1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
|
/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrGLSLBlend.h"
#include "glsl/GrGLSLFragmentShaderBuilder.h"
#include "glsl/GrGLSLProgramBuilder.h"
#include "SkBlendModePriv.h"
//////////////////////////////////////////////////////////////////////////////
// Advanced (non-coeff) blend helpers
//////////////////////////////////////////////////////////////////////////////
static void hard_light(GrGLSLFragmentBuilder* fsBuilder,
const char* final,
const char* src,
const char* dst) {
static const char kComponents[] = { 'r', 'g', 'b' };
for (size_t i = 0; i < SK_ARRAY_COUNT(kComponents); ++i) {
char component = kComponents[i];
fsBuilder->codeAppendf("if (2.0 * %s.%c <= %s.a) {", src, component, src);
fsBuilder->codeAppendf("%s.%c = 2.0 * %s.%c * %s.%c;",
final, component, src, component, dst, component);
fsBuilder->codeAppend("} else {");
fsBuilder->codeAppendf("%s.%c = %s.a * %s.a - 2.0 * (%s.a - %s.%c) * (%s.a - %s.%c);",
final, component, src, dst, dst, dst, component, src, src,
component);
fsBuilder->codeAppend("}");
}
fsBuilder->codeAppendf("%s.rgb += %s.rgb * (1.0 - %s.a) + %s.rgb * (1.0 - %s.a);",
final, src, dst, dst, src);
}
// Does one component of color-dodge
static void color_dodge_component(GrGLSLFragmentBuilder* fsBuilder,
const char* final,
const char* src,
const char* dst,
const char component) {
const char* divisorGuard = "";
const GrShaderCaps* shaderCaps = fsBuilder->getProgramBuilder()->shaderCaps();
if (shaderCaps->mustGuardDivisionEvenAfterExplicitZeroCheck()) {
divisorGuard = "+ 0.00000001";
}
fsBuilder->codeAppendf("if (0.0 == %s.%c) {", dst, component);
fsBuilder->codeAppendf("%s.%c = %s.%c * (1.0 - %s.a);",
final, component, src, component, dst);
fsBuilder->codeAppend("} else {");
fsBuilder->codeAppendf("half d = %s.a - %s.%c;", src, src, component);
fsBuilder->codeAppend("if (0.0 == d) {");
fsBuilder->codeAppendf("%s.%c = %s.a * %s.a + %s.%c * (1.0 - %s.a) + %s.%c * (1.0 - %s.a);",
final, component, src, dst, src, component, dst, dst, component,
src);
fsBuilder->codeAppend("} else {");
fsBuilder->codeAppendf("d = min(%s.a, %s.%c * %s.a / (d %s));",
dst, dst, component, src, divisorGuard);
fsBuilder->codeAppendf("%s.%c = d * %s.a + %s.%c * (1.0 - %s.a) + %s.%c * (1.0 - %s.a);",
final, component, src, src, component, dst, dst, component, src);
fsBuilder->codeAppend("}");
fsBuilder->codeAppend("}");
}
// Does one component of color-burn
static void color_burn_component(GrGLSLFragmentBuilder* fsBuilder,
const char* final,
const char* src,
const char* dst,
const char component) {
const char* divisorGuard = "";
const GrShaderCaps* shaderCaps = fsBuilder->getProgramBuilder()->shaderCaps();
if (shaderCaps->mustGuardDivisionEvenAfterExplicitZeroCheck()) {
divisorGuard = "+ 0.00000001";
}
fsBuilder->codeAppendf("if (%s.a == %s.%c) {", dst, dst, component);
fsBuilder->codeAppendf("%s.%c = %s.a * %s.a + %s.%c * (1.0 - %s.a) + %s.%c * (1.0 - %s.a);",
final, component, src, dst, src, component, dst, dst, component,
src);
fsBuilder->codeAppendf("} else if (0.0 == %s.%c) {", src, component);
fsBuilder->codeAppendf("%s.%c = %s.%c * (1.0 - %s.a);",
final, component, dst, component, src);
fsBuilder->codeAppend("} else {");
fsBuilder->codeAppendf("half d = max(0.0, %s.a - (%s.a - %s.%c) * %s.a / (%s.%c %s));",
dst, dst, dst, component, src, src, component, divisorGuard);
fsBuilder->codeAppendf("%s.%c = %s.a * d + %s.%c * (1.0 - %s.a) + %s.%c * (1.0 - %s.a);",
final, component, src, src, component, dst, dst, component, src);
fsBuilder->codeAppend("}");
}
// Does one component of soft-light. Caller should have already checked that dst alpha > 0.
static void soft_light_component_pos_dst_alpha(GrGLSLFragmentBuilder* fsBuilder,
const char* final,
const char* src,
const char* dst,
const char component) {
const char* divisorGuard = "";
const GrShaderCaps* shaderCaps = fsBuilder->getProgramBuilder()->shaderCaps();
if (shaderCaps->mustGuardDivisionEvenAfterExplicitZeroCheck()) {
divisorGuard = "+ 0.00000001";
}
// if (2S < Sa)
fsBuilder->codeAppendf("if (2.0 * %s.%c <= %s.a) {", src, component, src);
// (D^2 (Sa-2 S))/Da+(1-Da) S+D (-Sa+2 S+1)
fsBuilder->codeAppendf("%s.%c = (%s.%c*%s.%c*(%s.a - 2.0*%s.%c)) / (%s.a %s) +"
"(1.0 - %s.a) * %s.%c + %s.%c*(-%s.a + 2.0*%s.%c + 1.0);",
final, component, dst, component, dst, component, src, src,
component, dst, divisorGuard, dst, src, component, dst, component, src,
src, component);
// else if (4D < Da)
fsBuilder->codeAppendf("} else if (4.0 * %s.%c <= %s.a) {",
dst, component, dst);
fsBuilder->codeAppendf("half DSqd = %s.%c * %s.%c;",
dst, component, dst, component);
fsBuilder->codeAppendf("half DCub = DSqd * %s.%c;", dst, component);
fsBuilder->codeAppendf("half DaSqd = %s.a * %s.a;", dst, dst);
fsBuilder->codeAppendf("half DaCub = DaSqd * %s.a;", dst);
// (Da^3 (-S)+Da^2 (S-D (3 Sa-6 S-1))+12 Da D^2 (Sa-2 S)-16 D^3 (Sa-2 S))/Da^2
fsBuilder->codeAppendf("%s.%c ="
"(DaSqd*(%s.%c - %s.%c * (3.0*%s.a - 6.0*%s.%c - 1.0)) +"
" 12.0*%s.a*DSqd*(%s.a - 2.0*%s.%c) - 16.0*DCub * (%s.a - 2.0*%s.%c) -"
" DaCub*%s.%c) / (DaSqd %s);",
final, component, src, component, dst, component,
src, src, component, dst, src, src, component, src, src,
component, src, component, divisorGuard);
fsBuilder->codeAppendf("} else {");
// -sqrt(Da * D) (Sa-2 S)-Da S+D (Sa-2 S+1)+S
fsBuilder->codeAppendf("%s.%c = %s.%c*(%s.a - 2.0*%s.%c + 1.0) + %s.%c -"
" sqrt(%s.a*%s.%c)*(%s.a - 2.0*%s.%c) - %s.a*%s.%c;",
final, component, dst, component, src, src, component, src, component,
dst, dst, component, src, src, component, dst, src, component);
fsBuilder->codeAppendf("}");
}
// Adds a function that takes two colors and an alpha as input. It produces a color with the
// hue and saturation of the first color, the luminosity of the second color, and the input
// alpha. It has this signature:
// float3 set_luminance(float3 hueSatColor, float alpha, float3 lumColor).
static void add_lum_function(GrGLSLFragmentBuilder* fsBuilder, SkString* setLumFunction) {
// Emit a helper that gets the luminance of a color.
SkString getFunction;
GrShaderVar getLumArgs[] = {
GrShaderVar("color", kHalf3_GrSLType),
};
SkString getLumBody("return dot(float3(0.3, 0.59, 0.11), color);");
fsBuilder->emitFunction(kHalf_GrSLType,
"luminance",
SK_ARRAY_COUNT(getLumArgs), getLumArgs,
getLumBody.c_str(),
&getFunction);
// Emit the set luminance function.
GrShaderVar setLumArgs[] = {
GrShaderVar("hueSat", kHalf3_GrSLType),
GrShaderVar("alpha", kHalf_GrSLType),
GrShaderVar("lumColor", kHalf3_GrSLType),
};
SkString setLumBody;
setLumBody.printf("half diff = %s(lumColor - hueSat);", getFunction.c_str());
setLumBody.append("half3 outColor = hueSat + diff;");
setLumBody.appendf("half outLum = %s(outColor);", getFunction.c_str());
setLumBody.append("half minComp = min(min(outColor.r, outColor.g), outColor.b);"
"half maxComp = max(max(outColor.r, outColor.g), outColor.b);"
"if (minComp < 0.0 && outLum != minComp) {"
"outColor = outLum + ((outColor - half3(outLum, outLum, outLum)) * outLum) /"
"(outLum - minComp);"
"}"
"if (maxComp > alpha && maxComp != outLum) {"
"outColor = outLum +"
"((outColor - half3(outLum, outLum, outLum)) * (alpha - outLum)) /"
"(maxComp - outLum);"
"}"
"return outColor;");
fsBuilder->emitFunction(kHalf3_GrSLType,
"set_luminance",
SK_ARRAY_COUNT(setLumArgs), setLumArgs,
setLumBody.c_str(),
setLumFunction);
}
// Adds a function that creates a color with the hue and luminosity of one input color and
// the saturation of another color. It will have this signature:
// float set_saturation(float3 hueLumColor, float3 satColor)
static void add_sat_function(GrGLSLFragmentBuilder* fsBuilder, SkString* setSatFunction) {
// Emit a helper that gets the saturation of a color
SkString getFunction;
GrShaderVar getSatArgs[] = { GrShaderVar("color", kHalf3_GrSLType) };
SkString getSatBody;
getSatBody.printf("return max(max(color.r, color.g), color.b) - "
"min(min(color.r, color.g), color.b);");
fsBuilder->emitFunction(kHalf_GrSLType,
"saturation",
SK_ARRAY_COUNT(getSatArgs), getSatArgs,
getSatBody.c_str(),
&getFunction);
// Emit a helper that sets the saturation given sorted input channels. This used
// to use inout params for min, mid, and max components but that seems to cause
// problems on PowerVR drivers. So instead it returns a float3 where r, g ,b are the
// adjusted min, mid, and max inputs, respectively.
SkString helperFunction;
GrShaderVar helperArgs[] = {
GrShaderVar("minComp", kHalf_GrSLType),
GrShaderVar("midComp", kHalf_GrSLType),
GrShaderVar("maxComp", kHalf_GrSLType),
GrShaderVar("sat", kHalf_GrSLType),
};
static const char kHelperBody[] = "if (minComp < maxComp) {"
"half3 result;"
"result.r = 0.0;"
"result.g = sat * (midComp - minComp) / (maxComp - minComp);"
"result.b = sat;"
"return result;"
"} else {"
"return half3(0, 0, 0);"
"}";
fsBuilder->emitFunction(kHalf3_GrSLType,
"set_saturation_helper",
SK_ARRAY_COUNT(helperArgs), helperArgs,
kHelperBody,
&helperFunction);
GrShaderVar setSatArgs[] = {
GrShaderVar("hueLumColor", kHalf3_GrSLType),
GrShaderVar("satColor", kHalf3_GrSLType),
};
const char* helpFunc = helperFunction.c_str();
SkString setSatBody;
setSatBody.appendf("half sat = %s(satColor);"
"if (hueLumColor.r <= hueLumColor.g) {"
"if (hueLumColor.g <= hueLumColor.b) {"
"hueLumColor.rgb = %s(hueLumColor.r, hueLumColor.g, hueLumColor.b, sat);"
"} else if (hueLumColor.r <= hueLumColor.b) {"
"hueLumColor.rbg = %s(hueLumColor.r, hueLumColor.b, hueLumColor.g, sat);"
"} else {"
"hueLumColor.brg = %s(hueLumColor.b, hueLumColor.r, hueLumColor.g, sat);"
"}"
"} else if (hueLumColor.r <= hueLumColor.b) {"
"hueLumColor.grb = %s(hueLumColor.g, hueLumColor.r, hueLumColor.b, sat);"
"} else if (hueLumColor.g <= hueLumColor.b) {"
"hueLumColor.gbr = %s(hueLumColor.g, hueLumColor.b, hueLumColor.r, sat);"
"} else {"
"hueLumColor.bgr = %s(hueLumColor.b, hueLumColor.g, hueLumColor.r, sat);"
"}"
"return hueLumColor;",
getFunction.c_str(), helpFunc, helpFunc, helpFunc, helpFunc,
helpFunc, helpFunc);
fsBuilder->emitFunction(kHalf3_GrSLType,
"set_saturation",
SK_ARRAY_COUNT(setSatArgs), setSatArgs,
setSatBody.c_str(),
setSatFunction);
}
static void emit_advanced_xfermode_code(GrGLSLFragmentBuilder* fsBuilder, const char* srcColor,
const char* dstColor, const char* outputColor,
SkBlendMode mode) {
SkASSERT(srcColor);
SkASSERT(dstColor);
SkASSERT(outputColor);
// These all perform src-over on the alpha channel.
fsBuilder->codeAppendf("%s.a = %s.a + (1.0 - %s.a) * %s.a;",
outputColor, srcColor, srcColor, dstColor);
switch (mode) {
case SkBlendMode::kOverlay:
// Overlay is Hard-Light with the src and dst reversed
hard_light(fsBuilder, outputColor, dstColor, srcColor);
break;
case SkBlendMode::kDarken:
fsBuilder->codeAppendf("%s.rgb = min((1.0 - %s.a) * %s.rgb + %s.rgb, "
"(1.0 - %s.a) * %s.rgb + %s.rgb);",
outputColor,
srcColor, dstColor, srcColor,
dstColor, srcColor, dstColor);
break;
case SkBlendMode::kLighten:
fsBuilder->codeAppendf("%s.rgb = max((1.0 - %s.a) * %s.rgb + %s.rgb, "
"(1.0 - %s.a) * %s.rgb + %s.rgb);",
outputColor,
srcColor, dstColor, srcColor,
dstColor, srcColor, dstColor);
break;
case SkBlendMode::kColorDodge:
color_dodge_component(fsBuilder, outputColor, srcColor, dstColor, 'r');
color_dodge_component(fsBuilder, outputColor, srcColor, dstColor, 'g');
color_dodge_component(fsBuilder, outputColor, srcColor, dstColor, 'b');
break;
case SkBlendMode::kColorBurn:
color_burn_component(fsBuilder, outputColor, srcColor, dstColor, 'r');
color_burn_component(fsBuilder, outputColor, srcColor, dstColor, 'g');
color_burn_component(fsBuilder, outputColor, srcColor, dstColor, 'b');
break;
case SkBlendMode::kHardLight:
hard_light(fsBuilder, outputColor, srcColor, dstColor);
break;
case SkBlendMode::kSoftLight:
fsBuilder->codeAppendf("if (0.0 == %s.a) {", dstColor);
fsBuilder->codeAppendf("%s.rgba = %s;", outputColor, srcColor);
fsBuilder->codeAppendf("} else {");
soft_light_component_pos_dst_alpha(fsBuilder, outputColor, srcColor, dstColor, 'r');
soft_light_component_pos_dst_alpha(fsBuilder, outputColor, srcColor, dstColor, 'g');
soft_light_component_pos_dst_alpha(fsBuilder, outputColor, srcColor, dstColor, 'b');
fsBuilder->codeAppendf("}");
break;
case SkBlendMode::kDifference:
fsBuilder->codeAppendf("%s.rgb = %s.rgb + %s.rgb -"
"2.0 * min(%s.rgb * %s.a, %s.rgb * %s.a);",
outputColor, srcColor, dstColor, srcColor, dstColor,
dstColor, srcColor);
break;
case SkBlendMode::kExclusion:
fsBuilder->codeAppendf("%s.rgb = %s.rgb + %s.rgb - "
"2.0 * %s.rgb * %s.rgb;",
outputColor, dstColor, srcColor, dstColor, srcColor);
break;
case SkBlendMode::kMultiply:
fsBuilder->codeAppendf("%s.rgb = (1.0 - %s.a) * %s.rgb + "
"(1.0 - %s.a) * %s.rgb + "
"%s.rgb * %s.rgb;",
outputColor, srcColor, dstColor, dstColor, srcColor,
srcColor, dstColor);
break;
case SkBlendMode::kHue: {
// SetLum(SetSat(S * Da, Sat(D * Sa)), Sa*Da, D*Sa) + (1 - Sa) * D + (1 - Da) * S
SkString setSat, setLum;
add_sat_function(fsBuilder, &setSat);
add_lum_function(fsBuilder, &setLum);
fsBuilder->codeAppendf("half4 dstSrcAlpha = %s * %s.a;",
dstColor, srcColor);
fsBuilder->codeAppendf("%s.rgb = %s(%s(%s.rgb * %s.a, dstSrcAlpha.rgb),"
"dstSrcAlpha.a, dstSrcAlpha.rgb);",
outputColor, setLum.c_str(), setSat.c_str(), srcColor,
dstColor);
fsBuilder->codeAppendf("%s.rgb += (1.0 - %s.a) * %s.rgb + (1.0 - %s.a) * %s.rgb;",
outputColor, srcColor, dstColor, dstColor, srcColor);
break;
}
case SkBlendMode::kSaturation: {
// SetLum(SetSat(D * Sa, Sat(S * Da)), Sa*Da, D*Sa)) + (1 - Sa) * D + (1 - Da) * S
SkString setSat, setLum;
add_sat_function(fsBuilder, &setSat);
add_lum_function(fsBuilder, &setLum);
fsBuilder->codeAppendf("half4 dstSrcAlpha = %s * %s.a;",
dstColor, srcColor);
fsBuilder->codeAppendf("%s.rgb = %s(%s(dstSrcAlpha.rgb, %s.rgb * %s.a),"
"dstSrcAlpha.a, dstSrcAlpha.rgb);",
outputColor, setLum.c_str(), setSat.c_str(), srcColor,
dstColor);
fsBuilder->codeAppendf("%s.rgb += (1.0 - %s.a) * %s.rgb + (1.0 - %s.a) * %s.rgb;",
outputColor, srcColor, dstColor, dstColor, srcColor);
break;
}
case SkBlendMode::kColor: {
// SetLum(S * Da, Sa* Da, D * Sa) + (1 - Sa) * D + (1 - Da) * S
SkString setLum;
add_lum_function(fsBuilder, &setLum);
fsBuilder->codeAppendf("half4 srcDstAlpha = %s * %s.a;",
srcColor, dstColor);
fsBuilder->codeAppendf("%s.rgb = %s(srcDstAlpha.rgb, srcDstAlpha.a, %s.rgb * %s.a);",
outputColor, setLum.c_str(), dstColor, srcColor);
fsBuilder->codeAppendf("%s.rgb += (1.0 - %s.a) * %s.rgb + (1.0 - %s.a) * %s.rgb;",
outputColor, srcColor, dstColor, dstColor, srcColor);
break;
}
case SkBlendMode::kLuminosity: {
// SetLum(D * Sa, Sa* Da, S * Da) + (1 - Sa) * D + (1 - Da) * S
SkString setLum;
add_lum_function(fsBuilder, &setLum);
fsBuilder->codeAppendf("half4 srcDstAlpha = %s * %s.a;",
srcColor, dstColor);
fsBuilder->codeAppendf("%s.rgb = %s(%s.rgb * %s.a, srcDstAlpha.a, srcDstAlpha.rgb);",
outputColor, setLum.c_str(), dstColor, srcColor);
fsBuilder->codeAppendf("%s.rgb += (1.0 - %s.a) * %s.rgb + (1.0 - %s.a) * %s.rgb;",
outputColor, srcColor, dstColor, dstColor, srcColor);
break;
}
default:
SK_ABORT("Unknown Custom Xfer mode.");
break;
}
}
//////////////////////////////////////////////////////////////////////////////
// Porter-Duff blend helper
//////////////////////////////////////////////////////////////////////////////
static bool append_porterduff_term(GrGLSLFragmentBuilder* fsBuilder, SkBlendModeCoeff coeff,
const char* colorName, const char* srcColorName,
const char* dstColorName, bool hasPrevious) {
if (SkBlendModeCoeff::kZero == coeff) {
return hasPrevious;
} else {
if (hasPrevious) {
fsBuilder->codeAppend(" + ");
}
fsBuilder->codeAppendf("%s", colorName);
switch (coeff) {
case SkBlendModeCoeff::kOne:
break;
case SkBlendModeCoeff::kSC:
fsBuilder->codeAppendf(" * %s", srcColorName);
break;
case SkBlendModeCoeff::kISC:
fsBuilder->codeAppendf(" * (half4(1.0) - %s)", srcColorName);
break;
case SkBlendModeCoeff::kDC:
fsBuilder->codeAppendf(" * %s", dstColorName);
break;
case SkBlendModeCoeff::kIDC:
fsBuilder->codeAppendf(" * (half4(1.0) - %s)", dstColorName);
break;
case SkBlendModeCoeff::kSA:
fsBuilder->codeAppendf(" * %s.a", srcColorName);
break;
case SkBlendModeCoeff::kISA:
fsBuilder->codeAppendf(" * (1.0 - %s.a)", srcColorName);
break;
case SkBlendModeCoeff::kDA:
fsBuilder->codeAppendf(" * %s.a", dstColorName);
break;
case SkBlendModeCoeff::kIDA:
fsBuilder->codeAppendf(" * (1.0 - %s.a)", dstColorName);
break;
default:
SK_ABORT("Unsupported Blend Coeff");
}
return true;
}
}
//////////////////////////////////////////////////////////////////////////////
void GrGLSLBlend::AppendMode(GrGLSLFragmentBuilder* fsBuilder, const char* srcColor,
const char* dstColor, const char* outColor,
SkBlendMode mode) {
SkBlendModeCoeff srcCoeff, dstCoeff;
if (SkBlendMode_AsCoeff(mode, &srcCoeff, &dstCoeff)) {
// The only coeff mode that can go out of range is plus.
bool clamp = mode == SkBlendMode::kPlus;
fsBuilder->codeAppendf("%s = ", outColor);
if (clamp) {
fsBuilder->codeAppend("clamp(");
}
// append src blend
bool didAppend = append_porterduff_term(fsBuilder, srcCoeff, srcColor, srcColor, dstColor,
false);
// append dst blend
if(!append_porterduff_term(fsBuilder, dstCoeff, dstColor, srcColor, dstColor, didAppend)) {
fsBuilder->codeAppend("half4(0, 0, 0, 0)");
}
if (clamp) {
fsBuilder->codeAppend(", 0, 1);");
}
fsBuilder->codeAppend(";");
} else {
emit_advanced_xfermode_code(fsBuilder, srcColor, dstColor, outColor, mode);
}
}
void GrGLSLBlend::AppendRegionOp(GrGLSLFragmentBuilder* fsBuilder, const char* srcColor,
const char* dstColor, const char* outColor,
SkRegion::Op regionOp) {
SkBlendModeCoeff srcCoeff, dstCoeff;
switch (regionOp) {
case SkRegion::kReplace_Op:
srcCoeff = SkBlendModeCoeff::kOne;
dstCoeff = SkBlendModeCoeff::kZero;
break;
case SkRegion::kIntersect_Op:
srcCoeff = SkBlendModeCoeff::kDC;
dstCoeff = SkBlendModeCoeff::kZero;
break;
case SkRegion::kUnion_Op:
srcCoeff = SkBlendModeCoeff::kOne;
dstCoeff = SkBlendModeCoeff::kISC;
break;
case SkRegion::kXOR_Op:
srcCoeff = SkBlendModeCoeff::kIDC;
dstCoeff = SkBlendModeCoeff::kISC;
break;
case SkRegion::kDifference_Op:
srcCoeff = SkBlendModeCoeff::kZero;
dstCoeff = SkBlendModeCoeff::kISC;
break;
case SkRegion::kReverseDifference_Op:
srcCoeff = SkBlendModeCoeff::kIDC;
dstCoeff = SkBlendModeCoeff::kZero;
break;
default:
SK_ABORT("Unsupported Op");
// We should never get here but to make compiler happy
srcCoeff = SkBlendModeCoeff::kZero;
dstCoeff = SkBlendModeCoeff::kZero;
}
fsBuilder->codeAppendf("%s = ", outColor);
// append src blend
bool didAppend = append_porterduff_term(fsBuilder, srcCoeff, srcColor, srcColor, dstColor,
false);
// append dst blend
if(!append_porterduff_term(fsBuilder, dstCoeff, dstColor, srcColor, dstColor, didAppend)) {
fsBuilder->codeAppend("half4(0, 0, 0, 0)");
}
fsBuilder->codeAppend(";");
}
|