1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
|
/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrGLCaps_DEFINED
#define GrGLCaps_DEFINED
#include <functional>
#include "GrCaps.h"
#include "GrGLStencilAttachment.h"
#include "GrSwizzle.h"
#include "SkChecksum.h"
#include "SkTHash.h"
#include "SkTArray.h"
#include "../private/GrGLSL.h"
class GrGLContextInfo;
class GrGLRenderTarget;
/**
* Stores some capabilities of a GL context. Most are determined by the GL
* version and the extensions string. It also tracks formats that have passed
* the FBO completeness test.
*/
class GrGLCaps : public GrCaps {
public:
typedef GrGLStencilAttachment::Format StencilFormat;
/**
* The type of MSAA for FBOs supported. Different extensions have different
* semantics of how / when a resolve is performed.
*/
enum MSFBOType {
/**
* no support for MSAA FBOs
*/
kNone_MSFBOType = 0,
/**
* OpenGL < 3.0 with GL_EXT_framebuffer_object. Doesn't allow rendering to ALPHA.
*/
kEXT_MSFBOType,
/**
* OpenGL 3.0+, OpenGL ES 3.0+, and GL_ARB_framebuffer_object.
*/
kStandard_MSFBOType,
/**
* GL_APPLE_framebuffer_multisample ES extension
*/
kES_Apple_MSFBOType,
/**
* GL_IMG_multisampled_render_to_texture. This variation does not have MSAA renderbuffers.
* Instead the texture is multisampled when bound to the FBO and then resolved automatically
* when read. It also defines an alternate value for GL_MAX_SAMPLES (which we call
* GR_GL_MAX_SAMPLES_IMG).
*/
kES_IMG_MsToTexture_MSFBOType,
/**
* GL_EXT_multisampled_render_to_texture. Same as the IMG one above but uses the standard
* GL_MAX_SAMPLES value.
*/
kES_EXT_MsToTexture_MSFBOType,
/**
* GL_NV_framebuffer_mixed_samples.
*/
kMixedSamples_MSFBOType,
kLast_MSFBOType = kMixedSamples_MSFBOType
};
enum BlitFramebufferFlags {
kNoSupport_BlitFramebufferFlag = 1 << 0,
kNoScalingOrMirroring_BlitFramebufferFlag = 1 << 1,
kResolveMustBeFull_BlitFrambufferFlag = 1 << 2,
kNoMSAADst_BlitFramebufferFlag = 1 << 3,
kNoFormatConversion_BlitFramebufferFlag = 1 << 4,
kNoFormatConversionForMSAASrc_BlitFramebufferFlag = 1 << 5,
kRectsMustMatchForMSAASrc_BlitFramebufferFlag = 1 << 6,
};
enum InvalidateFBType {
kNone_InvalidateFBType,
kDiscard_InvalidateFBType, //<! glDiscardFramebuffer()
kInvalidate_InvalidateFBType, //<! glInvalidateFramebuffer()
kLast_InvalidateFBType = kInvalidate_InvalidateFBType
};
enum MapBufferType {
kNone_MapBufferType,
kMapBuffer_MapBufferType, // glMapBuffer()
kMapBufferRange_MapBufferType, // glMapBufferRange()
kChromium_MapBufferType, // GL_CHROMIUM_map_sub
kLast_MapBufferType = kChromium_MapBufferType,
};
enum TransferBufferType {
kNone_TransferBufferType,
kPBO_TransferBufferType, // ARB_pixel_buffer_object
kChromium_TransferBufferType, // CHROMIUM_pixel_transfer_buffer_object
kLast_TransferBufferType = kChromium_TransferBufferType,
};
/**
* Initializes the GrGLCaps to the set of features supported in the current
* OpenGL context accessible via ctxInfo.
*/
GrGLCaps(const GrContextOptions& contextOptions, const GrGLContextInfo& ctxInfo,
const GrGLInterface* glInterface);
bool isConfigTexturable(GrPixelConfig config) const override {
return SkToBool(fConfigTable[config].fFlags & ConfigInfo::kTextureable_Flag);
}
bool isConfigRenderable(GrPixelConfig config, bool withMSAA) const override {
if (withMSAA) {
return SkToBool(fConfigTable[config].fFlags & ConfigInfo::kRenderableWithMSAA_Flag);
} else {
return SkToBool(fConfigTable[config].fFlags & ConfigInfo::kRenderable_Flag);
}
}
bool canConfigBeImageStorage(GrPixelConfig config) const override {
return SkToBool(fConfigTable[config].fFlags & ConfigInfo::kCanUseAsImageStorage_Flag);
}
bool canConfigBeFBOColorAttachment(GrPixelConfig config) const {
return SkToBool(fConfigTable[config].fFlags & ConfigInfo::kFBOColorAttachment_Flag);
}
bool isConfigTexSupportEnabled(GrPixelConfig config) const {
return SkToBool(fConfigTable[config].fFlags & ConfigInfo::kCanUseTexStorage_Flag);
}
bool canUseConfigWithTexelBuffer(GrPixelConfig config) const {
return SkToBool(fConfigTable[config].fFlags & ConfigInfo::kCanUseWithTexelBuffer_Flag);
}
/** Returns the mapping between GrPixelConfig components and GL internal format components. */
const GrSwizzle& configSwizzle(GrPixelConfig config) const {
return fConfigTable[config].fSwizzle;
}
GrGLenum configSizedInternalFormat(GrPixelConfig config) const {
return fConfigTable[config].fFormats.fSizedInternalFormat;
}
bool getTexImageFormats(GrPixelConfig surfaceConfig, GrPixelConfig externalConfig,
GrGLenum* internalFormat, GrGLenum* externalFormat,
GrGLenum* externalType) const;
bool getCompressedTexImageFormats(GrPixelConfig surfaceConfig, GrGLenum* internalFormat) const;
bool getReadPixelsFormat(GrPixelConfig surfaceConfig, GrPixelConfig externalConfig,
GrGLenum* externalFormat, GrGLenum* externalType) const;
bool getRenderbufferFormat(GrPixelConfig config, GrGLenum* internalFormat) const;
/** The format to use read/write a texture as an image in a shader */
GrGLenum getImageFormat(GrPixelConfig config) const {
return fConfigTable[config].fFormats.fSizedInternalFormat;
}
/**
* Gets an array of legal stencil formats. These formats are not guaranteed
* to be supported by the driver but are legal GLenum names given the GL
* version and extensions supported.
*/
const SkTArray<StencilFormat, true>& stencilFormats() const {
return fStencilFormats;
}
/**
* Has a stencil format index been found for the config (or we've found that no format works).
*/
bool hasStencilFormatBeenDeterminedForConfig(GrPixelConfig config) const {
return fConfigTable[config].fStencilFormatIndex != ConfigInfo::kUnknown_StencilIndex;
}
/**
* Gets the stencil format index for the config. This assumes
* hasStencilFormatBeenDeterminedForConfig has already been checked. Returns a value < 0 if
* no stencil format is supported with the config. Otherwise, returned index refers to the array
* returned by stencilFormats().
*/
int getStencilFormatIndexForConfig(GrPixelConfig config) const {
SkASSERT(this->hasStencilFormatBeenDeterminedForConfig(config));
return fConfigTable[config].fStencilFormatIndex;
}
/**
* If index is >= 0 this records an index into stencilFormats() as the best stencil format for
* the config. If < 0 it records that the config has no supported stencil format index.
*/
void setStencilFormatIndexForConfig(GrPixelConfig config, int index) {
SkASSERT(!this->hasStencilFormatBeenDeterminedForConfig(config));
if (index < 0) {
fConfigTable[config].fStencilFormatIndex = ConfigInfo::kUnsupported_StencilFormatIndex;
} else {
fConfigTable[config].fStencilFormatIndex = index;
}
}
/**
* Call to note that a color config has been verified as a valid color
* attachment. This may save future calls to glCheckFramebufferStatus
* using isConfigVerifiedColorAttachment().
*/
void markConfigAsValidColorAttachment(GrPixelConfig config) {
fConfigTable[config].fFlags |= ConfigInfo::kVerifiedColorAttachment_Flag;
}
/**
* Call to check whether a config has been verified as a valid color
* attachment.
*/
bool isConfigVerifiedColorAttachment(GrPixelConfig config) const {
return SkToBool(fConfigTable[config].fFlags & ConfigInfo::kVerifiedColorAttachment_Flag);
}
/**
* Reports the type of MSAA FBO support.
*/
MSFBOType msFBOType() const { return fMSFBOType; }
/**
* Does the preferred MSAA FBO extension have MSAA renderbuffers?
*/
bool usesMSAARenderBuffers() const {
return kNone_MSFBOType != fMSFBOType &&
kES_IMG_MsToTexture_MSFBOType != fMSFBOType &&
kES_EXT_MsToTexture_MSFBOType != fMSFBOType &&
kMixedSamples_MSFBOType != fMSFBOType;
}
/**
* What functionality is supported by glBlitFramebuffer.
*/
uint32_t blitFramebufferSupportFlags() const { return fBlitFramebufferFlags; }
/**
* Is the MSAA FBO extension one where the texture is multisampled when bound to an FBO and
* then implicitly resolved when read.
*/
bool usesImplicitMSAAResolve() const {
return kES_IMG_MsToTexture_MSFBOType == fMSFBOType ||
kES_EXT_MsToTexture_MSFBOType == fMSFBOType;
}
InvalidateFBType invalidateFBType() const { return fInvalidateFBType; }
/// What type of buffer mapping is supported?
MapBufferType mapBufferType() const { return fMapBufferType; }
/// What type of transfer buffer is supported?
TransferBufferType transferBufferType() const { return fTransferBufferType; }
/// The maximum number of fragment uniform vectors (GLES has min. 16).
int maxFragmentUniformVectors() const { return fMaxFragmentUniformVectors; }
/**
* Depending on the ES extensions present the BGRA external format may
* correspond to either a BGRA or RGBA internalFormat. On desktop GL it is
* RGBA.
*/
bool bgraIsInternalFormat() const;
/// Is there support for GL_UNPACK_ROW_LENGTH
bool unpackRowLengthSupport() const { return fUnpackRowLengthSupport; }
/// Is there support for GL_UNPACK_FLIP_Y
bool unpackFlipYSupport() const { return fUnpackFlipYSupport; }
/// Is there support for GL_PACK_ROW_LENGTH
bool packRowLengthSupport() const { return fPackRowLengthSupport; }
/// Is there support for GL_PACK_REVERSE_ROW_ORDER
bool packFlipYSupport() const { return fPackFlipYSupport; }
/// Is there support for texture parameter GL_TEXTURE_USAGE
bool textureUsageSupport() const { return fTextureUsageSupport; }
/// Is there support for GL_RED and GL_R8
bool textureRedSupport() const { return fTextureRedSupport; }
/// Is GL_ARB_IMAGING supported
bool imagingSupport() const { return fImagingSupport; }
/// Is there support for Vertex Array Objects?
bool vertexArrayObjectSupport() const { return fVertexArrayObjectSupport; }
/// Is there support for GL_EXT_direct_state_access?
bool directStateAccessSupport() const { return fDirectStateAccessSupport; }
/// Is there support for GL_KHR_debug?
bool debugSupport() const { return fDebugSupport; }
/// Is there support for ES2 compatability?
bool ES2CompatibilitySupport() const { return fES2CompatibilitySupport; }
/// Is there support for glDraw*Instanced?
bool drawInstancedSupport() const { return fDrawInstancedSupport; }
/// Is there support for glDraw*Indirect? Note that the baseInstance fields of indirect draw
/// commands cannot be used unless we have base instance support.
bool drawIndirectSupport() const { return fDrawIndirectSupport; }
/// Is there support for glMultiDraw*Indirect? Note that the baseInstance fields of indirect
/// draw commands cannot be used unless we have base instance support.
bool multiDrawIndirectSupport() const { return fMultiDrawIndirectSupport; }
/// Is there support for glDrawRangeElements?
bool drawRangeElementsSupport() const { return fDrawRangeElementsSupport; }
/// Are the baseInstance fields supported in indirect draw commands?
bool baseInstanceSupport() const { return fBaseInstanceSupport; }
/// Use indices or vertices in CPU arrays rather than VBOs for dynamic content.
bool useNonVBOVertexAndIndexDynamicData() const { return fUseNonVBOVertexAndIndexDynamicData; }
/// Does ReadPixels support reading readConfig pixels from a FBO that is surfaceConfig?
bool readPixelsSupported(GrPixelConfig surfaceConfig,
GrPixelConfig readConfig,
std::function<void (GrGLenum, GrGLint*)> getIntegerv,
std::function<bool ()> bindRenderTarget,
std::function<void ()> unbindRenderTarget) const;
bool isCoreProfile() const { return fIsCoreProfile; }
bool bindFragDataLocationSupport() const { return fBindFragDataLocationSupport; }
bool bindUniformLocationSupport() const { return fBindUniformLocationSupport; }
/// Are textures with GL_TEXTURE_RECTANGLE type supported.
bool rectangleTextureSupport() const { return fRectangleTextureSupport; }
/// GL_ARB_texture_swizzle
bool textureSwizzleSupport() const { return fTextureSwizzleSupport; }
bool mipMapLevelAndLodControlSupport() const { return fMipMapLevelAndLodControlSupport; }
bool doManualMipmapping() const { return fDoManualMipmapping; }
bool srgbDecodeDisableSupport() const { return fSRGBDecodeDisableSupport; }
bool srgbDecodeDisableAffectsMipmaps() const { return fSRGBDecodeDisableAffectsMipmaps; }
/**
* Returns a string containing the caps info.
*/
SkString dump() const override;
bool rgba8888PixelsOpsAreSlow() const { return fRGBA8888PixelsOpsAreSlow; }
bool partialFBOReadIsSlow() const { return fPartialFBOReadIsSlow; }
bool rgbaToBgraReadbackConversionsAreSlow() const {
return fRGBAToBGRAReadbackConversionsAreSlow;
}
private:
enum ExternalFormatUsage {
kTexImage_ExternalFormatUsage,
kOther_ExternalFormatUsage,
kLast_ExternalFormatUsage = kOther_ExternalFormatUsage
};
static const int kExternalFormatUsageCnt = kLast_ExternalFormatUsage + 1;
bool getExternalFormat(GrPixelConfig surfaceConfig, GrPixelConfig memoryConfig,
ExternalFormatUsage usage, GrGLenum* externalFormat,
GrGLenum* externalType) const;
void init(const GrContextOptions&, const GrGLContextInfo&, const GrGLInterface*);
void initGLSL(const GrGLContextInfo&);
bool hasPathRenderingSupport(const GrGLContextInfo&, const GrGLInterface*);
void onApplyOptionsOverrides(const GrContextOptions& options) override;
void initFSAASupport(const GrGLContextInfo&, const GrGLInterface*);
void initBlendEqationSupport(const GrGLContextInfo&);
void initStencilFormats(const GrGLContextInfo&);
// This must be called after initFSAASupport().
void initConfigTable(const GrContextOptions&, const GrGLContextInfo&, const GrGLInterface*,
GrShaderCaps*);
void initShaderPrecisionTable(const GrGLContextInfo&, const GrGLInterface*, GrShaderCaps*);
GrGLStandard fStandard;
SkTArray<StencilFormat, true> fStencilFormats;
int fMaxFragmentUniformVectors;
MSFBOType fMSFBOType;
InvalidateFBType fInvalidateFBType;
MapBufferType fMapBufferType;
TransferBufferType fTransferBufferType;
bool fUnpackRowLengthSupport : 1;
bool fUnpackFlipYSupport : 1;
bool fPackRowLengthSupport : 1;
bool fPackFlipYSupport : 1;
bool fTextureUsageSupport : 1;
bool fTextureRedSupport : 1;
bool fImagingSupport : 1;
bool fVertexArrayObjectSupport : 1;
bool fDirectStateAccessSupport : 1;
bool fDebugSupport : 1;
bool fES2CompatibilitySupport : 1;
bool fDrawInstancedSupport : 1;
bool fDrawIndirectSupport : 1;
bool fDrawRangeElementsSupport : 1;
bool fMultiDrawIndirectSupport : 1;
bool fBaseInstanceSupport : 1;
bool fUseNonVBOVertexAndIndexDynamicData : 1;
bool fIsCoreProfile : 1;
bool fBindFragDataLocationSupport : 1;
bool fRGBA8888PixelsOpsAreSlow : 1;
bool fPartialFBOReadIsSlow : 1;
bool fBindUniformLocationSupport : 1;
bool fRectangleTextureSupport : 1;
bool fTextureSwizzleSupport : 1;
bool fMipMapLevelAndLodControlSupport : 1;
bool fRGBAToBGRAReadbackConversionsAreSlow : 1;
bool fDoManualMipmapping : 1;
bool fSRGBDecodeDisableSupport : 1;
bool fSRGBDecodeDisableAffectsMipmaps : 1;
uint32_t fBlitFramebufferFlags;
/** Number type of the components (with out considering number of bits.) */
enum FormatType {
kNormalizedFixedPoint_FormatType,
kFloat_FormatType,
kInteger_FormatType,
};
struct ReadPixelsFormat {
ReadPixelsFormat() : fFormat(0), fType(0) {}
GrGLenum fFormat;
GrGLenum fType;
};
struct ConfigFormats {
ConfigFormats() {
// Inits to known bad GL enum values.
memset(this, 0xAB, sizeof(ConfigFormats));
}
GrGLenum fBaseInternalFormat;
GrGLenum fSizedInternalFormat;
/** The external format and type are to be used when uploading/downloading data using this
config where both the CPU data and GrSurface are the same config. To get the external
format and type when converting between configs while copying to/from memory use
getExternalFormat().
The kTexImage external format is usually the same as kOther except for kSRGBA on some
GL contexts. */
GrGLenum fExternalFormat[kExternalFormatUsageCnt];
GrGLenum fExternalType;
// Either the base or sized internal format depending on the GL and config.
GrGLenum fInternalFormatTexImage;
GrGLenum fInternalFormatRenderbuffer;
};
struct ConfigInfo {
ConfigInfo() : fStencilFormatIndex(kUnknown_StencilIndex), fFlags(0) {}
ConfigFormats fFormats;
FormatType fFormatType;
// On ES contexts there are restrictions on type type/format that may be used for
// ReadPixels. One is implicitly specified by the current FBO's format. The other is
// queryable. This stores the queried option (lazily).
ReadPixelsFormat fSecondReadPixelsFormat;
enum {
// This indicates that a stencil format has not yet been determined for the config.
kUnknown_StencilIndex = -1,
// This indicates that there is no supported stencil format for the config.
kUnsupported_StencilFormatIndex = -2
};
// Index fStencilFormats.
int fStencilFormatIndex;
enum {
kVerifiedColorAttachment_Flag = 0x1,
kTextureable_Flag = 0x2,
kRenderable_Flag = 0x4,
kRenderableWithMSAA_Flag = 0x8,
/** kFBOColorAttachment means that even if the config cannot be a GrRenderTarget, we can
still attach it to a FBO for blitting or reading pixels. */
kFBOColorAttachment_Flag = 0x10,
kCanUseTexStorage_Flag = 0x20,
kCanUseWithTexelBuffer_Flag = 0x40,
kCanUseAsImageStorage_Flag = 0x80,
};
uint32_t fFlags;
GrSwizzle fSwizzle;
};
ConfigInfo fConfigTable[kGrPixelConfigCnt];
typedef GrCaps INHERITED;
};
#endif
|