrawContext* dc,
const SkSurfaceProps& props,
const GrDistanceFieldAdjustTable* distanceAdjustTable,
const SkPaint& skPaint,
const GrPaint& grPaint,
const GrClip& clip,
const SkMatrix& viewMatrix,
const SkIRect& clipBounds,
SkScalar x, SkScalar y);
void computeSubRunBounds(SkRect* outBounds, int runIndex, int subRunIndex,
const SkMatrix& viewMatrix, SkScalar x, SkScalar y) {
// We don't yet position distance field text on the cpu, so we have to map the vertex bounds
// into device space.
// We handle vertex bounds differently for distance field text and bitmap text because
// the vertex bounds of bitmap text are in device space. If we are flushing multiple runs
// from one blob then we are going to pay the price here of mapping the rect for each run.
const Run& run = fRuns[runIndex];
const Run::SubRunInfo& subRun = run.fSubRunInfo[subRunIndex];
*outBounds = subRun.vertexBounds();
if (subRun.drawAsDistanceFields()) {
// Distance field text is positioned with the (X,Y) as part of the glyph position,
// and currently the view matrix is applied on the GPU
outBounds->offset(x - fInitialX, y - fInitialY);
viewMatrix.mapRect(outBounds);
} else {
// Bitmap text is fully positioned on the CPU, and offset by an (X,Y) translate in
// device space.
SkMatrix boundsMatrix = fInitialViewMatrixInverse;
boundsMatrix.postTranslate(-fInitialX, -fInitialY);
boundsMatrix.postTranslate(x, y);
boundsMatrix.postConcat(viewMatrix);
boundsMatrix.mapRect(outBounds);
// Due to floating point numerical inaccuracies, we have to round out here
outBounds->roundOut(outBounds);
}
}
// position + local coord
static const size_t kColorTextVASize = sizeof(SkPoint) + sizeof(SkIPoint16);
static const size_t kGrayTextVASize = sizeof(SkPoint) + sizeof(GrColor) + sizeof(SkIPoint16);
static const size_t kLCDTextVASize = kGrayTextVASize;
static const size_t kMaxVASize = kGrayTextVASize;
static const int kVerticesPerGlyph = 4;
static void AssertEqual(const GrAtlasTextBlob&, const GrAtlasTextBlob&);
// The color here is the GrPaint color, and it is used to determine whether we
// have to regenerate LCD text blobs.
// We use this color vs the SkPaint color because it has the colorfilter applied.
void initReusableBlob(GrColor color, const SkMatrix& viewMatrix, SkScalar x, SkScalar y) {
fPaintColor = color;
this->setupViewMatrix(viewMatrix, x, y);
}
void initThrowawayBlob(const SkMatrix& viewMatrix, SkScalar x, SkScalar y) {
this->setupViewMatrix(viewMatrix, x, y);
}
void regenInBatch(GrDrawBatch::Target* target, GrBatchFontCache* fontCache,
GrBlobRegenHelper *helper, int run, int subRun, SkGlyphCache** cache,
SkTypeface** typeface, GrFontScaler** scaler,
const SkDescriptor** desc, size_t vertexStride,
const SkMatrix& viewMatrix, SkScalar x, SkScalar y,
GrColor color,
void** vertices, size_t* byteCount, int* glyphCount);
const Key& key() const { return fKey; }
~GrAtlasTextBlob() {
for (int i = 0; i < fRunCount; i++) {
fRuns[i].~Run();
}
}
////////////////////////////////////////////////////////////////////////////////////////////////
// Internal test methods
GrDrawBatch* test_createBatch(int glyphCount, int run, int subRun,
const SkMatrix& viewMatrix, SkScalar x, SkScalar y, GrColor color,
const SkPaint& skPaint, const SkSurfaceProps& props,
const GrDistanceFieldAdjustTable* distanceAdjustTable,
GrBatchFontCache* cache);
private:
GrAtlasTextBlob()
: fMaxMinScale(-SK_ScalarMax)
, fMinMaxScale(SK_ScalarMax)
, fTextType(0) {}
void appendLargeGlyph(GrGlyph* glyph, GrFontScaler* scaler, const SkGlyph& skGlyph,
SkScalar x, SkScalar y, SkScalar scale, bool applyVM);
inline void flushRun(GrDrawContext* dc, GrPipelineBuilder* pipelineBuilder,
int run, const SkMatrix& viewMatrix, SkScalar x, SkScalar y, GrColor color,
const SkPaint& skPaint, const SkSurfaceProps& props,
const GrDistanceFieldAdjustTable* distanceAdjustTable,
GrBatchFontCache* cache);
void flushBigGlyphs(GrContext* context, GrDrawContext* dc,
const GrClip& clip, const SkPaint& skPaint,
const SkMatrix& viewMatrix, SkScalar x, SkScalar y,
const SkIRect& clipBounds);
void flushRunAsPaths(GrContext* context,
GrDrawContext* dc,
const SkSurfaceProps& props,
const SkTextBlobRunIterator& it,
const GrClip& clip, const SkPaint& skPaint,
SkDrawFilter* drawFilter, const SkMatrix& viewMatrix,
const SkIRect& clipBounds, SkScalar x, SkScalar y);
// This function will only be called when we are generating a blob from scratch. We record the
// initial view matrix and initial offsets(x,y), because we record vertex bounds relative to
// these numbers. When blobs are reused with new matrices, we need to return to model space so
// we can update the vertex bounds appropriately.
void setupViewMatrix(const SkMatrix& viewMatrix, SkScalar x, SkScalar y) {
fInitialViewMatrix = viewMatrix;
if (!viewMatrix.invert(&fInitialViewMatrixInverse)) {
fInitialViewMatrixInverse = SkMatrix::I();
SkDebugf("Could not invert viewmatrix\n");
}
fInitialX = x;
fInitialY = y;
// make sure all initial subruns have the correct VM and X/Y applied
for (int i = 0; i < fRunCount; i++) {
fRuns[i].fSubRunInfo[0].init(fInitialViewMatrix, x, y);
}
}
/*
* Each Run inside of the blob can have its texture coordinates regenerated if required.
* To determine if regeneration is necessary, fAtlasGeneration is used. If there have been
* any evictions inside of the atlas, then we will simply regenerate Runs. We could track
* this at a more fine grained level, but its not clear if this is worth it, as evictions
* should be fairly rare.
*
* One additional point, each run can contain glyphs with any of the three mask formats.
* We call these SubRuns. Because a subrun must be a contiguous range, we have to create
* a new subrun each time the mask format changes in a run. In theory, a run can have as
* many SubRuns as it has glyphs, ie if a run alternates between color emoji and A8. In
* practice, the vast majority of runs have only a single subrun.
*
* Finally, for runs where the entire thing is too large for the GrAtlasTextContext to
* handle, we have a bit to mark the run as flusahable via rendering as paths. It is worth
* pointing. It would be a bit expensive to figure out ahead of time whether or not a run
* can flush in this manner, so we always allocate vertices for the run, regardless of
* whether or not it is too large. The benefit of this strategy is that we can always reuse
* a blob allocation regardless of viewmatrix changes. We could store positions for these
* glyphs. However, its not clear if this is a win because we'd still have to either go the
* glyph cache to get the path at flush time, or hold onto the path in the cache, which
* would greatly increase the memory of these cached items.
*/
struct Run {
Run()
: fInitialized(false)
, fDrawAsPaths(false) {
// To ensure we always have one subrun, we push back a fresh run here
fSubRunInfo.push_back();
}
struct SubRunInfo {
SubRunInfo()
: fAtlasGeneration(GrBatchAtlas::kInvalidAtlasGeneration)
, fVertexStartIndex(0)
, fVertexEndIndex(0)
, fGlyphStartIndex(0)
, fGlyphEndIndex(0)
, fColor(GrColor_ILLEGAL)
, fMaskFormat(kA8_GrMaskFormat)
, fDrawAsDistanceFields(false)
, fUseLCDText(false) {
fVertexBounds.setLargestInverted();
}
SubRunInfo(const SubRunInfo& that)
: fBulkUseToken(that.fBulkUseToken)
, fStrike(SkSafeRef(that.fStrike.get()))
, fCurrentViewMatrix(that.fCurrentViewMatrix)
, fVertexBounds(that.fVertexBounds)
, fAtlasGeneration(that.fAtlasGeneration)
, fVertexStartIndex(that.fVertexStartIndex)
, fVertexEndIndex(that.fVertexEndIndex)
, fGlyphStartIndex(that.fGlyphStartIndex)
, fGlyphEndIndex(that.fGlyphEndIndex)
, fX(that.fX)
, fY(that.fY)
, fColor(that.fColor)
, fMaskFormat(that.fMaskFormat)
, fDrawAsDistanceFields(that.fDrawAsDistanceFields)
, fUseLCDText(that.fUseLCDText) {
}
// TODO when this object is more internal, drop the privacy
void resetBulkUseToken() { fBulkUseToken.reset(); }
GrBatchAtlas::BulkUseTokenUpdater* bulkUseToken() { return &fBulkUseToken; }
void setStrike(GrBatchTextStrike* strike) { fStrike.reset(SkRef(strike)); }
GrBatchTextStrike* strike() const { return fStrike.get(); }
void setAtlasGeneration(uint64_t atlasGeneration) { fAtlasGeneration = atlasGeneration;}
uint64_t atlasGeneration() const { return fAtlasGeneration; }
size_t byteCount() const { return fVertexEndIndex - fVertexStartIndex; }
size_t vertexStartIndex() const { return fVertexStartIndex; }
size_t vertexEndIndex() const { return fVertexEndIndex; }
void appendVertices(size_t vertexStride) {
fVertexEndIndex += vertexStride * kVerticesPerGlyph;
}
uint32_t glyphCount() const { return fGlyphEndIndex - fGlyphStartIndex; }
uint32_t glyphStartIndex() const { return fGlyphStartIndex; }
uint32_t glyphEndIndex() const { return fGlyphEndIndex; }
void glyphAppended() { fGlyphEndIndex++; }
void setColor(GrColor color) { fColor = color; }
GrColor color() const { return fColor; }
void setMaskFormat(GrMaskFormat format) { fMaskFormat = format; }
GrMaskFormat maskFormat() const { return fMaskFormat; }
void setAsSuccessor(const SubRunInfo& prev) {
fGlyphStartIndex = prev.glyphEndIndex();
fGlyphEndIndex = prev.glyphEndIndex();
fVertexStartIndex = prev.vertexEndIndex();
fVertexEndIndex = prev.vertexEndIndex();
// copy over viewmatrix settings
this->init(prev.fCurrentViewMatrix, prev.fX, prev.fY);
}
const SkRect& vertexBounds() const { return fVertexBounds; }
void joinGlyphBounds(const SkRect& glyphBounds) {
fVertexBounds.joinNonEmptyArg(glyphBounds);
}
void init(const SkMatrix& viewMatrix, SkScalar x, SkScalar y) {
fCurrentViewMatrix = viewMatrix;
fX = x;
fY = y;
}
// This function assumes the translation will be applied before it is called again
void computeTranslation(const SkMatrix& viewMatrix, SkScalar x, SkScalar y,
SkScalar*transX, SkScalar* transY);
// df properties
void setUseLCDText(bool useLCDText) { fUseLCDText = useLCDText; }
bool hasUseLCDText() const { return fUseLCDText; }
void setDrawAsDistanceFields() { fDrawAsDistanceFields = true; }
bool drawAsDistanceFields() const { return fDrawAsDistanceFields; }
private:
GrBatchAtlas::BulkUseTokenUpdater fBulkUseToken;
SkAutoTUnref<GrBatchTextStrike> fStrike;
SkMatrix fCurrentViewMatrix;
SkRect fVertexBounds;
uint64_t fAtlasGeneration;
size_t fVertexStartIndex;
size_t fVertexEndIndex;
uint32_t fGlyphStartIndex;
uint32_t fGlyphEndIndex;
SkScalar fX;
SkScalar fY;
GrColor fColor;
GrMaskFormat fMaskFormat;
bool fDrawAsDistanceFields; // df property
bool fUseLCDText; // df property
};
SubRunInfo& push_back() {
// Forward glyph / vertex information to seed the new sub run
SubRunInfo& newSubRun = fSubRunInfo.push_back();
const SubRunInfo& prevSubRun = fSubRunInfo.fromBack(1);
newSubRun.setAsSuccessor(prevSubRun);
return newSubRun;
}
static const int kMinSubRuns = 1;
SkAutoTUnref<SkTypeface> fTypeface;
SkSTArray<kMinSubRuns, SubRunInfo> fSubRunInfo;
SkAutoDescriptor fDescriptor;
// Distance field text cannot draw coloremoji, and so has to fall back. However,
// though the distance field text and the coloremoji may share the same run, they
// will have different descriptors. If fOverrideDescriptor is non-nullptr, then it
// will be used in place of the run's descriptor to regen texture coords
SkAutoTDelete<SkAutoDescriptor> fOverrideDescriptor; // df properties
bool fInitialized;
bool fDrawAsPaths;
};
template <bool regenPos, bool regenCol, bool regenTexCoords, bool regenGlyphs>
void regenInBatch(GrDrawBatch::Target* target,
GrBatchFontCache* fontCache,
GrBlobRegenHelper* helper,
Run* run, Run::SubRunInfo* info, SkGlyphCache** cache,
SkTypeface** typeface, GrFontScaler** scaler,
const SkDescriptor** desc,
int glyphCount, size_t vertexStride,
GrColor color, SkScalar transX,
SkScalar transY) const;
inline GrDrawBatch* createBatch(const Run::SubRunInfo& info,
int glyphCount, int run, int subRun,
const SkMatrix& viewMatrix, SkScalar x, SkScalar y,
GrColor color,
const SkPaint& skPaint, const SkSurfaceProps& props,
const GrDistanceFieldAdjustTable* distanceAdjustTable,
GrBatchFontCache* cache);
struct BigGlyph {
BigGlyph(const SkPath& path, SkScalar vx, SkScalar vy, SkScalar scale, bool applyVM)
: fPath(path)
, fScale(scale)
, fX(vx)
, fY(vy)
, fApplyVM(applyVM) {}
SkPath fPath;
SkScalar fScale;
SkScalar fX;
SkScalar fY;
bool fApplyVM;
};
struct StrokeInfo {
SkScalar fFrameWidth;
SkScalar fMiterLimit;
SkPaint::Join fJoin;
};
enum TextType {
kHasDistanceField_TextType = 0x1,
kHasBitmap_TextType = 0x2,
};
// all glyph / vertex offsets are into these pools.
unsigned char* fVertices;
GrGlyph** fGlyphs;
Run* fRuns;
GrMemoryPool* fPool;
SkMaskFilter::BlurRec fBlurRec;
StrokeInfo fStrokeInfo;
SkTArray<BigGlyph> fBigGlyphs;
Key fKey;
SkMatrix fInitialViewMatrix;
SkMatrix fInitialViewMatrixInverse;
size_t fSize;
GrColor fPaintColor;
SkScalar fInitialX;
SkScalar fInitialY;
// We can reuse distance field text, but only if the new viewmatrix would not result in
// a mip change. Because there can be multiple runs in a blob, we track the overall
// maximum minimum scale, and minimum maximum scale, we can support before we need to regen
SkScalar fMaxMinScale;
SkScalar fMinMaxScale;
int fRunCount;
uint8_t fTextType;
};
#endif
|