1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
|
/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm.h"
#include "SkCanvas.h"
#include "SkTArray.h"
namespace skiagm {
class HairlinesGM : public GM {
protected:
virtual uint32_t onGetFlags() const SK_OVERRIDE {
return kSkipTiled_Flag;
}
virtual SkString onShortName() SK_OVERRIDE {
return SkString("hairlines");
}
virtual SkISize onISize() { return SkISize::Make(800, 600); }
virtual void onOnceBeforeDraw() SK_OVERRIDE {
{
SkPath* lineAnglesPath = &fPaths.push_back();
enum {
kNumAngles = 15,
kRadius = 40,
};
for (int i = 0; i < kNumAngles; ++i) {
SkScalar angle = SK_ScalarPI * SkIntToScalar(i) / kNumAngles;
SkScalar x = kRadius * SkScalarCos(angle);
SkScalar y = kRadius * SkScalarSin(angle);
lineAnglesPath->moveTo(x, y);
lineAnglesPath->lineTo(-x, -y);
}
}
{
SkPath* kindaTightQuad = &fPaths.push_back();
kindaTightQuad->moveTo(0, -10 * SK_Scalar1);
kindaTightQuad->quadTo(SkIntToScalar(100), SkIntToScalar(100), -10 * SK_Scalar1, 0);
}
{
SkPath* tightQuad = &fPaths.push_back();
tightQuad->moveTo(0, -5 * SK_Scalar1);
tightQuad->quadTo(SkIntToScalar(100), SkIntToScalar(100), -5 * SK_Scalar1, 0);
}
{
SkPath* tighterQuad = &fPaths.push_back();
tighterQuad->moveTo(0, -2 * SK_Scalar1);
tighterQuad->quadTo(SkIntToScalar(100), SkIntToScalar(100), -2 * SK_Scalar1, 0);
}
{
SkPath* unevenTighterQuad = &fPaths.push_back();
unevenTighterQuad->moveTo(0, -1 * SK_Scalar1);
SkPoint p;
p.set(-2 * SK_Scalar1 + 3 * SkIntToScalar(102) / 4, SkIntToScalar(75));
unevenTighterQuad->quadTo(SkIntToScalar(100), SkIntToScalar(100), p.fX, p.fY);
}
{
SkPath* reallyTightQuad = &fPaths.push_back();
reallyTightQuad->moveTo(0, -1 * SK_Scalar1);
reallyTightQuad->quadTo(SkIntToScalar(100), SkIntToScalar(100), -1 * SK_Scalar1, 0);
}
{
SkPath* closedQuad = &fPaths.push_back();
closedQuad->moveTo(0, -0);
closedQuad->quadTo(SkIntToScalar(100), SkIntToScalar(100), 0, 0);
}
{
SkPath* unevenClosedQuad = &fPaths.push_back();
unevenClosedQuad->moveTo(0, -0);
unevenClosedQuad->quadTo(SkIntToScalar(100), SkIntToScalar(100),
SkIntToScalar(75), SkIntToScalar(75));
}
// Two problem cases for gpu hairline renderer found by shapeops testing. These used
// to assert that the computed bounding box didn't contain all the vertices.
{
SkPath* problem1 = &fPaths.push_back();
problem1->moveTo(SkIntToScalar(4), SkIntToScalar(6));
problem1->cubicTo(SkIntToScalar(5), SkIntToScalar(6),
SkIntToScalar(5), SkIntToScalar(4),
SkIntToScalar(4), SkIntToScalar(0));
problem1->close();
}
{
SkPath* problem2 = &fPaths.push_back();
problem2->moveTo(SkIntToScalar(5), SkIntToScalar(1));
problem2->lineTo(4.32787323f, 1.67212653f);
problem2->cubicTo(2.75223875f, 3.24776125f,
3.00581908f, 4.51236057f,
3.7580452f, 4.37367964f);
problem2->cubicTo(4.66472578f, 3.888381f,
5.f, 2.875f,
5.f, 1.f);
problem2->close();
}
// Three paths that show the same bug (missing end caps)
{
// A caret (crbug.com/131770)
SkPath* bug0 = &fPaths.push_back();
bug0->moveTo(6.5f,5.5f);
bug0->lineTo(3.5f,0.5f);
bug0->moveTo(0.5f,5.5f);
bug0->lineTo(3.5f,0.5f);
}
{
// An X (crbug.com/137317)
SkPath* bug1 = &fPaths.push_back();
bug1->moveTo(1, 1);
bug1->lineTo(6, 6);
bug1->moveTo(1, 6);
bug1->lineTo(6, 1);
}
{
// A right angle (crbug.com/137465 and crbug.com/256776)
SkPath* bug2 = &fPaths.push_back();
bug2->moveTo(5.5f, 5.5f);
bug2->lineTo(5.5f, 0.5f);
bug2->lineTo(0.5f, 0.5f);
}
{
// Arc example to test imperfect truncation bug (crbug.com/295626)
static const SkScalar kRad = SkIntToScalar(2000);
static const SkScalar kStartAngle = 262.59717f;
static const SkScalar kSweepAngle = SkScalarHalf(17.188717f);
SkPath* bug = &fPaths.push_back();
// Add a circular arc
SkRect circle = SkRect::MakeLTRB(-kRad, -kRad, kRad, kRad);
bug->addArc(circle, kStartAngle, kSweepAngle);
// Now add the chord that should cap the circular arc
SkScalar cosV, sinV = SkScalarSinCos(SkDegreesToRadians(kStartAngle), &cosV);
SkPoint p0 = SkPoint::Make(kRad * cosV, kRad * sinV);
sinV = SkScalarSinCos(SkDegreesToRadians(kStartAngle + kSweepAngle), &cosV);
SkPoint p1 = SkPoint::Make(kRad * cosV, kRad * sinV);
bug->moveTo(p0);
bug->lineTo(p1);
}
}
virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE {
static const SkAlpha kAlphaValue[] = { 0xFF, 0x40 };
enum {
kMargin = 5,
};
int wrapX = canvas->getDeviceSize().fWidth - kMargin;
SkScalar maxH = 0;
canvas->translate(SkIntToScalar(kMargin), SkIntToScalar(kMargin));
canvas->save();
SkScalar x = SkIntToScalar(kMargin);
for (int p = 0; p < fPaths.count(); ++p) {
for (size_t a = 0; a < SK_ARRAY_COUNT(kAlphaValue); ++a) {
for (int aa = 0; aa < 2; ++aa) {
const SkRect& bounds = fPaths[p].getBounds();
if (x + bounds.width() > wrapX) {
canvas->restore();
canvas->translate(0, maxH + SkIntToScalar(kMargin));
canvas->save();
maxH = 0;
x = SkIntToScalar(kMargin);
}
SkPaint paint;
paint.setARGB(kAlphaValue[a], 0, 0, 0);
paint.setAntiAlias(SkToBool(aa));
paint.setStyle(SkPaint::kStroke_Style);
paint.setStrokeWidth(0);
canvas->save();
canvas->translate(-bounds.fLeft, -bounds.fTop);
canvas->drawPath(fPaths[p], paint);
canvas->restore();
maxH = SkMaxScalar(maxH, bounds.height());
SkScalar dx = bounds.width() + SkIntToScalar(kMargin);
x += dx;
canvas->translate(dx, 0);
}
}
}
canvas->restore();
}
private:
SkTArray<SkPath> fPaths;
typedef GM INHERITED;
};
//////////////////////////////////////////////////////////////////////////////
static GM* MyFactory(void*) { return new HairlinesGM; }
static GMRegistry reg(MyFactory);
}
|