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/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkClipStack.h"
#include "SkPath.h"
#include "SkThread.h"
#include <new>
// 0-2 are reserved for invalid, empty & wide-open
static const int32_t kFirstUnreservedGenID = 3;
int32_t SkClipStack::gGenID = kFirstUnreservedGenID;
SkClipStack::Element::Element(const Element& that) {
switch (that.getType()) {
case kEmpty_Type:
fPath.reset();
break;
case kRect_Type: // Rect uses rrect
case kRRect_Type:
fPath.reset();
fRRect = that.fRRect;
break;
case kPath_Type:
fPath.set(that.getPath());
break;
}
fSaveCount = that.fSaveCount;
fOp = that.fOp;
fType = that.fType;
fDoAA = that.fDoAA;
fFiniteBoundType = that.fFiniteBoundType;
fFiniteBound = that.fFiniteBound;
fIsIntersectionOfRects = that.fIsIntersectionOfRects;
fGenID = that.fGenID;
}
bool SkClipStack::Element::operator== (const Element& element) const {
if (this == &element) {
return true;
}
if (fOp != element.fOp ||
fType != element.fType ||
fDoAA != element.fDoAA ||
fSaveCount != element.fSaveCount) {
return false;
}
switch (fType) {
case kPath_Type:
return this->getPath() == element.getPath();
case kRRect_Type:
return fRRect == element.fRRect;
case kRect_Type:
return this->getRect() == element.getRect();
case kEmpty_Type:
return true;
default:
SkDEBUGFAIL("Unexpected type.");
return false;
}
}
void SkClipStack::Element::invertShapeFillType() {
switch (fType) {
case kRect_Type:
fPath.init();
fPath.get()->addRect(this->getRect());
fPath.get()->setFillType(SkPath::kInverseEvenOdd_FillType);
fType = kPath_Type;
break;
case kRRect_Type:
fPath.init();
fPath.get()->addRRect(fRRect);
fPath.get()->setFillType(SkPath::kInverseEvenOdd_FillType);
fType = kPath_Type;
break;
case kPath_Type:
fPath.get()->toggleInverseFillType();
break;
case kEmpty_Type:
// Should this set to an empty, inverse filled path?
break;
}
}
void SkClipStack::Element::initPath(int saveCount, const SkPath& path, SkRegion::Op op,
bool doAA) {
if (!path.isInverseFillType()) {
if (SkPath::kNone_PathAsRect != path.asRect()) {
this->initRect(saveCount, path.getBounds(), op, doAA);
return;
}
SkRect ovalRect;
if (path.isOval(&ovalRect)) {
SkRRect rrect;
rrect.setOval(ovalRect);
this->initRRect(saveCount, rrect, op, doAA);
return;
}
}
fPath.set(path);
fType = kPath_Type;
this->initCommon(saveCount, op, doAA);
}
void SkClipStack::Element::asPath(SkPath* path) const {
switch (fType) {
case kEmpty_Type:
path->reset();
break;
case kRect_Type:
path->reset();
path->addRect(this->getRect());
break;
case kRRect_Type:
path->reset();
path->addRRect(fRRect);
break;
case kPath_Type:
*path = *fPath.get();
break;
}
}
void SkClipStack::Element::setEmpty() {
fType = kEmpty_Type;
fFiniteBound.setEmpty();
fFiniteBoundType = kNormal_BoundsType;
fIsIntersectionOfRects = false;
fRRect.setEmpty();
fPath.reset();
fGenID = kEmptyGenID;
SkDEBUGCODE(this->checkEmpty();)
}
void SkClipStack::Element::checkEmpty() const {
SkASSERT(fFiniteBound.isEmpty());
SkASSERT(kNormal_BoundsType == fFiniteBoundType);
SkASSERT(!fIsIntersectionOfRects);
SkASSERT(kEmptyGenID == fGenID);
SkASSERT(!fPath.isValid());
}
bool SkClipStack::Element::canBeIntersectedInPlace(int saveCount, SkRegion::Op op) const {
if (kEmpty_Type == fType &&
(SkRegion::kDifference_Op == op || SkRegion::kIntersect_Op == op)) {
return true;
}
// Only clips within the same save/restore frame (as captured by
// the save count) can be merged
return fSaveCount == saveCount &&
SkRegion::kIntersect_Op == op &&
(SkRegion::kIntersect_Op == fOp || SkRegion::kReplace_Op == fOp);
}
bool SkClipStack::Element::rectRectIntersectAllowed(const SkRect& newR, bool newAA) const {
SkASSERT(kRect_Type == fType);
if (fDoAA == newAA) {
// if the AA setting is the same there is no issue
return true;
}
if (!SkRect::Intersects(this->getRect(), newR)) {
// The calling code will correctly set the result to the empty clip
return true;
}
if (this->getRect().contains(newR)) {
// if the new rect carves out a portion of the old one there is no
// issue
return true;
}
// So either the two overlap in some complex manner or newR contains oldR.
// In the first, case the edges will require different AA. In the second,
// the AA setting that would be carried forward is incorrect (e.g., oldR
// is AA while newR is BW but since newR contains oldR, oldR will be
// drawn BW) since the new AA setting will predominate.
return false;
}
// a mirror of combineBoundsRevDiff
void SkClipStack::Element::combineBoundsDiff(FillCombo combination, const SkRect& prevFinite) {
switch (combination) {
case kInvPrev_InvCur_FillCombo:
// In this case the only pixels that can remain set
// are inside the current clip rect since the extensions
// to infinity of both clips cancel out and whatever
// is outside of the current clip is removed
fFiniteBoundType = kNormal_BoundsType;
break;
case kInvPrev_Cur_FillCombo:
// In this case the current op is finite so the only pixels
// that aren't set are whatever isn't set in the previous
// clip and whatever this clip carves out
fFiniteBound.join(prevFinite);
fFiniteBoundType = kInsideOut_BoundsType;
break;
case kPrev_InvCur_FillCombo:
// In this case everything outside of this clip's bound
// is erased, so the only pixels that can remain set
// occur w/in the intersection of the two finite bounds
if (!fFiniteBound.intersect(prevFinite)) {
this->setEmpty();
} else {
fFiniteBoundType = kNormal_BoundsType;
}
break;
case kPrev_Cur_FillCombo:
// The most conservative result bound is that of the
// prior clip. This could be wildly incorrect if the
// second clip either exactly matches the first clip
// (which should yield the empty set) or reduces the
// size of the prior bound (e.g., if the second clip
// exactly matched the bottom half of the prior clip).
// We ignore these two possibilities.
fFiniteBound = prevFinite;
break;
default:
SkDEBUGFAIL("SkClipStack::Element::combineBoundsDiff Invalid fill combination");
break;
}
}
void SkClipStack::Element::combineBoundsXOR(int combination, const SkRect& prevFinite) {
switch (combination) {
case kInvPrev_Cur_FillCombo: // fall through
case kPrev_InvCur_FillCombo:
// With only one of the clips inverted the result will always
// extend to infinity. The only pixels that may be un-writeable
// lie within the union of the two finite bounds
fFiniteBound.join(prevFinite);
fFiniteBoundType = kInsideOut_BoundsType;
break;
case kInvPrev_InvCur_FillCombo:
// The only pixels that can survive are within the
// union of the two bounding boxes since the extensions
// to infinity of both clips cancel out
// fall through!
case kPrev_Cur_FillCombo:
// The most conservative bound for xor is the
// union of the two bounds. If the two clips exactly overlapped
// the xor could yield the empty set. Similarly the xor
// could reduce the size of the original clip's bound (e.g.,
// if the second clip exactly matched the bottom half of the
// first clip). We ignore these two cases.
fFiniteBound.join(prevFinite);
fFiniteBoundType = kNormal_BoundsType;
break;
default:
SkDEBUGFAIL("SkClipStack::Element::combineBoundsXOR Invalid fill combination");
break;
}
}
// a mirror of combineBoundsIntersection
void SkClipStack::Element::combineBoundsUnion(int combination, const SkRect& prevFinite) {
switch (combination) {
case kInvPrev_InvCur_FillCombo:
if (!fFiniteBound.intersect(prevFinite)) {
fFiniteBound.setEmpty();
fGenID = kWideOpenGenID;
}
fFiniteBoundType = kInsideOut_BoundsType;
break;
case kInvPrev_Cur_FillCombo:
// The only pixels that won't be drawable are inside
// the prior clip's finite bound
fFiniteBound = prevFinite;
fFiniteBoundType = kInsideOut_BoundsType;
break;
case kPrev_InvCur_FillCombo:
// The only pixels that won't be drawable are inside
// this clip's finite bound
break;
case kPrev_Cur_FillCombo:
fFiniteBound.join(prevFinite);
break;
default:
SkDEBUGFAIL("SkClipStack::Element::combineBoundsUnion Invalid fill combination");
break;
}
}
// a mirror of combineBoundsUnion
void SkClipStack::Element::combineBoundsIntersection(int combination, const SkRect& prevFinite) {
switch (combination) {
case kInvPrev_InvCur_FillCombo:
// The only pixels that aren't writable in this case
// occur in the union of the two finite bounds
fFiniteBound.join(prevFinite);
fFiniteBoundType = kInsideOut_BoundsType;
break;
case kInvPrev_Cur_FillCombo:
// In this case the only pixels that will remain writeable
// are within the current clip
break;
case kPrev_InvCur_FillCombo:
// In this case the only pixels that will remain writeable
// are with the previous clip
fFiniteBound = prevFinite;
fFiniteBoundType = kNormal_BoundsType;
break;
case kPrev_Cur_FillCombo:
if (!fFiniteBound.intersect(prevFinite)) {
this->setEmpty();
}
break;
default:
SkDEBUGFAIL("SkClipStack::Element::combineBoundsIntersection Invalid fill combination");
break;
}
}
// a mirror of combineBoundsDiff
void SkClipStack::Element::combineBoundsRevDiff(int combination, const SkRect& prevFinite) {
switch (combination) {
case kInvPrev_InvCur_FillCombo:
// The only pixels that can survive are in the
// previous bound since the extensions to infinity in
// both clips cancel out
fFiniteBound = prevFinite;
fFiniteBoundType = kNormal_BoundsType;
break;
case kInvPrev_Cur_FillCombo:
if (!fFiniteBound.intersect(prevFinite)) {
this->setEmpty();
} else {
fFiniteBoundType = kNormal_BoundsType;
}
break;
case kPrev_InvCur_FillCombo:
fFiniteBound.join(prevFinite);
fFiniteBoundType = kInsideOut_BoundsType;
break;
case kPrev_Cur_FillCombo:
// Fall through - as with the kDifference_Op case, the
// most conservative result bound is the bound of the
// current clip. The prior clip could reduce the size of this
// bound (as in the kDifference_Op case) but we are ignoring
// those cases.
break;
default:
SkDEBUGFAIL("SkClipStack::Element::combineBoundsRevDiff Invalid fill combination");
break;
}
}
void SkClipStack::Element::updateBoundAndGenID(const Element* prior) {
// We set this first here but we may overwrite it later if we determine that the clip is
// either wide-open or empty.
fGenID = GetNextGenID();
// First, optimistically update the current Element's bound information
// with the current clip's bound
fIsIntersectionOfRects = false;
switch (fType) {
case kRect_Type:
fFiniteBound = this->getRect();
fFiniteBoundType = kNormal_BoundsType;
if (SkRegion::kReplace_Op == fOp ||
(SkRegion::kIntersect_Op == fOp && NULL == prior) ||
(SkRegion::kIntersect_Op == fOp && prior->fIsIntersectionOfRects &&
prior->rectRectIntersectAllowed(this->getRect(), fDoAA))) {
fIsIntersectionOfRects = true;
}
break;
case kRRect_Type:
fFiniteBound = fRRect.getBounds();
fFiniteBoundType = kNormal_BoundsType;
break;
case kPath_Type:
fFiniteBound = fPath.get()->getBounds();
if (fPath.get()->isInverseFillType()) {
fFiniteBoundType = kInsideOut_BoundsType;
} else {
fFiniteBoundType = kNormal_BoundsType;
}
break;
case kEmpty_Type:
SkDEBUGFAIL("We shouldn't get here with an empty element.");
break;
}
if (!fDoAA) {
// Here we mimic a non-anti-aliased scanline system. If there is
// no anti-aliasing we can integerize the bounding box to exclude
// fractional parts that won't be rendered.
// Note: the left edge is handled slightly differently below. We
// are a bit more generous in the rounding since we don't want to
// risk missing the left pixels when fLeft is very close to .5
fFiniteBound.set(SkScalarFloorToScalar(fFiniteBound.fLeft+0.45f),
SkScalarRoundToScalar(fFiniteBound.fTop),
SkScalarRoundToScalar(fFiniteBound.fRight),
SkScalarRoundToScalar(fFiniteBound.fBottom));
}
// Now determine the previous Element's bound information taking into
// account that there may be no previous clip
SkRect prevFinite;
SkClipStack::BoundsType prevType;
if (NULL == prior) {
// no prior clip means the entire plane is writable
prevFinite.setEmpty(); // there are no pixels that cannot be drawn to
prevType = kInsideOut_BoundsType;
} else {
prevFinite = prior->fFiniteBound;
prevType = prior->fFiniteBoundType;
}
FillCombo combination = kPrev_Cur_FillCombo;
if (kInsideOut_BoundsType == fFiniteBoundType) {
combination = (FillCombo) (combination | 0x01);
}
if (kInsideOut_BoundsType == prevType) {
combination = (FillCombo) (combination | 0x02);
}
SkASSERT(kInvPrev_InvCur_FillCombo == combination ||
kInvPrev_Cur_FillCombo == combination ||
kPrev_InvCur_FillCombo == combination ||
kPrev_Cur_FillCombo == combination);
// Now integrate with clip with the prior clips
switch (fOp) {
case SkRegion::kDifference_Op:
this->combineBoundsDiff(combination, prevFinite);
break;
case SkRegion::kXOR_Op:
this->combineBoundsXOR(combination, prevFinite);
break;
case SkRegion::kUnion_Op:
this->combineBoundsUnion(combination, prevFinite);
break;
case SkRegion::kIntersect_Op:
this->combineBoundsIntersection(combination, prevFinite);
break;
case SkRegion::kReverseDifference_Op:
this->combineBoundsRevDiff(combination, prevFinite);
break;
case SkRegion::kReplace_Op:
// Replace just ignores everything prior
// The current clip's bound information is already filled in
// so nothing to do
break;
default:
SkDebugf("SkRegion::Op error\n");
SkASSERT(0);
break;
}
}
// This constant determines how many Element's are allocated together as a block in
// the deque. As such it needs to balance allocating too much memory vs.
// incurring allocation/deallocation thrashing. It should roughly correspond to
// the deepest save/restore stack we expect to see.
static const int kDefaultElementAllocCnt = 8;
SkClipStack::SkClipStack()
: fDeque(sizeof(Element), kDefaultElementAllocCnt)
, fSaveCount(0) {
}
SkClipStack::SkClipStack(const SkClipStack& b)
: fDeque(sizeof(Element), kDefaultElementAllocCnt) {
*this = b;
}
SkClipStack::SkClipStack(const SkRect& r)
: fDeque(sizeof(Element), kDefaultElementAllocCnt)
, fSaveCount(0) {
if (!r.isEmpty()) {
this->clipDevRect(r, SkRegion::kReplace_Op, false);
}
}
SkClipStack::SkClipStack(const SkIRect& r)
: fDeque(sizeof(Element), kDefaultElementAllocCnt)
, fSaveCount(0) {
if (!r.isEmpty()) {
SkRect temp;
temp.set(r);
this->clipDevRect(temp, SkRegion::kReplace_Op, false);
}
}
SkClipStack::~SkClipStack() {
reset();
}
SkClipStack& SkClipStack::operator=(const SkClipStack& b) {
if (this == &b) {
return *this;
}
reset();
fSaveCount = b.fSaveCount;
SkDeque::F2BIter recIter(b.fDeque);
for (const Element* element = (const Element*)recIter.next();
element != NULL;
element = (const Element*)recIter.next()) {
new (fDeque.push_back()) Element(*element);
}
return *this;
}
bool SkClipStack::operator==(const SkClipStack& b) const {
if (this->getTopmostGenID() == b.getTopmostGenID()) {
return true;
}
if (fSaveCount != b.fSaveCount ||
fDeque.count() != b.fDeque.count()) {
return false;
}
SkDeque::F2BIter myIter(fDeque);
SkDeque::F2BIter bIter(b.fDeque);
const Element* myElement = (const Element*)myIter.next();
const Element* bElement = (const Element*)bIter.next();
while (myElement != NULL && bElement != NULL) {
if (*myElement != *bElement) {
return false;
}
myElement = (const Element*)myIter.next();
bElement = (const Element*)bIter.next();
}
return myElement == NULL && bElement == NULL;
}
void SkClipStack::reset() {
// We used a placement new for each object in fDeque, so we're responsible
// for calling the destructor on each of them as well.
while (!fDeque.empty()) {
Element* element = (Element*)fDeque.back();
element->~Element();
fDeque.pop_back();
}
fSaveCount = 0;
}
void SkClipStack::save() {
fSaveCount += 1;
}
void SkClipStack::restore() {
fSaveCount -= 1;
restoreTo(fSaveCount);
}
void SkClipStack::restoreTo(int saveCount) {
while (!fDeque.empty()) {
Element* element = (Element*)fDeque.back();
if (element->fSaveCount <= saveCount) {
break;
}
element->~Element();
fDeque.pop_back();
}
}
void SkClipStack::getBounds(SkRect* canvFiniteBound,
BoundsType* boundType,
bool* isIntersectionOfRects) const {
SkASSERT(NULL != canvFiniteBound && NULL != boundType);
Element* element = (Element*)fDeque.back();
if (NULL == element) {
// the clip is wide open - the infinite plane w/ no pixels un-writeable
canvFiniteBound->setEmpty();
*boundType = kInsideOut_BoundsType;
if (NULL != isIntersectionOfRects) {
*isIntersectionOfRects = false;
}
return;
}
*canvFiniteBound = element->fFiniteBound;
*boundType = element->fFiniteBoundType;
if (NULL != isIntersectionOfRects) {
*isIntersectionOfRects = element->fIsIntersectionOfRects;
}
}
bool SkClipStack::intersectRectWithClip(SkRect* rect) const {
SkASSERT(NULL != rect);
SkRect bounds;
SkClipStack::BoundsType bt;
this->getBounds(&bounds, &bt);
if (bt == SkClipStack::kInsideOut_BoundsType) {
if (bounds.contains(*rect)) {
return false;
} else {
// If rect's x values are both within bound's x range we
// could clip here. Same for y. But we don't bother to check.
return true;
}
} else {
return rect->intersect(bounds);
}
}
bool SkClipStack::quickContains(const SkRect& rect) const {
Iter iter(*this, Iter::kTop_IterStart);
const Element* element = iter.prev();
while (element != NULL) {
if (SkRegion::kIntersect_Op != element->getOp() && SkRegion::kReplace_Op != element->getOp())
return false;
if (element->isInverseFilled()) {
// Part of 'rect' could be trimmed off by the inverse-filled clip element
if (SkRect::Intersects(element->getBounds(), rect)) {
return false;
}
} else {
if (!element->contains(rect)) {
return false;
}
}
if (SkRegion::kReplace_Op == element->getOp()) {
break;
}
element = iter.prev();
}
return true;
}
void SkClipStack::pushElement(const Element& element) {
// Use reverse iterator instead of back because Rect path may need previous
SkDeque::Iter iter(fDeque, SkDeque::Iter::kBack_IterStart);
Element* prior = (Element*) iter.prev();
if (NULL != prior) {
if (prior->canBeIntersectedInPlace(fSaveCount, element.getOp())) {
switch (prior->fType) {
case Element::kEmpty_Type:
SkDEBUGCODE(prior->checkEmpty();)
return;
case Element::kRect_Type:
if (Element::kRect_Type == element.getType()) {
if (prior->rectRectIntersectAllowed(element.getRect(), element.isAA())) {
SkRect isectRect;
if (!isectRect.intersect(prior->getRect(), element.getRect())) {
prior->setEmpty();
return;
}
prior->fRRect.setRect(isectRect);
prior->fDoAA = element.isAA();
Element* priorPrior = (Element*) iter.prev();
prior->updateBoundAndGenID(priorPrior);
return;
}
break;
}
// fallthrough
default:
if (!SkRect::Intersects(prior->getBounds(), element.getBounds())) {
prior->setEmpty();
return;
}
break;
}
} else if (SkRegion::kReplace_Op == element.getOp()) {
this->restoreTo(fSaveCount - 1);
prior = (Element*) fDeque.back();
}
}
Element* newElement = SkNEW_PLACEMENT_ARGS(fDeque.push_back(), Element, (element));
newElement->updateBoundAndGenID(prior);
}
void SkClipStack::clipDevRRect(const SkRRect& rrect, SkRegion::Op op, bool doAA) {
Element element(fSaveCount, rrect, op, doAA);
this->pushElement(element);
}
void SkClipStack::clipDevRect(const SkRect& rect, SkRegion::Op op, bool doAA) {
Element element(fSaveCount, rect, op, doAA);
this->pushElement(element);
}
void SkClipStack::clipDevPath(const SkPath& path, SkRegion::Op op, bool doAA) {
Element element(fSaveCount, path, op, doAA);
this->pushElement(element);
}
void SkClipStack::clipEmpty() {
Element* element = (Element*) fDeque.back();
if (element && element->canBeIntersectedInPlace(fSaveCount, SkRegion::kIntersect_Op)) {
element->setEmpty();
}
new (fDeque.push_back()) Element(fSaveCount);
((Element*)fDeque.back())->fGenID = kEmptyGenID;
}
bool SkClipStack::isWideOpen() const {
return this->getTopmostGenID() == kWideOpenGenID;
}
///////////////////////////////////////////////////////////////////////////////
SkClipStack::Iter::Iter() : fStack(NULL) {
}
SkClipStack::Iter::Iter(const SkClipStack& stack, IterStart startLoc)
: fStack(&stack) {
this->reset(stack, startLoc);
}
const SkClipStack::Element* SkClipStack::Iter::next() {
return (const SkClipStack::Element*)fIter.next();
}
const SkClipStack::Element* SkClipStack::Iter::prev() {
return (const SkClipStack::Element*)fIter.prev();
}
const SkClipStack::Element* SkClipStack::Iter::skipToTopmost(SkRegion::Op op) {
if (NULL == fStack) {
return NULL;
}
fIter.reset(fStack->fDeque, SkDeque::Iter::kBack_IterStart);
const SkClipStack::Element* element = NULL;
for (element = (const SkClipStack::Element*) fIter.prev();
NULL != element;
element = (const SkClipStack::Element*) fIter.prev()) {
if (op == element->fOp) {
// The Deque's iterator is actually one pace ahead of the
// returned value. So while "element" is the element we want to
// return, the iterator is actually pointing at (and will
// return on the next "next" or "prev" call) the element
// in front of it in the deque. Bump the iterator forward a
// step so we get the expected result.
if (NULL == fIter.next()) {
// The reverse iterator has run off the front of the deque
// (i.e., the "op" clip is the first clip) and can't
// recover. Reset the iterator to start at the front.
fIter.reset(fStack->fDeque, SkDeque::Iter::kFront_IterStart);
}
break;
}
}
if (NULL == element) {
// There were no "op" clips
fIter.reset(fStack->fDeque, SkDeque::Iter::kFront_IterStart);
}
return this->next();
}
void SkClipStack::Iter::reset(const SkClipStack& stack, IterStart startLoc) {
fStack = &stack;
fIter.reset(stack.fDeque, static_cast<SkDeque::Iter::IterStart>(startLoc));
}
// helper method
void SkClipStack::getConservativeBounds(int offsetX,
int offsetY,
int maxWidth,
int maxHeight,
SkRect* devBounds,
bool* isIntersectionOfRects) const {
SkASSERT(NULL != devBounds);
devBounds->setLTRB(0, 0,
SkIntToScalar(maxWidth), SkIntToScalar(maxHeight));
SkRect temp;
SkClipStack::BoundsType boundType;
// temp starts off in canvas space here
this->getBounds(&temp, &boundType, isIntersectionOfRects);
if (SkClipStack::kInsideOut_BoundsType == boundType) {
return;
}
// but is converted to device space here
temp.offset(SkIntToScalar(offsetX), SkIntToScalar(offsetY));
if (!devBounds->intersect(temp)) {
devBounds->setEmpty();
}
}
int32_t SkClipStack::GetNextGenID() {
// TODO: handle overflow.
return sk_atomic_inc(&gGenID);
}
int32_t SkClipStack::getTopmostGenID() const {
if (fDeque.empty()) {
return kWideOpenGenID;
}
const Element* back = static_cast<const Element*>(fDeque.back());
if (kInsideOut_BoundsType == back->fFiniteBoundType && back->fFiniteBound.isEmpty()) {
return kWideOpenGenID;
}
return back->getGenID();
}
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