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#External
SkXXX
bmh_SkXXX
CL
C
Visual_Studio
##

#Topic Bookmaker

How to use the Bookmaker utility.

Get the fiddle command line interface tool.

#Code
$ go get go.skia.org/infra/fiddle/go/fiddlecli
##

Build Bookmaker.

#Code
$ ninja -C out/dir bookmaker
##

Generate an starter Bookmaker file from an existing include.
This writes SkXXX.bmh in the current directory, which is
out/dir/obj/ from an IDE.

#Code
$ ./out/dir/bookmaker -t -i include/core/SkXXX.h
##

Copy SkXXX.bmh to docs.
Use your favorite editor to fill out docs/SkXXX.bmh.

Generate fiddle.json from all examples, including the ones you just wrote.
Error checking is syntatic: starting keywords are closed, keywords have the
correct parents.
If you run Bookmaker inside Visual_Studio, you can click on errors and it
will take you to the source line in question.

#Code
$ ./out/dir/bookmaker -e fiddle.json -b docs
##

Once complete, run fiddlecli to generate the example hashes.
Errors are contained by the output but aren't reported yet.

#Code
$ $GOPATH/bin/fiddlecli --input fiddle.json --output fiddleout.json
##

Generate bmh_SkXXX.md from SkXXX.bmh and fiddleout.json.
Error checking includes: undefined references, fiddle compiler errors,
missing or mismatched printf output.
Again, you can click on any errors inside Visual_Studio.

#Code
$ ./out/dir/bookmaker -r site/user/api -b docs -f fiddleout.json
##

The original include may have changed since you started creating the markdown.
Check to see if it is up to date.
This reports if a method no longer exists or its parameters have changed.

#Code
$ ./out/dir/bookmaker -x -b docs/SkXXX.bmh -i include/core/SkXXX.h
##

Generate an updated include header.
This writes the updated SkXXX.h to the current directory.

#Code
$ ./out/dir/bookmaker -p -b docs -i include/core/SkXXX.h
##

#Subtopic Bugs

Bookmaker bugs are tracked #A here # bug.skia.org/6898 ##.

##

#Topic Bookmaker ##