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/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrGLUtil.h"
#include "SkMatrix.h"
#include <stdio.h>
void GrGLClearErr(const GrGLInterface* gl) {
while (GR_GL_NO_ERROR != gl->fGetError()) {}
}
namespace {
const char *get_error_string(uint32_t err) {
switch (err) {
case GR_GL_NO_ERROR:
return "";
case GR_GL_INVALID_ENUM:
return "Invalid Enum";
case GR_GL_INVALID_VALUE:
return "Invalid Value";
case GR_GL_INVALID_OPERATION:
return "Invalid Operation";
case GR_GL_OUT_OF_MEMORY:
return "Out of Memory";
case GR_GL_CONTEXT_LOST:
return "Context Lost";
}
return "Unknown";
}
}
void GrGLCheckErr(const GrGLInterface* gl,
const char* location,
const char* call) {
uint32_t err = GR_GL_GET_ERROR(gl);
if (GR_GL_NO_ERROR != err) {
GrPrintf("---- glGetError 0x%x(%s)", err, get_error_string(err));
if (NULL != location) {
GrPrintf(" at\n\t%s", location);
}
if (NULL != call) {
GrPrintf("\n\t\t%s", call);
}
GrPrintf("\n");
}
}
namespace {
// Mesa uses a non-standard version string of format: 1.4 Mesa <mesa_major>.<mesa_minor>.
// The mapping of from mesa version to GL version came from here: http://www.mesa3d.org/intro.html
bool get_gl_version_for_mesa(int mesaMajorVersion, int* major, int* minor) {
switch (mesaMajorVersion) {
case 2:
case 3:
case 4:
case 5:
case 6:
*major = 1;
*minor = mesaMajorVersion - 1;
return true;
case 7:
*major = 2;
*minor = 1;
return true;
case 8:
*major = 3;
*minor = 0;
return true;
case 9:
*major = 3;
*minor = 1;
return true;
default:
return false;
}
}
}
///////////////////////////////////////////////////////////////////////////////
#if GR_GL_LOG_CALLS
bool gLogCallsGL = !!(GR_GL_LOG_CALLS_START);
#endif
#if GR_GL_CHECK_ERROR
bool gCheckErrorGL = !!(GR_GL_CHECK_ERROR_START);
#endif
///////////////////////////////////////////////////////////////////////////////
GrGLBinding GrGLGetBindingInUseFromString(const char* versionString) {
if (NULL == versionString) {
SkDEBUGFAIL("NULL GL version string.");
return kNone_GrGLBinding;
}
int major, minor;
// check for desktop
int n = sscanf(versionString, "%d.%d", &major, &minor);
if (2 == n) {
return kDesktop_GrGLBinding;
}
// check for ES 1
char profile[2];
n = sscanf(versionString, "OpenGL ES-%c%c %d.%d", profile, profile+1, &major, &minor);
if (4 == n) {
// we no longer support ES1.
return kNone_GrGLBinding;
}
// check for ES2
n = sscanf(versionString, "OpenGL ES %d.%d", &major, &minor);
if (2 == n) {
return kES_GrGLBinding;
}
return kNone_GrGLBinding;
}
bool GrGLIsMesaFromVersionString(const char* versionString) {
int major, minor, mesaMajor, mesaMinor;
int n = sscanf(versionString, "%d.%d Mesa %d.%d", &major, &minor, &mesaMajor, &mesaMinor);
return 4 == n;
}
bool GrGLIsChromiumFromRendererString(const char* rendererString) {
return 0 == strcmp(rendererString, "Chromium");
}
GrGLVersion GrGLGetVersionFromString(const char* versionString) {
if (NULL == versionString) {
SkDEBUGFAIL("NULL GL version string.");
return 0;
}
int major, minor;
// check for mesa
int mesaMajor, mesaMinor;
int n = sscanf(versionString, "%d.%d Mesa %d.%d", &major, &minor, &mesaMajor, &mesaMinor);
if (4 == n) {
if (get_gl_version_for_mesa(mesaMajor, &major, &minor)) {
return GR_GL_VER(major, minor);
} else {
return 0;
}
}
n = sscanf(versionString, "%d.%d", &major, &minor);
if (2 == n) {
return GR_GL_VER(major, minor);
}
char profile[2];
n = sscanf(versionString, "OpenGL ES-%c%c %d.%d", profile, profile+1,
&major, &minor);
if (4 == n) {
return GR_GL_VER(major, minor);
}
n = sscanf(versionString, "OpenGL ES %d.%d", &major, &minor);
if (2 == n) {
return GR_GL_VER(major, minor);
}
return 0;
}
GrGLSLVersion GrGLGetGLSLVersionFromString(const char* versionString) {
if (NULL == versionString) {
SkDEBUGFAIL("NULL GLSL version string.");
return 0;
}
int major, minor;
int n = sscanf(versionString, "%d.%d", &major, &minor);
if (2 == n) {
return GR_GLSL_VER(major, minor);
}
n = sscanf(versionString, "OpenGL ES GLSL ES %d.%d", &major, &minor);
if (2 == n) {
return GR_GLSL_VER(major, minor);
}
#ifdef SK_BUILD_FOR_ANDROID
// android hack until the gpu vender updates their drivers
n = sscanf(versionString, "OpenGL ES GLSL %d.%d", &major, &minor);
if (2 == n) {
return GR_GLSL_VER(major, minor);
}
#endif
return 0;
}
GrGLVendor GrGLGetVendorFromString(const char* vendorString) {
if (NULL != vendorString) {
if (0 == strcmp(vendorString, "ARM")) {
return kARM_GrGLVendor;
}
if (0 == strcmp(vendorString, "Imagination Technologies")) {
return kImagination_GrGLVendor;
}
if (0 == strcmp(vendorString, "Intel")) {
return kIntel_GrGLVendor;
}
if (0 == strcmp(vendorString, "Qualcomm")) {
return kQualcomm_GrGLVendor;
}
}
return kOther_GrGLVendor;
}
GrGLRenderer GrGLGetRendererFromString(const char* rendererString) {
if (NULL != rendererString) {
if (0 == strcmp(rendererString, "NVIDIA Tegra 3")) {
return kTegra3_GrGLRenderer;
}
}
return kOther_GrGLRenderer;
}
GrGLBinding GrGLGetBindingInUse(const GrGLInterface* gl) {
const GrGLubyte* v;
GR_GL_CALL_RET(gl, v, GetString(GR_GL_VERSION));
return GrGLGetBindingInUseFromString((const char*) v);
}
GrGLVersion GrGLGetVersion(const GrGLInterface* gl) {
const GrGLubyte* v;
GR_GL_CALL_RET(gl, v, GetString(GR_GL_VERSION));
return GrGLGetVersionFromString((const char*) v);
}
GrGLSLVersion GrGLGetGLSLVersion(const GrGLInterface* gl) {
const GrGLubyte* v;
GR_GL_CALL_RET(gl, v, GetString(GR_GL_SHADING_LANGUAGE_VERSION));
return GrGLGetGLSLVersionFromString((const char*) v);
}
GrGLVendor GrGLGetVendor(const GrGLInterface* gl) {
const GrGLubyte* v;
GR_GL_CALL_RET(gl, v, GetString(GR_GL_VENDOR));
return GrGLGetVendorFromString((const char*) v);
}
GrGLRenderer GrGLGetRenderer(const GrGLInterface* gl) {
const GrGLubyte* v;
GR_GL_CALL_RET(gl, v, GetString(GR_GL_RENDERER));
return GrGLGetRendererFromString((const char*) v);
}
template<> void GrGLGetMatrix<3>(GrGLfloat* dest, const SkMatrix& src) {
// Col 0
dest[0] = SkScalarToFloat(src[SkMatrix::kMScaleX]);
dest[1] = SkScalarToFloat(src[SkMatrix::kMSkewY]);
dest[2] = SkScalarToFloat(src[SkMatrix::kMPersp0]);
// Col 1
dest[3] = SkScalarToFloat(src[SkMatrix::kMSkewX]);
dest[4] = SkScalarToFloat(src[SkMatrix::kMScaleY]);
dest[5] = SkScalarToFloat(src[SkMatrix::kMPersp1]);
// Col 2
dest[6] = SkScalarToFloat(src[SkMatrix::kMTransX]);
dest[7] = SkScalarToFloat(src[SkMatrix::kMTransY]);
dest[8] = SkScalarToFloat(src[SkMatrix::kMPersp2]);
}
template<> void GrGLGetMatrix<4>(GrGLfloat* dest, const SkMatrix& src) {
// Col 0
dest[0] = SkScalarToFloat(src[SkMatrix::kMScaleX]);
dest[1] = SkScalarToFloat(src[SkMatrix::kMSkewY]);
dest[2] = 0;
dest[3] = SkScalarToFloat(src[SkMatrix::kMPersp0]);
// Col 1
dest[4] = SkScalarToFloat(src[SkMatrix::kMSkewX]);
dest[5] = SkScalarToFloat(src[SkMatrix::kMScaleY]);
dest[6] = 0;
dest[7] = SkScalarToFloat(src[SkMatrix::kMPersp1]);
// Col 2
dest[8] = 0;
dest[9] = 0;
dest[10] = 1;
dest[11] = 0;
// Col 3
dest[12] = SkScalarToFloat(src[SkMatrix::kMTransX]);
dest[13] = SkScalarToFloat(src[SkMatrix::kMTransY]);
dest[14] = 0;
dest[15] = SkScalarToFloat(src[SkMatrix::kMPersp2]);
}
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