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/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrGLPath_DEFINED
#define GrGLPath_DEFINED
#include "../GrPath.h"
#include "gl/GrGLFunctions.h"
class GrGpuGL;
/**
* Currently this represents a path built using GL_NV_path_rendering. If we
* support other GL path extensions then this would have to have a type enum
* and/or be subclassed.
*/
class GrGLPath : public GrPath {
public:
GrGLPath(GrGpuGL* gpu, const SkPath& path, const SkStrokeRec& stroke);
virtual ~GrGLPath();
GrGLuint pathID() const { return fPathID; }
// TODO: Figure out how to get an approximate size of the path in Gpu
// memory.
virtual size_t sizeInBytes() const SK_OVERRIDE { return 100; }
protected:
virtual void onRelease() SK_OVERRIDE;
virtual void onAbandon() SK_OVERRIDE;
private:
GrGLuint fPathID;
typedef GrPath INHERITED;
};
#endif
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