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/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrSwizzle_DEFINED
#define GrSwizzle_DEFINED
#include "GrColor.h"
#include "SkRandom.h"
/** Represents a rgba swizzle. It can be converted either into a string or a eight bit int.
Currently there is no way to specify an arbitrary swizzle, just some static swizzles and an
assignment operator. That could be relaxed. */
class GrSwizzle {
private:
char fSwiz[5];
uint8_t fKey;
static constexpr int CToI(char c) {
return ('r' == c) ? (GrColor_SHIFT_R / 8) :
('g' == c) ? (GrColor_SHIFT_G / 8) :
('b' == c) ? (GrColor_SHIFT_B / 8) :
('a' == c) ? (GrColor_SHIFT_A / 8) : -1;
}
static constexpr char IToC(int idx) {
return (8 * idx) == GrColor_SHIFT_R ? 'r' :
(8 * idx) == GrColor_SHIFT_G ? 'g' :
(8 * idx) == GrColor_SHIFT_B ? 'b' :
(8 * idx) == GrColor_SHIFT_A ? 'a' : 'x';
}
constexpr GrSwizzle(const char c[4])
: fSwiz{c[0], c[1], c[2], c[3], 0}
, fKey((CToI(c[0]) << 0) | (CToI(c[1]) << 2) | (CToI(c[2]) << 4) | (CToI(c[3]) << 6)) {}
GR_STATIC_ASSERT(sizeof(char[4]) == sizeof(uint32_t));
uint32_t* asUIntPtr() { return SkTCast<uint32_t*>(fSwiz); }
uint32_t asUInt() const { return *SkTCast<const uint32_t*>(fSwiz); }
public:
GrSwizzle() { *this = RGBA(); }
GrSwizzle(const GrSwizzle& that) { *this = that; }
GrSwizzle& operator=(const GrSwizzle& that) {
memcpy(this, &that, sizeof(GrSwizzle));
return *this;
}
/** Recreates a GrSwizzle from the output of asKey() */
void setFromKey(uint8_t key) {
fKey = key;
for (int i = 0; i < 4; ++i) {
fSwiz[i] = IToC(key & 3);
key >>= 2;
}
SkASSERT(fSwiz[4] == 0);
}
bool operator==(const GrSwizzle& that) const { return this->asUInt() == that.asUInt(); }
bool operator!=(const GrSwizzle& that) const { return !(*this == that); }
/** Compact representation of the swizzle suitable for a key. */
uint8_t asKey() const { return fKey; }
/** 4 char null terminated string consisting only of chars 'r', 'g', 'b', 'a'. */
const char* c_str() const { return fSwiz; }
/** Applies this swizzle to the input color and returns the swizzled color. */
GrColor applyTo(GrColor color) const {
int idx;
uint32_t key = fKey;
// Index of the input color that should be mapped to output r.
idx = (key & 3);
uint32_t outR = (color >> idx * 8) & 0xFF;
key >>= 2;
idx = (key & 3);
uint32_t outG = (color >> idx * 8) & 0xFF;
key >>= 2;
idx = (key & 3);
uint32_t outB = (color >> idx * 8) & 0xFF;
key >>= 2;
idx = (key & 3);
uint32_t outA = (color >> idx * 8) & 0xFF;
return GrColorPackRGBA(outR, outG, outB, outA);
}
static GrSwizzle RGBA() { return GrSwizzle("rgba"); }
static GrSwizzle AAAA() { return GrSwizzle("aaaa"); }
static GrSwizzle RRRR() { return GrSwizzle("rrrr"); }
static GrSwizzle BGRA() { return GrSwizzle("bgra"); }
static GrSwizzle CreateRandom(SkRandom* random) {
switch (random->nextU() % 4) {
case 0:
return RGBA();
case 1:
return BGRA();
case 2:
return RRRR();
case 3:
return AAAA();
default:
SkFAIL("Mod is broken?!?");
return RGBA();
}
}
};
#endif
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