1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
|
/*
* Copyright 2006 The Android Open Source Project
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkScan.h"
#include "SkBlitter.h"
#include "SkRasterClip.h"
#include "SkFDot6.h"
#include "SkLineClipper.h"
static void horiline(int x, int stopx, SkFixed fy, SkFixed dy,
SkBlitter* blitter) {
SkASSERT(x < stopx);
do {
blitter->blitH(x, fy >> 16, 1);
fy += dy;
} while (++x < stopx);
}
static void vertline(int y, int stopy, SkFixed fx, SkFixed dx,
SkBlitter* blitter) {
SkASSERT(y < stopy);
do {
blitter->blitH(fx >> 16, y, 1);
fx += dx;
} while (++y < stopy);
}
#ifdef SK_DEBUG
static bool canConvertFDot6ToFixed(SkFDot6 x) {
const int maxDot6 = SK_MaxS32 >> (16 - 6);
return SkAbs32(x) <= maxDot6;
}
#endif
void SkScan::HairLineRgn(const SkPoint& pt0, const SkPoint& pt1,
const SkRegion* clip, SkBlitter* blitter) {
SkBlitterClipper clipper;
SkRect r;
SkIRect clipR, ptsR;
SkPoint pts[2] = { pt0, pt1 };
// We have to pre-clip the line to fit in a SkFixed, so we just chop
// the line. TODO find a way to actually draw beyond that range.
{
SkRect fixedBounds;
const SkScalar max = SkIntToScalar(32767);
fixedBounds.set(-max, -max, max, max);
if (!SkLineClipper::IntersectLine(pts, fixedBounds, pts)) {
return;
}
}
if (clip) {
// Perform a clip in scalar space, so we catch huge values which might
// be missed after we convert to SkFDot6 (overflow)
r.set(clip->getBounds());
if (!SkLineClipper::IntersectLine(pts, r, pts)) {
return;
}
}
SkFDot6 x0 = SkScalarToFDot6(pts[0].fX);
SkFDot6 y0 = SkScalarToFDot6(pts[0].fY);
SkFDot6 x1 = SkScalarToFDot6(pts[1].fX);
SkFDot6 y1 = SkScalarToFDot6(pts[1].fY);
SkASSERT(canConvertFDot6ToFixed(x0));
SkASSERT(canConvertFDot6ToFixed(y0));
SkASSERT(canConvertFDot6ToFixed(x1));
SkASSERT(canConvertFDot6ToFixed(y1));
if (clip) {
// now perform clipping again, as the rounding to dot6 can wiggle us
// our rects are really dot6 rects, but since we've already used
// lineclipper, we know they will fit in 32bits (26.6)
const SkIRect& bounds = clip->getBounds();
clipR.set(SkIntToFDot6(bounds.fLeft), SkIntToFDot6(bounds.fTop),
SkIntToFDot6(bounds.fRight), SkIntToFDot6(bounds.fBottom));
ptsR.set(x0, y0, x1, y1);
ptsR.sort();
// outset the right and bottom, to account for how hairlines are
// actually drawn, which may hit the pixel to the right or below of
// the coordinate
ptsR.fRight += SK_FDot6One;
ptsR.fBottom += SK_FDot6One;
if (!SkIRect::Intersects(ptsR, clipR)) {
return;
}
if (clip->isRect() && clipR.contains(ptsR)) {
clip = NULL;
} else {
blitter = clipper.apply(blitter, clip);
}
}
SkFDot6 dx = x1 - x0;
SkFDot6 dy = y1 - y0;
if (SkAbs32(dx) > SkAbs32(dy)) { // mostly horizontal
if (x0 > x1) { // we want to go left-to-right
SkTSwap<SkFDot6>(x0, x1);
SkTSwap<SkFDot6>(y0, y1);
}
int ix0 = SkFDot6Round(x0);
int ix1 = SkFDot6Round(x1);
if (ix0 == ix1) {// too short to draw
return;
}
SkFixed slope = SkFixedDiv(dy, dx);
SkFixed startY = SkFDot6ToFixed(y0) + (slope * ((32 - x0) & 63) >> 6);
horiline(ix0, ix1, startY, slope, blitter);
} else { // mostly vertical
if (y0 > y1) { // we want to go top-to-bottom
SkTSwap<SkFDot6>(x0, x1);
SkTSwap<SkFDot6>(y0, y1);
}
int iy0 = SkFDot6Round(y0);
int iy1 = SkFDot6Round(y1);
if (iy0 == iy1) { // too short to draw
return;
}
SkFixed slope = SkFixedDiv(dx, dy);
SkFixed startX = SkFDot6ToFixed(x0) + (slope * ((32 - y0) & 63) >> 6);
vertline(iy0, iy1, startX, slope, blitter);
}
}
// we don't just draw 4 lines, 'cause that can leave a gap in the bottom-right
// and double-hit the top-left.
// TODO: handle huge coordinates on rect (before calling SkScalarToFixed)
void SkScan::HairRect(const SkRect& rect, const SkRasterClip& clip,
SkBlitter* blitter) {
SkAAClipBlitterWrapper wrapper;
SkBlitterClipper clipper;
SkIRect r;
r.set(SkScalarToFixed(rect.fLeft) >> 16,
SkScalarToFixed(rect.fTop) >> 16,
(SkScalarToFixed(rect.fRight) >> 16) + 1,
(SkScalarToFixed(rect.fBottom) >> 16) + 1);
if (clip.quickReject(r)) {
return;
}
if (!clip.quickContains(r)) {
const SkRegion* clipRgn;
if (clip.isBW()) {
clipRgn = &clip.bwRgn();
} else {
wrapper.init(clip, blitter);
clipRgn = &wrapper.getRgn();
blitter = wrapper.getBlitter();
}
blitter = clipper.apply(blitter, clipRgn);
}
int width = r.width();
int height = r.height();
if ((width | height) == 0) {
return;
}
if (width <= 2 || height <= 2) {
blitter->blitRect(r.fLeft, r.fTop, width, height);
return;
}
// if we get here, we know we have 4 segments to draw
blitter->blitH(r.fLeft, r.fTop, width); // top
blitter->blitRect(r.fLeft, r.fTop + 1, 1, height - 2); // left
blitter->blitRect(r.fRight - 1, r.fTop + 1, 1, height - 2); // right
blitter->blitH(r.fLeft, r.fBottom - 1, width); // bottom
}
///////////////////////////////////////////////////////////////////////////////
#include "SkPath.h"
#include "SkGeometry.h"
static int compute_int_quad_dist(const SkPoint pts[3]) {
// compute the vector between the control point ([1]) and the middle of the
// line connecting the start and end ([0] and [2])
SkScalar dx = SkScalarHalf(pts[0].fX + pts[2].fX) - pts[1].fX;
SkScalar dy = SkScalarHalf(pts[0].fY + pts[2].fY) - pts[1].fY;
// we want everyone to be positive
dx = SkScalarAbs(dx);
dy = SkScalarAbs(dy);
// convert to whole pixel values (use ceiling to be conservative)
int idx = SkScalarCeilToInt(dx);
int idy = SkScalarCeilToInt(dy);
// use the cheap approx for distance
if (idx > idy) {
return idx + (idy >> 1);
} else {
return idy + (idx >> 1);
}
}
typedef void (*LineProc)(const SkPoint&, const SkPoint&, const SkRegion*,
SkBlitter*);
static void hairquad(const SkPoint pts[3], const SkRegion* clip,
SkBlitter* blitter, int level, LineProc lineproc) {
if (level > 0) {
SkPoint tmp[5];
SkChopQuadAtHalf(pts, tmp);
hairquad(tmp, clip, blitter, level - 1, lineproc);
hairquad(&tmp[2], clip, blitter, level - 1, lineproc);
} else {
lineproc(pts[0], pts[2], clip, blitter);
}
}
static void haircubic(const SkPoint pts[4], const SkRegion* clip,
SkBlitter* blitter, int level, LineProc lineproc) {
if (level > 0) {
SkPoint tmp[7];
SkChopCubicAt(pts, tmp, SK_Scalar1/2);
haircubic(tmp, clip, blitter, level - 1, lineproc);
haircubic(&tmp[3], clip, blitter, level - 1, lineproc);
} else {
lineproc(pts[0], pts[3], clip, blitter);
}
}
#define kMaxCubicSubdivideLevel 6
#define kMaxQuadSubdivideLevel 5
static int compute_quad_level(const SkPoint pts[3]) {
int d = compute_int_quad_dist(pts);
/* quadratics approach the line connecting their start and end points
4x closer with each subdivision, so we compute the number of
subdivisions to be the minimum need to get that distance to be less
than a pixel.
*/
int level = (33 - SkCLZ(d)) >> 1;
// sanity check on level (from the previous version)
if (level > kMaxQuadSubdivideLevel) {
level = kMaxQuadSubdivideLevel;
}
return level;
}
static void hair_path(const SkPath& path, const SkRasterClip& rclip,
SkBlitter* blitter, LineProc lineproc) {
if (path.isEmpty()) {
return;
}
SkAAClipBlitterWrapper wrap;
const SkRegion* clip = NULL;
{
SkIRect ibounds;
path.getBounds().roundOut(&ibounds);
ibounds.inset(-1, -1);
if (rclip.quickReject(ibounds)) {
return;
}
if (!rclip.quickContains(ibounds)) {
if (rclip.isBW()) {
clip = &rclip.bwRgn();
} else {
wrap.init(rclip, blitter);
blitter = wrap.getBlitter();
clip = &wrap.getRgn();
}
}
}
SkPath::Iter iter(path, false);
SkPoint pts[4];
SkPath::Verb verb;
SkAutoConicToQuads converter;
while ((verb = iter.next(pts, false)) != SkPath::kDone_Verb) {
switch (verb) {
case SkPath::kMove_Verb:
break;
case SkPath::kLine_Verb:
lineproc(pts[0], pts[1], clip, blitter);
break;
case SkPath::kQuad_Verb:
hairquad(pts, clip, blitter, compute_quad_level(pts), lineproc);
break;
case SkPath::kConic_Verb: {
// how close should the quads be to the original conic?
const SkScalar tol = SK_Scalar1 / 4;
const SkPoint* quadPts = converter.computeQuads(pts,
iter.conicWeight(), tol);
for (int i = 0; i < converter.countQuads(); ++i) {
int level = compute_quad_level(quadPts);
hairquad(quadPts, clip, blitter, level, lineproc);
quadPts += 2;
}
break;
}
case SkPath::kCubic_Verb:
haircubic(pts, clip, blitter, kMaxCubicSubdivideLevel, lineproc);
break;
case SkPath::kClose_Verb:
break;
case SkPath::kDone_Verb:
break;
}
}
}
void SkScan::HairPath(const SkPath& path, const SkRasterClip& clip,
SkBlitter* blitter) {
hair_path(path, clip, blitter, SkScan::HairLineRgn);
}
void SkScan::AntiHairPath(const SkPath& path, const SkRasterClip& clip,
SkBlitter* blitter) {
hair_path(path, clip, blitter, SkScan::AntiHairLineRgn);
}
///////////////////////////////////////////////////////////////////////////////
void SkScan::FrameRect(const SkRect& r, const SkPoint& strokeSize,
const SkRasterClip& clip, SkBlitter* blitter) {
SkASSERT(strokeSize.fX >= 0 && strokeSize.fY >= 0);
if (strokeSize.fX < 0 || strokeSize.fY < 0) {
return;
}
const SkScalar dx = strokeSize.fX;
const SkScalar dy = strokeSize.fY;
SkScalar rx = SkScalarHalf(dx);
SkScalar ry = SkScalarHalf(dy);
SkRect outer, tmp;
outer.set(r.fLeft - rx, r.fTop - ry,
r.fRight + rx, r.fBottom + ry);
if (r.width() <= dx || r.height() <= dx) {
SkScan::FillRect(outer, clip, blitter);
return;
}
tmp.set(outer.fLeft, outer.fTop, outer.fRight, outer.fTop + dy);
SkScan::FillRect(tmp, clip, blitter);
tmp.fTop = outer.fBottom - dy;
tmp.fBottom = outer.fBottom;
SkScan::FillRect(tmp, clip, blitter);
tmp.set(outer.fLeft, outer.fTop + dy, outer.fLeft + dx, outer.fBottom - dy);
SkScan::FillRect(tmp, clip, blitter);
tmp.fLeft = outer.fRight - dx;
tmp.fRight = outer.fRight;
SkScan::FillRect(tmp, clip, blitter);
}
void SkScan::HairLine(const SkPoint& p0, const SkPoint& p1,
const SkRasterClip& clip, SkBlitter* blitter) {
if (clip.isBW()) {
HairLineRgn(p0, p1, &clip.bwRgn(), blitter);
} else {
const SkRegion* clipRgn = NULL;
SkRect r;
r.set(p0.fX, p0.fY, p1.fX, p1.fY);
r.sort();
r.inset(-SK_ScalarHalf, -SK_ScalarHalf);
SkAAClipBlitterWrapper wrap;
if (!clip.quickContains(r.roundOut())) {
wrap.init(clip, blitter);
blitter = wrap.getBlitter();
clipRgn = &wrap.getRgn();
}
HairLineRgn(p0, p1, clipRgn, blitter);
}
}
void SkScan::AntiHairLine(const SkPoint& p0, const SkPoint& p1,
const SkRasterClip& clip, SkBlitter* blitter) {
if (clip.isBW()) {
AntiHairLineRgn(p0, p1, &clip.bwRgn(), blitter);
} else {
const SkRegion* clipRgn = NULL;
SkRect r;
SkIRect ir;
r.set(p0.fX, p0.fY, p1.fX, p1.fY);
r.sort();
r.roundOut(&ir);
ir.inset(-1, -1);
SkAAClipBlitterWrapper wrap;
if (!clip.quickContains(ir)) {
wrap.init(clip, blitter);
blitter = wrap.getBlitter();
clipRgn = &wrap.getRgn();
}
AntiHairLineRgn(p0, p1, clipRgn, blitter);
}
}
|