1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
|
/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef skiagm_DEFINED
#define skiagm_DEFINED
#include "SkBitmap.h"
#include "SkCanvas.h"
#include "SkPaint.h"
#include "SkSize.h"
#include "SkString.h"
#include "SkTRegistry.h"
#include "sk_tool_utils.h"
class SkAnimTimer;
struct GrContextOptions;
#define DEF_GM(code) \
static skiagm::GM* SK_MACRO_APPEND_LINE(F_)(void*) { code; } \
static skiagm::GMRegistry SK_MACRO_APPEND_LINE(R_)(SK_MACRO_APPEND_LINE(F_));
// See colorwheel.cpp for example usage.
#define DEF_SIMPLE_GM(NAME, CANVAS, W, H) \
static void SK_MACRO_CONCAT(NAME, _GM)(SkCanvas* CANVAS); \
DEF_GM( return SkNEW_ARGS(skiagm::SimpleGM, \
(SkString(#NAME), \
SK_MACRO_CONCAT(NAME, _GM), \
SkISize::Make(W, H))); ) \
void SK_MACRO_CONCAT(NAME, _GM)(SkCanvas* CANVAS)
namespace skiagm {
class GM {
public:
GM();
virtual ~GM();
enum Mode {
kGM_Mode,
kSample_Mode,
kBench_Mode,
};
void setMode(Mode mode) { fMode = mode; }
Mode getMode() const { return fMode; }
void draw(SkCanvas*);
void drawBackground(SkCanvas*);
void drawContent(SkCanvas*);
SkISize getISize() { return this->onISize(); }
const char* getName();
virtual bool runAsBench() const { return false; }
SkScalar width() {
return SkIntToScalar(this->getISize().width());
}
SkScalar height() {
return SkIntToScalar(this->getISize().height());
}
// TODO(vandebo) Instead of exposing this, we should run all the GMs
// with and without an initial transform.
// Most GMs will return the identity matrix, but some PDFs tests
// require setting the initial transform.
SkMatrix getInitialTransform() const {
SkMatrix matrix = fStarterMatrix;
matrix.preConcat(this->onGetInitialTransform());
return matrix;
}
SkColor getBGColor() const { return fBGColor; }
void setBGColor(SkColor);
// helper: fill a rect in the specified color based on the
// GM's getISize bounds.
void drawSizeBounds(SkCanvas*, SkColor);
bool isCanvasDeferred() const { return fCanvasIsDeferred; }
void setCanvasIsDeferred(bool isDeferred) {
fCanvasIsDeferred = isDeferred;
}
const SkMatrix& getStarterMatrix() { return fStarterMatrix; }
void setStarterMatrix(const SkMatrix& matrix) {
fStarterMatrix = matrix;
}
bool animate(const SkAnimTimer&);
virtual void modifyGrContextOptions(GrContextOptions* options) {}
protected:
/** draws a standard message that the GM is only intended to be used with the GPU.*/
void drawGpuOnlyMessage(SkCanvas*);
virtual void onOnceBeforeDraw() {}
virtual void onDraw(SkCanvas*) = 0;
virtual void onDrawBackground(SkCanvas*);
virtual SkISize onISize() = 0;
virtual SkString onShortName() = 0;
virtual bool onAnimate(const SkAnimTimer&) { return false; }
virtual SkMatrix onGetInitialTransform() const { return SkMatrix::I(); }
private:
Mode fMode;
SkString fShortName;
SkColor fBGColor;
bool fCanvasIsDeferred; // work-around problem in srcmode.cpp
bool fHaveCalledOnceBeforeDraw;
SkMatrix fStarterMatrix;
};
typedef SkTRegistry<GM*(*)(void*)> GMRegistry;
class SimpleGM : public skiagm::GM {
public:
SimpleGM(const SkString& name,
void (*drawProc)(SkCanvas*),
const SkISize& size)
: fName(name), fDrawProc(drawProc), fSize(size) {}
protected:
void onDraw(SkCanvas* canvas) override;
SkISize onISize() override;
SkString onShortName() override;
private:
SkString fName;
void (*fDrawProc)(SkCanvas*);
SkISize fSize;
};
}
#endif
|