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/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkBitmap.h"
#include "SkCanvas.h"
#include "SkData.h"
#include "SkImageFilter.h"
#include "SkPaint.h"
void FuzzImageFilterDeserialize(sk_sp<SkData> bytes) {
const int BitmapSize = 24;
SkBitmap bitmap;
bitmap.allocN32Pixels(BitmapSize, BitmapSize);
SkCanvas canvas(bitmap);
canvas.clear(0x00000000);
auto flattenable = SkImageFilter::Deserialize(bytes->data(), bytes->size());
if (flattenable != nullptr) {
// Let's see if using the filters can cause any trouble...
SkPaint paint;
paint.setImageFilter(flattenable);
canvas.save();
canvas.clipRect(SkRect::MakeXYWH(
0, 0, SkIntToScalar(BitmapSize), SkIntToScalar(BitmapSize)));
// This call shouldn't crash or cause ASAN to flag any memory issues
// If nothing bad happens within this call, everything is fine
canvas.drawBitmap(bitmap, 0, 0, &paint);
canvas.restore();
}
}
#if defined(IS_FUZZING_WITH_LIBFUZZER)
extern "C" int LLVMFuzzerTestOneInput(const uint8_t *data, size_t size) {
auto bytes = SkData::MakeWithoutCopy(data, size);
FuzzImageFilterDeserialize(bytes);
return 0;
}
#endif
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