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/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkTypes.h"
#include "SkColor.h"
#include "SkFloatingPoint.h"
#include "SkMaskGamma.h"
SkScalar SkSRGBLuminance::toLuma(SkScalar luminance) const {
//The magic numbers are derived from the sRGB specification.
//See http://www.color.org/chardata/rgb/srgb.xalter .
if (luminance <= SkFloatToScalar(0.04045f)) {
return luminance / SkFloatToScalar(12.92f);
}
return SkScalarPow((luminance + SkFloatToScalar(0.055f)) / SkFloatToScalar(1.055f),
SkFloatToScalar(2.4f));
}
SkScalar SkSRGBLuminance::fromLuma(SkScalar luma) const {
//The magic numbers are derived from the sRGB specification.
//See http://www.color.org/chardata/rgb/srgb.xalter .
if (luma <= SkFloatToScalar(0.0031308f)) {
return luma * SkFloatToScalar(12.92f);
}
return SkFloatToScalar(1.055f) * SkScalarPow(luma, SkScalarInvert(SkFloatToScalar(2.4f)))
- SkFloatToScalar(0.055f);
}
SkGammaLuminance::SkGammaLuminance(SkScalar gamma)
: fGamma(gamma)
, fGammaInverse(SkScalarInvert(gamma)) {
}
float SkGammaLuminance::toLuma(SkScalar luminance) const {
return SkScalarPow(luminance, fGamma);
}
float SkGammaLuminance::fromLuma(SkScalar luma) const {
return SkScalarPow(luma, fGammaInverse);
}
static float apply_contrast(float srca, float contrast) {
return srca + ((1.0f - srca) * contrast * srca);
}
void SkTMaskGamma_build_correcting_lut(uint8_t table[256], U8CPU srcI, SkScalar contrast,
const SkColorSpaceLuminance& srcConvert,
const SkColorSpaceLuminance& dstConvert) {
const float src = (float)srcI / 255.0f;
const float linSrc = srcConvert.toLuma(src);
//Guess at the dst.
const float linDst = 1.0f - linSrc;
const float dst = dstConvert.fromLuma(linDst);
//Contrast value tapers off to 0 as the src luminance becomes white
const float adjustedContrast = SkScalarToFloat(contrast) * linDst;
const float step = 1.0f / 255.0f;
//Remove discontinuity and instability when src is close to dst.
//The value 1/256 is arbitrary and appears to contain the instability.
if (fabs(src - dst) < (1.0f / 256.0f)) {
float rawSrca = 0.0f;
for (int i = 0; i < 256; ++i, rawSrca += step) {
float srca = apply_contrast(rawSrca, adjustedContrast);
table[i] = SkToU8(sk_float_round2int(255.0f * srca));
}
} else {
float rawSrca = 0.0f;
for (int i = 0; i < 256; ++i, rawSrca += step) {
float srca = apply_contrast(rawSrca, adjustedContrast);
SkASSERT(srca <= 1.0f);
float dsta = 1.0f - srca;
//Calculate the output we want.
float linOut = (linSrc * srca + dsta * linDst);
SkASSERT(linOut <= 1.0f);
float out = dstConvert.fromLuma(linOut);
//Undo what the blit blend will do.
float result = (out - dst) / (src - dst);
SkASSERT(sk_float_round2int(255.0f * result) <= 255);
table[i] = SkToU8(sk_float_round2int(255.0f * result));
}
}
}
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